Super Bowl LV Wi-Fi: Low total, but per-fan usage remains steady

Fans at Super Bowl LV in Tampa used 13.97 TB of Wi-Fi data during the game. Credit: Preston Mack/Tampa Bay Buccaneers

Thanks to the reduced crowd size due to the Covid pandemic, the total Wi-Fi data used at Super Bowl LV was well below previous years’ numbers — but the data used per device was nearly equal to last year’s number, showing that fans are still using their devices at the “big game” with gusto.

Because of needs to socially distance, this year’s Super Bowl LV at Tampa’s Raymond James Stadium only saw 24,835 fans in attendance, much lower than the sellout crowds usually seen at the NFL’s championship game. According to numbers compiled by Extreme Networks, fans who connected to the stadium’s Wi-Fi network used a total of 13.97 terabytes of data, far below last year’s total of 26.42 TB used at Super Bowl LIV at Hard Rock Stadium in Miami, when 62,417 fans were at the game.

The fans watching Tampa Bay’s 31-9 victory over the Kansas City Chiefs live, however, used almost as much data per device as last year. According to Extreme 23,766 devices were seen on the stadium’s Wi-Fi network before and during the game. That works out to a per-user bandwidth usage rate of 587.8 MB per device, comparable to the 595.6 MB per user mark seen at last year’s big game.

Only 24,835 fans were in attendance at Super Bowl LV due to safety restrictions. Credit: Preston Mack/Tampa Bay Buccaneers

According to Extreme the 23,766 total-devices number includes 3,891 devices that connected to the network before the gates were open, utilizing an expanded Wi-Fi network in and around the stadium entry areas and the parking lots. Once the gates opened, Extreme said it saw 19,875 devices connect inside the venue, for an approximate “take rate” of 80 percent. At last year’s game Extreme saw a take rate of 71 percent, with 44,358 unique devices connected to the network.

Some more interesting nuggets from the Extreme numbers:
— Peak bandwidth usage was 7.9 Gbps, and peak concurrent users on the network was 12,288.
— The fans used 2.58 TB of Wi-Fi data before kickoff, and 11.39 TB afterwards.
— Top app used by fans was Facebook, accounting for 1.6 TB of all data used.

In part because of the pandemic safety measures, this was the first Super Bowl ever to go completely cashless for concessions and all-digital for ticketing. According to Extreme the company added some temporary Wi-Fi infrastructure to handle the increased needs for connectivity in areas like entry gates and other places outside the stadium.

Smaller crowd leads to smaller cellular numbers at Super Bowl LV

A MatSing antenna (white ball on right hand side of structure) hangs from the light tower at Raymond James Stadium in Tampa, Fla., during Super Bowl LV. Credit: MatSing

With limited attendance due to the Covid pandemic, the best bet on Super Bowl LV was that the fans’ wireless traffic usage totals — which in past history have only gone up every year — would be diminished from previous events.

And even as the carriers continue to report numbers with parameters that make them hard to analyze, the bottom line from Sunday’s big game — which had 24,835 fans in attendance — was a total of 17.7 terabytes combined for AT&T and Verizon (with no numbers reported by T-Mobile), about half the usage when compared to last year’s game.

Once again, it is impossible to compare apples to apples as Verizon’s reported total of 4G and 5G data used, 7 TB, is from Raymond James Stadium only. AT&T, meanwhile, reported 10.7 TB of 4G and 5G data used, but from an area “in and around the stadium,” with no exact description of how far out “around the stadium” meant.

Still, taken at the highest totals the traffic pales compared to that seen at the most recent Super Bowls, where cellular traffic reported was above 35 TB for AT&T and Verizon last year and somewhere north of 50 TB two years ago, when Sprint (now part of T-Mobile) also reported numbers.

Verizon, which did say that 56 percent of the attendees were Verizon customers (which if you use the official attendance as a starting point gives you 13,907 Verizon customers at the game), gave us a chance to do some bandwidth-per-user math. Our unofficial calculations show Verizon customers using an average of 503 megabytes per user, a fairly solid metric when compared to last year’s Super Bowl Wi-Fi per-user usage total, 595.6 MB per user. (Wi-Fi total usage for Super Bowl LV has not yet been reported.) According to Verizon, its 5G customers saw an average download speed of 817 Mbps, with peak speeds reaching “over 2 Gbps.”

AT&T, meanwhile, claimed that its average 5G customer download speed was 1.261 Gbps with a peak download speed of 1.71 Gbps. However, since AT&T didn’t give us any way to calculate approximately how many customers it had at the game, it’s hard to measure its speeds directly with Verizon’s since there is no way of comparing how many devices AT&T had to support. T-Mobile, which claimed before the game that it had done as much as anyone else to support its customers at the game with 5G services, does not report traffic statistics from big events.

