Mercedes-Benz Superdome’s Wi-Fi upgrade ready for college championship game

The Mercedes-Benz Superdome, home of Monday’s college football playoff championship game, has had a recent upgrade to its Wi-Fi network. Credit all photos: Mercedes-Benz Superdome.

You didn’t have to strain to detect the air of renewal in New Orleans this past fall. By the river, in the French Quarter and surrounding neighborhoods there’s been construction cranes, scaffolding and fresh paint.

Drive by the skyline-dominating Superdome at night, and you’ll see a three-point star projected on its façade. Known as the Mercedes-Benz Superdome since 2011, it’s more visual evidence of how New Orleans has fought its way back since Katrina tried to drown the city in 2005.

Inside the Superdome, a technology renewal has been in progress this past football season. New Wi-Fi access points have been installed; the venue’s IT managers don’t just want to deliver more bandwidth – they want to manage it intelligently and wring maximum return from their investment. Which helps explain why they’ve embraced under-seat APs throughout most of the Superdome, shedding the previous back-to-front/blast ’em with bandwidth approach that sporting venues once widely embraced.

“We pay attention to what the NFL needs, what the New Orleans Saints require and what the fans expect,” said Dave Stewart, ASM New Orleans’ manager of the Mercedes-Benz Superdome (ASM is the entity that resulted from the September 2019 merger of Anschutz Entertainment Group and engineering firm SMG). “That’s why we make incremental improvements and as needs change, we want to be responsive.”

Keeping up with devices and demand

And wireless technology has evolved since the previous system was installed in 2012. While the number of smartphone users coming to the Superdome seven years ago was relatively low, they’re now the norm, Stewart said. “Year over year, take rates have increased, as have expectations and utilization,” he added. With more users and higher bandwidth consumption, the back-to-front deployment model struggled to keep up; Stewart and his colleagues started looking at other AP solutions like handrail encasements, under-seat APs, or some kind of hybrid.

Under-seat AP enclosure

The Superdome now features under-seat APs on its terrace level, with custom enclosures supplied by Airwae and is moving to under-seat APs in its lower bowl. For concerts or spectacles like Wrestlemania that require seating on what might otherwise be the Saints’ 50-yard line, ASM sets up folding chairs on the floor, and zip-ties AP enclosures beneath them. Cable runs between the APs and the network ports are never longer than 50 feet, Stewart explained.

“Covering the floor is always difficult,” he added. “But deploying portable networks designed specifically for an event is something every multi-event venue must do.”

All told, the Superdome is up to 2,027 APs across the complex, which includes 410 newly installed APs in the lower bowl of the Superdome, all under seat. The upgrade is a sizeable increase from the previous 1,400 APs, which translates to approximately $7 million for the upgrade (Stewart wouldn’t divulge the exact amount). But he did say that physical infrastructure, cabling pathways and manpower account for 60 percent of a new install budget; 30 percent is typically hardware and licenses, and 10 percent goes to project management and design configuration.

Unlike most AP enclosures, those in the Superdome don’t rest on the ground; they’re bolted to the riser with about an inch of clearance at the bottom. Though most open-air venues power-wash their stands after an event, standing water doesn’t work inside the Superdome — moisture and its companions, rust and mold, are big issues. So Superdome officials procured an AP enclosure design that could be mopped under.

Keeping fans connected while they roam

Another aspect of the Superdome’s Wi-Fi installation is its focus on roaming, similar to the way cellular users get passed from antenna to antenna as they traverse an area. “We’ve designed Wi-Fi networks that onboard you, and the APs hand you off to the other APs,” Stewart explained. If users had to be re-associated with the Superdome’s Wi-Fi each time they activate their phone or move around the venue, that reduces airtime availability for them and the people around them, he added.

New APs were also added outside the stadium

Regular Wi-Fi tuning is also essential to ensure efficiency and quality; the Superdome uses use Cisco’s adaptive radio management (ARM) to help tune and optimize its Wi-Fi for crowd sizes, event types and different locations around the dome. “We assign different power ranges and different channels or available sets of channels to each access point or group of APs,” Stewart said.

The new APs have already spurred an uptick in connectivity and usage. Take rates are up to 70 percent with the under-seat APs according to Stewart. And about half of those users are actively uploading and downloading data, quadruple what he saw two or three years ago – and those numbers are climbing.

The Superdome is a Cisco shop; Stewart and his crew have been installing the vendor’s 4800 series APs and using the 802.11ac standard, also known as Wi-Fi 5. Next-generation APs, 802.11ax or Wi-Fi 6, are on Stewart’s radar and there’s a longer term transition strategy. While he sees Wi-Fi 6 as the future, he also knows the move will require a back-end upgrade, since legacy controllers don’t support an .ax solution.

“Since the pathway is such a high percentage of the cost, those AC enclosures will be re-useable,” Stewart said. The new enclosures are also designed to accommodate a larger cable size if needed.

