Stadium Tech Report: Wi-Fi works well at Golden State Warriors’ Oracle Arena

Solid speedtest in the upper deck seats at Oracle Arena on Feb. 1, 2017, for a Golden State Warriors game. Credit all photos: MSR (click on any photo for a larger image)

Solid speedtest in the upper deck seats at Oracle Arena on Feb. 1, 2017, for a Golden State Warriors game. Credit all photos: MSR (click on any photo for a larger image)

After a year in which the team almost saw its stadium networking lease put up for public auction, the Golden State Warriors seem to have rebounded on the wireless-access front, with an updated network that should hold the Wi-Fi fort until the team moves into its new arena in San Francisco.

Though the team has repeatedly refused to provide any in-depth details on the state of Wi-Fi at Oakland’s Oracle Arena — save to say “there is an Extreme network in the building” — a recent visit by Mobile Sports Report found the fan-facing Wi-Fi network to be more than adequate, with top speeds in locations close to a visible Wi-Fi AP, and acceptable performance even in the upper-deck seating areas. Though we’ve heard scattered reports from friends and fans over the past two years about poor connectivity at Oracle, the current setup should keep fans from a no-signal problem until the team’s new home, Chase Center, is ready for the 2019-20 NBA season.

For those of you who need catching up on the story, the Warriors were one of the early and very visible clients of SignalShare, a company that provided “leased” Wi-Fi networks with a business plan centered mainly around trying to recoup investment via advertising and other marketing plans that used a web and app portal strategy to capture fan eyeballs. Early last year the company that provided financing for the Wi-Fi network gear used by SignalShare filed a lawsuit claiming $7.8 million in damages, including alleged fraudulent deals cooked up by SignalShare.

The legal proceedings eventually led to creditors attempting to stage an auction of SignalShare’s non-fraudulent leases, including the lease to run the Wi-Fi network at Oracle Arena, before a bankruptcy filing put a halt to the planned auction. While SignalShare’s operations remain in limbo, the question for the Warriors was, who would provide Wi-Fi at Oracle for the current NBA season?

Cone of silence around Wi-Fi plans

Perhaps predictably, nobody involved in the sticky situation — including the Warriors’ IT staff, or anyone from Extreme Networks, the gear provider in the SignalShare deal — would comment publicly on the state of the lease, or what was to be done with the Wi-Fi at Oracle. Eventually, the Warriors’ PR department did send an email saying there was an “Extreme network” in place for the current season, but would not comment on performance, or about who was footing the bill for any upgrades or for continued operation.

Splash screen that greets first-time Wi-Fi users

Splash screen that greets first-time Wi-Fi users

A request to visit the stadium for an official look at the network was ignored by the Warriors’ PR team, so MSR decided to buy our own tickets to see what the fan Wi-Fi experience was like. What we found was, it’s pretty good, as long as you don’t mind seeing antennas and APs everywhere you look. From our standpoint, it’s always impressive when teams embrace aesthetics and put in network elements that are architecturally hidden; but by that same token, in an old joint like Oracle, fans could probably care less about looks and are probably happy that there’s connectivity. Especially when the building’s not going to be used for Warriors games two seasons from now.

With a good friend of MSR’s now living in Oakland, we got the full locals Warriors experience, starting with some pre-game libations in fun, funky downtown establishments before getting on BART for a quick trip to the Coliseum station. Getting off there we marched across the long bridge (where you can buy bootleg cans of beer and grilled sausages) to the O.Co Coliseum, then walked around the football/baseball venue on the outside to get to the Oracle Arena entrance.

In a long but quick-moving line outside the doors to Oracle, we didn’t detect any Wi-Fi service. But once inside we quickly found the #WarriorsGround SSID and connected, after being greeted by a splash screen that told us that the free Wi-Fi service was being provided by local ISP Sonic. We were asked for an email address to get logged in, and noted that the email marketing program was through SocialSign.in; previously, this was the kind of fan-facing portal service that SignalShare would provide.

