Miami Dolphins go long on multiple social-media platforms for Gase intro

The team website was just one of the vehicles the Miami Dolphins used in their multi-platform social media campaign for the hiring of Adam Gase. All images: Miami Dolphins (click on any photo for a larger image)

The team website was just one of the vehicles the Miami Dolphins used in their multi-platform social media campaign for the hiring of Adam Gase. All images: Miami Dolphins (click on any photo for a larger image)

Intelligent marketers of professional sports know they have to get their messaging to where the fans are – the stadium, their living rooms, and in today’s world, their smartphones. Small wonder, then, that the NFL’s Miami Dolphins chose multiple social media outlets in early January to introduce their new head coach, Adam Gase, in a multi-platform, social-cast event.

The Dolphins engineered a live Q&A session and broadcast the press conference with Gase that spanned Facebook, Twitter, Instagram, Periscope, Meerkat and Snapchat. This multi-platform event, the first of its kind in professional sports according to the Dolphins, included video and text chat and was intended to reach online fans and encourage engagement, said the event’s planners, Jason Jenkins, senior vice president of communications and community affairs for the Dolphins, and Surf Melendez, managing director of content and creative services for the team.

Joined by his wife, Jennifer, and their three young children, Gase told fans that outside of football, he was most looking forward to the Miami weather. “It was 15 degrees when we left” Chicago, he said, where he’d been working as the Bears’ offensive coordinator. By the end of the press conference, the Dolphins’ Facebook video page registered more than 100,000 views, with a peak of approximately 11,700 simultaneous viewers, according to the Dolphins’ press office.

“The whole point of [of the social-cast] was to make sure that we were using our brand and all our platforms in an innovative way,” Melendez said. “Whenever we communicate or get the brand out there, we try to be innovative, this time with a live, social broadcast.” The team also streamed Gase’s introduction on its website and the Miami Dolphins official smartphone app; Melendez said the intention wasn’t to bypass the general media but to complement them.

md2“We have the luxury of experimenting and innovating because our owner, Stephen Ross, and CEO [Tom Garfinkel] are there supporting us,” Jenkins added. “This is a new place to be.”

Technical challenges for new approaches

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A new place, and a challenging one, at least technically. Melendez said the first requirement was making sure they had enough smartphones for all the different platforms. “We needed the right people and the right devices to make sure we got the right shot, that the audio was good, that someone was posting and someone else was monitoring the feed,” Melendez explained.

He and his department are constantly experimenting with these different technology to improve or fine-tune performance. “We had a dry run [for the Gase introduction]. But once it’s go-time, things happen, like Wi-Fi,” he laughed.

Live video was another of the Dolphins' social-media tactics

Live video was another of the Dolphins’ social-media tactics

Still, the approach seemed to be a hit with Dolphins’ fans. “As we were broadcasting live, the responses were, ‘Wow, this is tremendous, they’re getting me in there’ [the Dolphins’ offices],” Melendez said. “This is a new and fresh place to be.”

In addition to reach, impressions and views, the Dolphins are closely monitoring how social media grows the brand and creates new revenue. Like most businesses, the Dolphins conduct regular lead-generation campaigns; most have been telephone-based, according to Melendez, but that is quickly changing.

“We’ve done a couple dry runs on social media, where you can put out a call to action and target a specific audience for leads,” he said. “The response was 4-5 times as fruitful for good, qualified leads.”

As a new medium, social media requires continuous education with the Dolphins’ partners on how to use the platforms. “We then educate our sponsors that social does X, Y and Z and how that benefits them,” Melendez said.

But the door for social education swings both ways, according to Vince Pannozzo, social media manager for the Dolphins. “We work with the team and with Facebook and Twitter directly to talk about personal brands as well as best practices,” he said.

“Cheerleaders, too,” Jenkins hastened to add.

The next big test of the Dolphins social strategy will come when the NFL’s free agency begins in mid-March. “That’s going to be a fun time to tune into what we’re doing,” Melendez said. “Generally we’re taking a step back at the content we’re creating overall and how we’re broadcasting, quote unquote, because we’re looking at how to serve up things that we used to do on more traditional avenues. It will look different next season.”

Twitter to stream NFL Thursday night games to all platforms, including smartphones

Screen Shot 2016-04-05 at 11.00.55 AMThe big news from the NFL today was a deal signed with Twitter, under which Twitter will get to stream live NFL Thursday Night games online to any connected device, including smartphones. To us, that last bit is the most interesting part of the deal since it breaks the previous stronghold held by Verizon Wireless and its NFL Mobile deal, under which Verizon was previously the sole provider of live NFL action to smartphones.