Interesting parking-lot poles and MatSings for the field

As part of the connectivity expansion ahead of the Super Bowl, poles like the one seen here may have 4G LTE, 5G and Wi-Fi for outside-the-venue coverage. Credit: ConcealFab

A couple of interesting notes: We want to tell you a bit more about the parking-lot pole enclosures that the carriers (and the Wi-Fi providers) used to cover the areas outside the venue. The supplier, a company called ConcealFab from Colorado Springs, Colo., said the pole enclosures (see picture) were designed and manufactured in-house, and can support a heady mix of wireless gear in what we consider an attractive ensemble.

Though not every pole had every bit of equipment, according to ConcealFab the enclosures “conceal low & mid-band 4G radio equipment and has a pole top shroud that contains omnidirectional 4G and public WiFi signals. 5G radios are mounted with shrouds that have clearWave™ technology that has been tested and approved for mmW frequency.” The company said that some of the poles had lights and security cameras mounted atop them as well.

Inside, the poles were a veritable United Nations of supplier gear. According to ConcealFab, here’s which suppliers brought what to the table:
— Ericsson radios (mmW) inside modular shrouds
— CommScope radios (AWS, PCS, CBRS) in the base and along the pole body
— JMA canister antenna inside the pole top concealment
— Extreme Networks access points and Wi-Fi antenna inside the pole top concealment
— Leotek LED luminaires
— Axis cameras

We’d also like to note that MatSing Lens antennas once again played a role in providing cellular coverage, with a couple of the distinctive ball-shaped devices used at Raymond James Stadium to provide cellular coverage to the field. MatSing antennas, which have recently been installed at Allegiant Stadium and AT&T Stadium, have been part of the past four Super Bowls by our account.

Fewer fans a challenge for Super Bowl LV Wi-Fi

As part of the connectivity expansion ahead of the Super Bowl, poles like the one seen here may have 4G LTE, 5G and Wi-Fi for outside-the-venue coverage. Credit: ConcealFab

The diminished crowd size that will watch Super Bowl LV live Feb. 7 at Raymond James Stadium presents a unique challenge for the venue’s Wi-Fi network operators, who had to fine-tune a wireless deployment that is designed to support a full house.

“It’s all about optimization of RF [radio frequency],” said John Brams, senior director, venues, retail and logistics at Extreme Networks, the supplier of the gear behind the fan-facing Wi-Fi network in the Tampa Bay Buccaneers’ home stadium. But instead of the expected sellout of approximately 70,000 spectators, Raymond James Stadium will only have somewhere between 22,000 and 25,000 people in attendance for Super Bowl LV, due to Covid-19 safety restrictions for social distancing.

When Extreme put a new Wi-Fi network into the venue a couple years ago, it installed approximately 1,400 Wi-Fi access points, including 950 in the seating bowl with most of those in under-seat enclosures. Like most under-seat deployments, the network at Raymond James Stadium was designed to use the bodies of fans — known in the RF industry as “waterbags” — to block wireless signals in a beneficial way, allowing network operators to place APs closer to each other without generating interference.

With fewer fans in the building, Extreme and the Raymond James Stadium IT team had to figure out just how to “tune” the network to balance connectivity with potential interference.

Limited attendance games provided a testing ground

While Brams said Extreme and the stadium had “five different scenarios” planned for various attendance levels, from empty to full, the last few home games during the Bucs’ regular season gave the network operators a good testing ground for the eventual Super Bowl plan. At the team’s last home game on Jan. 3, there were 16,009 fans in the stands, enough to give Extreme a way to test the eventual network operation plan for Super Bowl LV.

The limited crowd, Brams said, “gave us a broad sense of what we would have to work with” for Super Bowl LV. One benefit of the under-seat deployment is that by being under seats, the APs are less likely to cause interference with other APs, unlike top-down Wi-Fi deployments where signals are more out in the open.

But even as the game will assuredly fall short of the trend of previous Super Bowls — which set overall Wi-Fi usage records year after year — Brams said Extreme still added Wi-Fi capacity to other areas of the venue, especially areas just outside the stadium, to support connectivity for other Covid-related needs, like all-digital ticketing and cashless concession operations.

In total, the venue now has 1,522 APs ready for use at the Super Bowl, with 1,439 permanent placements and 83 temporary devices. Some of those APs were mounted on poles installed by Verizon to cover the parking lots, blending 4G LTE, 5G cellular and Wi-Fi to provide complete coverage for fans’ devices. According to Extreme, the Wi-Fi APs are all 802.11ac Wave 2 (Wi-Fi 5) devices.

