Vikings testing in-seat beverage delivery via app at U.S. Bank Stadium

A runner delivers drinks to fans at U.S. Bank Stadium. Credit: Minnesota Vikings (click on any photo for a larger image)

The Minnesota Vikings are currently offering in-seat delivery of beverages ordered through the stadium mobile app, a beta test of sorts that may lead to expanded app-delivery options at U.S. Bank Stadium in the near future.

While it’s just a small pilot operation now, available to approximately 8,000 seats in the venue’s east end zone area, any such service takes on greater importance due to the fact that U.S. Bank Stadium is set to host Super Bowl 52 on Feb. 4, 2018. And whether or not the delivery service is available during the Super Bowl, Vikings representatives see it as an important opportunity to see if such services are helpful, profitable and scalable for different areas of the 66,200-seat facility.

“We want to ensure that the user experience [with the deliveries] is good,” said Scott Kegley, the Vikings’ executive director of digital media and innovation, about the go-slow approach. “We want to know all the data pieces, to see if the [current] test can be replicated.”

The Vikings’ small sample size is almost completely opposite of the path taken by the San Francisco 49ers when they opened Levi’s Stadium in 2014. The Niners and their app partner, VenueNext, offered full food and beverage delivery to any seat in the stadium, a service that was recently discontinued. Kegley, who had worked with the Niners during the Levi’s opening, said the Vikings (who also use VenueNext for the stadium app) learned a lot from the Niners’ delivery experiences, such as why just beverages may be a better delivery option than a full menu.

A runner gets ready to deliver drinks. Credit: Minnesota Vikings

Just drinks a lot easier to deliver

Rich Wang, director of analytics and fan engagement for the Vikings, said the Niners’ data showed that approximately 70 percent of all their delivery orders were beverage-only. With space at a premium inside U.S. Bank Stadium, the ability to have runner areas or delivery operations inside the current concession stands was not an option, Wang said. However, by moving some beverage coolers behind a temporary screen, the Vikings were able to create a mini-beverage delivery operations area that could serve a targeted seating area — in this case the 100- and 200-level seats surrounding the east end zone.

After some spot tests of the system last season, this year the Vikings rolled out the east end zone service as an ongoing feature, with delivery of a limited menu of beer, soda and water options. The promotion of the service has been purposely low-key, since as Wang said, the Vikings really don’t want everyone else in the stadium to know the service is available but not to them. Mainly, fans find out about the service through hard-copy promotional material placed in the cupholders, as well as via the app, which makes the delivery service available when fans log in with seat numbers in the service area.

An overhead look at the coolers and runner pickup area in U.S. Bank Stadium. Credit: Paul Kapustka, MSR

Mobile Sports Report was able to view the delivery operation live at the Nov. 19 home game against the Los Angeles Rams, and early in the first quarter it was a busy place, with runners filling orders every time they came back to the small space (a cordoned-off area next to a concession stand and a building entrance). Runners each had insulated bags to carry drinks, and each drink came with a Vikings “Skol” koozie to help keep beverages cold.

According to Wang, the Vikings saw 185 deliveries through the service on Sunday, with half of those orders being for Coors Light, another 25 percent for other alcoholic beverages (Blue Moon and Redd’s ales) and the rest for sodas and water. Unlike Levi’s Stadium, which charged a flat $5 fee for all deliveries, the Vikings instead just add a 15 percent surcharge per product over what fans would pay at a concession stand.

Express pickup and more spaces for delivery

The Vikings also have two concession-stand areas for express pickup orders, one on the main concourse and one on the upper deck. Like the in-seat delivery service, the express pickup areas are another test, to gain data on how fans use the service before attempting expanded offerings. The Niners, which had offered full-stadium express pickup when Levi’s Stadium opened, no longer support the service.