While many NFL games have been streamed by various entities online — including recent years’ playoff games, the Super Bowl and Monday Night Football — for most of those “broadcasts” you could only watch on a phone-type device if you were a Verizon customer and used the NFL Mobile app. The only exception we know of for U.S. fans was the extra-price DirecTV Sunday Ticket package, which also allowed for mobile viewing; but for free online action, you could typically only watch on a PC, connected TV or a tablet — smartphones were the exclusive domain of Verizon.

Under the Twitter deal, fans who are Twitter users will be able to watch Thursday night games free of any other charge, on tablets, PCs, connected TVs and smartphones, according to a release today from the NFL and Twitter. In addition to live action, the league and Twitter promise pre-game extras like Periscope broadcasts from teams and players, meaning you will get low-quality jittery interviews instead of professionally produced material. But we jest. The Periscope broadcasts could be cool, especially if they are on the field where fans never really get to be.

The Twitter deal follows on the heels of last season’s Yahoo-streamed game, which attracted 15.2 million viewers. It will be interesting to see what the numbers are for Twitter this year, since the Thursday night games will be available on regular TV from both NBC and CBS, which have five games each, as well as on the NFL Network, which will simulcast all games on Thursday nights.

Entry issues snarl start of WrestleMania 32 at AT&T Stadium; crowd uses 6.77 TB of Wi-Fi

While Sunday’s WrestleMania 32 eventually ended up with a record attendance for the WWE’s signature event with 101,763 fans in attendance, some snafus with the entry process had fans reporting as long as three-hour waits to get in, with some pegging a Wi-Fi outage that disabled ticket scanners as one of the roots of the problem.

We don’t as of yet have any on-the-record comments from AT&T Stadium so we can’t say exactly what the problem was. UPDATE, 4/4/16, 2:50 p.m.: According to John Winborn, chief information officer for the Dallas Cowboys Football Club (and the person who runs the network inside AT&T Stadium), despite the rumors that emerged there was no Wi-Fi outage at the stadium — in fact Winborn said the crowd used 6.77 TB of Wi-Fi data Sunday, a single-day stadium Wi-Fi total second only to the 10.1 TB used at Levi’s Stadium for Super Bowl 50. (More details on the Wi-Fi consumption coming soon.)

Wi-Fi rumors aside, on Sunday night Twitter and Instagram were full of photos from irate fans who were stuck outside the venue, with some reportedly unable to get inside or to their seats before the actual matches started. According to a blog post at the Fort Worth Star-Telegram, the WWE and the Stadium issued a joint press release halfway through the event that read:

“To ensure the safety of WWE fans, increased security measures were put in place tonight. We apologize that it may have taken some fans longer than usual to get into AT&T Stadium.”

Several other news outlets reported the problem, with all seeming to peg the issue on a Wi-Fi problem with the ticket scanners. Winborn, however, said there were no Wi-Fi outages in the stadium or with the ticket scanners.

According to the Fort Worth Star-Telegram report, the vitriol on Twitter and other social media outlets may not have been entirely correct; according to the report:

Do not believe the viral reports and unsightly online pictures that fans could not get to their seats by the time the early matches began — they could but they preferred to walk around, buy food, drink and merchandise. But the images and the complaints that flooded the Internet about #WrestleMania32 were so plentiful, and negative, joint press release was issued halfway through the event.

With 101,763 finally in their seats the event was the fifth-largest crowd inside AT&T Stadium, and as such most likely produced a large Wi-Fi and DAS traffic number once things finally got underway. We will update this post and have another when we get the wireless traffic stats from the stadium.

PGA bans fan mobile-device videos, audio recordings at all events

Screen Shot 2015-04-30 at 12.40.33 PMThe PGA Tour has issued some new rules governing fan use of mobile devices during tournaments, including a new ban on any fan video or audio recording during any PGA tournament.

In a press release titled “PGA TOUR expands use of mobile devices by spectators at PGA TOUR tournaments,” the Tour claimed it was expanding the days and times fans could use their mobile devices to take photographs, but the accompanying restrictions seemed aimed more at reducing fans’ ability to obtain images, not expanding them. Though the new rules allow pictures to be taken during competition days, it also states that photos may not be taken “within any areas of competition,” including greens, tee boxes and landing areas — maybe leaving putting greens and clubhouses the only “new” areas where competition-day photos can be legally taken.

The new specific rules on audio and video — “Devices may not be used to capture audio/video at any time during tournament week” — may be an attempt to correct a seeming disparity that gained notice last year when a reporter’s PGA Tour credentials were pulled in part for her use of the live-streaming video Periscope app. At that time, fans were still permitted to shoot video and use Periscope at certain times, a strange double standard that the PGA Tour never fully explained. Now, it appears that nobody other than the PGA’s approved media partners will be able to show or record videos from golf tournaments.