Per-device usage still expected to be high

One number Brams still expects to grow is the metric Stadium Tech Report has highlighted the past few years — average bandwidth used per device. While the “big number” of total tonnage at large events is usually tied to overall capacity — making it hard to compare big-event Wi-Fi totals fairly — the average bandwidth per device metric seems to be the best way to measure a large venue’s network performance, since it hones in on what is most important — how well users can use the network.

“In some of the limited-crowd venue events [at Extreme venues] we’ve seen the per-device numbers continue to grow,” said Brams. Last year at Super Bowl LIV at Miami’s Hard Rock Stadium, an Extreme-powered Wi-Fi network saw a record per-device number of 595.6 megabytes per user, a jump of more than 100 mbps from Super Bowl LIII.

Weekend update: Some college football fans seem to ignore Covid-19 precautions

Well, the first “real” weekend of limited-audience experiments in college and pro football is now in the books, and from a fan-compliance standpoint, it is still very much a work in progress. While Mobile Sports Report wasn’t able to be at any of the games live, we did try to keep a finger on the pulse of what was happening via news reports and Twitter posts, the latter of course are always subject to the caveat that sometimes we simply can’t verify the validity of the posts.

But from corroborations on social media and from news reports, it was pretty obvious that at certain venues — especially Florida State and Oklahoma — fans, especially college students, were simply not adhering to the Covid-19 precautions put in place by the venues that were allowing fans to attend.

Since the Florida State game (a 16-13 loss to Georgia Tech) was on national TV on ABC, it was pretty easy for anyone to see that many in the limited-attendance crowd were not paying any attention to rules about masks and social distancing. The Tallahassee Democrat ran a story about the national reaction to the fans, and got this quote from FSU athletic director David Coburn:

“We were disappointed with some fans, particularly some student fans, at the Georgia Tech football game who did not comply with our policies regarding social distancing and wearing masks while in their seats,” FSU Athletic Director David Coburn said Sunday in a statement to the Democrat. “There was ample room for all fans to remain safely distanced. We have three weeks until our next home game, and we will re-double our efforts to both inform our patrons and improve compliance with the new rules.”

The bigger question that goes unanswered, of course, is why there was no attempt to enforce the Covid-19 rules.

Some similar behavior was on display at Oklahoma, where students also seemed to ignore Covid-19 precautions once inside the stadium. A story in the OU Daily has a photograph showing students massing close together, with minimal mask wearing. Though OU had protocols in place — like distance markers at concession stands — an attendee at the game noted that while “many followed the protocols a significant number [of fans] did not.”

Socially distanced fans (and band) at Notre Dame’s home opener. (Screen shot from NBC broadcast)

Notre Dame, on the other hand, seemed to have a better amount of buy-in from students on Covid-19 safety procedures. From what we could tell by watching the NBC broadcast of the Irish’s win over Duke, students (and the band) seemed to be complying well with social distancing in the stands and the wearing of masks.

Were the pro games better?

Two of the NFL games this weekend, including the Thursday night season opener in Kansas City, also allowed a limited number of fans, and as far as we can tell (from tracking Twitter and news reports) fans at those games largely followed the extensive procedures put in place ahead of the games. The Jacksonville Jaguars, who beat the Indianapolis Colts 27-20 in their home opener, had a full web page that described what fans needed to do to help keep everyone safe. With no reports of bad fan behavior in Jacksonville we are assuming most of the fans in attendance complied with the rules.

And while fans at the Kansas City Chiefs’ home opener may have earned some national derision for booing the players’ pregame solidarity moment, from what we could tell it looked like fans in the seats were staying apart and masked. Thanks to the Twitter feed of Tom Proebstle for his posts from Arrowhead.

Chiefs, Ravens unveil limited-capacity seating plans for 2020 season

Arrowhead Stadium after the Chiefs’ win over the Tennessee Titans in the AFC Championship game. Credit: Sam Lutz/Kansas City Chiefs

While there’s still no guarantee that the NFL will play games at all this fall, or allow fans to attend if they do, two more teams — the Super Bowl champion Kansas City Chiefs and the Baltimore Ravens — have announced plans for limited-capacity stadium seating if the games take place.

While the Chiefs’ statement did not announce a number, the Ravens’ announcement did say that if fans were allowed in M&T Bank Stadium this season during the coronavirus pandemic, the total permitted would be “fewer than 14,000 seats per game” in order to meet specifications laid out by “the social distancing guidelines and fan safety protocols developed by health experts, governmental officials and the NFL,” the team said.

