Patriots upgrade Wi-Fi at Gillette Stadium for 2016 season

Gillette Stadium before the Sept. 18 game vs. the Miami Dolphins. Credit: Steve Milne, AP, via Patriots.com

Gillette Stadium before the Sept. 18 game vs. the Miami Dolphins. Credit: Steve Milne, AP, via Patriots.com

Gillette Stadium, one of the first NFL arenas to have fan-facing Wi-Fi, more than doubled the number of access points in the venue this past offseason, according to team executives.

Fred Kirsch, who goes by the curious title of publisher & vice president of content at Kraft Sports Productions, is well known in stadium tech circles as the overseer of all things technology for the New England Patriots operation. In a recent phone interview, Kirsch said “the timing was right” for a Wi-Fi upgrade at Gillette, a venue that has had fan-facing Wi-Fi since 2012. The team’s first full-stadium network was installed by Enterasys Networks, which was later acquired by Extreme; prior to that, Gillette Stadium had Wi-Fi for luxury suites and clubs provided by gear from Xirrus.

“The [Wi-Fi] overall technology has changed, so we can really improve it now,” said Kirsch about the team’s decision to beef up its wireless network. With new Wi-Fi standards now in most equipment, Kirsch said it was possible to “put in a lot more APs without channel bleed. All over the stadium, we have better coverage.”

Going under-seat in the bowl

According to Kirsch, Gillette Stadium had previously had about 400 Wi-Fi APs in the original design. After the upgrade was over, Kirsch said the stadium now has more than 1,000 APs, with most of the new devices deployed under seats in the bowl seating areas, the latest team to join this growing deployment trend.

In most of the bowl, Kirsch said his team was able to core through the concrete to install the APs; however, some parts of the stadium sit directly upon granite, leading Kirsch and his crew to improvise a cable-and-tray system to get cabling to the APs under the seats. This procedure necessitated custom-designed enclosures, which introduced a small delay in construction procedures, according to Kirsch.

On the game-day application side of things, Kirsch said that the team’s YinzCam-developed app will support faster access to instant replays, and will also add in a third-party option for fans to take a picture of something that might seem astray (like, perhaps, a broken pipe in a restroom) and send it in via the app. Kirsch said the app will be able to geo-locate where the picture came from, giving the team a precise location of the problem.

Twitter’s NFL streaming debut fails on Tweet front; will AT&T and Verizon eventually dominate mobile device NFL streaming?

Twitter’s debut in live-streaming NFL games had good video, but the accompanying Twitter feed — which users couldn’t configure — left many observers wanting more. Will Twitter ever be able to deliver, or will physics keep Twitter from being able to add anything special to mobile-device sports streaming? In the latest STADIUM TECH REPORT PODCAST, co-hosts Phil Harvey and Paul Kapustka dissect Twitter’s streaming issues, and wonder when people will realize that AT&T and Verizon may be the eventual winners in the NFL streaming battle with their Sunday Ticket and NFL Mobile platforms. Listen now!

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Melbourne Cricket Ground breaks its own top mark for concurrent Wi-Fi connections

Melbourne Cricket Ground. Credit: MCG

Melbourne Cricket Ground. Credit: MCG

Fans at a recent Australian Football League game at the Melbourne Cricket Ground set a new record for concurrent connections to the venue’s Wi-Fi network, with 16,500 fans able to connect at the same time. According to venue officials, the new internal record was set during the AFL Qualifying Final between Geelong Cats and Hawthorn on Sept. 9 at the 100,000-seat plus arena.

Previously, the Wi-Fi network from Cisco, IBM and other partners had seen a concurrent connection top mark of just under 10,000 connections at MCG, according to stadium representatives. The stadium has approximately 800 Wi-Fi APs, as well as a DAS deployment from Telstra for enhanced cellular connectivity. Though many U.S. stadiums have seen much higher concurrent-user totals, the new MCG record is believed to be the highest recorded in Australia, according to club officials.

The Melbourne Cricket Club had promoted the idea of trying to break the Wi-Fi connectivity record, with a promotion that offered a chance at winning free tickets to an upcoming Guns N’ Roses concert for fans who participated.

melb2According to the team, the Wi-Fi network has seen more than 150,000 unique connections since its installation late last year, part of a $40 million tech upgrade that also saw new scoreboards, LED signage, televison screens and the DAS installed in the venue.

“We significantly bettered the MCG’s previous record for the most concurrent Wi-Fi connections, with approximately 16,500 fans able to connect at the same time,” said Rey Sumaru, general manager for IT and innovation at the Melbourne Cricket Club in an email reply. “We are confident that this is the highest number of concurrent Wi-Fi users achieved in Australia, and the figure represents roughly 20 percent of the total match attendance.