Wi-Fi best right under a visible AP

Speedtest in the concourse bar (and the AP that likely delivered it)

Speedtest in the concourse bar (and the AP that likely delivered it)

Stopping in one of the concourse bar areas before heading up to our MSR-budget seats, we got a strong signal on our first test — 62.78 Mbps on the download side, and 69.11 Mbps on the upload — which we were guessing came from the Extreme AP we could see mounted on the wall just next to one of the bar’s TV sets. Walking around the concourse and up to our upper-deck seats, we still got good readings, one at 46.09/25.67 and another at 37.69/21.64, all near visbile APs that looked like they had recently been attached to false-ceiling tiles (some were noticeably hanging at crooked angles).

In our seats — which were located in the middle of the side of the court, about halfway up the section — the Wi-Fi signal dropped off a bit, but we still got a couple solid marks including one in the 9.26/7.45 range. While that’s not considered “screaming fast” or state of the art, it’s more than enough bandwidth to get basic connectivity things done; we had no problem accessing email or other connected apps.

Looking behind us on the stadium walls, we could see what looked like Wi-Fi APs mounted behind the seating areas, pointing back down into the upper-deck sections. We didn’t see any under-seat or handrail-enclosure AP placements, again probably a predictable thing since it’s unlikely the Warriors would pay for more-expensive infrastructure like that for a building they’ll be leaving soon.

Upper concourse AP visible on the ceiling

Upper concourse AP visible on the ceiling

With the eventual win over the visiting Charlotte Hornets well in hand (the Warriors were ahead 108-83 at the end of the third quarter) we left our seats to grab a hot dog back at the bar, where we got a final reading of 63.90 Mbps down and 71.91 Mbps up. With an early fourth-quarter exit we were able to beat the rush to the convenient Uber pickup area (cleverly located about midway through the walk back to BART, giving you that impulse motivation to spend a few bucks to get out faster) where the cell signal was more than strong enough to complete the app-based reservation.

While the deployment wouldn’t make the cover of a fictional “Hidden Antennas” magazine, our one-take guess is that whatever Extreme did to supplement the old SignalShare network is working for now, with all our readings coming during a typical packed house at “Roaracle” Arena. We didn’t test the DAS signal inside the building, but saw enough legacy DAS antennas to make us think that the internal cell network was well deployed; maybe we willl take up the Warriors on one of the multiple email offers they now send us on a regular basis, and will come back during the playoffs for another stress test! (More pictures from our visit below)

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All kinds of fun places in downtown Oakland. Nasty!

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No Wi-Fi out here but the lines moved quickly, and it was easy to scan digital tickets.

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Close-up of that AP in the concourse bar.

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View from our seats — even though the games are all “sellouts” we had no problem buying these the day of the game from the Warriors’ website. $58 each, not bad, right?

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Wi-Fi APs in white line the back wall of the upper deck. There were some blackened units too but the white ones were more numerous.

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It’s always picture time at Oracle during a break in the action.

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Close-up of one of the concourse APs.

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In Uber on the way back to Oakland. See you next time!

Super Bowl LI Wi-Fi sees drop in average per-fan use total

Under seat Wi-Fi APs visible down seating row at NRG Stadium. Credit: 5 Bars

Under seat Wi-Fi APs visible down seating row at NRG Stadium. Credit: 5 Bars

While Super Bowl LI in Houston set records for most total Wi-Fi used in a single day event, the actual amount of average Wi-Fi data used per connected fan actually dropped from the previous year’s game, from about 370 megabytes per user at Super Bowl 50 to about 333 MB per user for Super Bowl 51.

Using official totals provided by the NFL’s official analytics provider, Extreme Networks, there was a total of 11.8 TB of data used on the Wi-Fi network at NRG Stadium in Houston during Super Bowl 51, compared to 10.1 TB used during Super Bowl 50 at Levi’s Stadium in Santa Clara, Calif.