A look at part of the promotional material placed in cupholders in the service area

Should the east end zone test show promise, Kegley and Wang have their eyes on the opposite end zone, where a small unused space exists directly under the lower-level west stands. Backing up to a large concession stand, it looks like a prime area to set up another delivery operation, with the added bonus of having runners walking up to fans instead of from behind, which Wang said would make for easier identification by fans of incoming deliveries. Wang said one of the stats the Vikings are paying attention to is delivery time and steps taken by runners, using a step-tracking app “to make sure the runners aren’t doing half-marathons” during a game, Wang said.

Right now, nobody at the Vikings is saying anything about Super Bowl operations, which are primarily decided upon by the NFL itself. For Super Bowl 50 at Levi’s Stadium, the NFL nixed full-menu deliveries, only allowing beverages to be delivered inside the stadium. Fans did respond positively, however, with a record number of deliveries, so the NFL may look on such a service at U.S. Bank with favorable eyes.

On the Vikings’ end, the service is already producing interesting data, including the fact that 60 percent of people using the service had never before used the team app; and the other 40 percent are now using the app more, according to Wang.

“We’re driving people to download the app, or use it more,” said Wang of the delivery service. Whether or not it will catch on depends on whether or not fans see it as a worthy alternative to just going to a concession stand. But, as Wang said, “nobody wants to wait in lines!”

A runner delivers drinks to fans in the east end zone. Credit: Minnesota Vikings

A look at the lower-level concourse express pickup area. Credit: Paul Kapustka, MSR

From overhead to under seat: A short history of the hows and whys of stadium Wi-Fi network design

Wi-Fi handrail enclosures at U.S. Bank Stadium, Minneapolis, Minn. Credit: Paul Kapustka, MSR

Wi-Fi handrail enclosures at U.S. Bank Stadium, Minneapolis, Minn. Credit: Paul Kapustka, MSR

By Bill Anderson, AmpThink

The history of high density (HD) Wi-Fi deployments in stadiums and arenas is short. Yet the the amount of change that occurred is significant; both in terms of how these networks are deployed and why.

Venue operators, manufacturers, and integrators are still grappling with the particulars of HD Wi-Fi in large open environments, even though there are a substantial number of deployed high quality implementations. Below, I’ve shared our perspective on the evolution of HD Wi-Fi design in stadiums and arenas and put forth questions that venue operators should be asking to find a solution that fits their needs and their budget.

AmpThink’s background in this field

Over the past 5 years, our team has been involved in the deployment of more than 50 high-density Wi-Fi networks in stadiums throughout North America. In that same period, the best-practices for stadium HD Wi-Fi design have changed several times, resulting in multiple deployment methodologies.

Each major shift in deployment strategy was intended to increase total system capacity [1]. The largest gains have come from better antenna technology or deployment techinques that better isolated access point output resulting in gains in channel re-use.

What follows is a summary of what we’ve learned from the deployments we participated in and their significance for the future. Hopefully, this information will be useful to others as they embark on their journeys to purchase, deploy, or enhance their own HD Wi-Fi networks.

In the beginning: All about overhead

Editor’s note: This post is part of Mobile Sports Report’s new Voices of the Industry feature, in which industry representatives submit articles, commentary or other information to share with the greater stadium technology marketplace. These are NOT paid advertisements, or infomercials. See our explanation of the feature to understand how it works.


Designers of first generation of HD Wi-Fi networks were starting to develop the basic concepts that would come to define HD deployments in large, open environments. Their work was informed by prior deployments in auditoriums and convention centers and focused on using directional antennas. The stated goal of this approach was to reduce co-channel interference [2] by reducing the effective footprint of an individual access point’s [3] RF output.

However the greatest gains came from improving the quality of the link between clients and the access point. Better antennas allowed client devices to communicate at faster speeds which decreased the amount of time required to complete their communication, making room for more clients on each channel before a given channel became saturated or unstable.

Under seat Wi-Fi AP at Bank of America Stadium. Credit: Carolina Panthers

Under seat Wi-Fi AP at Bank of America Stadium. Credit: Carolina Panthers

The concept was simple, but limited by the fact that there were few antennas available that could do the job effectively. Creative technicians created hybrid assemblies that combined multiple antennas into arrays that rotated polarization and tightened the antenna beam to paint the smallest usable coverage pattern possible. In time, this gap was addressed and today there are antennas specifically developed for use in overhead HD deployments – Stadium Antennas.