While the Chiefs did not set a baseline number, the team said it would not be able to have Arrowhead Stadium filled to capacity.

“People around the country and around the world are getting accustomed to a constantly changing environment and the same goes for all of us in Chiefs Kingdom,” Chiefs President Mark Donovan said in a prepared statement. “While our goal all offseason was to have a full stadium as we begin our Super Bowl title defense, it is out of consideration of the health and safety of our fans, employees, coaches and players that we move forward with a reduced-capacity plan that adheres to local guidelines and expert recommendations.”

Both teams outlined plans to accomodate fans who have already purchased tickets or season tickets for the upcoming season, with various credits and refund options depending on what the fans decide to do. For example, both teams are offering 2020 season ticket payments to be credited to the 2021 season, among other options.

Earlier this year, the Miami Dolphins publicly shared plans to open Hard Rock Stadium to NFL fans with a limited capacity of approximately 15,000.

Super Bowl LIV sets new Wi-Fi record with 26.42 TB of data used

Under-seat Wi-Fi (left) and DAS (right) enclosures at Miami’s Hard Rock Stadium. Credit: Extreme Networks

The big game is back on top of the unofficial Mobile Sports Report single-day Wi-Fi rankings, with a mark of 26.42 terabytes of data used at last Sunday’s Super Bowl LIV in Miami, according to figures reported by Extreme Networks.

What’s most interesting (to us) about the number is that it was generated in a venue that had approximately 8,000 fewer fans in attendance than last year’s Super Bowl (70,081 in Atlanta for Super Bowl 53 vs. 62,417 for Super Bowl 54). So not surprisingly the fans who connected to the Wi-Fi network at Miami’s Hard Rock Stadium (which uses Extreme gear) also set a new record for average data consumed per connected user, at 595.6 megabytes per user — a big jump from last year’s average data per user total of 492.3 MB.

With a reported 44,358 unique devices connected to the network this year’s Super Bowl also set a new mark for Super Bowl take rate at 71 percent; the top overall take rate mark still belongs to Ohio State, which saw 71.5 of its fans connected when Ohio Stadium saw 25.6 TB of Wi-Fi used this fall during a game against Michigan State. It’s worth noting that the average data per user mark from the Ohio State game was 341.6 MB. Going forward, we think this statistic is even more important than the overall data-used or total tonnage mark, since it more accurately reflects how the network is performing for fans. But we also like keeping a record of the biggest totals as well, since it does provide a high-water mark for stadium Wi-Fi usage.

Peak network usage hits 10 Gbps

Some more info from the great list put together by Extreme: The peak concurrent user number of 24,837 devices was seen during pre-game activities; the peak network throughput of 10.4 Gbps also occurred before the game started, according to Extreme. Of the final data total, 11.1 TB was used before the game started, with the balance of 15.32 TB being used after kickoff.

The most used streaming apps by fans were, in order of usage, Apple iTunes, Apple Streaming, YouTube, Spotify and Netflix; the most used social apps in order of usage were Facebook, Instagram, Twitter, Snapchat and Bitmoji. For sports apps, the most used in order of usage were ESPN, NFL, NFL OnePass, CBS Sports and ESPN Go.

According to Extreme, the Wi-Fi setup at Hard Rock Stadium uses some 2,000 APs, many of which are deployed in under-seat enclosures in the bowl seating. For Super Bowl LIV Verizon customers also had access to an automatic login feature, which in many other stadiums (including Ohio State and Mercedes-Benz Stadium in Atlanta) has accounted for a significant amount of the connected Wi-Fi users.

