Levi’s Stadium sees its second-highest Wi-Fi mark with nearly 6 TB at Niners-Vikings playoff game

The video board shows team captains assembling before kickoff at last week’s playoff game between the Vikings and Niners at Levi’s Stadium. Credit: Brian Nitenson, MSR (click on any picture for a larger image)

The first NFL playoff game at Levi’s Stadium last Sunday saw the second-highest Wi-Fi data usage mark for the venue, with 5.95 terabytes used, according to figures provided by the San Francisco 49ers.

While that mark may eventually be eclipsed at this weekend’s NFL Championship game against the visiting Green Bay Packers, the packed house of 71,649 fans who witnessed the Niners’ 27-10 victory over the visiting Minnesota Vikings spent a lot of time using the stadium’s Wi-Fi network, with 21,195 unique connections recorded by the Niners. The peak concurrent connection number was 15,075, according to the Niners.

Of all the big events at Levi’s Stadium since its opening in 2014, only Super Bowl 50 on Feb. 7, 2016, saw more Wi-Fi used by fans, with 10.1 TB used that day. Last January, a crowd of 74,814 attending the college football playoff championship game between Alabama and Clemson used 5.1 TB of Wi-Fi data, the previous No. 2 mark at Levi’s. Other big-event totals included 4.5 TB used during Wrestlemania 31 on March 29, 2015 (with 76,976 fans in attendance).

DAS also strong

Speedtest of the DAS network during Sunday’s game. Credit: Keith Newman, MSR

While Levi’s Stadium still has the original number of approximately 1,300 Aruba Wi-Fi APs as the opening-day design, the cellular distributed antenna network (DAS) has undergone additions and improvements almost since the venue opened, including a significant upgrade from Verizon ahead of Super Bowl 50. Though we don’t have an exact count yet of the total of DAS antennas in the stadium, from visits over the past few years MSR has seen more DAS antennas each time we’ve visited, no surprise since the bandwidth demands from fans continue to increase.

MSR contributing editor Keith Newman was at Sunday’s game and got strong DAS speed tests on the main concourse and on the stadium’s top levels, in the 30 Mbps range each time. On the press box level on Levi’s Stadium’s west side, he got a mark of 116 Mbps on the download and 33.2 Mbps on the upload.

Below, some more photos from our field team at Sunday’s game. If you are at the championship game this week, send us some pix and speedtests!

Wi-Fi and DAS antennas visible on the stadium structures. Credit: Keith Newman, MSR

Niners fans getting their tailgate on before the game. Credit: Brian Nitenson, MSR

Mercedes-Benz Superdome’s Wi-Fi upgrade ready for college championship game

The Mercedes-Benz Superdome, home of Monday’s college football playoff championship game, has had a recent upgrade to its Wi-Fi network. Credit all photos: Mercedes-Benz Superdome.

You didn’t have to strain to detect the air of renewal in New Orleans this past fall. By the river, in the French Quarter and surrounding neighborhoods there’s been construction cranes, scaffolding and fresh paint.

Drive by the skyline-dominating Superdome at night, and you’ll see a three-point star projected on its façade. Known as the Mercedes-Benz Superdome since 2011, it’s more visual evidence of how New Orleans has fought its way back since Katrina tried to drown the city in 2005.

Inside the Superdome, a technology renewal has been in progress this past football season. New Wi-Fi access points have been installed; the venue’s IT managers don’t just want to deliver more bandwidth – they want to manage it intelligently and wring maximum return from their investment. Which helps explain why they’ve embraced under-seat APs throughout most of the Superdome, shedding the previous back-to-front/blast ’em with bandwidth approach that sporting venues once widely embraced.

“We pay attention to what the NFL needs, what the New Orleans Saints require and what the fans expect,” said Dave Stewart, ASM New Orleans’ manager of the Mercedes-Benz Superdome (ASM is the entity that resulted from the September 2019 merger of Anschutz Entertainment Group and engineering firm SMG). “That’s why we make incremental improvements and as needs change, we want to be responsive.”

