Sportsmanias.com Gains Funding: Rolls Out New Team-Focused App

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Sports news aggregator startup Sportsmanias has raised $1 million in venture funding as it seeks to expand its reach by providing a new team-focused sports app that will enable users to track hard news about their favorite teams by focusing on news and reports from team beat writers.

The recent $1 million investment has come from Mas Equity Partners, which is led by founder Jorge Mas, who also serves as Chairman of the Board of MasTec, a $4 billion infrastructure engineering and construction company based in Coral Gables, Fla.

Sportsmanias.com, founded just last fall, has an existing web site and app that serves as a news aggregator for all major US sports including NFL, NBA, MLB, NHL and the NCAA. In addition it covers a wide variety of domestic and international soccer news, teams and leagues. The news feed that a user gets can be customized to meet their sporting preferences. The company was founded by the mother/son team of Aymara Del Aguila, an advertising executive and son Vicente J. Fernandez, a student-athlete and sports writer at the University of Chicago.

Now the company has enhanced its presence in the mobile digital world with an updated free app for both iOS and Android powered devices. The Team News app will focus on providing news that has been originated by beat writers that regularly cover the team, rather than just culling all news stories that are generated about a team across the nation, often from sources that do not have direct contact and coverage of the team.

The app does not just exclusively provide beat reporter news on a specific team. It also provides team and player tweets. Two interesting features are the Rumor Filter, which collects league and team-specific rumors from top rumor sites, and a Video Filter, which aggregates footage from YouTube and Twitter.

These features have the ability to data mine rumors and videos in real time so that a fan can be up-to-date on what is going on as well as what is suspected to be about to happen. Other new features for the app include a scoreboard to follow ongoing games, and keyword search capabilities.

The company said that it currently is getting 500,000 unique visitors to its web site monthly and that with the new features and capabilities of its app it expects that it will see a strong jump to 1.5 million monthly visitors by year end.

The upgrades look to be a very good move by the company because increasingly flexibility and customization are now becoming standard in sports apps. The rumor and video filters are solid features that will help them create separation from many of the current apps that are now available, as many as just text based, and any rumors tend to be generated in house. However the need for these features, particularly video is obvious and others are headed in this direction.

CBS Sports App Finally Supports Video, Tablets

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CBS Sports has updated its app (v.6.0) and brings much needed new features including tablet support as well as live video which will be added to its existing sports scores, stats and other information that it had previously supplied.

The old version of CBS Sports’ app could be viewed as a sort of dinosaur, apparently designed at a time when its developers believed that all a user needed on a mobile device was access to a web site for the information that they were seeking.

The addition of live sports video really was a necessity since there are other options, usually specific to one sport such as MLB At Bat that already offer sports highlights. Also by adding tablet support it reaches a huge new audience that surveys show often use a tablet when watching sports for additional information.

The live video will cover the PGA tour, NCAA basketball, and SEC football with additional on-demand options. You can also get personalized push notifications and it includes both CBS branded commentary and news content but also has the ability to add a Twitter feed focused on a favorite team that will include outside reporters, news services and fan commentary.

Aside from these additions the app still includes a huge range of other information that sports fans seek such as scores and stats from Pro and college football, MLB, NBA and NCAA hoops, NHL, PGA, NASCAR, F1 and a wide range of soccer including (Premier League, MLS, Champions League, Bundesliga, La Liga, Serie A, Europa League, Ligue 1, Scottish Premier, Dutch Eredivisie, Mexican Primera, Brazilian Serie A, and Argentina Primera.

There will also be special features regarding major sporting events such as the NFL draft and a number of CBS Sports programming will be available such as Jim Rome’s show.

MSR Report: State of the Stadium Technology Survey

state_of_stadium_128What is the “state of the stadium” when it comes to technology deployment? That is what we here at Mobile Sports Report set out to discover when we launched our inaugural “State of the Stadium” Technology Survey, in conjunction with our partner the SEAT Consortium, hosts of the recent SEAT 2013 conference in Kansas City.

With more than 50 respondents representing arenas that host the top professional league teams, including the NFL, Major League Baseball, the NBA, the NHL, as well as top U.S. university facilities for basketball and football, European and U.S. professional soccer teams, professional golf and car-racing venues the State of the Stadium Technology Survey provides, we think, the first real statistical snapshot of how teams are deploying technology to both improve the fan experience while helping increase business opportunities. The survey covers deployment and planning decisions for several stadium technology categories, including Wi-Fi, DAS, Digital Signage, Sports Digital Marketing, Sports CRM, and Sports Social Media. You can download a copy of the survey for free, at this link.