While the total Wi-Fi data number represents approximately a 17 percent increase from Super Bowl 50 to Super Bowl 51, the most recent game had 35,430 users who connected at least once to the network, an almost 30 percent leap from Super Bowl 50’s 27,316 unique users. So while Super Bowl 51 had more unique users (and more peak concurrent users as well) and a higher data total, the average amount of data used per connected fan decreased, from about 370 MB per user to about 333 MB per user.

Data for Super Bowls in years past is thin (mainly because stadium Wi-Fi didn’t really exist), but it’s certainly the first time in very recent history that the per-user average has dropped from one Super Bowl to the next. Super Bowl 49, held at the University of Phoenix Stadium in Glendale, Ariz., saw a total of 6.23 TB of Wi-Fi used, with 25,936 unique users, for a per-user average total of 240 MB. We don’t have any stats for unique users at Super Bowl XLVIII in MetLife Stadium, but with the total Wi-Fi used there at 3.2 TB the average was also presumably much lower as well, unless there were also 50 percent fewer connected users.

Did autoconnect drop the average?

Wi-Fi gear visible above concourse kiosk at NRG Stadium. Credit: 5 Bars

Wi-Fi gear visible above concourse kiosk at NRG Stadium. Credit: 5 Bars

The drop in per-user average data for Wi-Fi is curious when compared to the huge leap in overall DAS stats for the last two Super Bowls, with Super Bowl 51 checking in at 25.8 TB of data, a figure that does not include statistics from T-Mobile, which is declining to report its data total from the game. At Super Bowl 50, all four top wireless carriers combined saw 15.9 TB, so the total for Super Bowl 51 is about 62 percent higher — and if you add in the estimated 3-4 TB that was likely recorded by T-Mobile, that leap is even bigger.

Unfortunately cellular carriers do not provide the exact number of connected users, so there is no per-user average data total available. It would be interesting to know if the expanded DAS preparations made at Super Bowl 50 and at Super Bowl 51 actually connected more total users, or allowed users to use more data per user. We have a request with Verizon for more stats, but it may be a long wait.

One theory we have here at MSR is that it’s possible that a large number of autoconnected devices may have increased the unique-user total while not necessarily adding to the overall Wi-Fi data-used total. In our reporting about the NRG Stadium network we noted that Verizon, which helped pay for the Wi-Fi deployment, had reserved 40 percent of the Wi-Fi capacity for its customers, many of whom could have been autoconnected to the network even without them knowing. We have asked both Extreme and Verizon for a breakdown on Verizon users vs. other wireless customer users on the Wi-Fi network, but have not yet received a response.

Update: Super Bowl LI breaks 37 TB wireless mark

NRG Stadium during Super Bowl LI. Credit: AP / Morry Gash/ Patriots.com

NRG Stadium during Super Bowl LI. Credit: AP / Morry Gash/ Patriots.com

It’s official now, and without any doubt Super Bowl LI broke the single-day wireless data use mark, with at least 37.6 terabytes used.

The official stats for Wi-Fi at NRG Stadium are finally in, with a mark of 11.8 TB, which is a bit more than the 10.1 TB recorded at last year’s Super Bowl at Levi’s Stadium, the previous top mark. The official stats were reported Thursday by Wi-Fi gear provider Extreme Networks, which posted them on the company website.

New DAS records even without any T-Mobile stats

On the cellular side Verizon Wireless, AT&T and Sprint all set new records, with Verizon reporting 11 TB of use and AT&T reporting 9.8 TB, while Sprint (which ran on its own DAS at NRG Stadium) hit 5 TB. At last year’s Super Bowl Verizon (7 TB) and AT&T (5.2 TB) had set their respective previous high-water marks, while Sprint had reported 1.6 TB at Levi’s Stadium. Even without numbers from T-Mobile the current DAS count is 25.8 TB, much higher than the 15.9 TB cellular total from Super Bowl 50.

