Intel True View coming to Niners, Vikings apps; but will anyone watch?

Screen shot of an Intel-powered 3D view of an NFL game.

From a sports viewing standpoint, there may not be a more compelling new technology lately than Intel’s True View platform, which can provide 360-degree 5K-resolution looks at a sporting event that are equally stunning and informative, a true leap in performance for TV-watching fans. Last week, a move by Intel to provide venture funding for app development firm VenueNext seemed like a great deal for fans of the NFL’s San Francisco 49ers and the Minnesota Vikings, whose stadium apps are slated to get the Intel technology to support 3D replay views, perhaps as early as next season.

While both the funding and the replay plans are positive moves for sports fans, our question is, will anyone really watch? While VenueNext’s app platform seems to be gaining momentum with pro teams from all the major U.S. sports leagues, the instant replay function — which was part of VenueNext’s first platform, the app for the Niners’ Levi’s Stadium — has never really caught on, peaking at the start and slowly dwindling thereafter. Replays on other mobile platforms, however — like Twitter — are enormously popular, with one Vikings video alone earning more than 4 million views.

VenueNext CEO John Paul at last week’s Intel event.

Though the Intel/VenueNext announcement garnered a lot of headlines last week, none of the other stories mentioned how little-used the instant replay function is. In fact, almost every team or stadium that has instant-replay functionality in its app declines to provide any statistics for the feature, a shyness we can only attribute to the fact that the numbers are embarrassingly low. The only one VenueNext was able to tell us about was the Niners’ app, which according to VenueNext generated approximately 1,000 views per game last season.

During 2014, the first season Levi’s Stadium was open, the app peaked early with 7,800 replays during that year’s home opener; by the end of the season that number was down to fewer than 4,000 replays per game, which prompted Niners CEO Jed York to label the service’s low uptake a surprising disappointment. Now it’s even used far less often. (VenueNext competitor YinzCam also has instant replay available for many of its team apps, but also does not provide team-by-team viewing stats.)

One reason York cited for the low replay use was the quality and frequency of replays shown on the Levi’s Stadium large video boards; while in the past many pro teams kept replays to a minimum (especially if they were unflattering to the home team) the acceptance of replay review in many leagues and a general change of behavior now sees almost constant replay showing, as well as live action on in-stadium video boards. And while the process to produce in-app video replays is stunningly quick, even the fastest replay functionality combined with the need to navigate a device screen is usually well behind live play.

Screen shot of instant replay service inside Levi’s Stadium app.

Since the amount of funding Intel is providing VenueNext was not announced, it’s hard to tell whether or not either company will consider the transaction worthwhile if the replay viewing numbers remain low. Another problem with the app replays is that many are confined to in-stadium views only due to broadcast rights restrictions; compare that handcuff to the openness of Twitter, where a video of the “Minnesota Miracle” walkoff TD shot by a quick-thinking Minnesota Vikings employee (Scott Kegley, the team’s executive director of digital media & innovation) during last year’s playoffs garnered more than 4 million views and recently won a Webby award.

If there’s a dirty not-so-secret about stadium wireless connectivity, it’s that almost every report we’ve ever seen about app and service usage inside venues puts use of open social media platforms like Twitter, Snapchat and Facebook far, far above team and stadium app usage. Though stadium and team apps are gaining more traction recently due to their embrace of service functionality for things like parking, concession transactions and digital ticketing, we still haven’t seen any reports or evidence that in-stadium instant replays are gaining in use.

Will Intel’s revolutionary technology change the game for in-app replays? We’ll track the developments and keep asking for stats, so stay tuned.

Gold-medal wireless discovered at PyeongChang Winter Olympics

When I saw Chloe Kim’s now-famous “hangry” tweet hit the Internet, I wasn’t so much amazed that an Olympic athlete would tweet in the middle of competition — I was more stunned that on a ski hill she could tweet, obviously without any connectivity issues.