Keeping up with devices and demand

And wireless technology has evolved since the previous system was installed in 2012. While the number of smartphone users coming to the Superdome seven years ago was relatively low, they’re now the norm, Stewart said. “Year over year, take rates have increased, as have expectations and utilization,” he added. With more users and higher bandwidth consumption, the back-to-front deployment model struggled to keep up; Stewart and his colleagues started looking at other AP solutions like handrail encasements, under-seat APs, or some kind of hybrid.

Under-seat AP enclosure

The Superdome now features under-seat APs on its terrace level, with custom enclosures supplied by Airwae and is moving to under-seat APs in its lower bowl. For concerts or spectacles like Wrestlemania that require seating on what might otherwise be the Saints’ 50-yard line, ASM sets up folding chairs on the floor, and zip-ties AP enclosures beneath them. Cable runs between the APs and the network ports are never longer than 50 feet, Stewart explained.

“Covering the floor is always difficult,” he added. “But deploying portable networks designed specifically for an event is something every multi-event venue must do.”

All told, the Superdome is up to 2,027 APs across the complex, which includes 410 newly installed APs in the lower bowl of the Superdome, all under seat. The upgrade is a sizeable increase from the previous 1,400 APs, which translates to approximately $7 million for the upgrade (Stewart wouldn’t divulge the exact amount). But he did say that physical infrastructure, cabling pathways and manpower account for 60 percent of a new install budget; 30 percent is typically hardware and licenses, and 10 percent goes to project management and design configuration.

Unlike most AP enclosures, those in the Superdome don’t rest on the ground; they’re bolted to the riser with about an inch of clearance at the bottom. Though most open-air venues power-wash their stands after an event, standing water doesn’t work inside the Superdome — moisture and its companions, rust and mold, are big issues. So Superdome officials procured an AP enclosure design that could be mopped under.

Keeping fans connected while they roam

Another aspect of the Superdome’s Wi-Fi installation is its focus on roaming, similar to the way cellular users get passed from antenna to antenna as they traverse an area. “We’ve designed Wi-Fi networks that onboard you, and the APs hand you off to the other APs,” Stewart explained. If users had to be re-associated with the Superdome’s Wi-Fi each time they activate their phone or move around the venue, that reduces airtime availability for them and the people around them, he added.

New APs were also added outside the stadium

Regular Wi-Fi tuning is also essential to ensure efficiency and quality; the Superdome uses use Cisco’s adaptive radio management (ARM) to help tune and optimize its Wi-Fi for crowd sizes, event types and different locations around the dome. “We assign different power ranges and different channels or available sets of channels to each access point or group of APs,” Stewart said.

The new APs have already spurred an uptick in connectivity and usage. Take rates are up to 70 percent with the under-seat APs according to Stewart. And about half of those users are actively uploading and downloading data, quadruple what he saw two or three years ago – and those numbers are climbing.

The Superdome is a Cisco shop; Stewart and his crew have been installing the vendor’s 4800 series APs and using the 802.11ac standard, also known as Wi-Fi 5. Next-generation APs, 802.11ax or Wi-Fi 6, are on Stewart’s radar and there’s a longer term transition strategy. While he sees Wi-Fi 6 as the future, he also knows the move will require a back-end upgrade, since legacy controllers don’t support an .ax solution.

“Since the pathway is such a high percentage of the cost, those AC enclosures will be re-useable,” Stewart said. The new enclosures are also designed to accommodate a larger cable size if needed.

Stewart likes the efficiencies that Wi-Fi 6’s OFDMA feature can wring out of the radio spectrum, coupled with its multi-user scheduling of the same frequencies, all of which will make a big impact on airtime performance. But Wi-Fi 6 benefits won’t truly be realized until most user devices support the standard. Right now only a small handful of devices (including the Apple iPhone 11 line) support Wi-Fi 6.

But Stewart and his team have a carrot to motivate them toward Wi-Fi 6 APs. A couple carrots, in fact: The NCAA Men’s Final Four in 2022, then Super Bowl 58 in 2024 (the fourth time the dome will host the NFL championship). They’re looking to ensure the best fan experience possible and that means plentiful bandwidth and seamless connectivity.

Stewart said it will take about 18 months to start the Wi-Fi 6 design and procurement process; they expect to start the project in 24 months and have it completed a year later, well in time for the Super Bowl.

“Part of our strategy is to have phased upgrades year by year to stay relevant and improve the customer experience,” Stewart explained. “Digital menus, better DAS, better Wi-Fi – we have to be attentive to what our fans want and deliver it year after year.”