Stewart likes the efficiencies that Wi-Fi 6’s OFDMA feature can wring out of the radio spectrum, coupled with its multi-user scheduling of the same frequencies, all of which will make a big impact on airtime performance. But Wi-Fi 6 benefits won’t truly be realized until most user devices support the standard. Right now only a small handful of devices (including the Apple iPhone 11 line) support Wi-Fi 6.

But Stewart and his team have a carrot to motivate them toward Wi-Fi 6 APs. A couple carrots, in fact: The NCAA Men’s Final Four in 2022, then Super Bowl 58 in 2024 (the fourth time the dome will host the NFL championship). They’re looking to ensure the best fan experience possible and that means plentiful bandwidth and seamless connectivity.

Stewart said it will take about 18 months to start the Wi-Fi 6 design and procurement process; they expect to start the project in 24 months and have it completed a year later, well in time for the Super Bowl.

“Part of our strategy is to have phased upgrades year by year to stay relevant and improve the customer experience,” Stewart explained. “Digital menus, better DAS, better Wi-Fi – we have to be attentive to what our fans want and deliver it year after year.”

New Report: Oklahoma leads the way with Wi-Fi 6

MOBILE SPORTS REPORT is pleased to announce the Winter 2019-20 issue of our STADIUM TECH REPORT series, the ONLY in-depth publication created specifically for the stadium technology professional and the stadium technology marketplace.

Our latest issue contains an in-person report on the new Wi-Fi 6 network installed at Gaylord Family-Oklahoma Memorial Stadium, and another in-person visit to see and test the new Wi-Fi network at Florida’s Ben Hill Griffin Stadium, aka “The Swamp.” This issue also has an in-person look at the wireless networks at Milwaukee’s Fiserv Forum and at Chase Center, the new San Francisco home of the Golden State Warriors.

You can READ THE REPORT LIVE right now in our new flip-page format, with no registration required! (Great for tablets and big phone reads!) You can also DOWNLOAD THE REPORT in PDF format as well!

We’d like to take a quick moment to thank our sponsors, which for this issue include Mobilitie, JMA Wireless, Corning, Boingo, MatSing, Cox Business/Hospitality Network, Oberon, and ExteNet Systems. Their generous sponsorship makes it possible for us to offer this content free of charge to our readers. We’d also like to welcome readers from the Inside Towers community, who may have found their way here via our ongoing partnership with the excellent publication Inside Towers. We’d also like to thank the SEAT community for your continued interest and support.

As always, we are here to hear what you have to say: Send me an email to kaps@mobilesportsreport.com and let us know what you think of our STADIUM TECH REPORT series.

VenueNext debuts new strategy, products at University of Florida

VenueNext powers a new app at the University of Florida’s Ben Hill Griffin Stadium, where it also debuted new products like a POS system and a web-based app. Credit all photos: Paul Kapustka, MSR (click on any picture for a larger image)

Created in 2014 to provide stadium apps for sports teams, VenueNext has pivoted toward focusing on mobile commerce services, a strategy that includes building web-based apps for teams, schools and other large public venues as well as for big events.

Though the company hasn’t completely given up on building team and stadium apps, executives at VenueNext pointed toward the company’s partnership with the University of Florida as a good example of its new strategic focus. In addition to providing the school with a stadium app that launched this fall, VenueNext also debuted its back-house point-of-sale transaction system at Florida, as well as a web-based app for stadium services and purchases. According to VenueNext executives, the new offerings are part of a new focus on mobile transactions, one that de-emphasizes the company’s former goal of providing full-service, custom-built apps with a wide range of features, including concessions ordering, instant replay video, venue wayfinding and loyalty programs.

Cailen Wachob, VenueNext’s executive vice president for sales, retention, marketing and operations, said “we’ve been pretty quiet about it” in regards to the company’s new offerings and strategies. Originally launched as the provider of the team and stadium app for the San Francisco 49ers and Levi’s Stadium, VenueNext raised $24 million in venture funding to fuel a push into what looked like a burgeoning market for team and stadium apps as venues became increasingly connected.

After an initial flurry of professional team customer wins, including other NFL teams like the Minnesota Vikings, NBA teams including the Orlando Magic, Minnesota Timberwolves, Charlotte Hornets and Utah Jazz, and the NHL’s San Jose Sharks, VenueNext did not have any big-name announcements in the past year. In mid-2018, VenueNext founding CEO John Paul was replaced by Orlando Perez, former chief marketing officer for the Orlando Magic, a point at which the company “took a step back to look at what we wanted to do, moving forward,” Wachob said.

An express pickup window for concession orders made on the Florida app.

What that turned into was a new focus more on helping teams, venues and events with mobile commerce activities, rather than a strict direction of just providing a do-everything app with bells and whistles like instant replay video. That combination proved alluring for Florida, which is VenueNext’s first big-college customer.