In winning the snowboard halfpipe competition Kim became one of the new popular stars of the recent Winter Olympics in South Korea, backing up her shredding skills with an adept mastery of Twitter. But her simple ability to connect while at a somewhat remote mountainside location may have been another victory for one of the Olympics’ undersung heroes, the apparent gold-medal connectivity that was in place at just about every venue involved in the PyeongChang fortnight, according to an on-the-scene witness.

Wi-Fi antenna spotted on the PyeongChang Olympics ski slopes. Credit all photos: MSR Field Scout (click on any photo for a larger image)

According to an anonymous “field scout” for Mobile Sports Report, there was solid cellular and Wi-Fi connectivity in place all around the PyeongChang Olympics, including slopeside at skiing events. Our scout, who spent a lot of time in the alpine competition area, said he had great connectivity wherever he went around the courses, even at places that weren’t special spectator areas.

“There was never a point when I was on the mountain that I couldn’t make a FaceTime call,” said our scout, who is someone who knows well the issues of bringing connectivity to large sports venues. Our scout also said there was solid Wi-Fi connectivity on all PyeongChang buses for the Olympics, and that all other venues he visited (including the sliding venue) there was “rock-solid Wi-Fi” and/or speedy cellular to keep mobile devices connected.

In telecom circles, it’s well known that South Korea has world-leading Internet connectivity in general, and a speedtest from one of our scout’s hotel rooms shows that without need for much further explanation.

But the wireless connectivity at the Olympics seems to have been a priority, one that our scout found without a flaw except for one event — the closing ceremony.

Wired line speedtest from Korea. Credit: MSR field scout

“In the stands [at the closing ceremony] I couldn’t get any connection at all,” our scout said.

Perhaps the stadium’s black hole had something to do with the reported Internet attack at the opening ceremonies, which reportedly caused issues with the public Wi-Fi services.

Korean telecom provider KT was the official telecommunications partner for the PyeongChang games, and according to various press releases we found online, it was partnering with Intel and the South Korean government to test some so-called “5G” deployments at the games. But so far we haven’t seen or heard of any other real-world experiences with the wireless connectivity there, so if there are any other “field scouts” who have stories to add, let us know!

Cell tower gear on ski slopes at PyeongChang games.

More Wi-Fi gear spotted atop ski course infrastructure.

Arizona State upgrades DAS, Wi-Fi at Sun Devil Stadium

Sun Devil Stadium at Arizona State. Credit all photos: ASU

Sun Devil Stadium at Arizona State. Credit all photos: ASU

When Arizona State University started renovating Sun Devil Stadium three years ago, the project wasn’t so much a simple wireless refresh as it was a total reset of what technology, sports and academia could co-create.

In addition to expanded Wi-Fi and DAS for the stadium (a venue that includes classrooms, meeting rooms and retail outlets), ASU activated a virtual beacon trial. The university also joined up with Intel to explore how Internet of Things devices might yield better environmental information about the bowl, including acoustic data, Jay Steed, assistant vice president of IT operations, told Mobile Sports Report.

The university’s IT department understood that a richer fan experience for football and other events would require a robust network. Steed and his colleagues visited other venues like Levi’s Stadium, AT&T Stadium, Stanford and Texas A&M to get a better handle on different approaches to networking, applications and services.

Regardless, some sort of refresh was overdue. Wedged between two buttes in the southeastern Phoenix suburb of Tempe, the 71,000-seat Sun Devil Stadium was completed in 1958 and needed infrastructure and technology updates. Wi-Fi access was limited to point-of-sale systems and stadium suites; fans generally relied on a DAS network.

Time for an upgrade

Editor’s note: This profile is from our latest STADIUM TECH REPORT, the ONLY in-depth publication created specifically for the stadium technology professional and the stadium technology marketplace. Read about the Sacramento Kings’ new Golden 1 Center and the new Wi-Fi network for the Super Bowl in our report, which is available now for FREE DOWNLOAD from our site!

“The stadium needed a lot of facelifting, not just from a technology perspective but also for the fan experience, like ADA compliance and overall comfort,” Steed said. “We didn’t just want to rebuild a venue for six football games a year, but extend its availability to 365 days and make it a cornerstone and anchor for the whole campus.”

The 'Inferno' student section got a priority for better connectivity.