(Unfortunately, T-Mobile right now is refusing to provide a total data number — a spokesperson who didn’t want to be quoted claimed on a phone call that the total data number was “not relevant,” and that T-Mobile would not provide a final number. However, we did see a blog post from the company claiming it passed its 2.1 TB total from last year by halftime, so at the very least we could probably accurately add at least another 2.2 TB to the overall DAS total. So we may see a combined total of all cellular and Wi-Fi nearing 40 TB before it’s all counted up, approved or not.)

One of our close friends in the business was at the game, and was kind enough to send us a bunch of Wi-Fi speedtests from NRG Stadium (go check our Twitter timeline at @paulkaps to see the tests linked).

What was interesting was watching the speeds go down when “spike” events occurred, like touchdowns and the end of Lady Gaga’s halftime show. The incredible comeback by the New England Patriots to claim a 34-28 overtime victory kept the network busy through the night, and after the game as well during the awards ceremony.

Tom Brady with the Lombardi Trophy. Credit: AP / Patriots.com

Tom Brady with the Lombardi Trophy. Credit: AP / Patriots.com

New record for take rate

According to Extreme, fans at NRG Stadium also set new high-water marks for unique connections to the network as well as for peak concurrent connections. At Super Bowl LI Extreme said it saw 35,430 fans connect to the network, a 49 percent take rate with the attendance of 71,795. Last year at Super Bowl 50 at Levi’s Stadium a total of 27,316 fans connected to the network out of 71,088 attending, a 38 percent take rate.

On the peak concurrent-connection side, Super Bowl LI set a new mark with 27,191 fans connected at one time, according to Extreme. At the Super Bowl 50, the top concurrent-connected mark was 20,300.

Extreme also released some social-media statistics, claiming that 1.7 TB of the Wi-Fi total was social media traffic. Leading the way in order of most users to fewer were Facebook, Instagram, Snapchat and Twitter. Interestingly, Snapchat consumed almost as much data as Facebook, according to pie graphs in the Extreme infographic, which did not provide any actual numbers for those totals. Extreme also did not report what is typically the highest use of bandwidth in any stadium situation, that being Apple iOS updates and Google Gmail activity.

The NFL, which had its own game-day application for Super Bowl LI, has not released any statistics about app use.

Congrats to all the carriers, integrator 5 Bars and Wi-Fi gear supplier Extreme Networks.

THE NEW TOP 6 FOR WI-FI

1. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
2. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
3. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
4. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB
5. Alabama vs. Texas A&M, Kyle Field, College Station, Texas, Oct. 17, 2015: Wi-Fi: 5.7 TB
6. Pittsburgh Steelers vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 22, 2017: Wi-Fi: 5.11 TB

THE NEW TOP 4 FOR TOTAL USAGE

1. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8; DAS: 25.8 TB**; Total: 37.6 TB
2. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB; DAS: 15.9 TB; Total: 26 TB
3. Super Bowl XLIX, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB; DAS: 6.56 TB**; Total: 12.79 TB**
4. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB; DAS: 1.9 TB*; Total: 8.6 TB*

* = AT&T DAS stats only
** = AT&T, Verizon Wireless and Sprint DAS stats only

NFL builds its own Super Bowl app, with no concessions delivery and fewer replays

Screen shot of map function on NFL Super Bowl LI app.

Screen shot of map function on NFL Super Bowl LI app.

The NFL has built its own Super Bowl mobile app, breaking with a recent history of using stadium-app specialists like VenueNext and YinzCam to develop specific apps for Super Sunday.

Also unlike recent years, the NFL’s Super Bowl app will not feature instant replays or have any kind of food or drink delivery services. Instead, there appears to be a big focus on promoting Super Bowl events (especially those for this weekend) and for helping out of town tourists find their way to Super Bowl events and to the game itself.