“We wanted to pick a lane and focus on that, rather than be a custom developer shop,” Wachob said. That means that while VenueNext will still build team apps, it may use third-party functionality as needed.

“We’re more focused on the venue commerce utility,” Wachob said. “We’re not going to be focused on building out things like replay and video.”

Tough market, lots of competition

Since VenueNext’s launch, the stadium and team app has gotten extremely competitive, with multiple players joining the game. Early market leader YinzCam remains the player with the most customers, but it has been joined by a list of providers that includes Venuetize, Hopscotch, Built.io and Rover.io as well as older apps from operations like CBS Interactive and Sidearm Sports. The problem all app providers face, however, is the lukewarm adoption of stadium apps by fans in general. While teams and venues all tout the idea of a stadium app as a way for fans to have a so-called “remote control” for their game-day visits, the reality is that most fans don’t download or use the apps widely, except when forced to for things like digital ticketing.

Screenshot of the web-app ordering system at Florida.

While teams and venues (and the app providers) may claim that fans use stadium apps, the reality is that actual statistics for fan app use are rarely ever provided. In the few instances where teams or venues do provide statistics for things like app usage at games, team and stadium apps fall far behind general-purpose mobile apps like social media apps, email and application updates.

In-venue transactions, however, do offer a way for teams and venues to lure fans to an app or web platform, either by requiring it (in the case of digital ticketing) or by making it an attractive feature, by supporting things like in-seat delivery, raffles and games, order-ahead concessions or in-venue “experience” purchases like seat upgrades or things like on-field tours, or meet-the-players gatherings.

VenueNext famously had an ambitious goal of providing in-seat concessions delivery services for all seating areas at Levi’s Stadium, but that program was shelved in 2017 after limited use and challenges in providing the service to 70,000-plus potential customers.

What has emerged in the market as a more manageable solution are less-ambitious programs like offering delivery to limited seating areas (usually premium club areas) or mobile order-ahead services with express window pickup. The app for Florida’s Ben Hill Griffin Stadium offers the latter, with several areas around the venue having pick-up windows set aside for the mobile orders.

POS, kiosk ordering and web-based apps

Wachob said that Florida was also the first live customer for VenueNext’s new POS software system, a product that puts VenueNext into competition with players like Oracle’s Micros and Appetize. The system supports 180 different stands at Ben Hill Griffin Stadium, which Wachob said had previously used a cash-drawer system. VenueNext’s website also now includes promotion of kiosk-based self-serve concession systems, a rapidly growing service in sports venues.

VenueNext also rolled out its first live web-based app for Florida, where fans can interact with venue services without having to download an app. Once an unthinkable move for a company devoted to apps, the new service even has its own name and website, ordernext.com, linked to the main VenueNext site. The ordernext platform at Florida provided a way for fans to simply click on a link that said “Water Me” to get cold water delivered to seats in the stadium’s sunny section. Wachob said the site also allowed fans to purchase in-venue experiences, like an on-field pass or a visit with the Gator mascots.

“The new app and POS technology makes concessions better for everyone, it’s faster for those who order ahead of time, and the lines are shorter,” said Scott Stricklin, Florida’s athletic director.

The ordernext platform puts VenueNext into direct competition with providers like Rover.io, which tout the fast performance and greater flexibility of a web approach as opposed to a standalone app. Notably, Rover lists the Vikings and the Hornets as customers, even though those teams also have a VenueNext app. Stadium tech integrator AmpThink helped launch a similar program a year ago at Texas A&M, where the 12thmanlive.com site provided quick links to contests, discounts and other game-day activities.

To VenueNext’s Wachob, not being religious about whether services are offered in an app or on the web is part of the company’s new focus on mobile commerce first.

“Sometimes fans at the venue might not want to download the app,” Wachob said. “The ability to just go to a site [for a transaction] is really powerful. That’s the power of mobile — allowing the fan to determine what’s important to them.”

Stadium Tech Report: New Wi-Fi network soars at Ohio State

Ohio Stadium set records this season for single-day Wi-Fi use inside a venue. Credit all photos: Paul Kapustka, MSR (click on any picture for a larger image)

With its long tradition of excellence in all things pertaining to college football, is it any surprise that when the Ohio State University finally got Wi-Fi installed at Ohio Stadium the network would instantly be one of the best around?

Over this past offseason, the school oversaw the first comprehensive installation of a fan-facing Wi- Fi network inside the venerable “Horseshoe,” with almost 2,000 access points, some 600 of which were installed in handrail enclosures that all sport the Ohio State logo engraved on each side. Live and operational for the Buckeyes’ home opener on Aug. 31, the network saw just more than 47,000 unique users its first day and carried more than 13 terabytes of data, instantly lifting Ohio State to the front of the class in single-day collegiate football Wi-Fi records. In subsequent home dates this fall, Ohio State went on to record more big-data days, including the highest-ever single-day use of Wi-Fi in a stadium, 25.6 TB on Oct. 5 for a game against Michigan State.

