University of Wisconsin takes on Wi-Fi, Badger Game Day app upgrades

Camp Randall Stadium, University of Wisconsin. Photo: Dave Stluka

Camp Randall Stadium, University of Wisconsin. Photo: Dave Stluka

Sports fans at the University of Wisconsin have been enjoying a nice technology two-fer for the last 20 months: In addition to new Wi-Fi and beacon technology at its largest sporting venues in Madison, Wisc., the university also released v3.0.2 of its Badger Game Day app which adds live and archived video, among other features, for fans and their smartphones.

Jim Roberts, director of technical services for the university’s athletic department, described this as a happy coincidence as opposed to a larger strategy to bring sports technology to the Badger faithful. “Knowing that the new Wi-Fi system was coming, the group working on the app upgrade was able to incorporate more features, knowing fans could take advantage of the improved Wi-Fi and not rely solely on cellular data plans,” Roberts said.

Editor’s note: This profile is an excerpt from our latest STADIUM TECHNOLOGY REPORT, which is available for FREE DOWNLOAD from our site. In addition to this stadium tech deployment profiles we also take an in-depth look at the new trend of deploying Wi-Fi and DAS antennas under seats, and provide a wireless recap from Super Bowl 50. GET YOUR COPY today!

The Wisconsin venues are Camp Randall, a bowl-style football stadium with a capacity of 80,321; and nearby Kohl Center, used for hockey, basketball, concerts and other live events with room for 17,230. The LeBahn Arena, built for women’s ice hockey with a capacity of 2,273, is also included. In part because of their proximity, Roberts and his team used the upgrades to replace and enhance the underlying infrastructure for the venues – core switching, Wi-Fi access points, an IPTV system, cabling, electrical power and HVAC improvements — $11 million for the whole package, according to Roberts.

“Due to the expected size of the population connecting to Wi-Fi, we had to upgrade the entire network,” he explained, adding that the previous 10/100 Mbps backbone with Gigabit Ethernet uplinks and its 32,000 MAC address capacity was insufficient for the job.

“We upgraded our core to some pretty big Cisco routers at each venue that could handle 128,000 MAC addresses, with 10-gigabit fiber to all 33 telecom rooms within the Camp Randall complex,” he said; they also added about 1,100 wireless APs. Camp Randall got upgraded during the summer of 2014; the Kohl Center and LeBahn were done a year later.

Kohl Center

Kohl Center

Camp Randall proved to be the largest test, both from an engineering and design perspective. Built in 1917, its open bowl lacks the overhangs from which RF engineers love to hang antennas and other infrastructure.

“The east side of the bowl became our biggest challenge with getting the signal to penetrate deep enough into the sections,” Roberts said, adding that the problem was especially acute for seats closest to the field, where the first few rows are tarped over. Initially, APs were installed below the tarps, but the signal only carried 10 rows back.

“We ended up mounting the APs on the front, 4-6 feet up from ground level,” and above the tarps, he explained. “They don’t affect the sight lines for spectators. But getting the APs to shoulder height from waist height definitely helped us get it back to row 25.”

APs were also mounted just above the entry tunnels, where the hardware and antenna could be attached to railings and concrete. Cisco is the University of Wisconsin’s AP vendor; the deployment uses Cisco model 3700s.

Wi-Fi install over a VOM at Camp Randall (click on photo for a larger image)

Wi-Fi install over a VOM at Camp Randall (click on photo for a larger image)

Roberts and his team also ran into some structural issues with waterproofing and cabling that kept them from putting in more APs in the student section. They had to re-calculate where the APs would go; consequently, coverage can be spotty in the student section, which is exacerbated by the high density of phones in that part of the stadium. AT&T and Verizon both have DAS infrastructure in Camp Randall that helps coverage, but Roberts and his team are looking at long-term solutions for Wi-Fi coverage in that section and throughout Camp Randall.

The University of Wisconsin worked closely with AmpThink on a facility-wide Wi-Fi analysis, according to Bob Lahey, a network engineer in the athletic department. AmpThink did the design and tuning and worked out some issues in advance. “Our facilities staff and [AmpThink] discussed locations for best coverage and worked through the aesthetics before we started the project,” Lahey said. AmpThink was also onsite during the first year to see how the Wi-Fi performed with people in the bowl. “You can only figure out so much without people there,” Lahey laughed.