Typically, Stadium Antennas are installed in the ceilings above seating and/or on the walls behind seating because those locations are relatively easy to cable and minimize cost. We categorize these deployments as Overhead Deployments.

From overhead to ‘front and back’

First generation overhead deployments generally suffer from a lack of overhead mounting locations to produce sufficient coverage across the entire venue. In football stadiums, the front rows of the lower bowl are typically not covered by an overhang that can be used for antenna placement.

These rows are often more than 100 feet from the nearest overhead mounting location. The result is that pure overhead deployments leave some of the most expensive seats in the venue with little or no coverage. Further, due to the length of these sections, antennas at the back of the section potentially service thousands of client devices [4].

As fans joined these networks, deployments quickly became over-loaded and generated service complaints for venue owners. The solution was simple — add antennas at the front of long sections to reduce the total client load on the access points at the back. It was an effective band-aid that prioritized serving the venues’ most important and often most demanding guests.

This approach increased the complexity of installation as it was often difficult to cable access points located at the front of a section.

And for the first time, antennas were placed where they were subject to damage by fans, direct exposure to weather, and pressure washing [5]. With increased complexity, came increased costs as measured by the average cost per installed access point across a venue.

Because these systems feature antennas at the front and rear of each seating section, we refer to these deployments as ‘Front-to-Back Deployments.’ While this approach solves specific problems, it is not a complete solution in larger venues.

‘Filling In’ the gaps

Data collected from Front-to-Back Deployments proved to designers that moving the antennas closer to end users:
— covered areas that were previously uncovered;
— increased average data rates throughout the bowl;
— used the available spectrum more effectively; and
— increased total system capacity.

The logical conclusion was that additional antennas installed between the front and rear antennas would further increase system capacity. In long sections these additional antennas would also provide coverage to fans that were seated too far forward of antennas at the rear of the section and too far back from antennas at the front of the section. The result was uniform coverage throughout the venue.

In response, system designers experimented with hand rail mounted access points. Using directional antennas, coverage could be directed across a section and in opposition to the forward-facing antennas at the rear of the section and rear-facing antennas at the front of a section. These placements filled in the gaps in a Front-to-Back Deployment, hence the name ‘In-Fill Deployment.’

While these new In-Fill Deployments did their job, they added expense to what was already an expensive endeavor. Mounting access points on handrails required that a hole be drilled in the stadia at each access point location to cable the installed equipment. With the access point and antenna now firmly embedded in the seating, devices were also exposed to more traffic and abuse. Creative integrators came to the table with hardened systems to protect the equipment – handrail enclosures. New costs included: using ground-penetrating radar to prepare for coring; enclosure fabrication costs; and more complex conduit and pathway considerations. A typical handrail placement could cost four times the cost of a typical overhead placement and a designer might call for 2 or 3 handrail placements for every overhead placement.

Getting closer, better, faster: Proximate Networks

In-Fill strategies substantially solved the coverage problem in large venues. Using a combination of back of section, front of section, and hand-rail mounted access points, wireless designers had a tool box to deliver full coverage.

But with that success came a new problem. As fans discovered these high density networks and found new uses for them, demands on those networks grew rapidly, especially where teams or venue owners pushed mobile-device content strategies that added to the network load. In-spite of well placed access points, fan devices did not attach to the in-fill devices at the same rate that they attached to the overhead placements [6]. In-fill equipment remained lightly used and overhead placements absorbed hundreds of clients. Gains in system capacity stalled.

Close-up look at U.S. Bank Stadium railing enclosure during final construction phase, summer 2016. Credit: Paul Kapustka, MSR

Close-up look at U.S. Bank Stadium railing enclosure during final construction phase, summer 2016. Credit: Paul Kapustka, MSR

To overcome uneven system loading, designers needed to create a more even distribution of RF energy within the deployment. That required a consistent approach to deployment, rather than a mix of deployment approaches. The result was the elimination of overhead antennas in favor of access points and antennas installed within the crowd, closest to the end use; hence the name ‘Proximate Networks.’