Impressive as its first season might be, the network will only get significantly better in the near future as device technology catches up with it. A decision to use the new Wi-Fi 6 standard, also known as 802.11ax, in as many of the APs as possible, will let Ohio State take advantage of the technology’s promise of higher throughput and the ability to handle more clients per AP when more fans get their hands on devices that support Wi-Fi 6 and bring them to games.

During a visit by Mobile Sports Report for the Aug. 31 game, close-up inspection of many of the APs in a pre-game walkaround saw no evidence of the frenetic summer of hard work getting the equipment installed. Using Wi-Fi gear from Aruba, a Hewlett Packard Enterprise company, and installed with with a design by AmpThink (which also manufactured the AP enclosures), the deployment does an excellent job of looking like it’s been part of the almost 100-year-old stadium for a long time, with discreet wall and overhead antenna placements complementing the standout handrail enclosures. And with connectivity finally in their house, the Ohio State fans wasted no time jumping on the network, with many fans expressing great joy at being able to use their wireless devices at the game.

A bumpy road to Wi-Fi

Editor’s note: This report is from our latest STADIUM TECH REPORT, an in-depth look at successful deployments of stadium technology. Included with this report is a profile of the new converged fiber network at Dickies Arena, and an in-person research report on the new Wi-Fi network at Las Vegas Ballpark. You can either VIEW THE REPORT LIVE (no registration needed) or DOWNLOAD YOUR FREE COPY now!

Handrail enclosures brought Wi-Fi gear close to the fans.

Built in 1922 as one of the then-largest poured- concrete structures, the building known officially as Ohio Stadium (and also as “the Horseshoe,” or just “the Shoe”) is among the biggest of the big, with capacity reaching 104,944 after renovations in 2014. That number actually decreased a bit with a recent round of renovations that removed some seats in favor of some new suite areas, but even with capacity of around 102,000, Ohio Stadium is still among the top echelon of Saturday afternoon shrines for its scarlet- and grey-clad followers.

While the venue is long held in reverence by not just Ohio State fans but by football fans in general, the things that make it a great place to watch a game – the big, open seating bowl and the historic concrete structure – also make it a challenge to equip with modern wireless technology. Back in 2012, it looked like the school had solved the problem by signing a deal with Verizon to bring Wi-Fi to the football stadium and basketball arena. But according to several reports, the installation never occurred and now the school and Verizon are still involved in a lawsuit concerning the non-deployment.

Fast forward to 2018, and the school finally approved a measure that will bring connectivity not just to the stadiums, but in many other places across campus as well. Jim Null, senior associate athletic director and chief information officer for Ohio State, noted that as a digital program partner with Apple, the school gives all students iPads as freshmen, leading to demands for coverage not just in classrooms but anywhere students may wander.

“There were a lot of coverage gaps on campus,” Null said. The new deal, reached in the spring of 2018, approved $18.6 million in spending for wireless coverage in the stadiums and across campus. According to Null, the sports stadiums’ portion of that deal was approximately $10 million. Null also said the stadium has a 30 Gbps backbone pipe, courtesy of the Ohio Academic Resources Network (OARnet), the 100 Gbps network that connects the state’s major cities and research institutions.

Handrails and Wi-Fi 6

With a bill of material in hand for the deployment, Null said that Aruba asked if the school wanted to use Wi-Fi 6 gear, which was available this spring when construction was to begin.

The big video board at Ohio Stadium helped fans find the Wi-Fi.

“It was good timing in a sense – Aruba came back to us and said, why not go with Wi-Fi 6, and everyone here [at the school] decided that was a good idea,” Null said. While the new version of the standard will improve Wi-Fi performance in any kind of network, at large sports venues the improvements will likely be significant. AmpThink president Bill Anderson, who is urging most new-construction Wi-Fi clients to install Wi-Fi 6 if possible, calls the new standard “a significant game-changer” for in-venue networks.

AmpThink’s Anderson, whose company has designed and helps run networks in the biggest stadiums that see the biggest events – including last year’s Super Bowl and last year’s men’s NCAA Final Four – says that over the past year or so, networks based on older Wi-Fi standards are reaching some theoretical limits, mostly with spectrum re-use. “We are getting to the cutting edge of what we can support,” with the older Wi-Fi 5 technology (also known as 802.11ac), Anderson said.

Wi-Fi 6, however, promises to deliver more capacity per access point, along with better techniques for communication between devices and access points, which most industry followers agree should produce significant benefits, especially in venues where spectrum re-use is necessary given the large numbers of APs needed to provide coverage. While it’s true that it may take some time before Wi-Fi 6 technology is on both the access point and the balance of user devices in stadiums (both sides of the equation need to support Wi-Fi 6 for the full range of benefits to be realized), the fact that many new devices – including the recently announced Apple iPhone 11 line – contain support for Wi-Fi 6 means that the full improvements will likely be seen sooner rather than later.