Getting Online at Camp Randall

The stadium’s fan-facing wireless network, Badger WiFi, is a captive portal that asks users for their name, email address and zip code. There are also two boxes: one, users must check to agree to terms and conditions of service; the second allows the university to send them emails, and by default, the second box is checked. “Our plan is to send them email surveys and allow them to remain on the system and not have to re-authenticate every time they come to one of our buildings,” Lahey said. “But if they uncheck, they have to re-authenticate.”

The university does no bandwidth limiting or throttling back usage once users are logged in. “We’ve got dual 10-gigabit links and 100-gigabit to the world, so we’re not too concerned about overall bandwidth,” Lahey said. “We limit each radio in the AP to a maximum of 200 clients. It doesn’t happen often, but we see it occasionally.” Camp Randall users normally get at least 1 Mbps bandwidth — plenty for checking scores or posting to social media, Lahey added. Kohl Center users average 40-60 Mbps because the venue is less dense.

Screen shot of Wi-Fi portal login

Screen shot of Wi-Fi portal login

At present, 65-70 percent of Badger Wi-Fi clients are on 5 GHz spectrum rather than 2.4 GHz. Roberts finds the 5 GHz band easier to manage, and said users get a better experience. “If we have problems with wireless, it is most times an older couple with their iPhone 4,” Roberts said. “APs can only do so much, but sometimes a phone [using 2.4 GHz spectrum] will want to connect with an AP a half mile across the field rather than one that’s 10 feet away.”

He also said the maximum number of unique clients for Camp Randall is about 26,000, or 37 percent of the crowd. “We assume that’s going to keep growing and we’ll have to augment the system,” he said. “At some point we won’t have enough access points.”

Game Day Gets a Badger Refresh

Concurrently, the Badger Game Day smartphone app was getting new features like live video replay and interaction with Bluetooth-based beacon technology. The app’s first iteration was initially for football, then expanded to all 10 sports that sell tickets; the latest version embraces all 23 sports at the University of Wisconsin, men’s and women’s. “Not many schools have all their sports represented, so while the traffic may not be high on rowing, it’s a great recruitment tool,” said Ben Fraser, director of external engagement for the athletics department. “So it helps there with the coaches sending out links or for parents and other supporters.”

It also helps with fans. “Collegiate and professional sports venues are looking for how to keep fans entertained and also allow them to participate in the game via social media and other methods,” noted Tam Flarup, director of the athletic department’s website services. When there’s break in the action, Badger fans are busy posting to Facebook, Instagram and of course, Wisconsin’s infamous Jump Around. “Twitter’s also allowing Periscope live video in its tweets now,” Flarup added. “Our fans will like that – it keeps them in the stands with a great game day atmosphere and experience.”

The university developed the first two iterations of Badger Game Day internally but chose to outsource the upgrade to sports-app developer YinzCam in June 2015 and gave them a tight deadline to meet — Aug. 30, just in time for Badger football season. YinzCam delivered on time, and then met an Oct. 15 deadline for revisions and tweaks, Fraser said.

Badger Game Day now includes live video replay from four different camera angles; YinzCam’s secret sauce makes streaming video across Wi-Fi more efficient. “Video would have been impossible without the Wi-Fi investment we made,” Fraser said.

Unlike previous iterations that only allowed the participation of a single sponsor, the new Badger Game Day app gives the university the ability to sell individual pages and sports, Fraser said.

Game day beacon message to app

Game day beacon message to app

Perhaps the leading edge of Badger Game Day is its use of Bluetooth-based beacon technology and messaging with geo-fencing. Gimbal Inc. worked with the university customize the technology; Fraser and his team did some social media messaging to alert fans to the feature and to remind them to turn it on.

The first remote use of messaging with beacons and geo-fencing was in Dallas for Wisconsin’s season opener in Dallas at AT&T Stadium; the feature was then used continually at both Camp Randall and the Kohl Center.

“We continued to use this messaging on the road for the Holiday Bowl in San Diego,” Fraser said. “Messages varied from welcome messages that were linked to videos from our players, to informational messages that informed fans about events, to scavenger hunts that engaged our fans at these sites.”