THE MSR TOP 40 FOR WI-FI

1. Super Bowl 54, Hard Rock Stadium, Miami, Fla., Feb. 2, 2020: Wi-Fi: 26.42 TB
2. Michigan State vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 5, 2019: Wi-Fi: 25.6 TB
3. Super Bowl 53, Mercedes-Benz Stadium, Atlanta, Ga., Feb. 3, 2019: Wi-Fi: 24.05 TB
4. Penn State vs. Ohio State, Ohio Stadium, Columbus, Ohio, Nov. 23, 2019: Wi-Fi: 20.7 TB
5. NCAA Men’s 2019 Final Four semifinals, U.S. Bank Stadium, Minneapolis, Minn., April 6, 2019: Wi-Fi: 17.8 TB
6. Wisconsin vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 25, 2019: Wi-Fi: 17.0 TB
7. Super Bowl 52, U.S. Bank Stadium, Minneapolis, Minn., Feb. 4, 2018: Wi-Fi: 16.31 TB
8. Maryland vs. Ohio State, Ohio Stadium, Columbus, Ohio, Nov. 9, 2019: Wi-Fi: 16.1 TB
9. Miami (Ohio) vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 21, 2019: Wi-Fi: 13.7 TB
10. NCAA Men’s 2019 Final Four championship, U.S. Bank Stadium, Minneapolis, Minn., April 8, 2019: Wi-Fi: 13.4 TB
11. Florida Atlantic vs. Ohio State, Ohio Stadium, Columbus, Ohio, Aug. 31, 2019: Wi-Fi: 13.3 TB
12. Cincinnati vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 7, 2019: Wi-Fi: 12.7 TB
13. Garth Brooks Stadium Tour, Empower Field at Mile High, Denver, Colo., June 8, 2019: Wi-Fi: 12.63 TB
14. 2018 College Football Playoff Championship, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Jan. 8, 2018: Wi-Fi: 12.0 TB
15. Auburn vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Oct. 5, 2019: Wi-Fi: 11.82 TB
16. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
17. Pittsburgh Steelers vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 8, 2019: Wi-Fi: 11.58 TB
18. Ohio State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 28, 2019: Wi-Fi: 11.2 TB
19. Atlanta Falcons vs. Philadelphia Eagles, Lincoln Financial Field, Philadelphia, Pa., Sept. 6, 2018: Wi-Fi: 10.86 TB
20. 2020 College Football Playoff Championship, LSU vs. Clemson, Mercedes-Benz Superdome, New Orleans, La., Jan. 13, 2020: Wi-Fi: 10.12 TB
21. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
22. Taylor Swift Reputation Tour, Gillette Stadium, Foxborough, Mass., July 27, 2018: Wi-Fi: 9.76 TB
23. Northwestern vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 5, 2019: Wi-Fi: 9.2 TB
24. Tennessee Titans vs. Denver Broncos, Empower Field at Mile High, Denver, Colo., Oct. 13, 2019: Wi-Fi: 8.98 TB
25. Minnesota Vikings vs. Philadelphia Eagles, NFC Championship Game, Lincoln Financial Field, Philadelphia, Pa., Jan. 21, 2018: Wi-Fi: 8.76 TB
26. Jacksonville Jaguars vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 21, 2018: Wi-Fi: 8.53 TB
27. Northern Illinois vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept. 14, 2019: Wi-Fi: 8.5 TB
28. Rolling Stones No Filter Tour, Empower Field at Mile High, Denver, Colo., Aug. 10, 2019: Wi-Fi: 8.47 TB
29. South Alabama vs. Nebraska, Memorial Stadium, Lincoln, Neb., Aug. 31, 2019: Wi-Fi: 8.3 TB
30. Taylor Swift Reputation Tour, Broncos Stadium at Mile High, May 25, 2018: Wi-Fi: 8.1 TB
31. Chicago Bears vs. Denver Broncos, Empower Field at Mile High, Denver, Colo., Sept. 15, 2019: Wi-Fi: 8.09 TB
32. Kansas City Chiefs vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 7, 2017: Wi-Fi: 8.08 TB
33. SEC Championship Game, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Dec. 1, 2018: Wi-Fi: 8.06 TB
34. Green Bay Packers vs. Dallas Cowboys, Divisional Playoffs, AT&T Stadium, Arlington, Texas, Jan. 15, 2017: Wi-Fi: 7.25 TB
35. Stanford vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Sept. 29, 2018: 7.19 TB
36. (tie) Southern California vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Oct. 21, 2017: 7.0 TB
Arkansas State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 2, 2017: Wi-Fi: 7.0 TB
37. Tennessee vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Sept. 21, 2019: Wi-Fi: 6.94 TB
38. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
39. Wisconsin vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 7, 2017: Wi-Fi: 6.3 TB
40. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB

https://alhikamsurabaya.sch.id/wp-content/slot-thailand/

https://mtsnupakis.sch.id/wp-content/bonus-new-member/

https://smptagsby.sch.id/wp-content/slot-bet-200/

https://lookahindonesia.com/wp-content/bonus-new-member/

https://sd-mujahidin.sch.id/wp-content/depo25-bonus25/

https://ponpesalkhairattanjungselor.sch.id/wp-content/mahjong-slot/

https://mtsnupakis.sch.id/wp-content/slot777/

https://sdlabum.sch.id/wp-content/slot777/

https://sdlabumblitar.sch.id/wp-content/bonus-new-member/

https://sdlabumblitar.sch.id/wp-content/spaceman/

https://paudlabumblitar.sch.id/wp-content/spaceman/