“We are certainly pleased with this outcome and have gained some valuable insights and learnings about the Wi-Fi system as a result of this load testing,” Sumaru continued. “We will now be working with our technology partners Cisco and IBM to improve even further, to ensure fans have experience world-class connectivity every time they visit the ’G.”

Ookla shares Speedtest data from CenturyLink Field, other stadiums

Ookla ad banner being flown over CenturyLink Field in Seattle. Credit: Ookla

Ookla ad banner being flown over CenturyLink Field in Seattle. Credit: Ookla

Anyone who follows Mobile Sports Report knows that I use the Speedtest app from Ookla to measure stadium network performance whenever I visit a sporting venue. While my one-man tests do show some measure of network power, I always dreamed of harnessing the results from many fans at the same game to see a better picture of the network performance.

Well, Speedtest’s creators think along the same lines, and conducted an experiment during an Aug. 25 Seattle Seahawks preseason game at CenturyLink Field in Seattle. You can read their very thorough post and neat results here, with some interesting twists — for instance, the cellular networks are way faster than the CenturyLink Wi-Fi, according to the Ookla results.

UPDATE: Ookla responded to our email and let us know that on Aug. 25, there were 252 Speedtests at CenturyLink Field, a great sampling to draw results from. Ookla also talked about tests from 12 different events at CenturyLink Field, and said in the email that across those events it saw 1,143 tests conducted.

Ookla also published some test result totals from other stadiums as well, including Levi’s Stadium, AT&T Stadium and Bank of America Stadium, but didn’t say when those tests were recorded, or how many tests were taken.

What we really like, however, is that Ookla’s tests show what our stadium tech report surveys have been showing — that overall, in-stadium network performance is steadily improving. Over time, more data like this can help dispel the still-lingering rumor that stadium networks don’t deliver good connectivity. Now if we could only get Ookla to partner with us to do league-wide or college-comparison speedtests… anyone ready for that idea?

Sacramento Kings’ Golden 1 Center will use really fast fiber technology from CommScope

Fiber cabling inside the Golden 1 Center data center. Credit: CommScope / Golden 1 Center

Fiber cabling inside the Golden 1 Center data center. Credit: CommScope / Golden 1 Center

Since the Sacramento Kings are already talking about bandwidth-hogging applications like virtual reality replays for fans who visit the new Golden 1 Center, it’s perhaps no surprise that the venue will also have some of the fastest, highest capacity fiber network technology at its core.

On Tuesday, the Kings and network infrastructure provider CommScope announced that Golden 1 Center will be the first place to employ something called wideband multimode fiber, or WBMMF in the world of tech acronyms. Without getting too deep into fiber optics details it might be enough for most to know that WBMMF, a new developing standard in the cabling infrastructure world, lets you send more stuff over fewer fibers, an advancement developed mainly for the data center world but one that will also benefit places that expect to move a lot of data around, like Golden 1 Center.

Back in the old days, it was news when stadium networks upgraded to 1-gigabit per second pipes coming in to provide bandwidth. These days, many stadiums are talking multiple 10-gig pipes and even looking at 100-gig pipes (like Golden 1 Center will use from Comcast), meaning that the internal networks also need to get faster and wider to handle the never-ending increases in data use.

Golden 1 Center nears completion. Credit: Golden 1 Center

Golden 1 Center nears completion. Credit: Golden 1 Center

Before its scheduled October opening we are sure we’ll hear more about the fan-facing Wi-Fi and DAS network deployments, but it’s worthwhile to acknowledge that the underlying core network at Golden 1 Center should be able to handle data expansion for the foreseeable future thanks to the choice of the latest in fiber technology.

John Schmidt, vice president for CommScope’s Data Center solutions team, said the WBMMF products are primarily targeted at the data center market; but he also noted that with its own 6,000-square-foot data center, Golden 1 Center qualifies as the kind of place that will need the kind of future-proofing WBMMF can provide.

When the plans for Golden 1 Center were first talked about publicly, Schmidt said CommScope reached out to the Kings with a pitch about using the latest fiber technology in the core.

“It was clear they wanted something state of the art, with a great fan [network] experience,” Schmidt said. “We told them we could help with the physical layer, to support the bandwidth they would need.”

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Will cellular carrier aggregation matter in stadium networks?

Kauffman Stadium during 2015 World Series

Kauffman Stadium during 2015 World Series

Over the past few days, both Sprint and Verizon Wireless have made announcements about a technique called “carrier aggregation” (CA for short) for LTE cell networks that basically bonds together different frequency channels to bring more bandwidth to a mobile device. Though the premise sounds great, what we here at MSR HQ haven’t been able to ascertain yet is whether or not this technique will help solve the biggest problem in stadium network situations, namely providing enough capacity for users on the networks installed there.

Sprint has made the most noise this week, with claims of CA demonstrations at Soldier Field in Chicago and Kansas City’s Kauffman Stadium that (they said) showed Sprint devices bonding three different frequency channels to hit download speeds of 230 Mbps, a score way off the charts for any existing stadium networks. (The fastest Wi-Fi and cellular speeds we’ve seen in our short history of stadium tests, by comparison, are in the 60 Mpbs range.) Verizon made a similar announcement about CA being put in across its network, without specifying if the service would be available in stadiums. Other carriers, including AT&T and T-Mobile, are also exploring use of the CA technique. At the very least, some lucky users with newer devices may see leaps in performance thanks to CA deployments, a good thing on any level.

But our bigger question — which hasn’t been answered in the press releases and hasn’t (yet) been answered in email questions to Sprint or Verizon — is whether or not CA will help with overall network capacity, which to us seems to be a more pressing problem at most stadiums as opposed to simple download speeds. I mean, demos are great and it’s cool to see what the upper limits are for one device; but it’d be more impressive if Sprint could guarantee that 230 Mbps mark to every device in the park, should everyone there have a Sprint phone with the capability to perform the CA trick (not all devices in the market today can do so).

Finally using the Clearwire spectrum

What’s also not completely revealed in the press releases is what kind of gear is necessary on the back end of the network to make CA work, and whether or not it makes economic sense to have that gear placed inside stadiums to enable the technique for as many fans as possible. While we understand the basic premise probably better than most (since in a former life yours truly spent several years following and analyzing the Clearwire spectrum holdings at 2.5 GHz) it’s not clear if CA solves any congestion problems, especially for carriers other than Sprint, who only have a limited amount of licensed spectrum in each market they serve.

(Without getting too deep into spectrum geekiness, Sprint on paper probably has more room to grow in the CA space since its 2.5 GHz holdings dwarf other carriers’ licensed bands; but to make use of that spectrum, you need customers with devices that can use that spectrum, and enough cash for a wide network buildout, both of which Sprint may be challenged to find.)

As we understand CA, by bonding channels you can make one device faster since it has more aggregate bandwidth to work with. But it’s not clear that using CA in a stadium environment would make the overall situation any faster than say, three phones using single channels by themselves. Also, since you can’t create new bandwidth, if one phone starts tapping three different channels doesn’t that actually leave less room for other devices that may want to also use those channels? Perhaps with CA the connections would be faster and wouldn’t last as long, thereby freeing up spectrum for other devices; again, there’s not a lot of information yet on the capacity side of the equation, especially in crowded stadiums or at big events where bandwidth needs escalate. If there are any cellular wizards in the audience with more knowledge of the situation, feel free to chime in.

We did get an email response from our old friend John Saw, formerly of Clearwire and now chief technical officer at Sprint. Here’s his explanation of why CA is a good thing for stadiums:

Essentially, sites with bonded channels will drive higher capacities. This will be especially timely and helpful in crowded spaces like Soldier Field where there are surges in capacity demand during live sporting events. Sprint customers with CA enabled phones will enjoy 2X (in the case of 2CA) or 3X (in the case of 3CA) their download speeds, which means that they will get a better data experience with a bigger pipe. But wait – CA will lift all boats and it will also benefit those Sprint customers who have not upgraded to CA enabled phones yet. While they may not enjoy the higher peak speeds enabled by CA phones, their phones will have access to more network resources which means they will also have a better data experience, with no stalling or without that dreaded “windmill effect” in a crowded stadium.

I kind of understand what Saw is talking about here, but I am still having a problem with the math that says all boats will be lifted through the use of CA. Plus, experience and interviews have taught us that across the country, Sprint is behind Verizon and AT&T when it comes to DAS deployments inside stadiums; and, it’s not clear (and hasn’t been answered) whether or not CA can work over a neutral-host DAS deployment where carriers share antennas and other infrastructure.

From an industry-wide standpoint, CA seems like a great thing for all cell phone users since as it progresses devices should be able to utilize whatever bandwidth is around to make performance better. It’s also good to see more technology advancements made on the network side of things, since infrastructure needs all the help it can get to keep up with devices. But right now, we’re not sure if CA is the answer to any of the capacity problems stadium network operators face. Anyone with views that can expand the explanation, feel free to hit the comments section below or send me an email to kaps at mobilesportsreport.com.