Proximate networks come in two variations: handrail only and under seat only. In the hand rail only model, the designer eliminates overhead and front of section placements in favor of a dense deployment of hand rail enclosures. In the under seat model, the designer places the access point and antenna underneath the actual seating (but above the steel or concrete decking). In both models, the crowd becomes an important part of the design. The crowd attenuates the signal as it passes through their bodies resulting in consistent signal degradation and even distribution of RF energy throughout the seating bowl. The result is even access point loading and increased system capacity.

An additional benefit of embedding the access points in the crowd is that the crowd effectively constrains the output of the access point much as a wall constrains the output of an access point in a typical building. Each radio therefore hears fewer of its neighbors, allowing each channel to be re-used more effectively. And because the crowd provides an effective mechanism for controlling the spread of RF energy, the radios can be operated at higher power levels which improves the link between the access point and the fan’s device. The result is more uniform system loading, higher average data rates, increased channel re-ue, and increases in total system capacity.

While Proximate Networks are still a relatively new concept, the early data (and a rapid number of fast followers) confirms that if you want the densest possible network with the largest possible capacity, then a Proximate Network is what you need.

The Financials: picking what’s right for you

From the foregoing essay, you might conclude that the author’s recommendation is to deploy a Proximate Network. However, that is not necessarily the case. If you want the densest possible network with the largest possible capacity, then a Proximate Network is a good choice. But there are merits to each approach described and a cost benefit analysis should be performed before a deployment approach is selected.

For many venues, Overhead Deployments remain the most cost effective way to provide coverage. For many smaller venues and in venues where system utilization is expected to be low, an Overhead deployment can be ideal.

Front-to-Back deployments work well in venues where system utilization is low and the available overhead mounting assets can’t cover all areas. The goal of these deployments is ensuring usable coverage, not maximizing total system capacity.

In-fill deployments are a good compromise between a coverage-centric high density approach and a capacity-centric approach. This approach is best suited to venues that need more total system capacity, but have budget constraints the prevent selecting a Proximate approach.

Proximate deployments provide the maximum possible wireless density for venues where connectivity is considered to be a critical part of the venue experience.

Conclusion

If your venue is contemplating deploying a high density network, ask your integrator to walk you through the expected system demand, the calculation of system capacity for each approach, and finally the cost of each approach. Make sure you understand their assumptions. Then, select the deployment model that meets your business requirements — there is no “one size fits all” when it comes to stadium Wi-Fi.

Bill Anderson, AmpThink

Bill Anderson, AmpThink

Bill Anderson has been involved in the design and construction of wireless networks for over 20 years, pre-dating Wi-Fi. His first experience with wireless networking was as a software developer building software for mobile computers communicating over 400 MHz and 900 MHz base stations developed by Aironet (now part of Cisco Systems).

His work with mobile computing and wireless networks in distribution and manufacturing afforded him a front row seat to the emergence of Wi-Fi and the transformation of Wi-Fi from a niche technology to a business critical system. Since 2011 at AmpThink Bill has been actively involved in constructing some of the largest single venue wireless networks in the world.

Footnotes

^ 1. A proxy for the calculation of overall system capacity is developed by multiplying the average speed of communication of all clients on a channel (avg data rate or speed) by the number of channels deployed in the system (available spectrum) by the number of times we can use each channel (channel re-use) or [speed x spectrum x re-use]. While there are many other parameters that come into play when designing a high density network (noise, attenuation, reflection, etc.), this simple equation helps us understand how we approach building networks that can support a large number of connected devices in an open environment, e.g. the bowl of a stadium or arena.

^ 2. Co-channel interference refers to a scenario where multiple access points are attepting to communicate with client devices using the same channel. If a client or access point hears competing communication on the channel they are attempting to use, they must wait until that communication is complete before they can send their message.