Curiously, an interview about the app with the NFL’s CIO claimed that this year’s app will also be the first to include the ability for fans at the game to watch Super Bowl commercials. The story also claims without any attribution that “In the past, commercials weren’t on the app in order to avoid using too much bandwidth in the stadium.” However, at the most recent Super Bowls, including the past two, stadium bandwidth has been more than sufficient enough to stream plenty of video. And in fact, both of the last two Super Bowl apps have included the ability for fans at the game to see Super Bowl commercials.

Last year’s app, developed by VenueNext for the Levi’s Stadium hosting of Super Bowl 50, definitely showed Super Bowl commercials, part of what the San Francisco 49ers network team said was a record-breaking day of app-based video watching. The Super Bowl 49 app, built by YinzCam, also included Super Bowl commercials according to this NFL video and according to our previous reporting.

Fewer replays, no food or beverage delivery service

Screen shot of transportation info links from Super Bowl LI app.

Screen shot of transportation info links from Super Bowl LI app.

And even though NFL CIO Michelle McKenna-Doyle is quoted in the previous story about the new app as saying “You won’t feel like you’re using two separate apps as fans have in the past,” the Super Bowl LI app contains a link to download the separate NFL Mobile app, which is apparently where Super Bowl highlights and replays will live. There was no confirmation from the NFL or Verizon about whether or not fans in the stands would be able to watch the live broadcast of the game via NFL Mobile. Fans not at the game will be able to use NFL Mobile to watch the game on cellular devices; fans can also stream the game from the FoxSports website, for PCs or tablet devices.

This year’s app will also not include any way for fans to use the app to order food or beverage delivery to their seats; last year’s app did have the ability to order in-seat delivery of beverages or to place an order for food and beverage express pickup, a service used for 3,284 orders. NRG Stadium, however, does not offer full-stadium in-seat ordering like Levi’s Stadium does; the stadium does have serving staff with wireless devices providing in-seat ordering services for club sections, which will likely be in use at the Super Bowl as well.

NRG Stadium hit 4.11 TB on Wi-Fi for Texans-Raiders playoff game

NRG Stadium. Credit: Houston Texans Instagram

NRG Stadium. Credit: Houston Texans Instagram

In what became the last live tune-up before the Super Bowl, NRG Stadium in Houston saw fans use 4.11 terabytes of data on the venue’s new Wi-Fi network during Houston’s 27-14 playoff victory over Oakland on Jan. 7, according to the Texans.

Jeff Schmitz, vice president of information technology for the Texans, said that NRG Stadium also saw approximately 35,000 unique users on the network at the playoff game, a 48 percent take rate against the total attendance of 71,790. The peak concurrent user number for the game was almost 24,000 users, with all numbers setting season highs for the network that debuted at the NFL season start, according to Schmitz.

“The playoff game was definitely the biggest” network-traffic day for the Texans, said Schmitz in a phone interview. During the talk Schmitz clarified that the network went through a serious up-and-down stretch during the middle of the season, due to under-seat Wi-Fi AP enclosures that didn’t completely seal out moisture.

Under seat APs visible down seating row. Credit: 5 Bars

Under seat APs visible down seating row. Credit: 5 Bars

While MSR had previously reported on the issue, Schmitz clarified that the full replacement of the APs took place in late October, meaning that the network staff had to basically re-tune and adjust the network in the later months of the season.

But the 4.11 TB mark and the large number of connected users for the playoff game was a sign that the network was in fine shape for Sunday’s Super Bowl LI, where if history offers any guidance there might be another new record set for single-day Wi-Fi usage.

The number to beat is the 10.1 TB mark from Super Bowl 50 at Levi’s Stadium last February, part of a 26 TB wireless day (with 15.9 TB recorded on cellular and DAS networks).