When users first download the app, there’s a proximity allowance message that they must activate to receive beacon messages. So far, the university has sent out 46 unique messages, 21 of which were geo-fenced. At each home game, they geo-fence Camp Randall with a welcome video from players; they reached an average number of 1,160 fans per game with these welcome messages and videos.

“We’re still learning how fans are using [beacons and Bluetooth], and we’re trying not to hit them with too many ads,” Fraser said. By building their trust, it encourages fans to leave their Bluetooth on for the signal to find them. “And we are looking for ways to improve it,” he added. Potential future additions: Features that show the length of lines at concession stands and restrooms, and an online lost and found. They’re also looking for more robust scheduling information inside the app — such as which broadcast network is carrying the game, along with links to Wisconsin’s video stream and live stats.

App development and a new server cost the university about $100,000, according to Fraser and Flarup. Since August 2015, there have been 123,000 downloads of Badger Game Day and nearly 1 million page views. Average time spent per game on the audio feature of the app is about 14 minutes. There’s more room to grow as fans continue to download and use the app; there’s plenty of revenue upside as well as sponsors discover multiple avenues for their messaging and content.

NCAA hoops sites get wireless upgrades to handle tourney traffic

The two "sliced" balls in the center are AT&T's new "Ten-Ten-Antenna," so called because it delivers 10x the cellular coverage of any previous such device. Photo: AT&T

The two “sliced” balls in the center are AT&T’s new “Ten-Ten-Antenna,” so called because it delivers 10x the cellular coverage of any previous such device. Photo: AT&T

In addition to ticket sales and hotel revenues, you can count on an NCAA basketball tournament crowd to bring wireless demands to host stadiums these days. To prepare for the expected crush, wireless carriers, third-party integrators and venues themselves have bolstered both DAS and Wi-Fi networks, especially at NRG Stadium in Houston, site of the men’s Final Four April 2 and 4.

NRG Stadium, also home to the NFL’s Houston Texans, is slated to host Super Bowl LI next Feburary, and as such will be getting a new Wi-Fi network built by 5 Bars with gear from Extreme Networks ahead of the biggest big game. Unfortunately for data-hungry hoops fans, construction on that network won’t start until after the Final Four, meaning it will be cellular-only for the fans and followers at the championship weekend games.

But connections for customers of major carriers should be fine, since AT&T has already spent $25 million on Houston-area DAS upgrades, including at the stadium itself as well as at the convention center and other areas hosting Final Four activities. There will also be a portable Cell on Wheels, or COW, outside the convention center, where AT&T’s ball-shaped directional antennas will be bringing extra capacity to the scene.

Verizon said that it has already spent $40 million on improving its cellular infrastructure in and around NRG Stadium; inside the venue Verizon said its updated DAS deployment has 783 antennas, able to handle four times the capacity of the previous infrastructure. Outside the stadium Verizon said it has implemented an outdoor DAS to cover parking lots and tailgating areas. Verizon said it is also targeting downtown areas and the Houston airport for improvements ahead of Super Bowl LI.

At some of the regional tourney sites, third-party neutral host ExteNet Systems has been busy as well, adding capacity to some of its stadium DAS deployments as well as to one Wi-Fi network it runs at the Dunkin’ Donuts Center in Providence, R.I. At the Wells Fargo Arena in Des Moines, Iowa, ExteNet recently added U.S. Cellular to its DAS deployment, the first venue in which U.S. Cellular has been an ExteNet customer. Other ExteNet deployments that will see men’s or women’s NCAA games this year include the Barclays Center in Brooklyn, N.Y.; Bankers Life Fieldhouse in Indianapolis; and the Webster Bank Arena in Bridgeport, Conn.

In Denver at the Pepsi Center, a new (but not yet publicly announced) Wi-Fi network using Avaya gear should get a good test if it is live for the regional games there this weekend. With all these and more, if any fans or venues want to send speedtests in or post-games stats, we’ll happily print them.

March Madness viewing: More digital options, plus some virtual reality

MML_iPhone_01-WatchRemember when college basketball tournament season only had a small slice of games available online? Or when you had to pay extra to watch online? It wasn’t that long ago. Thankfully though the future is here now and for 2016 the college hoops postseason has even more ways to watch games mobile or online, including one option to watch games via virtual reality programming.