VenueNext debuts new strategy, products at University of Florida

VenueNext powers a new app at the University of Florida’s Ben Hill Griffin Stadium, where it also debuted new products like a POS system and a web-based app. Credit all photos: Paul Kapustka, MSR (click on any picture for a larger image)

Created in 2014 to provide stadium apps for sports teams, VenueNext has pivoted toward focusing on mobile commerce services, a strategy that includes building web-based apps for teams, schools and other large public venues as well as for big events.

Though the company hasn’t completely given up on building team and stadium apps, executives at VenueNext pointed toward the company’s partnership with the University of Florida as a good example of its new strategic focus. In addition to providing the school with a stadium app that launched this fall, VenueNext also debuted its back-house point-of-sale transaction system at Florida, as well as a web-based app for stadium services and purchases. According to VenueNext executives, the new offerings are part of a new focus on mobile transactions, one that de-emphasizes the company’s former goal of providing full-service, custom-built apps with a wide range of features, including concessions ordering, instant replay video, venue wayfinding and loyalty programs.

Cailen Wachob, VenueNext’s executive vice president for sales, retention, marketing and operations, said “we’ve been pretty quiet about it” in regards to the company’s new offerings and strategies. Originally launched as the provider of the team and stadium app for the San Francisco 49ers and Levi’s Stadium, VenueNext raised $24 million in venture funding to fuel a push into what looked like a burgeoning market for team and stadium apps as venues became increasingly connected.

After an initial flurry of professional team customer wins, including other NFL teams like the Minnesota Vikings, NBA teams including the Orlando Magic, Minnesota Timberwolves, Charlotte Hornets and Utah Jazz, and the NHL’s San Jose Sharks, VenueNext did not have any big-name announcements in the past year. In mid-2018, VenueNext founding CEO John Paul was replaced by Orlando Perez, former chief marketing officer for the Orlando Magic, a point at which the company “took a step back to look at what we wanted to do, moving forward,” Wachob said.

An express pickup window for concession orders made on the Florida app.

What that turned into was a new focus more on helping teams, venues and events with mobile commerce activities, rather than a strict direction of just providing a do-everything app with bells and whistles like instant replay video. That combination proved alluring for Florida, which is VenueNext’s first big-college customer.

“We wanted to pick a lane and focus on that, rather than be a custom developer shop,” Wachob said. That means that while VenueNext will still build team apps, it may use third-party functionality as needed.

“We’re more focused on the venue commerce utility,” Wachob said. “We’re not going to be focused on building out things like replay and video.”

Tough market, lots of competition

Since VenueNext’s launch, the stadium and team app has gotten extremely competitive, with multiple players joining the game. Early market leader YinzCam remains the player with the most customers, but it has been joined by a list of providers that includes Venuetize, Hopscotch, Built.io and Rover.io as well as older apps from operations like CBS Interactive and Sidearm Sports. The problem all app providers face, however, is the lukewarm adoption of stadium apps by fans in general. While teams and venues all tout the idea of a stadium app as a way for fans to have a so-called “remote control” for their game-day visits, the reality is that most fans don’t download or use the apps widely, except when forced to for things like digital ticketing.

Screenshot of the web-app ordering system at Florida.

While teams and venues (and the app providers) may claim that fans use stadium apps, the reality is that actual statistics for fan app use are rarely ever provided. In the few instances where teams or venues do provide statistics for things like app usage at games, team and stadium apps fall far behind general-purpose mobile apps like social media apps, email and application updates.

In-venue transactions, however, do offer a way for teams and venues to lure fans to an app or web platform, either by requiring it (in the case of digital ticketing) or by making it an attractive feature, by supporting things like in-seat delivery, raffles and games, order-ahead concessions or in-venue “experience” purchases like seat upgrades or things like on-field tours, or meet-the-players gatherings.

VenueNext famously had an ambitious goal of providing in-seat concessions delivery services for all seating areas at Levi’s Stadium, but that program was shelved in 2017 after limited use and challenges in providing the service to 70,000-plus potential customers.