What did we discover? Simply, all survey respondents and interviewees were in violent agreement that advanced technologies, especially those involving wireless communications, would be the key to an enhanced fan experience and a bigger roster of business opportunities for stadium owners and operators. Yet for most of the industry, it is still early in the game when it comes to actual stadium technology deployments, as rollout schedules are still paced by the reality of budgetary and situational constraints, a list that often spans from geographic and facility-construction concerns to complexities of partnerships and rights agreements. So the era of the connected stadium is well on its way, but not quite here just yet.

There is a general feeling of a need to move quickly to solve the most pressing problems, while taking time on longer-term and bigger-ticket deployments to ensure the correct choice of technology at the right price with the right return on investment. These findings were confirmed at this week’s SEAT Conference, which we were invited to attend, and we’ll be sharing more stories from SEAT speakers and thought leaders in the following weeks. The best place to start, though, is by downloading the report to get a level-set on what is happening at the biggest facilities out there today.

Free download of the report is made possible by our report sponsors, SOLiD Technologies and Xirrus. We would also like to thank Christine Stoffel and Chris Dill from SEAT, as well as the SEAT attendee organizations who participated in the survey.

MLBAM Reaches Out to Level 3 to Help Expand Media Services

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Major League Baseball Advanced Media (MLBAM), MLB’s interactive and media arm has expanded its partnership with communications service provider Level 3 Communications in a deal that will add data center services to the other services that Level 3 already provides MLBAM.

The expanded relationship will call for Level 3 to add data center services that will include support for MLBAM’s digital media products such as MLB.TV live video streaming as well as archival and backhaul support. Level 3 already provides Internet and content delivery technology.

Level 3 will be handling the workload from its Premier Elite data center located within its Uptime Institute Tier III Certified Scott Data Center in Omaha, Neb. MLBAM will also have access to Level 3’s international network that includes 350 data centers.

Level 3 has had a focus on providing sports media services for some time and delivers broadcast services via its Level 3 Vyvx Services network that has handled everything from the Super Bowl and major college bowl games, MLB, Fox Sports, UEFA matches, and postseason basketball games. It provides a variety of online streaming and backup services.

The relationship has taken an interesting turn, as while Level 3 is providing a variety of streaming and storage services to MLBAM, MLBAM has in turn been providing backend services to other sports, including the NCAA’s March Madness, according to a report here.

MSR Special Report: Bringing Technology to the ‘Friendly Confines’ of Wrigley Field

Wrigley Field on Opening Day, 2012. Photo courtesy of Chicago Cubs.  All rights reserved.

Wrigley Field on Opening Day, 2012. Photo courtesy of Chicago Cubs. All rights reserved.

Editor’s note: This is part of a series of interviews with speakers and thought leaders from the upcoming SEAT 2013 conference in Kansas City, Aug. 4-7.

There are baseball stadiums, and then there is Wrigley Field. As a dyed in the blue-pinstriped-wool Cubs fan, I can’t write objectively about the place. It is Mecca, the Friendly Confines, the hallowed outfield walls of ivy. It’s precisely because of people like me that Andrew McIntyre’s job of bringing better technology to the storied ballyard is so much more complex than that of his stadium-technology peers. Wrigley may have one of the greenest fields anywhere, but from an information-technology deployment standpoint Wrigley is about as far away from a “greenfield” project as you can get.

McIntyre, Senior Director of Information Technology for the Chicago Cubs, spoke with MSR recently on the phone to describe the delicate line his organization must tread as it brings necessary technology improvements to one of the world’s great historic sporting venues. In other stadiums, things like a brand-new huge video board would be welcomed, even celebrated. At Wrigley? Renovation plans that include an outfield video board will need to pass muster with national landmark regulations, and survice reactions from a widespread fan base that resists even the slightest changes to the stadium, and work with the unique neighborhood apartment buildings whose rooftops offer views into the stadium.

So when McIntyre said the Cubs need to get “everyone on board” before things like video screens can be introduced, he’s talking about a lot more than people who pull a Cubs paycheck. That extra planning, McIntyre admits, will likely keep the Cubs a bit behind their sports-stadium brethren in certain technology areas, like digital signage. But on many other fronts McIntyre and his technology team are helping the Cubs and Wrigley keep pace with advanced stadium services, like better mobile device connectivity.