Like last year, if you have a qualifying cable contract, you are basically covered and should be able to watch all the NCAA Men’s Basketball Tournament games live, on whichever platform you want. The best way to start is to head to the NCAA’s March Madness home page, where you should be able to find any and all information on devices, apps and other avenues to streaming coverage. According to Turner Sports, the NCAA and CBS Sports the games will be available live on 12 different platforms, including Amazon Fire TV, Apple TV, Roku players and Roku TV models. The new March Madness Live app isn’t avalable until Thursday, so check back soon for the go-to app for everything March Madness.

Also like last year, you should be able to watch a few minutes of the first game you see without having to log in — great if you are just trying to catch a buzzer beater. The games of course will be available on regular TV, and the March Madness home page has what may be a great time saver, a widget that helps you find those obscure cable channels other than CBS or TNT where the games might be on. Since we’ve just moved, MSR’s NCAA viewing team might make good use of the Zip Code-powered channel finder.

Screen Shot 2016-03-08 at 12.14.34 PMEven if you don’t have a cable contract you can still watch a lot of games that are streamed online; games broadcast on CBS will be available for no charge on desktop, mobile and tablet platforms, while games broadcast on the other channels (TNT, TBS, truTV and local channels) should be available on those providers’ websites. Again, if you get stuck or lost just defaulting back to the March Madness home page should give you a path to whatever game it is you’re looking for.

Big East tourney available in VR

If you have a NextVR platform you will be able to watch the 2016 Big East tournament (it starts Thursday, March 10) thanks to a partnership between FOX Sports and NextVR. We’re not VR-savvy here at MSR headquarters yet but with seven games and 15 hours of programming scheduled this might be a cool treat for VR fans. NextVR has an instruction page on how to watch the games in VR; if anyone tries this out, send us an email with a report on how it worked (or didn’t) and we’ll let everyone else know.

Also, don’t forget — this year for the first time the NCAA Men’s Championship game, scheduled for Monday, April 4, will be on TBS, NOT on CBS, the first time the champs game has been only on cable. And, there will be streaming options as well during Final Four weekend, according to the official announcement:

For the NCAA Final Four National Semifinals on Saturday, April 2, from Houston, NCAA March Madness Live will provide three distinct live video streams of both games to provide unprecedented viewing options for fans – live streaming of the traditional game coverage provided on TBS, along with “Team Stream by Bleacher Report” coverage or team-specific presentations offered via TNT and truTV. This year’s NCAA Tournament will include the National Championship airing on TBS, the first time the championship has ever been televised on cable television.

Stadium Tech Report: Kansas State taps Boingo, Aruba for new Wi-Fi and DAS networks

Kansas State's Bill Snyder Family Stadium, now home to a new Wi-Fi and DAS network. All Photos: Kansas State, Boingo Wireless (click on any photo for a larger image)

Kansas State’s Bill Snyder Family Stadium, now home to a new Wi-Fi and DAS network. All Photos: Kansas State, Boingo Wireless (click on any photo for a larger image)

When Kansas State University took on the self-imposed challenge of delivering “the best fan experience in the Big 12” a couple years ago, it was clear that something had to be done about the lack of wireless connectivity in its largest sports venues.

Before this football season, KSU took a big step forward in living up to its goals by partnering with Boingo Wireless and Aruba Networks to bring stadium-wide Wi-Fi and DAS networks for fans to the Bill Snyder Family Stadium, with plans to follow up with similar connectivity for Bramlage Coliseum, the school’s basketball arena. With 380 Wi-Fi access points and 200-plus DAS antennas in Snyder Stadium, fans there will no longer have to complain about not being able to get a signal, a problem that reached a tipping point last year, according to the K-State network staff.

According to Scott Garrett, the senior associate athletic director for external operations, the idea of fan-facing Wi-Fi or improved cellular via a DAS (distributed antenna system) had been talked about internally since 2008 or 2009, especially so when the stadium underwent significant construction revisions in 2012. Built in 1967, the football stadium had expanded to its current capacity of 50,000 fans, who in the last couple years started letting the school know that “no signal” was no fun.

“Our [yearly] fan survey, especially the last couple years, had a growing feedback about the inability to connect [at the stadium],” Garrett said. Back in 2010 and 2011, there really wasn’t a hue and cry, but “every year since then, the negative feedback [about connectivity] had doubled,” Garrett said. “It was really painful after last season.”