What has emerged in the market as a more manageable solution are less-ambitious programs like offering delivery to limited seating areas (usually premium club areas) or mobile order-ahead services with express window pickup. The app for Florida’s Ben Hill Griffin Stadium offers the latter, with several areas around the venue having pick-up windows set aside for the mobile orders.

POS, kiosk ordering and web-based apps

Wachob said that Florida was also the first live customer for VenueNext’s new POS software system, a product that puts VenueNext into competition with players like Oracle’s Micros and Appetize. The system supports 180 different stands at Ben Hill Griffin Stadium, which Wachob said had previously used a cash-drawer system. VenueNext’s website also now includes promotion of kiosk-based self-serve concession systems, a rapidly growing service in sports venues.

VenueNext also rolled out its first live web-based app for Florida, where fans can interact with venue services without having to download an app. Once an unthinkable move for a company devoted to apps, the new service even has its own name and website, ordernext.com, linked to the main VenueNext site. The ordernext platform at Florida provided a way for fans to simply click on a link that said “Water Me” to get cold water delivered to seats in the stadium’s sunny section. Wachob said the site also allowed fans to purchase in-venue experiences, like an on-field pass or a visit with the Gator mascots.

“The new app and POS technology makes concessions better for everyone, it’s faster for those who order ahead of time, and the lines are shorter,” said Scott Stricklin, Florida’s athletic director.

The ordernext platform puts VenueNext into direct competition with providers like Rover.io, which tout the fast performance and greater flexibility of a web approach as opposed to a standalone app. Notably, Rover lists the Vikings and the Hornets as customers, even though those teams also have a VenueNext app. Stadium tech integrator AmpThink helped launch a similar program a year ago at Texas A&M, where the 12thmanlive.com site provided quick links to contests, discounts and other game-day activities.

To VenueNext’s Wachob, not being religious about whether services are offered in an app or on the web is part of the company’s new focus on mobile commerce first.

“Sometimes fans at the venue might not want to download the app,” Wachob said. “The ability to just go to a site [for a transaction] is really powerful. That’s the power of mobile — allowing the fan to determine what’s important to them.”

Broncos fans get technology to help speed up concessions at Mile High

A fan uses the visual-recognition system to purchase concessions at Empower Field at Mile High earlier this fall. Credit all photos: Paul Kapustka, MSR (click on any picture for a larger image)

Can technology finally help improve one of the biggest pain points in the game-day experience, namely waiting in line for concessions? At the Denver Broncos’ Empower Field at Mile High, a number of new technology initiatives debuted this year, all designed to improve the fan experience around concession purchases by providing more choice and streamlined checkout procedures.

While there are no hard numbers yet on the experiments, a Mobile Sports Report visit to Mile High earlier this year saw heavy use of the new technologies, which mainly include touch-screen ordering and payment systems as well as an innovative visual-recognition device to tabulate items in grab-and-go scenarios. A few quick interviews with fans at the stands got mixed reactions on whether or not the new technology actually speeded up the processes, but some stopwatch clocking showed speedy checkouts, especially those using the visual-recognition technology, where items are placed on a scanner bed which then quickly recognizes and tabulates the total on an attached payment screen.

For those of us who are now (maybe unwillingly) becoming accustomed to checking out our own items at supermarket self-checkout terminals, the Broncos’ stands that utilize the visual-recognition devices (from a company called Mashgin) are far easier to use than trying to scan a barcode for each item. At Mile High, the scanners are the perfect endpoint for a series of stands called “Drink MKT,” which are basically spaces with coolers filled with multiple beverage choices, from bottled water through multiple types of beer and other alcoholic drinks, including $100 bottles of John Elway Cabernet. At those stands fans simply walk in, choose what they want from a cooler and queue up for the scanners. When items are placed on the scanner beds the system’s cameras detect the items and generate a total bill, which is paid for by credit card on an attached terminal. Human-staff intervention is only needed to check IDs and to help fans open up the beverages before they leave the stand.

Fans line up to order fried chicken via a digital-screen kiosk.

While one fully jammed Drink MKT stand on the main concourse level didn’t seem to be moving any more quickly than traditional concessions windows (“It’s not faster, but there are way more choices,” said one fan), on the top-level concourse a stream of fans grabbed beverages just after the game’s start, with each transaction taking only a minute or less from setting the items on the scanner to leaving the stand. “It’s fun!” said two fans leaving the Drink MKT stand on the top-level concourse. “And it’s way faster.”

