MSR Profile: San Francisco Giants, AT&T Continue to Push the Wireless Envelope at AT&T Park

It’s fun to look back at the news from 2004 to see just how novel an idea it was to put a Wi-Fi network into a ballpark. “SBC Park a hot spot for fans lugging laptops,” said an article in the San Francisco Chronicle, complete with a photo of a fan hunched over a laptop. According to the story, some 200 fans per game might have used the network right after it was launched. Woo-hoo!

Fast forward to 2012, and here are some eye-popping stats from a recent Giants homestand against the Cubs: According to the Giants and AT&T, at one game there were 10,000 fans using the stadium’s Wi-Fi network, and another 10,000 connecting via the various cellular antennas — all using a data app, not even counting phone calls. Still think this is just something for power geeks trying to program in between innings? Or has the wireless fan finally become mainstream?

As impressive as those totals are, what’s a more compelling story is the fact that the Giants and AT&T were ready for that bandwidth demand, with a layered cellular and Wi-Fi network that overdelivers, instead of dropping connections. Why did they put the network in, and how did they make it a success — and a role model for stadiums and teams everywhere? To get the answer to those questions, Mobile Sports Report recently spent a couple hours at the ballpark with Bill Schlough, senior vice president and chief information officer for the San Francisco Giants Baseball Club, and Terry Stenzel, vice president and general manager for Northern California and Reno for AT&T, to hear about lessons learned and where wireless and sports are headed in the future.

The Super-Connected Fans of San Francisco and Silicon Valley

Back when AT&T was still known as SBC, the ballpark with its name seemed as likely a place as any to put in a wireless network. Though it wasn’t even the first in the Bay area — Candlestick Park, former home of the Giants and still host to the football 49ers, had some limited wireless access back in 2000 thanks to then-stadium-naming sponsor 3Com — the network that went live at the China Basin ballpark in 2004 was well received by the wired constituents of the greater SF Bay area. After all, this was Silicon Valley — where folks didn’t mind going to Best Buy to get a wireless LAN card to put in a PCMCIA slot.

The Giants' Bill Schlough, in orange shirt, talks about stadium Wi-Fi. Credit: John Britton, AT&T.

For the Giants and Schlough, every year afterward it became apparent that the initial outlay of 121 Wi-Fi access points wasn’t going to be enough. The 50 bearded guys with laptops from the Valley became a few hundred a night, then pushed into the thousands. By 2010, the network-use number was up to 3,300 per game, with no end in sight to its growth.

“I point to the fans” when asked about where the vision for the network comes from, said Schlough. “In any other city it’d probably be different — anywhere else is probably a couple years behind [in network demand]. Fans here are making it apparent that if they can’t stay connected they’re going to stay home. What we need to do is stay one step ahead.”

Lately, that means staying ahead by blending cellular and Wi-Fi networks, using a “layered” approach that improves not only Wi-Fi coverage inside the stadium, but also reception for 2G, 3G and 4G LTE cell phones. It even means reaching out to rival Verizon Wireless, which is in the process of attaching its own wireless services to the Giants’ stadium network, so that Verizon customers can enjoy improved coverage just like AT&T customers do when in their seats. Even with network loads of 20,000 combined users, the Giants and AT&T right now seem like they’re ahead of the technology curve; but even fairly recently, that wasn’t always the case. Take the start of the 2009 season, when the network became, as AT&T’s Stenzel said, “an absolute disaster.”

A Network Brought to its Knees — by Apps and the iPhone

Perhaps fueled by the twin arrivals in 2008 of the iPhone 3G and the accompanying Apple Appstore, the fan demand for in-stadium bandwidth completely overwhelmed the AT&T Park network at the start of the 2009 season, an epic fail that was quickly noticed by many. The surge in wireless data demand — which also caught AT&T by surprise at that year’s South by Southwest Interactive conference, where iPhones and Twitter brought the network in Austin to a halt — was a harbinger of the future, forcing cellular providers everywhere to scramble to upgrade their networks.

