Cowboys hit 2+ TB, Texas A&M sees 1.8+ TB in first AT&T DAS stats for 2016 football season

dx1With the first few football games of the season now under our belts, stats from stadium wireless networks are filtering in with a refrain we’ve heard before: Fan use of wireless data is still growing, with no top reached yet.

Thanks to our friends at AT&T we have the first set of cellular network stats in hand, which show a report of 2.273 terabytes of data used on the AT&T network at AT&T Stadium for the Cowboys’ home opener, a 20-19 loss to the New York Giants on Sept. 11. That same weekend the AT&T network at Kyle Field in College Station, Texas, home of the Texas A&M Aggies, saw 1.855 TB of data during Texas A&M’s home opener against UCLA, a 31-24 overtime win over the Bruins.

Remember these stats are for AT&T traffic only, and only for the AT&T network on the DAS installations in and around the stadiums. Any other wireless carriers out there who want to send us statistics, please do so… as well as team Wi-Fi network totals. Look for more reports soon! AT&T graphics below on the first week results. We figure you can figure out which stadiums they’re talking about by the town locations.

Screen Shot 2016-09-19 at 11.21.50 AM

Screen Shot 2016-09-19 at 11.21.58 AM

Ookla shares Speedtest data from CenturyLink Field, other stadiums

Ookla ad banner being flown over CenturyLink Field in Seattle. Credit: Ookla

Ookla ad banner being flown over CenturyLink Field in Seattle. Credit: Ookla

Anyone who follows Mobile Sports Report knows that I use the Speedtest app from Ookla to measure stadium network performance whenever I visit a sporting venue. While my one-man tests do show some measure of network power, I always dreamed of harnessing the results from many fans at the same game to see a better picture of the network performance.

Well, Speedtest’s creators think along the same lines, and conducted an experiment during an Aug. 25 Seattle Seahawks preseason game at CenturyLink Field in Seattle. You can read their very thorough post and neat results here, with some interesting twists — for instance, the cellular networks are way faster than the CenturyLink Wi-Fi, according to the Ookla results.

UPDATE: Ookla responded to our email and let us know that on Aug. 25, there were 252 Speedtests at CenturyLink Field, a great sampling to draw results from. Ookla also talked about tests from 12 different events at CenturyLink Field, and said in the email that across those events it saw 1,143 tests conducted.

Ookla also published some test result totals from other stadiums as well, including Levi’s Stadium, AT&T Stadium and Bank of America Stadium, but didn’t say when those tests were recorded, or how many tests were taken.

What we really like, however, is that Ookla’s tests show what our stadium tech report surveys have been showing — that overall, in-stadium network performance is steadily improving. Over time, more data like this can help dispel the still-lingering rumor that stadium networks don’t deliver good connectivity. Now if we could only get Ookla to partner with us to do league-wide or college-comparison speedtests… anyone ready for that idea?

Is WrestleMania the perfect storm for mobile-content consumption? Listen to Podcast No. 4 to find out!

Episode 4 of the STADIUM TECH REPORT PODCAST is live, in which hosts Phil Harvey and Paul Kapustka go to the mats to figure out if WrestleMania and the associated WWE operations are the perfect storm for mobile-content creation. We also discuss why WrestleMania and events like it are capable of creating massive demands for in-stadium bandwidth, like the latest big wireless day at WrestleMania 32 at AT&T Stadium. Listen now and let us know what you think!

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ExteNet acquires Dallas-based TPI, which provides DAS infrastructure to AT&T Stadium

More consolidation in the in-building wireless marketplace happened today with the announcement that Lisle, Ill.-based ExteNet Systems acquired Dallas-based Telecommunications Properties, Inc., (TPI) in a deal whose terms were not disclosed.

ExteNet, which runs DAS systems in many venues like Miami’s Marlins Park, was acquired itself last year by telecom investment group Digital Bridge Holdings and Stonepeak Partners in a deal that wound up being worth $1.4 billion. Since we haven’t heard from ExteNet yet it’s unclear if some of those funds went to acquire TPI, which among other clients runs the DAS at AT&T Stadium, as we found out when TPI’s president Jimmy Chiles posted a comment to one of our reports about AT&T Stadium.