^ 3. Access Point is the term used in the Wi-Fi industry to describe the network endpoint that client devices communicate with over the air. Other terms used include radio, AP, or WAP. In most cases, each access point is equipped with 2 or more physical radios that communicate on one of two bands – 2.4 GHz or 5 GHz. HD Wi-Fi deployments are composed of several hundred to over 1,000 access points connected to a robust wired network that funnels guest traffic to and from the internet.

^ 4. While there is no hard and fast rule, most industry experts agree that a single access point can service between 50 and 100 client devices.

^ 5. Venues often use pressure washers to clean a stadium after a big event.

^ 6. Unlike cellular systems which can dictate which mobile device attaches to each network node, at what speed, and when they can communicate, Wi-Fi relies on the mobile device to make the same decisions. When presented with a handrail access point and an overhead access point, mobile devices often hear the overhead placement better and therefore prefer the overhead placement. In In-Fill deployments, this often results in a disproportionate number of client devices selecting overhead placements. The problem can be managed by lowering the power level on the overhead access point at the expense of degrading the experience of the devices that the designer intended to attach to the overhead access point.

Vikings hit peak of 4.32 TB for Wi-Fi use at U.S. Bank Stadium, with average 43 percent take rate

Game day at U.S. Bank Stadium. Credit all photos: Vikings.com (click on any photo for a larger image)

Game day at U.S. Bank Stadium. Credit all photos: Vikings.com (click on any photo for a larger image)

While the football season may not have gone exactly to Vikings’ fans wishes, the Wi-Fi network at U.S. Bank Stadium performed well during its inaugural NFL season, with a peak single-game data total of 4.32 terabytes used, part of a season average of 2.89 TB used during Vikings games.

According to statistics provided to MSR by Tod Caflisch, vice president and chief technical officer for the Vikings, the biggest data-use day was Sept. 18, 2016, during the regular-season home opener for the Vikings against the rival Green Bay Packers, a 17-14 Vikings victory. That contest also saw season highs for unique Wi-Fi users, with 31,668 fans connecting to the Wi-Fi at some point of the game day, and for most concurrent users, with 17,556 users connected at the same time. The 31,668 number represented a 49 percent take rate, with the game’s reported attendance of 64,786.

Even though Caflisch said the Vikings didn’t heavily promote the AmpThink-designed Wi-Fi network — which uses Cisco Wi-Fi gear in mostly handrail-mounted AP locations to serve the main bowl seating areas — the average take rate during the season was at the high end of numbers we’ve seen, with a 43 percent average over the two preseason and eight regular-season Vikings games.

Screen Shot 2017-01-12 at 11.41.21 AMAnd even though the total data-used number only crested 3 TB one other time in the season — a 3.16 TB mark during a 30-24 Vikings win over the Arizona Cardinals on Nov. 20, 2016 — the average mark of 2.89 TB per game showed solid, consistent use.

Caflisch said that the Vikings and U.S. Bank Stadium were also able to correct the train-snafu issue that arose at some of the early events at the new venue, which has a light-rail station right outside the stadium doors. While some of the first events had big lines of riders and not enough trains, Caflisch said that during the season extra trains were held in reserve at the transit station that is close to Target Field (a few stops down the line from U.S. Bank) and then filtered in as Vikings games neared their end.

“We were able to clear the [train] platform in 40 minutes after the last game,” Caflisch said. “The fans really loved the trains.” (More U.S. Bank Stadium images below)

Screen Shot 2017-01-12 at 11.39.38 AM

Vikings fans gather outside the stadium for pregame activites.

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Great nighttime view with city skyline visible through windows.

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A look at the handrail Wi-Fi antenna mounts (this photo credit: Paul Kapustka, MSR)

Stadium POS system supplier Appetize gets $20 million in funding

Screen Shot 2016-12-22 at 12.14.36 PMAppetize, the company behind a new point-of-sale platform being used by such new stadiums as the Minnesota Vikings’ U.S. Bank Stadium and the Sacramento Kings’ Golden 1 Center, announced it had secured a $20 million funding round led by Shamrock Capital Advisors.