Of course, rules are one thing and enforcement is another, and the idea that the PGA Tour could police every instance of fan mobile-device usage is somewhat absurd. Even if Tour officials were watching a fan, it’s hard to tell how the official could determine if a fan was taking a picture or a video, so our guess is the new “rules” are meant mainly as a self-policing measure. It’s possible that the Tour could work with app providers like Periscope, YouTube or Instagram to try to get golf videos removed from those sites, but so far we haven’t heard of any such instances.

We will update this post if and when we can talk to PGA folks. In the meantime, the new rules are below.

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Facebook introduces ‘Sports Stadium’ game-day environment to join second-screen battle

Facebook screen shot of new 'Facebook Sports Stadium' service

Facebook screen shot of new ‘Facebook Sports Stadium’ service

Facebook is getting into the game-day sports conversation market with the introduction today of the Facebook Sports Stadium, “a dedicated place to experience sports in real-time with your friends and the world.”

While there is certainly no shortage of places online for live, game-day sports chatter — probably starting first with Twitter — the sheer reach of Facebook and its more-than-a-billion active users makes it an instant heavyweight, even if only a small percentage of Facebook users find and use the new service. (A quick search by yours truly took about 5 minutes to find the Sports Stadium page, and there was no indication we were actually there; it’s rather hard to single out due to all the other sports noise on Facebook, so…)

It will be interesting to see how the service works in real life, since one of the biggest problems I’ve always had with online “social streams” is that there is either way too much info from people I don’t care about, or information is too poorly organized to add to the second-screen experience. While Facebook’s post about the service promises the ability to incorporate posts from your friends along with “commentary from experts” as well as live scores, stats and play-by-play, it’s not clear how all this will appear in your Facebook app feed. And, initially the service will only be available to iPhone users in the U.S., for the upcoming NFL conference championship games this weekend and Super Bowl 50 on Feb. 7.

Since it looks like folks will be able to post their own on-site pictures into the Sports Stadium flow we are wondering if there will be any possible copyright issues a la Periscope, or if Facebook and the NFL have already figured out a cash deal to eliminate those concerns. If there is one edge that Facebook might have on other commentary streams it’s the real-name authentication necessary on Facebook, which might help cut down on the huge number of anonymous idiotic comments that can cram other live game-day streams and make them pretty much useless (we’re looking at you, ESPN).

It will also be interesting to see how quickly instant replays appear in the Facebook stream, as opposed to team game-day apps or stadium apps, which can typically make replays live within seconds. I’d be interested in hearing from anyone who uses the service this weekend, since I typically only message with a few close sports friends on game days while also monitoring Twitter, streams that are reliably real-time and easy to manage.

Stadium Tech Report: Kansas State taps Boingo, Aruba for new Wi-Fi and DAS networks

Kansas State's Bill Snyder Family Stadium, now home to a new Wi-Fi and DAS network. All Photos: Kansas State, Boingo Wireless (click on any photo for a larger image)

Kansas State’s Bill Snyder Family Stadium, now home to a new Wi-Fi and DAS network. All Photos: Kansas State, Boingo Wireless (click on any photo for a larger image)

When Kansas State University took on the self-imposed challenge of delivering “the best fan experience in the Big 12” a couple years ago, it was clear that something had to be done about the lack of wireless connectivity in its largest sports venues.

Before this football season, KSU took a big step forward in living up to its goals by partnering with Boingo Wireless and Aruba Networks to bring stadium-wide Wi-Fi and DAS networks for fans to the Bill Snyder Family Stadium, with plans to follow up with similar connectivity for Bramlage Coliseum, the school’s basketball arena. With 380 Wi-Fi access points and 200-plus DAS antennas in Snyder Stadium, fans there will no longer have to complain about not being able to get a signal, a problem that reached a tipping point last year, according to the K-State network staff.

According to Scott Garrett, the senior associate athletic director for external operations, the idea of fan-facing Wi-Fi or improved cellular via a DAS (distributed antenna system) had been talked about internally since 2008 or 2009, especially so when the stadium underwent significant construction revisions in 2012. Built in 1967, the football stadium had expanded to its current capacity of 50,000 fans, who in the last couple years started letting the school know that “no signal” was no fun.

“Our [yearly] fan survey, especially the last couple years, had a growing feedback about the inability to connect [at the stadium],” Garrett said. Back in 2010 and 2011, there really wasn’t a hue and cry, but “every year since then, the negative feedback [about connectivity] had doubled,” Garrett said. “It was really painful after last season.”

Antennas visible on top of stands

Antennas visible on top of stands

Building two networks at once

What fans didn’t know last year was that a plan was already in place to fix the issue, thanks to an RFP crafted by the athletics department and the campus telecom office. After sorting through several candidates, including carrier-driven DAS-only plans, Kansas State went with Boingo Wireless as the lead deployer for both a DAS and a Wi-Fi network, with rental revenues from the former helping offset the deployment costs of the latter.

“Boingo has a lot of experience in the [stadium] marketplace, and their financial model allows us to install a DAS and get money to build a Wi-Fi network,” Garrett said. Even though the deal was signed in 2014, the complexity of bringing new networks to older buildings was such that the target date for launch became the start of the 2015 football season.

Doug Lodder, vice president of business development at Boingo, said there was a “boatload of synergy” in doing both a DAS and a Wi-Fi network deployment at the same time. “Just knowing where antennas will be placed for either one makes both better,” Lodder said.

The biggest deployment challenges for both networks were in both end zones of the stadium, both of which have only one section of stands with no overhangs, making it tough to locate antennas. Without using under-seat antennas (“we are firm believers that going up from under is a last resort,” said Lodder) Lodder said Boingo was able to make its design work — “we found enough ways to get the APs in,” he said.

More antennas on an overhang

More antennas on an overhang

For the Wi-Fi network, Boingo used gear from Aruba Networks, a choice made in part because Aruba gear was already in use in other parts of the Kansas State campus.

For the DAS, Boingo used Teko gear from JMA Wireless. Currently Verizon Wireless and T-Mobile are on the DAS, with Garrett “hoping to add AT&T” sometime soon.

Another classic issue for many deployments in older stadiums, where to locate the head-end room, was solved for this season with a temporary structure since the proximity of the basketball arena — according to Garrett it sits about 30 yards beyond the football stadium’s south end zone — was just one of several factors putting a crimp on available head-end real estate.

“We’re still trying to figure out a permanent place for the head end,” Garrett said. “We just didn’t have room for it on the [existing] site.”

Soft launches and a new app

With construction taking place over the summer, Kansas State knew it couldn’t keep its network a secret. On Aug. 12, athletic director John Currie posted a letter on the K-State website, which in part told fans about the new networks being installed, as well as the availability of a new game day application, built by SportsLabs, a 2-year-old startup based in Boulder, Colo.

Screenshot of map on new K-State app.

Screenshot of map on new K-State app.

Garrett said the “teaser” letter from the AD helped alert fans to the new connectivity options, and some started taking and sharing photos of the antennas during pre-season activities at the stadium. But just to make sure the launch didn’t overset expectations, Garrett said the KSU staff kept mostly silent through the first game of the season on Sept. 5, allowing them to have a bit of a “beta” type soft launch.

The go-slow start helped, he said, because it allowed network administrators to identify and correct a logon issue before the next home game. Garrett said Kansas State also monitors social media in real time, allowing for on-the-spot fixes when fans are having problems.

“We once saw two tweets about a problem in Section 9 [of the stadium] where some fans got kicked off the Wi-Fi,” Garrett said. “We were able to test and monitor and provide immediate feedback.”

Throughout the season, Garrett and his staff stepped up the promotion of the network, and drove fans to download the new game-day app, which includes interactive stadium maps and integrated access to social media platforms like Twitter, Facebook and Instagram so fans can follow and post directly from the KSU app.

Rebecca Cameron, senior account director for SportsLabs, said that in addition to in-stadium use there is also a lot of app usage for fans who aren’t at the game, with the live game audio being the app’s most popular service. According to Cameron more than 4,000 fans have downloaded the app so far this season.

Garrett said KSU and SportsLabs will continue to add to the app, with a future eye on support of services like mobile concession ordering and instant replays. Garrett said Kansas State is a bit unusual for a big NCAA school in that it controls its own media rights, allowing it to make final decisions on technology providers.

The WIldcats take the field at Bill Snyder Family Stadium.

The WIldcats take the field at Bill Snyder Family Stadium.

“We were looking for a more sophisticated digital effort, and we really liked what SportsLabs had to offer,” Garrett said. Though not widely known, SportsLabs is making a name for itself in the sports app and websites field, having already secured the College Football Playoff series as a customer, along with the University of Kentucky and the ACC and West Coast Conference.

The new network and all its trappings, Boingo’s Lodder said, places Kansas State among the leaders in the collegiate connectivity race, ahead of many larger schools in bigger media markets.

“A lot of Pac-12 schools haven’t put in Wi-Fi yet,” Lodder noted. “It’s interesting to see who is taking that first step.”

Kansas State’s Garrett is happy that the initial problem of no signal is solved, and is enjoying seeing what a high-definition network can produce.

“It’s incredible to go from having no ability to text or call at all to having that problem totally solved,” Garrett said. “Now it’s great to see how many people are getting on Facebook and Twitter, sharing with friends. We’re looking forward to expanding and seeing what other new things we can add.”

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