The Mashgin scanners were also in use at another stand clearly designed to speed up the food-getting process, a walk-through type arrangement where fans could grab from a limited selection of food and beverage items (pizza, popcorn, hot dogs, plus beer and soft drinks) before paying at a Mashgin scanner. Again, the only human interaction from a staffing point was to check IDs, help customers with the payment system, and ensure all beverages were opened before the fans left the stands. Truly, the interaction that took the longest was the can opening process, which is tricky to do yourself if you are carrying several items (there are no bags to carry the concessions from the stands). The Mashgin systems are showing up in other sports venues, including this report of it being combined with the Clear system to speed up payments even more.

Display ordering and payment systems also emerge

Another self-service technology (which many have probably seen in fast-food restaurants or other venues like airports) in use at Mile High is the use of digital display screens to let fans order from on-screen menus and pay with a credit card at the same terminal. At Mile High, like other systems used at some stadiums and at many fast-food restaurants, the digital terminals spit out a paper slip with an order number that fans use to pick up their items at a separate window.

Fans with club-level seats can order drinks and food for delivery to their seats via the team app.

On the main lower-level concourse at Mile High, such a system was in heavy use at a fried-chicken food stand, with many fans clearly comfortable with the ordering, payment and pickup process. MSR saw some similar systems in use at Chase Center, the Golden State Warriors’ new home, on a recent visit there this fall.

The Broncos also have another type of digital-screen ordering system in one of their premium club areas, where fans can order items from several different “stands,” each with a different entree or dessert item. Again, a paper ticket is generated that the fans then take to the food-preparation stands to pick up their orders.

Club-level fans also have the opportunity at Mile High to order food and drink to be delivered to their seats, via the team app. The food ordering and delivery function is powered by Tap.in2, a company we’ve profiled before.

We’ll circle back with the Broncos after this season to try to get some stats on whether or not the new stands and technologies won over fans and improved the service, but it’s heartening to see stadiums and teams push the envelope a bit to help fans get back to their seats more quickly. More photos below!


A look at the entry to one of the Drink MKT stands

The grab-and-go format of the Drink MKT stands offers fans a lot of choice

Technology can help, but the just-before-kickoff crush will always produce a line

The order-and-pay kiosks at a fried chicken stand are familiar to anyone who’s done fast food recently


A club-level kiosk system allows fans to pick from several different food stands


Most kiosk systems seemed to have a good amount of customization available

The club-level stands offer flexible choices


The Mashgin checkout systems were also used at a grab-and-go food/beverage stand


Tailgating at Mile High can still be classy and old-school


In case you hadn’t heard, the place has a new name

Hard to beat a sunny Sunday at Mile High

Ohio State adds another top-5 Wi-Fi day; Nebraska, Mile High also add to list

Even in the middle of a game-long rainstorm, fans at Ohio Stadium for Ohio State’s 38-7 victory over visiting Wisconsin on Oct. 25 still used 17.0 terabytes of data on the stadium’s new Wi-Fi network, a total that is the fourth-highest number we know of in our ongoing unofficial tally of big stadium Wi-Fi events.

According to figures provided to us by Ohio State, there were 61,997 unique devices connected to the Wi-Fi network during the Wisconsin game, with a peak concurrent connection mark of 35,074. Though still one of the biggest Wi-Fi days ever, the Wisconsin numbers did not hit the record levels set earlier this fall when Michigan State played at Ohio Stadium and a record 25.6 TB of data was seen on the network.

Editor’s note: You can now read our Stadium Tech Report profile of the new Ohio State network instantly online, with no registration or email address needed! JUST CLICK RIGHT HERE and start reading our latest report today!

More Wi-Fi at Mile High, and Nebraska’s Memorial Stadium

The stadium now known as Empower Field at Mile High also saw some recent big Wi-Fi days, including a couple concerts and a couple Denver Broncos home games. According to statistics provided to us by Russ Trainor, senior vice president for IT for the Broncos, the new top mark at the venue came during a Garth Brooks concert on June 8, 2019, with 12.63 TB used (now good for 10th on the new version of the Wi-Fi list, below). The Garth Brooks show also produced a record number for unique connections at Mile High, with 48,442 devices on the network.

The recently refreshed Wi-Fi network at Mile High seems to be producing regular totals in the 8-9 TB range, as Trainor said several other events this year crested the 8 TB mark, including 8.98 TB for an Oct. 13 game against the Tennessee Titans; 8.47 TB for a Rolling Stones concert on Aug. 10; and 8.09 TB for a Sept. 15 game against the Chicago Bears. The Bears game saw a Mile High record set for most concurrent Wi-Fi connections, at 37,163, while the Stones concert saw the highest stadium throughput mark, at 22.5 Gbps. According to Trainor the 8+ TB average event data marks at Mile High are up from an average in the 6 TB range a year ago.

At Nebraska, whose network we profiled a year ago, a similar range of Wi-Fi traffic days has been seen at home games this fall, with a high-water mark of 11.2 TB seen in and around the stadium on Sept. 28, when ESPN’s College Gameday was in town for the Ohio State-Nebraska matchup. According to statistics provided to us by Dan Floyd, director of IT for Nebraska Athletics, and Andrew Becker, Nebraska venue technology specialist, Memorial Stadium also saw 9.2 TB for a Oct. 5 game with Northwestern, and 8.5 TB for a Sept. 14 game with Northern Illinois, and 8.3 TB for the Aug. 31 home opener against South Alabama.

For the Ohio State game, Nebraska said it saw a top peak concurrent connected user number of 38,062, out of 89,759 in attendance that day.

New list coming soon!

On a final note for this post, please enjoy the “final” version of our all-time Wi-Fi list below, in its current format. Stay tuned for a post (coming soon) explaining some new thinking we are going to put into place regarding venue Wi-Fi totals reporting, an idea that will try to encompass some of the great and varied feedback we’ve been getting all fall. In that post we will finally explain why the current list keeps expanding without a bottom… and what new figures we think may be more interesting than just total tonnage. Stay tuned!

THE MSR TOP 36 FOR WI-FI

1. Michigan State vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 5, 2019: Wi-Fi: 25.6 TB
2. Super Bowl 53, Mercedes-Benz Stadium, Atlanta, Ga., Feb. 3, 2019: Wi-Fi: 24.05 TB
3. NCAA Men’s 2019 Final Four semifinals, U.S. Bank Stadium, Minneapolis, Minn., April 6, 2019: Wi-Fi: 17.8 TB
4. Wisconsin vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 25, 2019: Wi-Fi: 17.0 TB
5. Super Bowl 52, U.S. Bank Stadium, Minneapolis, Minn., Feb. 4, 2018: Wi-Fi: 16.31 TB
6. Miami (Ohio) vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 21, 2019: Wi-Fi: 13.7 TB
7. NCAA Men’s 2019 Final Four championship, U.S. Bank Stadium, Minneapolis, Minn., April 8, 2019: Wi-Fi: 13.4 TB
8. Florida Atlantic vs. Ohio State, Ohio Stadium, Columbus, Ohio, Aug. 31, 2019: Wi-Fi: 13.3 TB
9. Cincinnati vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 7, 2019: Wi-Fi: 12.7 TB
10. Garth Brooks Stadium Tour, Empower Field at Mile High, Denver, Colo., June 8, 2019: Wi-Fi: 12.63 TB
11. 2018 College Football Playoff Championship, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Jan. 8, 2018: Wi-Fi: 12.0 TB
12. Auburn vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Oct. 5, 2019: Wi-Fi: 11.82 TB
13. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
14. Pittsburgh Steelers vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 8, 2019: Wi-Fi: 11.58 TB
15. Ohio State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 28, 2019: Wi-Fi: 11.2 TB
16. Atlanta Falcons vs. Philadelphia Eagles, Lincoln Financial Field, Philadelphia, Pa., Sept. 6, 2018: Wi-Fi: 10.86 TB
17. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
18. Taylor Swift Reputation Tour, Gillette Stadium, Foxborough, Mass., July 27, 2018: Wi-Fi: 9.76 TB
19. Northwestern vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 5, 2019: Wi-Fi: 9.2 TB
20. Tennessee Titans vs. Denver Broncos, Empower Field at Mile High, Denver, Colo., Oct. 13, 2019: Wi-Fi: 8.98 TB
21. Minnesota Vikings vs. Philadelphia Eagles, NFC Championship Game, Lincoln Financial Field, Philadelphia, Pa., Jan. 21, 2018: Wi-Fi: 8.76 TB
22. Jacksonville Jaguars vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 21, 2018: Wi-Fi: 8.53 TB
23. Northern Illinois vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept. 14, 2019: Wi-Fi: 8.5 TB
24. Rolling Stones No Filter Tour, Empower Field at Mile High, Denver, Colo., Aug. 10, 2019: Wi-Fi: 8.47 TB
25. South Alabama vs. Nebraska, Memorial Stadium, Lincoln, Neb., Aug. 31, 2019: Wi-Fi: 8.3 TB
26. Taylor Swift Reputation Tour, Broncos Stadium at Mile High, May 25, 2018: Wi-Fi: 8.1 TB
27. Chicago Bears vs. Denver Broncos, Empower Field at Mile High, Denver, Colo., Sept. 15, 2019: Wi-Fi: 8.09 TB
28. Kansas City Chiefs vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 7, 2017: Wi-Fi: 8.08 TB
29. SEC Championship Game, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Dec. 1, 2018: Wi-Fi: 8.06 TB
30. Green Bay Packers vs. Dallas Cowboys, Divisional Playoffs, AT&T Stadium, Arlington, Texas, Jan. 15, 2017: Wi-Fi: 7.25 TB
31. Stanford vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Sept. 29, 2018: 7.19 TB
32. (tie) Southern California vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Oct. 21, 2017: 7.0 TB
Arkansas State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 2, 2017: Wi-Fi: 7.0 TB
33. Tennessee vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Sept. 21, 2019: Wi-Fi: 6.94 TB
34. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
35. Wisconsin vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 7, 2017: Wi-Fi: 6.3 TB
36. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB

Cisco inks deal for Wi-Fi 6 network, Cisco Vision system at SoFi Stadium

SoFi Stadium

Aerial view of ongoing construction at SoFi Stadium, future home of the NFL’s Rams and Chargers. Credit: LA Rams/Mark Holtzman, West Coast Aerial Photography, Inc.

Cisco announced today that it will supply gear for a Wi-Fi 6 network at SoFi Stadium, the future home of the Los Angeles Rams and Los Angeles Chargers, along with a deployment of its Cisco Vision IPTV display management system.

In an announcement that identifies Cisco as the “official IT network services partner of SoFi Stadium and Hollywood Park,” the networking company said it is slated to install “more than 2,500 Wi-Fi 6 access points” inside the still under-construction stadium, which is scheduled to open ahead of the 2020 NFL season. Hollywood Park, which is being built by Los Angeles Rams owner and chairman Stan Kroenke, is billed as a “298-acre global sports and entertainment destination,” being built on the site of the old Hollywood Park racetrack in Inglewood, to the south and west of downtown L.A. (and on the flight path in to LAX airport).

While Cisco claims that the all-Wi-Fi 6 network will eventually deliver “four times greater capacity than the previous Wi-Fi standard,” it’s worthwhile to note that the benefits of Wi-Fi 6 won’t be realized until the phones in fans’ hands support the new system as well (most phones a year old or older do not have Wi-Fi 6 support). The good news is, many of the newer phones on the market, including the new Apple iPhone 11 line, do support Wi-Fi 6, so fans with newer phones should be able to see the better performance supported by Wi-Fi 6.

If the stadium itself does eventually use 2,500 or more APs it would be among the top if not at the top of the list of venues with the most APs. (We’d like to get a current count from AT&T Stadium before making any definitive calls on this issue.) According to the release, SoFi Stadium will seat approximately 70,000 fans, with capacity expandable up to around 100,000. In addition to Rams and Chargers home games, the stadium is already slated to host Super Bowl LVI in 2022, followed by the College Football National Championship Game in 2023, and the opening and closing ceremonies for the 2028 Summer Olympics.

On the Cisco Vision side, Cisco said the system will be the first all-4K version of Cisco Vision, and it will support “approximately 2,500 screens throughout SoFi Stadium’s concourses, suites, concessions, as well as across Hollywood Park.” The Cisco Vision IPTV display management system allows for centralized control of graphics and video content across all the connected screens.