The ‘Inferno’ student section got a priority for better connectivity.

The reset included tearing out the lower bowl to “punch some new holes” — new entry points to the stadium — and to add conduits and cabling for the new 10-gigabit fiber backbone for the stadium. The network can be upgraded as needed to 40- and even 100-gigabit pipes, according to Steed.

“We wanted to make sure it could support fans’ [connectivity needs] and all the facility’s operations with regard to video and StadiumVision, learning and education, and Pac-12 needs as well,” he said.

The overall stadium renovation was budgeted at $268 million; the technology upgrades will total about $8 million.

The university added 250 new DAS antennas. The vendor-neutral network includes AT&T, Verizon, Sprint and T-Mobile, which share 21 DAS sectors to keep cell service humming inside the stadium.

On the Wi-Fi side, ASU opted for Cisco’s access points. The networking vendor was already entrenched across the 642-acre campus; Steed and the IT department prefer the simplicity of a single-vendor network. Cisco helped with the hardware and RF engineering for Sun Devil Stadium. CenturyLink offered guidance on the networking and fiber pieces of the project, while Hunt-Sundt, a joint venture, was the contractor for most of the physical construction.

Wireless service for ‘The Inferno’

When the renovation is officially completed later in 2017 (most of the network is already live), there will be 1,100 APs in and around Sun Devil Stadium. The student sections, also known as The Inferno, get more APs and bandwidth since historical data has shown students to be the biggest bandwidth consumers in the stadium. Consequently, the ratio in the student sections is one AP to every 50 users; the rest of the bowl’s APs each handle about 75 users on average, Steed said.

Breakaway look at an under-seat AP

Breakaway look at an under-seat AP

ASU’s new Wi-Fi network was engineered to deliver 1.5 Mbps upstream and 3 Mbps downstream, but Steed said so far users are getting better performance – 8 Mbps up and 12 Mbps down. “We’re getting about 25 percent saturation,” he added. “Many users put their phones away during the games, but we see spikes at halftime and during commercial breaks.” Regardless, ASU continually monitors Wi-Fi and DAS usage and adjusts bandwidth as needed.

Another big challenge is the desert climate – temperatures regularly soar into triple digits. With about 450 under-seat APs in the bowl, Steed and his team had to make sure the enclosures could withstand heat and didn’t obstruct the walkways. “We’ll see how well the electronics do, baking at 120 degrees six months out of the year,” he laughed.

ASU is also working with Intel, using the stadium’s APs as part of an Internet of Things trial. As Steed described it, IoT sensors work alongside stadium APs to measure temperature, noise, vibration and other environmental data. “We also look at lighting control and water distribution and flow,” he said.

Concourses also got expanded Wi-Fi and DAS coverage.

Concourses also got expanded Wi-Fi and DAS coverage.

Automating the control of environmental functions like heating, cooling, power usage and facilities management will help the university toward its goal of being carbon-neutral by 2025, Steed added. The trials are designed so that the technology can be expanded across the university, possibly for campus transportation kiosks or student concierge services. IoT devices could give students and visitors information about adjacent buildings or landmarks around campus.

Separate but related, the university is also testing cloud-based, Bluetooth low energy (BLE) technology from Mist Systems. These “virtual beacons” use sensors attached to an AP to flag information or a point of interest for students or stadium visitors. “The virtualized beacon technology helps us understand where people are walking around and what they’re looking at in the stadium and elsewhere around campus,” Steed said.

They’re currently being tested in some of Sun Devil Stadium’s suites; Steed foresees expanding that to the student union to help guide people to meeting rooms, retail facilities or food vendors, for example.

Steed credited excellent communication and collaboration among the university’s athletic and IT departments and other players in the upgrade equation. “Our athletic director, Ray Anderson, brought the CIO and me into his office and really worked together with us,” he explained. “The biggest piece of our success was knowing that the AD supported our recommendations and brought us in as valued advisors.”