“Ohio State made the right choice to go with Wi-Fi 6,” Anderson said.

Putting the APs into handrail enclosures was another decision point, but one Null said the school was unified on. Though Aruba has traditionally preferred to deploy Wi-Fi in under-seat placements, like in deployments at Levi’s Stadium and Mercedes-Benz Stadium, Null said the combination of aesthetics, performance and cost made railing enclosures the preferred choice at Ohio State.

“The combination of all three led us to the handrails,” Null said, noting that with the ability to place two APs into a single handrail enclosure, Ohio State was able to approximately cut in half the number of holes it would have to drill into the concrete to string cable to the devices, a huge savings in cost and construction time. With bleachers in most of its seating areas, Ohio Stadium would have cut into under-seat spaces significantly with under-seat APs, Null said.

Wi-Fi enclosures in the handrails at Ohio Stadium’s upper deck.

Though some lower-bowl areas without handrails did get under-seat AP placements, the 600 handrail enclosures – all manufactured by AmpThink and custom-stamped with an Ohio State logo – now wrap around the entire seating bowl, from near the field to way up at the top of Deck C. Null said performance from some other recent AmpThink deployments that primarily used handrail enclosures – including Notre Dame Stadium and U.S. Bank Stadium – led Ohio State to believe that handrail installation techniques would be “very comparable in performance” to under-seat.

According to stats compiled this season, the Ohio Stadium handrail enclosures are working just fine. According to the school the network saw 47,137 unique connections out of 103,228 in attendance for the home opener against Florida Atlantic on Aug. 31, with a peak concurrent connection number of 28,900. Total bandwidth tonnage for the first game was 13.3 terabytes, a mark which put Ohio State in fifth place in the unofficial all-time Wi-Fi single-day record list kept by MSR. But Ohio Stadium’s network was just getting started.

Ohio State’s second home game of the season, a week later versus Cincinnati, was nearly equal in performance statistics. According to figures provided by Ohio State, on Sept. 7 the network saw 47,579 unique connections out of 104,089 in attendance, with a peak concurrent connection mark of 28,900. Total tonnage for the second game was 12.7 TB, good enough for then sixth place on the MSR list. Peak bandwidth rates were just over 10 Gbps for the home opener, and just above 6 Gbps during the second game.

Later in the year, the network heated up even more as OSU hosted its biggest games. On Oct. 5, Ohio State shattered the all-time Wi-Fi record with a mark of 26.5 TB, with an astonishing 74,940 unique connections and a peak concurrent connectivity number of 45,200 users. Hosting Wisconsin on Oct. 25, Ohio State saw 17.0 TB of data used on the network (during a full-day rainstorm) and then saw another 16.10 TB used on Nov. 9 against Maryland. Then on Nov. 23 against Penn State the network saw 20.70 TB of data, giving Ohio Stadium seven of the top-10 Wi-Fi days we’ve ever heard of.

Solid tests throughout the venue

An unofficial walk-around testing process by MSR before and during the home opener showed solid performance in just about every part of the venue, from outside the entry gates to all the seating areas low and high, and on concourses and other busy walkways. Inside of Gate 14, we got one of the highest Wi-Fi speedtest marks in the stadium, at 62.7 Mbps on the download side and 72.1 Mbps for upload. According to Null the entryways are well covered, with four access points hidden behind a directional sign that simply blends into the structure.

A good look at the spread of handrail enclosures in the lower bowl.

Inside the stadium, we got a mark of 49.2 Mbps / 42.9 Mbps in the seats in the lower bowl around the 45-yard line, an area covered primarily by handrail enclosures. Closer to the field in seats along the goal line on the press box side of the stadium we got a mark of 51.2 Mbps / 32.0 Mbps; in the same spot we tested the DAS coverage for cellular and got a Verizon network speedtest of 20.1 Mbps / 1.34 Mbps. According to Null Verizon runs a neutral-host DAS inside the stadium, with AT&T as a client.

Back on Wi-Fi with the stadium still closed to fans we went up into the metal bleachers in the non-curved end zone and got a speed test of 38.6 Mbps / 18.7 Mbps. In the concourse below these same stands we got a test mark of 47.2 Mbps / 48.5 Mbps.

An elevator ride to Deck C and a hike up the steep steps found us at the top row of the stadium, where the Wi-Fi was still strong, with a mark of 42.0 Mbps / 35.6 Mbps in row 41. We then went down to Deck B on the non-press box side of the stadium, where some concrete overhangs make for interesting placements. There, we saw Wi-Fi APs mounted above the seating areas pointing down. With fans starting to come into the stadium we got a mark there of 24.3 Mbps / 45.2 Mbps; in the same area the DAS provided a test of 21.8 Mbps / 12.6 Mbps, again on the Verizon network.