From the sounds of the press release, not much will change on the TPI end except the company control and maybe the logo. From the release:

ExteNet will undertake maintenance operations responsibilities for all existing TPI networks. Properties and venues in TPI’s portfolio currently include Madison Square Garden, the LA Forum, AT&T Stadium (home of the Dallas Cowboys), the KFC YUM Arena and the Kentucky Exposition Center, among others.

More as we hear more…

Stadium parking technology moves to front of line with ParkHub-VenueNext partner deal

ParkHub CEO George Baker Sr. Photo: ParkHub Instagram page

ParkHub CEO George Baker Sr. Photo: ParkHub Instagram page

The oft-mentioned idea of using wireless technology to make event parking simpler and more efficient is becoming more of a reality these days, especially after the announcement this week of a partnership between stadium-app developer VenueNext and parking-management system concern ParkHub, which teamed together for parking services at Super Bowl 50.

Though the two companies didn’t announce any new stadium deals other than the ones they already have in place — at Levi’s Stadium in Santa Clara, Calif., and AT&T Stadium in Arlington, Texas — the validation of ParkHub’s combination of scanning hardware and information management software could result in some big-name deals via the partnership, as VenueNext increases its roster of teams and venues using its stadium-app software platform.

Right now, the main value of ParkHub’s PRIME mobile point-of-sale system (and specialized scanner equipment from Verifone) is that it allows parking-lot attendants to quickly accept and verify a wide range of payments — including cash, credit card or scans of printed tickets or digital-device graphics — to first speed up parking-lot entry, and to second provide detailed information to venue parking operators. At Super Bowl 50, ParkHub and Verifone said the system was used by more than 7,000 cars as well as several hundred buses and limos, at one point getting vehicles into the lots at a pace of one car every two seconds, a welcome improvement over the sometimes-crawling lines we’ve all been in at one point or another. As VenueNext signs up more stadium customers like its recent deal with the Minnesota Vikings’ U.S. Bank Stadium, it will be interesting to see how many times ParkHub can piggyback alongside.

A long history in the parking industry

Right now, ParkHub seems to be one of a couple companies with momentum in the still-nascent event-parking technology market, one that has been talked about a lot for the past few years without much real action where the rubber meets the asphalt lots. Another service, Parking Panda, has several partnership deals with sports teams for its find-and-reserve parking service as well as for a mobile POS system similar to ParkHub’s, according to ParkingPanda chief operating officer James Bain. In a phone interview Bain said Parking Panda provides game-day services for the New England Patriots, the Tampa Bay Rays and the Washington Nationals, as well as for the Los Angeles Convention Center. Other entrants, like StadiumPark, had similar ideas but haven’t yet announced paying customers.

While VenueNext’s fan-facing app has had some parking features like interactive maps directing fans to lots, the actual on-site transaction part of the equation hadn’t been solved until late last year, when ParkHub was brought in under a test relationship, which extended to the Super Bowl. Look for the Dallas-based ParkHub, which according to chief marketing officer Jarrod Fresquez was running parking operations at AT&T Stadium for the recent WrestleMania 32 and its associated WWE events, to be part of the VenueNext-based services available for Dallas Cowboys games this fall.

In a phone interview with Fresquez he described ParkHub’s deep DNA in the parking business, with founder and CEO George Baker being the son of the head of the Parking Company of America in Dallas, where George worked since he was apparently old enough to hold up a “park here” flag.

“I think George has been working in parking since he was 2 years old,” said Fresquez. After an initial foray into consumer parking, ParkHub pivoted into the business-to-business model of performing transactions and relaying information gained to venues and event operators. Fresquez said ParkHub’s strengths include its tight integration with TicketMaster systems, allowing for “real-time” validation of parking passes issued by the ticketing giant. The parking information gathered by the ParkHub system can also be sent to platforms like VenueNext’s, which can use it to gauge which lots are filling up and relay that information to fans.