Antennas visible on top of stands

Antennas visible on top of stands

Building two networks at once

What fans didn’t know last year was that a plan was already in place to fix the issue, thanks to an RFP crafted by the athletics department and the campus telecom office. After sorting through several candidates, including carrier-driven DAS-only plans, Kansas State went with Boingo Wireless as the lead deployer for both a DAS and a Wi-Fi network, with rental revenues from the former helping offset the deployment costs of the latter.

“Boingo has a lot of experience in the [stadium] marketplace, and their financial model allows us to install a DAS and get money to build a Wi-Fi network,” Garrett said. Even though the deal was signed in 2014, the complexity of bringing new networks to older buildings was such that the target date for launch became the start of the 2015 football season.

Doug Lodder, vice president of business development at Boingo, said there was a “boatload of synergy” in doing both a DAS and a Wi-Fi network deployment at the same time. “Just knowing where antennas will be placed for either one makes both better,” Lodder said.

The biggest deployment challenges for both networks were in both end zones of the stadium, both of which have only one section of stands with no overhangs, making it tough to locate antennas. Without using under-seat antennas (“we are firm believers that going up from under is a last resort,” said Lodder) Lodder said Boingo was able to make its design work — “we found enough ways to get the APs in,” he said.

More antennas on an overhang

More antennas on an overhang

For the Wi-Fi network, Boingo used gear from Aruba Networks, a choice made in part because Aruba gear was already in use in other parts of the Kansas State campus.

For the DAS, Boingo used Teko gear from JMA Wireless. Currently Verizon Wireless and T-Mobile are on the DAS, with Garrett “hoping to add AT&T” sometime soon.

Another classic issue for many deployments in older stadiums, where to locate the head-end room, was solved for this season with a temporary structure since the proximity of the basketball arena — according to Garrett it sits about 30 yards beyond the football stadium’s south end zone — was just one of several factors putting a crimp on available head-end real estate.

“We’re still trying to figure out a permanent place for the head end,” Garrett said. “We just didn’t have room for it on the [existing] site.”

Soft launches and a new app

With construction taking place over the summer, Kansas State knew it couldn’t keep its network a secret. On Aug. 12, athletic director John Currie posted a letter on the K-State website, which in part told fans about the new networks being installed, as well as the availability of a new game day application, built by SportsLabs, a 2-year-old startup based in Boulder, Colo.

Screenshot of map on new K-State app.

Screenshot of map on new K-State app.

Garrett said the “teaser” letter from the AD helped alert fans to the new connectivity options, and some started taking and sharing photos of the antennas during pre-season activities at the stadium. But just to make sure the launch didn’t overset expectations, Garrett said the KSU staff kept mostly silent through the first game of the season on Sept. 5, allowing them to have a bit of a “beta” type soft launch.

The go-slow start helped, he said, because it allowed network administrators to identify and correct a logon issue before the next home game. Garrett said Kansas State also monitors social media in real time, allowing for on-the-spot fixes when fans are having problems.

“We once saw two tweets about a problem in Section 9 [of the stadium] where some fans got kicked off the Wi-Fi,” Garrett said. “We were able to test and monitor and provide immediate feedback.”

Throughout the season, Garrett and his staff stepped up the promotion of the network, and drove fans to download the new game-day app, which includes interactive stadium maps and integrated access to social media platforms like Twitter, Facebook and Instagram so fans can follow and post directly from the KSU app.

Rebecca Cameron, senior account director for SportsLabs, said that in addition to in-stadium use there is also a lot of app usage for fans who aren’t at the game, with the live game audio being the app’s most popular service. According to Cameron more than 4,000 fans have downloaded the app so far this season.

Garrett said KSU and SportsLabs will continue to add to the app, with a future eye on support of services like mobile concession ordering and instant replays. Garrett said Kansas State is a bit unusual for a big NCAA school in that it controls its own media rights, allowing it to make final decisions on technology providers.

The WIldcats take the field at Bill Snyder Family Stadium.

The WIldcats take the field at Bill Snyder Family Stadium.

“We were looking for a more sophisticated digital effort, and we really liked what SportsLabs had to offer,” Garrett said. Though not widely known, SportsLabs is making a name for itself in the sports app and websites field, having already secured the College Football Playoff series as a customer, along with the University of Kentucky and the ACC and West Coast Conference.