Wi-Fi coaches staying for Super Bowl

Schmitz also said that the Extreme Networks “Wi-Fi coaches” would be on hand for Super Sunday, helping fans figure out how to connect to the Extreme-based network and its 1,250 APs.

“We thought we’d only keep the coaches (who roam the stadium helping fans with network issues) for half a season, but with the switch [in APs] we ended up having them there for every game,” Schmitz said.

Wi-Fi gear visible above concourse kiosk. Credit: 5 Bars

Wi-Fi gear visible above concourse kiosk. Credit: 5 Bars

Having the Wi-Fi coaches at the Super Bowl also makes sense since many fans at that game will likely be visiting NRG Stadium for the first time, as opposed to Texans season ticket holders.

Though NRG Stadium won’t have to contend with temporary structures like those built on the concourses at Levi’s Stadium last year, Schmitz said there is some extra network work ahead to make sure the auxiliary press box area has “beefed up” Wi-Fi as well as wired connections for media use.

Another thing missing from last year’s Super Bowl is the ability for fans in any seat to order beverage delivery via the game-day app. Though details of services for the Super Bowl app have yet to be fully announced, Schmitz said the only in-seat delivery would be for premium club-level seats, which in addition to app-based ordering will have live humans who can take orders from fans for in-seat delivery, something Texans fans have available during regular-season games.

“That service [fans ordering from servers] gets used the most,” Schmitz said.

Patriots’ new Wi-Fi network delivers during playoffs; AFC Champ game hits 5.11 TB mark

Gillette Stadium before the Sept. 11 game vs. the Miami Dolphins. Credit: Steve Milne, AP, via Patriots.com

Gillette Stadium before the Sept. 11 game vs. the Miami Dolphins. Credit: Steve Milne, AP, via Patriots.com

The new Wi-Fi network installed at the New England Patriots’ Gillette Stadium this season got a good workout during the postseason, with more than half the fans present logging on during the Patriots’ two playoff home games. According to the team, the network saw 5.11 terabytes of data used during Sunday’s game, one of the top Wi-Fi marks we’ve ever reported.

Sunday’s 36-17 New England victory over the Pittsburgh Steelers in the AFC Championship game saw the biggest Wi-Fi traffic numbers, with 38,436 unique users connecting to the network at some point during game day — a 57 percent take rate based on the reported sellout crowd attendance number of 66,829. Original stats provided by Fred Kirsch, publisher & vice president of content at Kraft Sports Productions (and overseer of all things technology at the stadium) showed a total tonnage of 3.70 terabytes for Wi-Fi traffic Sunday, with a peak concurrent client number of 30,824 and a peak throughput total of 3.14 Gbps.

That total was reset to 5.11 TB when Kirsch said additional traffic from “postgame activities” (likely the trophy presentations) was added in. The 5.11 TB mark puts Sunday’s game into the MSR unofficial “Top 5” list of single-day Wi-Fi traffic marks, supplanting the first College Football Playoff championship game, which saw 4.93 TB of Wi-Fi used at AT&T Stadium on Jan. 12, 2015. (We are still waiting for Wi-Fi figures from this year’s CFP champs game, so our list may change again soon!)

The Extreme Networks-based network saw almost a similar stress during the Pats’ 34-16 victory over the Houston Texans on Jan. 14, according to figures from Kirsch. Even though cold, rainy conditions persisted at both games, for the Texans game the Gillette network saw 2.97 TB of total traffic, with 35,536 unique connections — a 53 percent take rate. Peak concurrent connections on Jan. 14 were 28,620, while peak bandwidth use was 2.76 Gbps.

THE NEW TOP 5 FOR WI-FI

1. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
2. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
3. Super Bowl XLIX, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB
4. Alabama vs. Texas A&M, Kyle Field, College Station, Texas, Oct. 17, 2015: Wi-Fi: 5.7 TB
5. Pittsburgh Steelers vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 22, 2017: Wi-Fi: 5.11 TB

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