More importantly for venues, digital parking systems also help eliminate potential losses of cash-based systems, aka the apron method. In addition to speeding up the parking process, digital systems like ParkHub’s also provide invaluable granular marketing information, about how many fans use credit cards or pre-purchased parking passes, for example. Those statistics and integration with other fan data are a big part of the VenueNext selling proposition for its app technology and management systems for venue owners and operators.

Someday, maybe management for leaving the lots

ParkHub, which also counts the American Airlines Center in Dallas and Amelie Arena in Tampa among its current clients, is also testing some automated-gate technology at American Airlines Center, according to Fresquez, part of its quest to “continue to innovate and improve” the venue parking experience. Here at Mobile Sports Report we often wonder why technology can’t also be applied to perhaps the biggest problem with event parking, namely the crush formed by fans leaving the lots after games, where mass confusion and Mad Max-type behavior often rules the day.

According to Fresquez, ParkHub is working on sensor technology which someday might allow fans to reserve specific spots in lots, like the ones closest to the exits to facilitate a quick departure. Until then, we’ll have to settle for assistance with paying and parking lot entry, which while not complete is still welcome.

UPDATE: WrestleMania 32 sets new Wi-Fi mark at AT&T Stadium; total Wi-Fi + DAS hits 8.6 TB

The Undertaker arrives at AT&T Stadium for WrestleMania 32. Photo: WWE.com

The Undertaker arrives at AT&T Stadium for WrestleMania 32. Photo: WWE.com


UPDATE: Fixes an MSR calculation error on DAS figures.

The 101,763 fans who filled AT&T Stadium Sunday for WrestleMania 32 set new stadium records for Wi-Fi, according to figures provided by AT&T Stadium and AT&T, with 6.77 terabytes of Wi-Fi traffic and an additional 1.9 TB on the AT&T network on the stadium’s DAS for a total wireless figure of 8.6 TB.

The Wi-Fi numbers put Sunday’s signature WWE event (also the biggest WrestleMania by attendance) into second place in our unofficial record-keeping of the largest single-day Wi-Fi traffic stadium events. Only Super Bowl 50 at Levi’s Stadium earlier this year was bigger, with 10.1 TB of Wi-Fi traffic. So far, WrestleMania 32 is also now third in combined Wi-Fi and DAS figures, trailing Super Bowl 50 and Super Bowl XLIX (see charts below).

THE NEW TOP 3 TOTAL USAGE

1. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB; DAS: 15.9 TB; Total: 26 TB
2. Super Bowl XLIX, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB; DAS: 6.56 TB**; Total: 12.79 TB**
3. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB; DAS: 1.9 TB*; Total: 8.6 TB*

* = AT&T DAS stats only
** = AT&T, Verizon Wireless and Sprint DAS stats only

THE NEW TOP 5 FOR WI-FI

1. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
2. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
3. Super Bowl XLIX, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB
4. Alabama vs. Texas A&M, Kyle Field, College Station, Texas, Oct. 17, 2015: Wi-Fi: 5.7 TB
5. College Football Playoff championship game, AT&T Stadium, Arlington, Texas, Jan. 12, 2015: Wi-Fi: 4.93 TB

Wi-Fi not to blame for stadium entry issues

John Winborn, chief information officer for the Dallas Cowboys Football Club, said in an email that the reported claims of the Wi-Fi being offline Sunday — and that being the reason why entry lines were long and slow — were not true. While Winborn did admit that one single Wi-Fi AP (out of the more than 2,000 in the stadium’s network) was offline and there were “a couple issues” with ticket scanners, he said “there were no Wi-Fi issues that would have had a significant impact on ingress.” Other reports have claimed the doors were opened later due to extended show rehearsals, while commenters on MSR’s posts have claimed that a lack of wristbands for stadium-floor seating also led to seating issues even for fans already inside the main building entrances. So far, we have not seen any official explanation for the delays other than the official apology from the stadium and the WWE:

“To ensure the safety of WWE fans, increased security measures were put in place tonight. We apologize that it may have taken some fans longer than usual to get into AT&T Stadium.”

During Sunday’s event Winborn said the Wi-Fi network saw 20,462 concurrent and 34,951 total user connections, some via a network of 150 temporary Wi-Fi APs installed among the seats on the stadium floor.