Oak View Group, the new stadium/technology concern from Tim Leiweke and Irving Azoff, also participated in the round, which Appetize said it will use to expand the company size and locations, adding New York and Atlanta offices to the Los Angeles-area (Playa Vista, Calif.) headquarters. In addition to supplying stadiums with their own custom point-of-sale equipment, Appetize’s platform acts as a digital middleman of sorts between mobile apps with food-ordering features, like those from VenueNext (which works with Appetize at U.S. Bank Stadium) and back-of-house systems for inventory, ordering and other analytics.

While its list of sports-venue customers is long, Appetize said it will also use the funding round to help it expand to other large public venue verticals, including theme parks, convention centers, and campus installations.

Andy Howard, a partner with Shamrock, said Appetize’s executive team has great relationships with top concession vendors, and a clear idea of how to help venues not only improve the fan experience (with shorter or faster-moving lines) but also to provide instant analytics that can allow teams or stadium operators to track concession purchases and inventory in real time.

Mobile Sports Report saw Appetize’s devices in use during a recent visit to Golden 1 Center (tech report also coming soon!) and from a quick observation it seems like the flip terminals (which rotate vertically between concession staff and customers) really seem to speed up the transaction process time. Appetize’s systems also helped the Sacramento team put together a back of house app that shows concession purchase totals in real time — an amazing tool for venue owners and operators.

‘Super Bowl’ atmosphere produces 4.32 TB of Wi-Fi use at Vikings’ U.S. Bank Stadium regular-season opener

Overhead photo of the Vikings' regular-season opener at U.S. Bank Stadium. Credit all photos: Vikings.com.

Overhead photo of the Vikings’ regular-season opener at U.S. Bank Stadium. Credit all photos: Vikings.com.

A “Super Bowl” atmosphere with plenty of built-in social media sharing moments helped push the NFL regular-season opener at U.S. Bank Stadium to a total of 4.32 terabytes of data used on the Wi-Fi network, according to Minnesota Vikings networking officials.

The Vikings’ 17-14 win over the rival Green Bay Packers on Sept. 18 christened the stadium in fine fashion, with 66,800 fans packing the new arena. Even without any promotion for the network or the accompanying team app, almost 32,000 of the fans present logged on to the Wi-Fi network at some point of the game day, according to Tod Caflisch, vice president and chief technical officer for Minnesota Vikings Football. The network also saw a peak concurrent-user mark of 17,500, according to Caflisch.

In addition to the exciting game, the first regular season NFL game at U.S. Bank Stadium saw extensive pregame activities, including historic Vikings player introductions, a mock Viking ship with a fire-breathing dragon, and former Vikings coach Bud Grant blowing the Gjallarhorn. The day also included a halftime show with an orchestra and a Prince tribute, a list of events that no doubt produced multiple selfies, photos and videos shared quickly over social media via the in-stadium network.

No promotion for Wi-Fi, app or food ordering

“I’m not surprised [at the data and connection numbers],” said Caflisch, citing all the festive happenings. Adding to the network usage was also the fact that many fans may have been visiting the stadium for the first time, and recording those moments, a process that had Caflisch worried beforehand about Wi-Fi coverage near the main entry.

Fans gathering outside U.S. Bank Stadium before the game.

Fans gathering outside U.S. Bank Stadium before the game.

“My biggest concern was the huge crowds waiting outside the security area before the start of the game,” Caflisch said. As part of their deal with team app provider VenueNext, U.S. Bank Stadium is also using the firm’s ticket scanners, which run on Wi-Fi.

“We have Wi-Fi there for the ticket scanning, but I was a little concerned about how the sheer density of people would affect the scanning,” Caflisch said. As it turned out, all systems were go, even with the big number of fans coming in the large glass-door gateways.

“It was a non-factor,” Caflisch said.