The new network and all its trappings, Boingo’s Lodder said, places Kansas State among the leaders in the collegiate connectivity race, ahead of many larger schools in bigger media markets.

“A lot of Pac-12 schools haven’t put in Wi-Fi yet,” Lodder noted. “It’s interesting to see who is taking that first step.”

Kansas State’s Garrett is happy that the initial problem of no signal is solved, and is enjoying seeing what a high-definition network can produce.

“It’s incredible to go from having no ability to text or call at all to having that problem totally solved,” Garrett said. “Now it’s great to see how many people are getting on Facebook and Twitter, sharing with friends. We’re looking forward to expanding and seeing what other new things we can add.”

NFL Stadium Tech Reviews — AFC South

Editor’s note: The following team-by-team capsule reports of NFL stadium technology deployments are an excerpt from our most recent Stadium Tech Report, THE PRO FOOTBALL ISSUE. To get all the capsules in one place as well as our featured reports, interviews and analysis, download your free copy of the full report today.

AFC SOUTH

Reporting by Paul Kapustka

Screen Shot 2015-11-10 at 12.25.22 PM
Houston Texans
NRG Stadium
Seating Capacity: 71,054
Wi-Fi – No
DAS – Yes

With Super Bowl LI approaching in 2017, NRG Stadium is rumored to be (finally) getting Wi-Fi, with reports that the deployment will be led by 5 Bars and use gear from Ruckus Wireless; however none of this has yet been formally approved, so for now it’s another fall with no Wi-Fi at NRG.

Indianapolis Colts
Lucas Oil Stadium
Seating Capacity: 63,000
Wi-Fi – Yes
DAS – Yes

According to stats from this year’s Final Four basketball weekend, the Wi-Fi and cellular connectivity at Lucas Oil Stadium is working just fine, with just about 11 terabytes of traffic measured over the hoops-happy weekend. According to organizers, the stadium’s Wi-Fi carried more than 5 TB of traffic, which should prove stable enough for Colts fans this fall.

Jacksonville Jaguars
EverBank Field
Seating Capacity: 67,297
Wi-Fi – Yes
DAS – No

Jacksonville fans who are not inside one of the two pools at EverBank Field can use the free Wi-Fi provided by Extreme and SignalShare, with bandwidth provided by Comcast. EverBank also has Wi-Fi “coaches” to help fans connect to the network, reportedly wearing bright yellow hats.

Tennessee Titans
Nissan Stadium
Seating Capacity: 69,149
Wi-Fi – Yes
DAS – Yes

Another outfit by Extreme Networks, Titans fans are into the second year of stadium-wide Wi-Fi, at the newly named “Nissan Stadium” thanks to a sponsor change this summer.

Final Four final score: 11 Terabytes of total wireless traffic

Screen Shot 2015-03-10 at 6.37.28 PMWe finally have some final wireless results in from the Final Four, and the total wireless-traffic number of 11 terabytes used over the weekend is just another sign that mobile device use at “big” sporting events is still increasing, with no top in sight.

According to figures sent to us by Ryan Marketing Group Technologies — an official outlet for the NCAA’s men’s basketball tournament tech operations — there was 9.47 terabytes of wireless data used over the Final Four weekend in and around Lucas Oil Stadium in Indianapolis, with 5.3 TB of that running over the stadium’s Wi-Fi network and the balance running on the building’s DAS. According to Ryan Marketing Group they believe the DAS numbers only reflect Verizon Wireless customer traffic (we have asked Verizon to confirm the numbers, but have not yet received a response from Verizon). The NCAA numbers also include usage for attendees at the accompanying Fan Fest events, in addition to the Saturday and Monday night games.

Separately, AT&T had said that it saw 1.52 TB of cellular traffic on its own DAS for the Final Four games, so adding the figures together we get 10.99 TB of total data, a number that should give pause to stadiums or arenas with “big events” on the horizon. Following huge wireless traffic numbers from recent big events like the Super Bowl and the College Football Playoff championships, it’s clear that there is still no plateau in sight for mobile-device wireless usage at big events. And just when you thought networks might be able to keep pace with users, devices and apps, you have the recent emergence of livestreaming apps like Meerkat and Periscope to potentially swamp arena networks with even more data demands. So, big event holders… what’s in your network? Is it ready for the terabyte age?

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