The one place we found with poor Wi-Fi coverage – down near the field in section 28AA – was one of the few areas where Null said that the network deployment was not yet complete early in the season. (The Speedtest.net app we use for testing dropped during the test here; the same area did have DAS coverage, with a mark of 16.9 Mbps / 4.66 Mbps on the Verizon network.)

That the network was near complete for the opening game was a testament to extra work from all suppliers. AmpThink, which outfitted three major college fields this summer, had overtime shifts to manufacture enough enclosures, while Aruba had to produce enough Wi-Fi 6 APs not just to fill Ohio State, but also Oklahoma, whose stadium is of similar size.

“It was quite a ballet dance the last nine months,” said Jeff Weaver, director of high density consulting at Aruba. “Hats off to the construction team.”

Perhaps the most impressive tests we got were taken during live game action, one just after an Ohio State touchdown. In section 13 up on the C deck we wandered out into the middle of celebrating fans and got a speedtest of 59.9 Mbps / 57.9 Mbps. Walking down to section 27AA on the press box side after yet another OSU touchdown we sat in the aisle and got a speed test of 54.7 Mbps / 70.2 Mbps, from an area covered by handrail enclosures.

Fans happy now, likely to be even happier in the future

If Ohio State is known widely for its football excellence (Ohio State has eight national championship titles to its name, and is in the playoffs for this year’s title), its fans have known mostly wireless frustration over the recent years, a situation that has now changed 180 degrees. In several conversations with fans MSR heard how happy OSU fans were now “that we can actually use our phones!” And as good as the network speed tests and overall performance is now, it’s worth noting that the Wi-Fi 6 advancements are not yet even being used – meaning that when more fans have Wi-Fi 6 enabled devices the network should perform even better, leading to faster connections and more capacity for all.

Null said that Ohio State will also be deploying the Passpoint software in the future, which allows for automatic sign-on to the Wi-Fi network and better support for device roaming. Ohio State does not ask fans to log in with any sort of email information or personal identification – all they need to do is select the OSUfanWiFi SSID and connect. And if the first season is any indication, many Ohio State fans will continue to do so with great appreciation for the foreseeable future.

Editor’s note: You can now read our Stadium Tech Report profile of the new Ohio State network (with all our great photos) instantly online, with no registration or email address needed! JUST CLICK RIGHT HERE and start reading our latest report today!

Ohio State adds another top-5 Wi-Fi day; Nebraska, Mile High also add to list

Even in the middle of a game-long rainstorm, fans at Ohio Stadium for Ohio State’s 38-7 victory over visiting Wisconsin on Oct. 25 still used 17.0 terabytes of data on the stadium’s new Wi-Fi network, a total that is the fourth-highest number we know of in our ongoing unofficial tally of big stadium Wi-Fi events.

According to figures provided to us by Ohio State, there were 61,997 unique devices connected to the Wi-Fi network during the Wisconsin game, with a peak concurrent connection mark of 35,074. Though still one of the biggest Wi-Fi days ever, the Wisconsin numbers did not hit the record levels set earlier this fall when Michigan State played at Ohio Stadium and a record 25.6 TB of data was seen on the network.

Editor’s note: You can now read our Stadium Tech Report profile of the new Ohio State network instantly online, with no registration or email address needed! JUST CLICK RIGHT HERE and start reading our latest report today!

More Wi-Fi at Mile High, and Nebraska’s Memorial Stadium

The stadium now known as Empower Field at Mile High also saw some recent big Wi-Fi days, including a couple concerts and a couple Denver Broncos home games. According to statistics provided to us by Russ Trainor, senior vice president for IT for the Broncos, the new top mark at the venue came during a Garth Brooks concert on June 8, 2019, with 12.63 TB used (now good for 10th on the new version of the Wi-Fi list, below). The Garth Brooks show also produced a record number for unique connections at Mile High, with 48,442 devices on the network.

The recently refreshed Wi-Fi network at Mile High seems to be producing regular totals in the 8-9 TB range, as Trainor said several other events this year crested the 8 TB mark, including 8.98 TB for an Oct. 13 game against the Tennessee Titans; 8.47 TB for a Rolling Stones concert on Aug. 10; and 8.09 TB for a Sept. 15 game against the Chicago Bears. The Bears game saw a Mile High record set for most concurrent Wi-Fi connections, at 37,163, while the Stones concert saw the highest stadium throughput mark, at 22.5 Gbps. According to Trainor the 8+ TB average event data marks at Mile High are up from an average in the 6 TB range a year ago.