Other than a few small issues with specific Wi-Fi APs, Caflisch said the Cisco gear-based Wi-Fi and IPTV networks “really worked well” for the home opener, perhaps the sternest test yet for the new deployment from network design and deployment firm AmpThink. Caflisch, who joined the Vikings’ tech team this past summer from the Detroit Red Wings’ Joe Louis Arena, said he initially “had my reservations” about the stadium’s use of railing-mounted APs as the main delivery system in the seating bowl.

Hall of Fame head coach Bud Grant blows the Gjallarhorn.

Hall of Fame head coach Bud Grant blows the Gjallarhorn.

“I had not heard of a railing solution being the main plan — mostly I’d seen it as a retrofit,” said Caflisch. “But the numbers we’ve seen shows it’s working very well.”

While he didn’t provide a number, Caflisch also said that use of the express food ordering service in the team app doubled from preseason totals, again without any external promotion. Right now, the service, which lets fans order and pay for concessions via their phone and then pick up the food and drink at an express window, is only available to certain parts of the stadium.

“We haven’t promoted the app, the ordering or the Wi-Fi to wait and see what the stress loads were,” Caflisch said. “We’re definitely planning to promote all three now.”

Minnesota Vikings pick VenueNext for U.S. Bank Stadium app

Outside view of U.S. Bank Stadium in Minneapolis. Photo: USBankStadium.com.

Outside view of U.S. Bank Stadium in Minneapolis. Photo: USBankStadium.com.

Stadium app developer VenueNext has scored another NFL client, as the Minnesota Vikings announced today that they would use VenueNext technology in the app for the yet-to-open U.S. Bank Stadium.

According to VenueNext and the Vikings, the U.S. Bank Stadium app will support many of the same unique game-day features found in the app VenueNext built for the San Francisco 49ers’ Levi’s Stadium, including beacon-based wayfinding, the ability to order food and drinks via the app for express pickup, digital ticketing and game-day upgrade availability, as well as “robust” video content and a loyalty program tied to game-day activity. One feature at Levi’s Stadium, the ability to have food and drink delivered to fans in their seats, is “still being explored” by the Vikings, according to VenueNext.

Due to open this summer ahead of the 2016 NFL season, U.S. Bank Stadium is slated to host Super Bowl LII on Feb. 4, 2018. A Wi-Fi network with approximately 1,300 Cisco access points will supply wireless connectivity to the 66,200-seat venue, along with a neutral-host DAS built by Verizon Wireless. Aruba is supplying the 2,000 beacons being used inside the venue, and overall network operations will be run by CenturyLink, which will oversee deployment of some 2,000 digital TV displays inside the stadium.

Screenshot of U.S. Bank Vikings app in development. Image: VenueNext

Screenshot of U.S. Bank Vikings app in development. Image: VenueNext

According to VenueNext, app development partners will include Ticketmaster, Aramark for food, point-of-sale solution Appetize, seat upgrade technology from Experience, fan loyalty programs from Skidata and content app developer Adept. The Vikings are the third NFL team to choose VenueNext technology, behind the Niners and the Dallas Cowboys. VenueNext also has built a stadium app for the NBA’s Orlando Magic.

“We look forward to launching this new, dynamically-upgraded app that not only will give all Vikings fans a better experience when consuming team content on their mobile devices but also will allow seamless access to the numerous amenities at U.S. Bank Stadium,” said Vikings Owner/President Mark Wilf in a prepared statement. “Our goals are always to provide the best game day experience possible and to continue developing deeper engagement with all Vikings fans, and the VenueNext technology will help achieve both.”

“We’re excited to extend our reach in the NFL through this collaboration with the Vikings,” said John Paul, CEO & Founder of VenueNext, also in a prepared statement. “We want to become the standard for bringing Silicon Valley innovation to fan experiences, and implementing in a state-of-the-art development like U.S. Bank Stadium brings us closer to that goal.”

Interior look at U.S. Bank Stadium. Photo: USBankStadium.com

Interior look at U.S. Bank Stadium. Photo: USBankStadium.com