Stadium Tech Report: Levi’s Stadium network lives up to hype, but team app still needs work

Levi's Stadium from Section 244. All photos: Paul Kapustka, Mobile Sports Report

Levi’s Stadium from Section 244. All photos: Paul Kapustka, Mobile Sports Report

At the very least San Francisco 49ers fans Sunday could take heart in the fact that the wireless network in Levi’s Stadium largely lived up to its advance billing, performing quite well even as the team on the field sputtered and failed to connect. In its first “real” test with an almost-full house on Sunday the Levi’s Wi-Fi and cellular networks seemed to work well throughout the game, delivering solid speed test results from almost every part of the new 68,500-seat facility, even as Colin Kaepernick and the rest of the 49ers were dealt a 34-0 preseason drubbing by Peyton Manning and the visiting Denver Broncos.

And just like the team, the Niners’ stadium technology lineup still has some weak spots that will hopefully be fixed before the regular season home opener on Sept. 14. Among the disappointments Sunday was a no-show by the highly heralded instant replay feature, the crown jewel of the new Levi’s Stadium app. We also experienced some location-connection problems with one of our devices, exposing what we consider a flaw in the Levi’s app, namely an over-reliance on location technologies to enable key parts of the app, like wayfinding and on-site video streaming.

Ticket scanner with Niners visor to block sun

Ticket scanner with Niners visor to block sun

Some other not-so-advanced technology flaws that could use fine-tuning include the volume level on the main stadium public-address and announcing system, which was so loud that it made it a struggle just to talk to the person next to you for long stretches of time. The ticket scanning machines also seemed to have issues working in the bright sunlight, a problem that found a low-tech fix when ticket personnel placed Niners’ visors around the tops of the machines to shade the scanning area. And many concession stands around the stadium were unable to serve guests or could only take cash because the staff operating the stands said they weren’t given access codes to the point-of-sale systems.

Overall, however, the first football game at Levi’s was a success on many levels, including the fantastic sight lines available from most seats and largely incident-free travel and parking operations, with noticed improvements especially on the VTA light rail front that struggled mightily during the stadium’s opening-event soccer game two weekends ago. Most fans also probably got a little weight loss from the no extra-charge sauna situation, thanks to the cloudless day and bright sun that bathed most of the seats in searing heat for long times after the 1 p.m. start.

Smooth start for early VTA riders

What follows here is a somewhat minute-by-minute account of my trip to the game, and my experience with the network and stadium operations on site.

Mtn View lot sign, not in operation at 9:30 a.m.

Mtn View lot sign, not in operation at 9:30 a.m.

Since I wasn’t given press access to the game, Mobile Sports Report attended like a regular fan, purchasing a single ticket through the NFL Ticket Exchange service on the 49ers’ web site. My plan to get to Levi’s from San Mateo was to drive to downtown Mountain View, park there and take VTA the rest of the way. (I didn’t take CalTrain mainly because I didn’t want to have to sync my return schedule with the CalTrain options going northbound on Sunday.)

Though I was somewhat incredulous about having to buy tickets online — VTA said that the ticket machines in Mountain View would be shut down Sunday to keep big lines from forming — upon further review the VTA app was slick and easy to operate and understand. After purchasing a ticket for $6.50 Saturday night I activated it Sunday, and showed it at the gate where they checked boarding passes. For people who didn’t have tickets there was a tent set up where they could buy a pre-loaded Clipper card for $10 good for a day’s worth of VTA riding. There was an abundance of VTA workers on hand, as well as a large and very obvious police presence. As a nice touch there was also a large bank of porta-potties, and behind the trains there were express buses waiting, according to one VTA employee, in case of crowd overloads.

“We learned some lessons from two weeks ago,” he said.

If there was a glitch in the VTA operations it was with the city of Mountain View — though a couple city lots were designated as places where fans could buy all-day parking passes, and there were clear signs to those lots, at 9:30 a.m. those lots were not yet staffed with anyone to pay; MSR found one sign leaning up against a post, waiting to be deployed. Fans could also park in the CalTrain lot for $5, payable via the CalTrain track podium ticket machines.