At Nebraska, whose network we profiled a year ago, a similar range of Wi-Fi traffic days has been seen at home games this fall, with a high-water mark of 11.2 TB seen in and around the stadium on Sept. 28, when ESPN’s College Gameday was in town for the Ohio State-Nebraska matchup. According to statistics provided to us by Dan Floyd, director of IT for Nebraska Athletics, and Andrew Becker, Nebraska venue technology specialist, Memorial Stadium also saw 9.2 TB for a Oct. 5 game with Northwestern, and 8.5 TB for a Sept. 14 game with Northern Illinois, and 8.3 TB for the Aug. 31 home opener against South Alabama.

For the Ohio State game, Nebraska said it saw a top peak concurrent connected user number of 38,062, out of 89,759 in attendance that day.

New list coming soon!

On a final note for this post, please enjoy the “final” version of our all-time Wi-Fi list below, in its current format. Stay tuned for a post (coming soon) explaining some new thinking we are going to put into place regarding venue Wi-Fi totals reporting, an idea that will try to encompass some of the great and varied feedback we’ve been getting all fall. In that post we will finally explain why the current list keeps expanding without a bottom… and what new figures we think may be more interesting than just total tonnage. Stay tuned!

THE MSR TOP 36 FOR WI-FI

1. Michigan State vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 5, 2019: Wi-Fi: 25.6 TB
2. Super Bowl 53, Mercedes-Benz Stadium, Atlanta, Ga., Feb. 3, 2019: Wi-Fi: 24.05 TB
3. NCAA Men’s 2019 Final Four semifinals, U.S. Bank Stadium, Minneapolis, Minn., April 6, 2019: Wi-Fi: 17.8 TB
4. Wisconsin vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 25, 2019: Wi-Fi: 17.0 TB
5. Super Bowl 52, U.S. Bank Stadium, Minneapolis, Minn., Feb. 4, 2018: Wi-Fi: 16.31 TB
6. Miami (Ohio) vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 21, 2019: Wi-Fi: 13.7 TB
7. NCAA Men’s 2019 Final Four championship, U.S. Bank Stadium, Minneapolis, Minn., April 8, 2019: Wi-Fi: 13.4 TB
8. Florida Atlantic vs. Ohio State, Ohio Stadium, Columbus, Ohio, Aug. 31, 2019: Wi-Fi: 13.3 TB
9. Cincinnati vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 7, 2019: Wi-Fi: 12.7 TB
10. Garth Brooks Stadium Tour, Empower Field at Mile High, Denver, Colo., June 8, 2019: Wi-Fi: 12.63 TB
11. 2018 College Football Playoff Championship, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Jan. 8, 2018: Wi-Fi: 12.0 TB
12. Auburn vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Oct. 5, 2019: Wi-Fi: 11.82 TB
13. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
14. Pittsburgh Steelers vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 8, 2019: Wi-Fi: 11.58 TB
15. Ohio State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 28, 2019: Wi-Fi: 11.2 TB
16. Atlanta Falcons vs. Philadelphia Eagles, Lincoln Financial Field, Philadelphia, Pa., Sept. 6, 2018: Wi-Fi: 10.86 TB
17. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
18. Taylor Swift Reputation Tour, Gillette Stadium, Foxborough, Mass., July 27, 2018: Wi-Fi: 9.76 TB
19. Northwestern vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 5, 2019: Wi-Fi: 9.2 TB
20. Tennessee Titans vs. Denver Broncos, Empower Field at Mile High, Denver, Colo., Oct. 13, 2019: Wi-Fi: 8.98 TB
21. Minnesota Vikings vs. Philadelphia Eagles, NFC Championship Game, Lincoln Financial Field, Philadelphia, Pa., Jan. 21, 2018: Wi-Fi: 8.76 TB
22. Jacksonville Jaguars vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 21, 2018: Wi-Fi: 8.53 TB
23. Northern Illinois vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept. 14, 2019: Wi-Fi: 8.5 TB
24. Rolling Stones No Filter Tour, Empower Field at Mile High, Denver, Colo., Aug. 10, 2019: Wi-Fi: 8.47 TB
25. South Alabama vs. Nebraska, Memorial Stadium, Lincoln, Neb., Aug. 31, 2019: Wi-Fi: 8.3 TB
26. Taylor Swift Reputation Tour, Broncos Stadium at Mile High, May 25, 2018: Wi-Fi: 8.1 TB
27. Chicago Bears vs. Denver Broncos, Empower Field at Mile High, Denver, Colo., Sept. 15, 2019: Wi-Fi: 8.09 TB
28. Kansas City Chiefs vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 7, 2017: Wi-Fi: 8.08 TB
29. SEC Championship Game, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Dec. 1, 2018: Wi-Fi: 8.06 TB
30. Green Bay Packers vs. Dallas Cowboys, Divisional Playoffs, AT&T Stadium, Arlington, Texas, Jan. 15, 2017: Wi-Fi: 7.25 TB
31. Stanford vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Sept. 29, 2018: 7.19 TB
32. (tie) Southern California vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Oct. 21, 2017: 7.0 TB
Arkansas State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 2, 2017: Wi-Fi: 7.0 TB
33. Tennessee vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Sept. 21, 2019: Wi-Fi: 6.94 TB
34. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
35. Wisconsin vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 7, 2017: Wi-Fi: 6.3 TB
36. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB

Florida sees 11.82 TB of Wi-Fi for Auburn game

Florida’s Ben Hill Griffin Stadium saw 11.82 TB of Wi-Fi data used Saturday at Florida’s home game against Auburn. Credit all photos: Floridagators.com and University of Florida

The new Wi-Fi network at the University of Florida’s Ben Hill Griffin Stadium saw 11.82 terabytes of data used during Saturday’s home game against Auburn, a new high-water mark for the Extreme Networks-powered network in “The Swamp.”