Wi-Fi and DAS, with AT&T

Now in his second year with the Cubs, McIntyre and the IT team there has spent a good amount of time putting infrastructure in place that will support future efforts, beginning with things like optical fiber deployments that bring an almost 10-fold speed improvement in bandwidth backhaul.

Andrew McIntyre, Senior Director of Information Technology, Chicago Cubs. Photo courtesy of Chicago Cubs.  All rights reserved.

Andrew McIntyre, Senior Director of Information Technology, Chicago Cubs. Photo courtesy of Chicago Cubs. All rights reserved.

“Some severe infrastructure upgrades were needed here to enable initiatives moving forward,” McIntyre said. “There was historically a lack of investment from the IT side of the house. We’ve been working on a lot of non-fan-facing improvements that are very critical to us.”

One improvement that fans have been able to enjoy for the past season and a half is improved mobile connectivity inside the park, thanks to a neutral-host Distributed Antenna System (DAS) deployment and a stadium Wi-Fi network, built with carrier partner AT&T. “Next time you’re here, keep your eyes peeled for the antennas,” McIntyre said.

Having improved cellular and Wi-Fi connectivity puts the Cubs in the top third of MLB franchises, as by our count only 12 of the 30 major league parks currently offer free fan Wi-Fi services. When it comes to advanced apps and services that such in-park networks might power, like same-day seat upgrades or video replays, McIntyre said the Cubs are paying close attention to pilot programs underway at other parks, and will be “fast followers” when MLB-approved solutions are ready for prime time. (All in-stadium apps in baseball parks can only be run through the league’s At Bat or At the Ballpark mobile app.)

“I don’t think anyone’s knocking it out of the park yet” with in-stadium services, McIntyre said. But McIntyre also said he and the Cubs have met with franchises who are trying leading-edge deployments, including the San Francisco Giants and some European stadiums.

“We’re doing a lot of watching, listening, and learning,” McIntyre said.

Digital Signage as a Communication Vehicle

While most of the heated debate around the Cubs’ renovation plans centers on the size and placement of the proposed outfield video board, McIntyre and his team are looking deeper into a synchronized digital signage strategy, where boards all around the stadium — even, say, a concession stand pricing menu — could become a communications vehicle for the team to send messages out to the fans.

Wrigley Field marquee entrance. Photo courtesy of Chicago Cubs.  All rights reserved.

Wrigley Field marquee entrance. Photo courtesy of Chicago Cubs. All rights reserved.

“One major thing we are investigating is how the signage can change, to become a communications channel,” McIntyre said. Currently, when games go to a rain delay, there’s not a lot of ways for the team to give fans information about when the game might restart, or to communicate weather forecasts and safety instructions. That could change with a digital signage system that can instantly act as a synchronized stadium-wide messaging system.

“The digital signage strategy doesn’t necessarily get highlighted [in public discussions] but it can all become a vehicle to communicate,” McIntyre said.

Andrew McIntyre will be speaking at the upcoming SEAT Conference in Kansas City, Aug. 4-7.

Topps Uses Technology to Reach Out to Fans

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Do you remember baseball cards? Many of my friends collected them when younger but as it became overly commercialized with too many companies selling too many versions, so that what was once a childhood rite of passage slowly became an overly complex market that collapsed in on itself.

According to the piece that ran in Bleacher Report a few years ago the market topped out at $1.2 billion in 1991 and then collapsed to its current position of under $300 million. It has been trying to reinvent itself ever since.

Well credit Topps, one of the original powers in this category to adopting new technology to help promote a very non-technology offering, pieces of cardboard with baseball players stats on one side and their picture on the other.

The company has incorporated two short range communications technologies in a display at the 2013 MLB All-Star Fanfest with QR (quick response) codes and NFC (near field communications) incorporated into huge cards of the games All=-Stars that were on display at the event.

The first of the technologies, QR codes, for those of you that do not know are those boxes that look like an overgrown bar code, could be scanned by fans attending the event with mobile devices equipped with a scanner, and in doing so put themselves in the running for prizes such as card sets, Topps’ new Big League Minis and autographed memorabilia. Alternately a fan could use the NFC function of their mobile device, if so equipped.

The interactive effort, spearheaded by partner Scanbuy, is part of a larger effort by the card company to appeal to younger fans that are tech savvy. It will be interesting to see if the company publishes the final results and if we will see a new generation of cards with embedded technology.