Fans transferring from CalTrain to VTA at Mtn View station

Fans transferring from CalTrain to VTA at Mtn View station

I boarded the first VTA train to leave for the stadium, along with many fans who had just gotten off CalTrain. The pleasant, air-conditioned trip took just 27 minutes, passing many Silicon Valley company headquarters and one neighborhood with “no parking here” patrols before stopping pretty much right at the Levi’s Stadium entrance. A few steps later I was in the parking lot, and took the first of many Wi-Fi speed tests and got a signal of 29 Mbps download and 23 Mbps upload, a good sign for network operations.

Looking for Wi-Fi, finding lots of it

DAS antenna in "Faithful Mile" area

DAS antenna in “Faithful Mile” area

Once inside the gates — and past the shaded scanners — I started speed testing in earnest, with the two devices I brought with me: A Motorola Droid 4 on Verizon, and a Samsung Galaxy Note 3 on AT&T. While waiting for the main stadium gates to open at 11 a.m. I got the weakest Wi-Fi signals of the day along the “Faithful Mile” area where promotional booths from sponsors kept early arrivers entertained. Wi-Fi on both devices out there only hit 2 to 3 Mbps on the download, while cell signals on both devices were in the 6-7 Mbps download range. Since I could see multiple DAS radios in the area but not any Wi-Fi access points I wasn’t too surprised; but it was an unusual area not to be blanketed with Wi-Fi, especially since there was good access a couple hundred yards away in the parking lots.

After finally entering the stadium proper, I ran into Niners president Paraag Marathe — who said he was “nervously excited,” and looked ready to start sweating in his suit and tie. “We’ve just got to make sure everything works today,” Marathe said, shaking my hand. Then I went up the escalator and saw the “Kezar pub,” an open-air bar filling the top area above the Intel gate. There, draft beers like Shock Top and Goose Island IPA were available for $11, and bottled beers available for $10.25.

As I started walking around the outside concourse I took my first speed test in the stadium and it blew the needle off the edge: 57.92 Mbps download, 41.00 Mbps upload.

A few minutes later on the inside concourse (where most of the concession stands are) I hit 27.85 Mbps/21.34 Mbps, still impressive. Then I tried to launch the app, and — problem. Apparently the device wasn’t connecting because it wouldn’t show my location on the wayfinding app. Luckily, right in front of me was Racquel, one of the “NiNerds,” the team’s new staff of technical experts who are there to help fans make the app work. But Racquel couldn’t solve my problem, even after we both tried turning on all location services, including Bluetooth.

Racquel the NiNerd

Racquel the NiNerd

“I can try to find another NiNerd who might know more about this device,” offered Racquel, who was visibly dismayed at her failure to help solve my problem. Instead, I moved on, hoping that the problem would solve itself later. But it didn’t.

Failure to locate… and other app problems

After downloading the Levi’s app to both devices over the weekend, I noticed that the first item on the app list of functions — Tickets — required me to “sign in” with my “Stadium Ticket Account,” something I didn’t have and didn’t know how to get. I did figure out how to enter my purchased seat location (which I could have used to order food to my seat, or for the express pick-up option), but I could never get the location feature to work on the Samsung device, which kept me from being able to see the live streaming TV option (I kept getting a message that said, “You must be at the stadium to play this video”). I was able to watch the live TV option on the Motorola device, after turing on location services. But for both devices — and, as it turns out, for everyone in the stadium — the final feature on the app, Game Center, where we were supposed to be able to see all the instant replays we could handle, remained labeled “coming soon.”

Finally sitting in my most excellent seat — section 244, row 3, seat 17 — I noticed that the Motorola device could no longer connect to Wi-Fi, even as the Samsung device was hitting marks in the 15-16 Mbps range. I started tweeting about the problem, and instead of a NiNerd coming to help me I got a personal visit from the Levi’s version of a Jedi Master, namely Dan Williams, the team’s vice president of technology. (Never underestimate the power of a complaining tweet!)

Niners VP of technology Dan Williams attempts to fix my Droid 4 Wi-Fi issues (while trying not to laugh at the fact that I actually have and use a Droid 4)

Niners VP of technology Dan Williams attempts to fix my Droid 4 Wi-Fi issues (while trying not to laugh at the fact that I actually have and use a Droid 4)

On my own, I had guessed that the Droid’s inability to connect came from its having only a 2.4 GHz Wi-Fi radio. If you’re not familiar with Wi-Fi networks, the 2.4 GHz band of unlicensed airwaves is what most first-generation Wi-Fi networks used; more recent devices are able to also use the 5 GHz band of unlicensed airwaves, which simply offer more channels and more bandwidth. The iPhone 5s, for example, mainly uses 5 GHz for Wi-Fi, as does my Samsung Note.

In scanning the available Wi-Fi networks, I had also noticed something else that I thought could be gumming up the Droid’s connection — a bunch of personal Wi-Fi hotspots in the immediate area, including several labeled as GoPro cameras. After curiously examining my Droid 4 — and its slide-out keyboard — Williams and a technician from Wi-Fi gear provider Aruba Networks concurred that my device was getting bogged down in the 2.4 GHz mess, and also wasn’t refreshing the available networks list, a device-specific problem.

Bottom line? Levi’s is no country for old phones.

Initial verdict: Wi-Fi and cellular is world class… but app needs work

After staying into the third quarter — and visiting another friend in section 109, where I got another hefty Wi-Fi speed test (24.42/25.39 Mbps) — I followed the lead of many fans and took an early leave of Levi’s, which meant no lines at the VTA trains and just a couple short delays due to track congestion that stretched the return train trip to 40 minutes. Overall, my travel to and from the stadium from San Mateo took just over an hour each way, a happy stat to report.

My initial verdict is that the Wi-Fi and DAS (cellular) networks delivered as promised, with solid speeds all around the stadium every time I checked. It’s no small accomplishment just to deliver such world-class service to such a crowded space, especially in the middle of Silicon Valley. True to its roots, the crowd Sunday was device-happy, with many iPads and GoPros being carried around as video cameras, in addition to all the phones that were in constant use. It’s a tribute to Williams and his staff, as well as the technology suppliers like Aruba, Brocade, Comcast (backbone bandwidth supplier) and DAS Group Professionals, who built the distributed antenna system (DAS) which brings advanced cellular connectivity inside the gates, to have built a solid network that worked well on its first big test.

The team app, however, did not even come close to living up to its advanced billing. To equal the network I think the app needs more advance instructions, especially on the ticketing/registration options as well as on the location services needed to make everything work. And until we see the multiple-camera angle live replays in action, to me the app is an incomplete project. The good news is, the Niners and their technology teams have several weeks to make improvements, including another preseason game Aug. 24 against the San Diego Chargers.

It’d also be helpful for the team to reach out a bit more to the VTA and players like the City of Mountain View, since the VTA site maps and Mountain View’s parking maps are far from what you would call “advanced design.” I think it’s up to the Niners to help pay for improvements to the city and transportation entities’ technology offerings, simply because of the burden placed on those operators by the fans going to Niners’ games. At the very least, more links from football to getting-there operations seems in order, instead of trusting that all parts of the operation will work in sync.

VTA lines going home

VTA lines going home

Tablets, phablets and rumors at CES

ces

Tablets have already taken the market by storm, essentially killing PC growth while moving into ever increasingly different areas of our lives. A host of new or possible tablets are making the rounds this week at the International CES show in Las Vegas, and here are a few of the more interesting ones.

There are major names involved in some of the news, and some that you may have never heard of before, or never considered in context with tablets, like Audi. Yes Audi has a tablet, although it functions as an extension of a car’s entertainment and directional equipment.

The Audi Smart Display is one of the first fruits of the recently announced Open Auto Alliance and it is a tablet designed to be used with the cars’ in-vehicle infotainment system. The 10-inch tablet will allow passengers to control a car’s connected features including navigation, telephone, audio and other features. Expect this to be the first of many announcements over the next year from car manufacturers in this area.

Among the big names Samsung again stood out, even if you pay no attention to the 105-inch television with a curved screen or director Michael Bay’s melt down at the press conference! The company expanded its tablet lineup with an additional four offerings, and a phablet. They are the 12.2-inch Galaxy TabPro, a 12.2-inch, 10-inch and 8.4-inch TabPro products as well as the latest Galaxy Note phablet, called the Galaxy NotePro and available in a 12.2-inch format..

Count Panasonic in with its Toughpad FZ-M1, a 7-inch format tablet that will be running the Windows Pro 8.1 operating system. Designed to be used in the field in situations a good deal more rugged than more traditional models it has a sealed designed to keep out dust and moisture and has been designed to withstand falls of five feet. It has an Intel i5 Core, a 1280 x 800 resolution display, 128GB SSD that can be upgraded to 256GB supports Wi-Fi up to the ac standard and has a 5MP rear camera. Last year the company used the show to deliver a pair of ToughPads

If you are looking for a tablet that will help keep the kids occupied during a long cross country trip, or when you are watching the first full season of Boardwalk Empire you might want to take a gander at the Kurio 7x 4G LTE tablet unveiled at the show. Designed to be kid friendly the device is part of a pair of announcements from Techno Sources and KD Interactive, the other being a phone targeted at children.

Probably the best rumor from the show is about a possible hybrid iPad that Apple is supposedly working on. Actually the rumor started prior to the show but it has heated up a bit since it first made the rounds. What Apple is purportedly working on is an iPad that uses the iOS operating system in tablet mode and then when docked to a keyboard it would run Apple’s PC operating system OSX.

Another more or less confirmed rumor is a stylus using tablet from Asus, the VivoTab Note 8 that will run on the Windows 9.1 operating system although complete details on the device are still lacking.

I suspect that after the deluge at the show, and probably several major real announcements down the road this year, new tablets will be greeted much the way new PCs were in the past, interesting but hardly worth flying people across the country for. That spot will most likely be filled by the emerging class of wearable computing devices such as Samsung Gear and Google Glass.

Already at the show Sony announced that it was planning on expanding its wearable offerings come spring with several, as yet unnamed, offerings in its SmartWear Experience lineup. They will be based around a component that it calls the Core.

Intel is also fanning the flames with a “Make it Wearable” challenge that will award $1.3 million in cash and prizes to developers that create wearable devices that help advance computing to become even more wearable, I mean connected.

Dell targets both consumers and corporate users with latest tablets

dellc

Dell has released a new line of tablets and notebook computers in its new Venue family as the company strives to maintain its position in the market as its behind the scenes buy-out continues to play out to a conclusion.

The company, which is no stranger to the tablet market having had both a Windows RT offering earlier as well as its XPS lineup, delivered four new tablets. Dell is describing its new line as “ultrathin,” with a pair of tablets running the Windows 8 Pro operating system and two of the tablets operating on the Android operating system.

There are two offerings in the Venue Pro series, an 8.1-inch model and an 11-inch tablet, both of which will run the Windows Pro operating system. They both have stylus and keyboard options.

The Dell Venue 8 Pro features a 1280 x 800 display with 2GB of RAM and 32GB of storage as well as Office 2013 Home & Student as a standard feature. It is powered by the Intel quad core Bay Trail microprocessor.

The Dell Venue 11 Pro features a 1920 x 1080 resolution display. It supports a maximum of 8GB of RAM and 256GB of storage along with WiDi and NFC support. It also features a user removable/replaceable battery that can provide 11 hours of usage time and also has a quad core Bay Trail processor from Intel.

The Dell Venue 7 has a 7-inch 1280 x 800 pixel display with 16GBs storage with a microSD slot for additional storage; it is powered by a 2 GHz Intel processor and uses the Android operating system. The other Android model, the Venue 8, has an 8-inch display with the same resolution and processor as the Venue 7, but also comes in a 32GB storage model.

The $149.99 Dell Venue 7, $179.99 Venue 8 and $299.99 Venue 8 Pro will be available Oct. 18 while the $499.99 Venue 11 Pro will be available sometime in November.

I expect that the road to acceptance in the tablet space for Dell will be a bit harder than for other major hardware developers that have name recognition. The company is currently in the process of being taken private and that has to raise a few flags for potential customers, particularly in the enterprise space where the Venue Pro line appears to be targeted.

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