According to figures provided by Extreme and the University of Florida, the network saw more than 51,000 unique connections during the game day, out of 90,584 in attendance, approximately a 56 percent “take rate.” A story on the Floridagators.com website said the data totals from Saturday’s game (a 24-13 win by Florida over previously undefeated and No. 7-ranked Auburn) “swamped” the previous high Wi-Fi mark of 6.94 TB at a home game against Tennessee two weeks ago. The total put Florida into the top 10 on the unofficial MSR “Top 27” list for single-day Wi-Fi marks, squeezing past Super Bowl 51 to claim the No. 10 position.

Figures provided by Extreme said 1.3 TB of traffic was seen before kickoff, and there was a high throughput mark of 9.4 Gbps. The average bandwidth consumed per connected user for the day was approximately 232 Megabytes, and according to the Floridagators.com story the top three applications used were, in order of usage, Snapchat, Instagram, and Facebook.

MSR is planning to visit “The Swamp” later this season for an in-person look at the new Wi-Fi network, work on which was started in 2018. According to the Floridagators.com story the network has approximately 1,100 access points, with many of those in the seating bowl using an under-seat deployment method.

THE MSR TOP 27 FOR WI-FI

1. Michigan State vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 5, 2019: Wi-Fi: 25.6 TB
2. Super Bowl 53, Mercedes-Benz Stadium, Atlanta, Ga., Feb. 3, 2019: Wi-Fi: 24.05 TB
3. NCAA Men’s 2019 Final Four semifinals, U.S. Bank Stadium, Minneapolis, Minn., April 6, 2019: Wi-Fi: 17.8 TB
4. Super Bowl 52, U.S. Bank Stadium, Minneapolis, Minn., Feb. 4, 2018: Wi-Fi: 16.31 TB
5. Miami (Ohio) vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 21, 2019: Wi-Fi: 13.7 TB
6. NCAA Men’s 2019 Final Four championship, U.S. Bank Stadium, Minneapolis, Minn., April 8, 2019: Wi-Fi: 13.4 TB
7. Florida Atlantic vs. Ohio State, Ohio Stadium, Columbus, Ohio, Aug. 31, 2019: Wi-Fi: 13.3 TB
8. Cincinnati vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 7, 2019: Wi-Fi: 12.7 TB
9. 2018 College Football Playoff Championship, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Jan. 8, 2018: Wi-Fi: 12.0 TB*
10. Auburn vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Oct. 5, 2019: Wi-Fi: 11.82 TB
11. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
12. Pittsburgh Steelers vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 8, 2019: Wi-Fi: 11.58 TB
13. Atlanta Falcons vs. Philadelphia Eagles, Lincoln Financial Field, Philadelphia, Pa., Sept. 6, 2018: Wi-Fi: 10.86 TB
14. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
15. Taylor Swift Reputation Tour, Gillette Stadium, Foxborough, Mass., July 27, 2018: Wi-Fi: 9.76 TB
16. Minnesota Vikings vs. Philadelphia Eagles, NFC Championship Game, Lincoln Financial Field, Philadelphia, Pa., Jan. 21, 2018: Wi-Fi: 8.76 TB
17. Jacksonville Jaguars vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 21, 2018: Wi-Fi: 8.53 TB
18. Taylor Swift Reputation Tour, Broncos Stadium at Mile High, May 25, 2018: Wi-Fi: 8.1 TB
19. Kansas City Chiefs vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 7, 2017: Wi-Fi: 8.08 TB
20. SEC Championship Game, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Dec. 1, 2018: Wi-Fi: 8.06 TB*
21. Green Bay Packers vs. Dallas Cowboys, Divisional Playoffs, AT&T Stadium, Arlington, Texas, Jan. 15, 2017: Wi-Fi: 7.25 TB
22. Stanford vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Sept. 29, 2018: 7.19 TB
23. (tie) Southern California vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Oct. 21, 2017: 7.0 TB
Arkansas State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 2, 2017: Wi-Fi: 7.0 TB
24. Tennessee vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Sept. 21, 2019: Wi-Fi: 6.94 TB
25. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
26. Wisconsin vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 7, 2017: Wi-Fi: 6.3 TB
27. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB