MLB.TV available in time for Spring Training

MLB_Blackout_Areas

Every season one of the most popular phrases for a baseball fan is that pitchers and catchers have reported, meaning that the preseason has started and regular season baseball is not too far away. Now a new phrase may start bringing the same excitement-MLB.TV is now on sale.

While this may be a bit of an exaggeration it is not that big of a leap since the huge popularity of the program has seemingly increased every year as baseball fans continue to sign up to watch the streaming video of MLB games. Now in its 12th year the program is the top sports streaming product.

The program allows fans to watch out of market games on a growing variety of platforms ranging from televisions to on iPhone, iPod touch, iPad, supported Android smartphones and tablets, Amazon Kindle Fire and Windows Phone 8. There is a range of additional devices that are or will be supported as well such as the Xbox and Sony’s Playstation.

It should be noted that the games shown are only those that are out of market games and the map for which teams claim which territory is very convoluted. For instance I think four or five teams claim Las Vegas. There is (or was I cannot find the current status) a court case that seeks to throw out MLB’s blackout policy, but you should probably not hold your breath for any changes this season.

All subscribers to the service that sign up early i.e. prior to the start of the regular season, will have access to more than 200 live games from Spring Training in Florida and Arizona. Spring Training game broadcasts are scheduled to begin on Wednesday, February 26, 2014.

Some subscribers, depending on which version they select will also receive a free subscription to MLB.com At Bat, enabling fans to listen to any game on a huge range of supported platforms. MLB.TV comes in two flavors. For $129.99 a year you also get At Bat as well as support on mobile devices. For $109.99 you just get the standard features that do not include mobile devices and choice of feeds.

Adobe research finds mobile sports viewing driving huge growth in digital video

One namesake trend we focus on here at Mobile Sports Report — watching sports online or on mobile devices — is the primary driver of the continued worldwide growth in digital video consumption, according to the latest comprehensive study put together by software giant Adobe.

In the Adobe Digital Index Benchmark Report for Q4 2013, the survey looked at digital video, spanning 2012 and 2013 and using aggregated and anonymous data from more than 600 media and entertainment sites. According to Adobe the survey analyzed 22.5 billion online video starts, half a billion mobile video starts as well as 574 million authenticated streams from cable providers’ “TV Anywhere” implementations. The survey also asked 400 sports fans about their viewing habits. While there’s lots of chewy bits to digest, the killer line from the research says, in part: “The trends outlined in this report clearly demonstrate that sports viewing is the engine behind digital video growth.”

Well WE could have told you that. But it’s nice to see solid data backing up our directive assumptions.

Just how potentially big is online and mobile sports viewing? While the Adobe report is just one (albeit comprehensive) set of data, some points jump out, like the one that found that sports video streams increased 640 percent, year over year, compared to an overall growth of 440 percent for all types of content. On the TV Everywhere side, sports events accounted for 37 percent of all streams, compared to 32 percent for news programs and 28 percent for TV shows. Again, no surprise to us: People like the ability to watch sports live, whenever they can. And mobile devices help them do just that.

Campbell Foster, director of product marketing for Adobe Primetime, the company’s TV publishing infrastructure platform for service providers, said the data back up what many other industry observers have noted about sports: It is engagement viewing that fans don’t want to miss, so they use whatever device they can to watch.

“The nature of the content [in sports] is perishable, so sports is something people want to watch live,” said Foster, in a phone interview to discuss the report’s findings. Another nugget from the report is that one quarter of all sports digital viewing now happens on mobile devices, a 73 percent year-over-year increase. And though tablets lead all forms of non-TV devices for video viewing, streams on smartphones and gaming consoles are also growing rapidly, a finding we take as meaning that the top of mobile and online viewing is a long way away.

Some other interesting points from the report include:

— Facebook leads the way with social referred video starts
— Half of visits referred from Facebook or Tumblr to sports related sites result in a video view (vs. 39 percent for YouTube, and 25 percent for Twitter)
— Most video starts come directly from search to branded sites, with social referrals accounting for just 6 percent of all streams
— Apple iOS devices are still killing the competition, with more than a 50 percent market share

It will be interesting to see how other industry outlets react to the Adobe report, which we think has the chance to become the online video industry’s informational equivalent of the Cisco Visual Networking Index. At the very least, Adobe’s attempt to quantify the surge of online sports video use we see in our reporting and analysis every day is admirable, and it puts some stakes in the ground for further discussions about audience value, ROI of mobile, and potential new businesses that can be crafted from the idea that a new audience type is not only emerging but continuing to expand.

Adobe chart showing growth in sports streams. (click for larger view)

Adobe chart showing growth in sports streams. (click for larger view)

Breakdown of video streams for TV Everywhere (click for larger view)

Breakdown of video streams for TV Everywhere (click for larger view)

Fox: Super Bowl had 528K online viewers per minute

If you needed any more proof that online viewing doesn’t hurt TV audience numbers, the stats from Super Bowl should convince you: According to broadcaster Fox, there was an average of 528,000 online viewers per minute, even as the TV audience generated a record 111.5 million viewers.

We are still waiting on a total breakout of online views of the game — we apologize for misreading a Fox release that stated it had 5.5 million unique viewers all day Sunday, NOT specifically for the game. But even the 528K number is impressive, especially when you throw in the fact that it only represents desktops, laptops and Apple iPad tablets, since smartphones were blocked from Fox’s live streams due to Verizon’s deal with the league for its NFL Mobile app. Just imagine how much bigger those numbers could be if and when the NFL makes its digital access methods less confusing.

Overall it looks like Fox did a pretty solid job with its online efforts for both the playoffs and the Super Bowl. We are still waiting to hear from Fox about viewer numbers for the playoff streams, which unlike the Super Bowl were free only to viewers with pay-TV contracts that included Fox channel service.

We are also still waiting for numbers from Verizon and/or the NFL but don’t hold your breath, since both parties are typically close-mouthed about real numbers for online viewing. But judging from the number of pitches play by play man Joe Buck made during the game for the league’s new NFL Now service, it’s a good guess that online viewing is something you’re going to hear a lot more of from the NFL in the not too distant future.

Stadium Tech Report: Verizon, AT&T DAS upgrades at MetLife Stadium await Super Bowl Sunday

Verizon branded gate at MetLife Stadium. Credit: Verizon Wireless

Verizon branded gate at MetLife Stadium. Credit: Verizon Wireless

Super Bowl foes the Seattle Seahawks and the Denver Broncos have only had two weeks to prepare for each other. But Verizon Wireless and AT&T have been preparing for the roman-numeral date at MetLife Stadium for more than a year. Will the Verizon Wi-Fi and DAS, and AT&T’s separate DAS be able to handle the wireless needs of the fans at the NFL’s biggest game? Tune in Sunday to see!

We might be one of the only news outlets who care more about the wireless networking at Super Bowls than the game itself, but for many in the stadium tech industry the biggest single game in America’s most popular sport is always somewhat of a wireless watershed. Perhaps at no other event do attendees spend so much time shooting selfies and posting them as they do from the site of Super Bowl Sunday. Even in the expected cold, it should be no different this week at Super Bowl XLVIII at MetLife Stadium in New Jersey, where game time is scheduled for around 6:30 p.m. Eastern.

But well before that, fans will be testing the Verizon-built Wi-Fi network and both of the big carriers’ DAS deployments inside MetLife. According to reps from both companies that we spoke with last week, the carriers are ready.

Verizon spokesman David Samberg told us via email last week that an upgrade of the Verizon DAS in MetLife this past season means there are now more than 500 DAS antennas inside the facility. See some of the photos provided by Verizon that show the clever hiding spots Verizon engineers have found over the last 18 months as they’ve added capacity to a network built just a few years ago.

AT&T has also put in a brand-new DAS over the past year, with another 500-plus antennas of its own. “For the last year or so we’ve been working on our pre-game and game day network playbook in an effort to provide the best possible wireless experience for our customers,” said Michael Maus, assistant vice president of network services at AT&T, via email. “In anticipation of the huge volume of data and voice usage expected [for the Super Bowl], we’ve built a new state of the art antenna system inside the stadium, we’re rolling in portable cell sites both at the stadium, and to support the tailgate areas, and we’ve augmented coverage in New York City to support the activities there.”

Rooftop DAS equipment. Credit: Verizon Wireless

Rooftop DAS equipment. Credit: Verizon Wireless

For Verizon’s own customers, 4G LTE capacity at MetLife has been quadrupled since last year, according to Samberg, who said that all stadium upgrades were completed by October, giving Verizon multiple chances to test its system against crowds at New York Giants and New York Jets home games. So far, Samberg said, so good.

More traffic than last year’s Super Bowl already

While yours truly opined earlier this year that this year’s Super Bowl might not set a wireless traffic record, we didn’t take into account some simple numbers — mainly, that MetLife Stadium’s official capacity of 82,566 is bigger than the Superdome’s 72,003. So, even if it’s cold, having 10,000 more people on hand probably means more bandwidth consumed, even if this year’s game doesn’t have a power blackout in the second half. (And even if it does, Samberg said the network shouldn’t go down since Verizon has backup power supplies on hand.)

Find the DAS antenna! Credit: Verizon Wireless

Find the DAS antenna! Credit: Verizon Wireless

Our only problem with record wireless numbers from Sunday’s game is that we probably won’t ever see an actual number, since Verizon historically shies away from providing a score. Instead it just issues press releases saying things like “way more traffic this year than last!” and then expects us all to believe that without numbers. The good news for fans at the game is that the in-stadium Wi-Fi network, also built by Verizon, is free and open to customers of all carriers, or basically anyone with a device that has a Wi-Fi chip. But Verizon, like big competitor AT&T, has been beefing up its DAS installations significantly because most people try cellular first, even at stadiums, before instructing their phones to find a Wi-Fi network. AT&T, to its credit, usually does deliver a wireless scorecard quickly after big events. So at least from AT&T’s perspective we should find out if this year’s game sets another record.

Aside from the stadium improvements, Verizon will be showing a demonstration of a technology this week that could make DAS more of a competitor to Wi-Fi on the high bandwidth side of things. Called LTE multicast, the technology basically establishes set channels for LTE devices that will “broadcast” video, like a TV channel. (This idea is similar to the StadiumVision Mobile technology Cisco uses at stadiums like Barclays Center.) Theoretically, LTE multicast could let fans use a cellular connection to view multiple video streams, something you would need to use Wi-Fi for it to have any chance of working. But the multicast demo won’t take place at MetLife, but instead at Bryant Park in Manhattan this week. If you are in the city, check out the demo and let us know what you think.

No NFL Mobile at MetLife

And here’s something else you won’t be able to use at MetLife during the Super Bowl: Verizon’s own NFL Mobile app, which outside the stadium will be the only smartphone platform you’ll be able to watch the game on. (The Fox streaming site and app will only work with tablets and desktops or laptops, per the league’s rights agreement with Verizon.) Next year, the rights for NFL Mobile will change and if the local game (like, say, the Super Bowl) is on TV, you’ll be able to use NFL Mobile to watch it even if you’re at the stadium. But not this year! (To give one answer as to why, if you are at the game, you might want to watch it on your cell phone, we say: Bathroom or beer lines!)

More stadium infrastructure photos below:

AT&T DAS antennas at MetLife. Credit: AT&T

AT&T DAS antennas at MetLife. Credit: AT&T

AT&T's new head-end building at MetLife, where its DAS gear is housed. Credit: AT&T

AT&T’s new head-end building at MetLife, where its DAS gear is housed. Credit: AT&T

Inside the AT&T head-end building at MetLife. Cables! Credit: AT&T

Inside the AT&T head-end building at MetLife. Cables! Credit: AT&T

Fox: We’re ready for big Super Bowl streaming audience

While nobody can predict how things like a stadium blackout or a polar vortex might affect the broadcast of an event like the Super Bowl, executives at Fox are doing all they can to prepare to make sure this year’s online coverage of the NFL’s championship game goes off as well as possible.

With viewership expected to exceed last year’s total of 3 million unique online viewers, the live stream of Super Bowl XLVIII will be available on iPads in the Fox Sports Go app and via a browser at FoxSportsGo.com. The online feed will be available free to anyone with an Internet connection starting at 12 a.m. ET on Sunday, Feb. 2, and will also include access to a Spanish-language broadcast.

But remember: The live streaming from Fox is only available for desktops or laptops, or via an iPad using the FoxSportsGo app. Because of NFL rights contracts, to watch the game live on a smartphone you need to be a Verizon customer and have the $5 per month premium version of the NFL Mobile app installed.

No matter which platform you choose to use, as always the Super Bowl should be a compelling story, even if that tale is something other than the game between the Denver Broncos and the Seattle Seahawks. Super Bowl XLVIII is scheduled to start around 6:30 p.m. ET from MetLife Stadium in New Jersey, where snow and cold may be part of the equation.

“It should be interesting, with [possible] weather in New Jersey,” said Clark Pierce, senior vice president of mobile and advanced platforms for Fox Sports, in a phone interview earlier this week. “We’re ready for traffic to spike at some moment when something happens, and we get a lot of concurrent users. We’ll see how we do.”

Tablet audience keeps fueling growth

Granted, the online viewer numbers for the Super Bowl are completely dwarfed by the regular TV viewers, which for last year’s game totaled 164 million. But having 4 million unique viewers online is a huge digital audience, and it’s one that Pierce said Fox has been planning for over the past few years.

“We know what CBS did [for streaming] and we know what NBC did,” Pierce said of the networks which had the Super Bowl broadcast the past 2 years. “And we’re working with [content delivery network provider] Akamai, and it’s not their first rodeo. So I think we’re ready for whatever can happen.”

Perhaps the biggest number of online viewers for this year’s Super Bowl will come via Apple iPads, the market leader in the tablet form factor. While Fox has not yet released viewer numbers by device or platform for its restricted streaming of the NFC playoff games, it did say it had a record 2.4 million visitors to its FoxSports.com website on championship Sunday, a 53 percent increase over the previous year. Pierce said increases in digital viewers are partially due to the expanding tablet market, and tablet owners getting more comfortable watching sports on a smaller screen.

“The concept of watching TV on a smaller screen is another year down the road and people are just that much more used to it,” said Pierce, who also said that online viewers may choose tablets over laptops or desktops due to clearer pictures.

“People are getting spoiled by Apple and Android devices with really high screen resolution,” Pierce said.

Streaming delay inevitable

What doesn’t work so well with any live streaming option is trying to use it as a “second screen” alongside a live TV broadcast. Because of the technical necessities of putting a live signal online — which includes mainly taking the TV feed and encoding it to the Internet — delays between “live” TV and the show online can be from 20 seconds to a minute or more, Pierce said.

“It does take time to take a big HD picture and encode it into IP,” Pierce said. “There’s just no way around it.”

In the future, Pierce hopes to help Fox add more features to its online offerings, maybe making them something like what broadcast engineers see in the event production studios, with multiple monitors offering different feeds and live stats. Still, just having a free online broadcast is a huge leap forward from the recent past.

“It’s been exciting to build it, and in the future our team hopes to add more content and features,” Pierce said. “The horizon is pretty exciting.”

Stadium Tech Report: Wi-Fi, DAS and live video get good reception at Barclays Center

Concessions feature of Barclays Stadium app. Credit: Barclays Center

Concessions feature of Barclays Stadium app. Credit: Barclays Center

Sometimes, the best surprise is no surprise. That’s the case when it comes to technology deployments at the still-new Barclays Center in Brooklyn, where the Wi-Fi, DAS and live video on both fixed and mobile platforms are all performing pretty much as expected.

According to Chip Foley, vice president of building technology for Forest City Ratner Companies (the developer of Barclays Center), perhaps the only mild surprise so far at the just-over-a-year-old Barclays is that the biggest Wi-Fi usage came not during a sporting event, but instead at the MTV Video Music Awards ceremony this past August.

“We had 7,000 people using the Wi-Fi network at the VMAs, and I was a little surprised at that,” said Foley. At Brooklyn Nets games, Foley said, the average Wi-Fi load in the 17,500-seat arena is somewhere between 4,000 and 5,000 users per game. In a recent phone interview, Foley recapped the performance of the stadium’s cutting-edge technology, which also includes one of the first deployments of Cisco’s StadiumVision Mobile, which brings live video feeds to fans using the stadium app. There’s also Cisco-powered digital displays throughout the arena, and a robust DAS deployment to make sure regular cellular connections don’t fail.

HD Wi-Fi attracts 20 percent of attendees

Barclays Center, which opened in September of 2012, had the benefit that few NBA stadiums have in that it was built from the ground up with networking as a key component. If Foley has any regrets about the Cisco Connected Stadium Wi-Fi deployment, it’s that it hasn’t really been fully tested yet. Even during the VMAs, Foley said he was using the in-building Wi-Fi to watch 10 different streaming video views on his laptop, from the red carpet cameras to the behind-the-scenes views of stars getting their awards.

Chip Foley

Chip Foley

“Our goal was to build as robust a network as possible, so that we can handle big needs of one-off events [like the VMAs] as well as the 41+ Nets games every season,” Foley said. With two 1-gigabit backbone lines providing Internet access, Foley said the Barclays network is meeting its goal of being “as fast as your fiber connection at home.”

The only drawback so far seems to be getting more fans to try out the network connection when they are at the games or events. According to Foley, despite advertising and promotions, Nets crowds almost always hit a figure of between 20 percent and 25 percent of them being online, a “Groundhog Day” situation that has Foley wondering whether it’s a natural limit.

“That may just be the number of fans who want to use it [the network]” at a game, Foley said.

The Barclays Center DAS, deployed by ExteNet Systems using gear in part from TE Connectivity, is another non-surprise center for Foley.

“The DAS is great, we never get complaints [about cellular connectivity],” Foley said. “You dread hearing that people can’t send texts. That just hasn’t happened.”

Digital displays, both mobile and fixed

One of the more compelling features of the Barclays tech experience is the implementation of Cisco’s StadiumVision Mobile technology, which brings several live “channels” of video to any fan using the Wi-Fi connection and the stadium app, which was built by WillowTree. With views from the benches, behind the basket and quick replays, Barclays can bring an up-close and personal view to even those far away from the court.

StadiumVision Mobile app being used in Barclays Center. Credit: Barclays Center

StadiumVision Mobile app being used in Barclays Center. Credit: Barclays Center

“StadiumVision Mobile is great for the upper pavilion seats, you can now get a view from a different perspective, and get replays,” Foley said. According to Foley, Cisco engineers tested the technology’s performance to ensure that it worked at every seat in the house.

Fixed digital displays are also a key technology at Barclays, starting with the unique Oculus display built into the striking exterior of the building, and continuing to the hundreds of digital displays inside. Using the Cisco Stadium Vision digital display technology, Barclays Center is able to change and update information on single screens or on all screens on the fly, allowing for greater flexibility in terms of messaging and information like concession-stand prices. Barclays also uses its displays to show train schedules, giving fans better information to plan their departures from events.

“The Stadium Vision displays have been nothing but great for us — we sold a lot of advertising on them even before launch,” Foley said. “It’s fun for our content group to build out content for the L-boards [displays where an L-shaped advertisement brackets other information on the screen], and keep it changing. Restaurant operators can use an iPad to change prices [on their screens] right before an event. They don’t have to talk to us. Overall, it’s a lot less maintenance than I expected or anticipated.”

If Foley had one chance to do anything over again with displays, it would be to add more of them to the original mix. His lesson to future stadium display builders is: If you’re in doubt, put up more.

“We must have had 30-plus meetings regarding [internal] TV locations, with 3D modeling and fly-throughs,” Foley said. “For the most part, I’m happy. But if I could, I would have more clusters [of screens]. Wherever there is one screen now, I wish I had three. People always look at a cluster.”

Adding new screens after the fact, Foley said, isn’t as simple as going to Best Buy to pick up a discount TV.

“You might be able to buy a TV for a couple hundred bucks on Black Friday, but no one tells you that to put that in a venue, once you get past union costs, connectivity and everything else, it’s about $5,000,” Foley said. “It’s way more money to add them now.”

What’s next: iBeacon, Google Glass and more analytics

What’s in the future for Barclays technology? For starters, Foley will oversee deployment of Wi-Fi services for the outside spaces surrounding the arena.

“It’d be nice to have Wi-Fi for ticket scanning outside the venue,” said Foley. “That’s one of those things that you don’t understand the need for it until you open the stadium and see what happens.”

Barclays is also looking into testing the Apple iBeacon technology, which can send text messages to devices in very close proximity. Technologies like iBeacon and even digital signage must also cross internal administrative hurdles, such as simply training sales forces and alerting advertisers to the opportunities.

“For some of the streams, there’s the question of ‘how do we sell this’ — the team has never done this and sponsors may not be aware,” Foley said. “You also have to figure out things like how many notifications and emails should we send out. You don’t want to send out too many, because that turns people off.”

Foley said the Barclays social media team is also at the start of a process of mining statistics from places like Twitter, Facebook and other social media streams, to get a better handle on what fans are using the technology for and how the experience might be improved. One possible way is through a Google Glass application, something Foley agreed might not be for everyone.

“I’m fascinated by the possibility of something like an XML stats feed [in Google Glass] where you’d still be able to watch the game,” Foley said. “We’re getting closer! It’s not for everybody, but some portion of the population is probably thinking that way.”

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