AT&T VP Terry Stenzel points to a Wi-Fi antenna inside a suite at AT&T Park. Credit: John Britton, AT&T.

While Schlough and AT&T responded by doing what they could to fine tune and increase wireless bandwidth, the duo also started installing what is known in the cellular industry as DAS — short for Distributed Antenna System, basically an array of small cellular antennas that improve coverage by bringing the wireless signal closer to the customer. For AT&T Park, that means as close as inside the hallway of the stadium’s suite level, where DAS antennas disguised by small plastic inverted cones keep the well-heeled fans and their inevitable iPhones connected to the outside world.

The DAS antennas help provide what Schlough and Stenzel call their “layered” approach to wireless connectivity, meaning that a blend of Wi-Fi and improved cellular is the best way to achieve the highest level of connectivity. With a layered approach, some fans can use the Wi-Fi network while others use the cellular network — hopefully, using the best signal where it is available.

“The stadium is the perfect example of what’s going on in the outside world,” said AT&T’s Stenzel, whose company of late is investing heavily in both DAS and Wi-Fi for public hotspots in cities, big buildings and campuses to offload some of its cellular-network demand. “You can’t build a network with Wi-Fi only or [4G] LTE only. You need layers of technology.”

The Giants' Bill Schlough in front of some hard-working wireless network hardware. Credit: John Britton, AT&T.

“Cellular sometimes flows better around obstacles or people,” Schlough said. And he should know, since he said he’s always finding new ways to improve the network.

“Thank god we’re not football,” said Schlough. “This isn’t something that you plug it in and it works. We have 81 games a season here, and every day we’re learning something.”

Trials, Errors, and ‘Leaky Coax’

For Giants fans or even other visitors, Schlough has a wireless quest: “I’d challenge anyone to walk in here and find 100 antennas,” he said. With 334 Wi-Fi access points and 196 additional DAS antennas scattered about that seems like it might be easy. But even certified network geeks probably couldn’t spot the DAS antenna that Schlough said was in plain sight, providing access to the outdoor seats on the suite level.

Can you spot the DAS antenna? Look inside the pipe. Credit: Paul Kapustka, MSR.

While your reporter valiantly looked for a telltale wireless box, it was in vain. Schlough finally solved the puzzle by turning us around and pointing at a black-painted conduit pipe just above the seagull net — inside which Schlough said was some leaky coax, or partially unshielded networking cable that allows a signal to pass through parts of its length, in essence acting as a long, thin “antenna.”

“You’ve got to get creative” to solve stadium networking problems, said Schlough, whose team needed to point Wi-Fi antennas upward to serve three rows of upper-deck seats that are located in front of a thick concrete wall. In some parts of the stadium, Wi-Fi antennas are painted dark green to match the stadium metalwork. In the suites, Wi-Fi antennas are tucked into plastic housings that look like smoke detectors, and some DAS antennas are inside small inverted plastic cones — all painted the same color as the ceilings to blend in like wireless chameleons.

“The biggest challenge may be in hiding all the wires” connecting the antennas, Stenzel said. “Nobody wants to see wires hanging down in a stadium.”

One App Will Rule Them All — Unless the Giants get to Tinker

Perhaps the only place where Schlough, the Giants and AT&T have had to take a step backwards — our opinion, not theirs — is on the application side. Until last year, the Giants led in the app innovation arena as well, with a service called “Digital Dugout” which provided lots of AT&T-specific information, like park maps, food ordering, and extended Giants video highlights, among other features. But as part of Major League Baseball the Giants are now in lockstep with the rest of the league and only offer MLB.com’s AtBat app as the in-game app of choice — a strategic move made by the league last year to increase the profitability of its flagship online app and service.

The white inverted cone? A DAS antenna in the AT&T Park suite level hallway. Credit: Paul Kapustka, MSR.

“When we were building the network up and had 3,300 users per game in 2010, there was nobody else doing what we did, and nobody had an eye on us,” Schlough said. Now, with in-game network usage nearing 30 percent plus, the moneymen of baseball aren’t just looking at in-stadium apps, they already have a strategy to put a network in every stadium, and get every fan there using AtBat. What Schlough hopes is that MLB will let teams leverage and add their own features and garlic-fries flavor to the AtBat app, an idea that hasn’t yet reached any conclusion.

“We’re working with MLB to see if we can add any [local] functionality to AtBat,” Schlough said. “We’re the first team to dip our toes into that water.”

Internally, the Giants have become big wireless users themselves. According to Schlough the team now uses its wireless network to run tasks like ticketing, some concession kiosks, the media needs and digital message boards. That’s probably why the team now has two full network-operation rooms in the bowels of AT&T Park, crammed with every flavor of telecom gear from 2G, 3G and 4G cellular to Wi-Fi controllers and a whole assortment of Internet routers, servers and other associated rack-mounted hardware sporting the logos of companies like Cisco, Juniper, Dell and HP.

Can you see the Wi-Fi antenna? It's the green box on the left with two tubes. Credit: Paul Kapustka, MSR.

But after spending some $10 million to build the network over time — a cost shared by the Giants and AT&T, whose unique relationship is intertwined in the stadium sponsorship — in the end, it’s about the fan experience and ensuring fans stay for the experience that keeps Schlough, Stenzel and their teams running to stay in the lead.

“The most common app we see used at the games is maps,” said Stenzel. “It’s all about, ‘where am I going from here,’ for dinner or drinks. A ballgame is a social event, a fan experience that you’re going to remember.”

As long as you stay — and stay connected, that is.

“Now if the DAS goes down, people leave,” Schlough said. And you get the feeling that he was only half joking.

NBA Pros Stephen Curry, Brandon Jennings Will ‘Hang Out’ on PlayUp App During NBA Finals

Fan interaction app PlayUp has announced that it will be hosting a couple NBA pros — the Golden State Warriors’ Stephen Curry and Milwaukee Bucks’ Brandon Jennings — who will “hang out” in special PlayUp chat rooms during the NBA Finals.

Up first tonight is Golden State’s Curry, “hanging out” in a virtual room on the PlayUp app. If you’ve never tried PlayUp the pro player rooms are a good way to start, since the pros and fans are motivated to have a good interaction. We checked out one such interaction during the NCAA tournament and found it interesting.

“PlayUp is once again offering fans an incredible opportunity to connect with two of the most likeable
budding superstars during what is sure to be an exciting and memorable NBA Finals,” said PlayUp USA
CEO Dennis Lee in a press release. “We are extremely proud to offer a platform for Stephen and Brandon to showcase their
great personalities to fans.”

(If you don’t have the PlayUp app installed yet you can get it here.)

Early Thursday U.S. Open Coverage of Tiger-Phil-Bubba Group Only Available Online

Getting psyched to watch the incredible first-round pairing of Tiger Woods, Phil Mickelson and Bubba Watson Thursday at the U.S. Open? If so you better have an Internet connection or a smartphone with a good cell signal, because the first 90 minutes of that group’s play will only be available online or through the USGA’s mobile app.

Though there’s going to be a ton of regular TV coverage of the Open this week, first from ESPN on Thursday and Friday and then NBC on the weekend, it’s kind of cool that the somewhat staid USGA (an organization that bans cell phones on the course during tournament play) is highlighting its digital chops in this manner.

Starting a 7:33 a.m. Pacific time from the No. 9 tee at the Olympic Club, you can watch Tiger, Phil and Bubba only at usopen.com or via the U.S. Open Golf Championship app, which is available for iPhones and iPads and Android devices. The live online TV at the Open is powered technically by IBM, the same folks who are the technical brains behind the Masters’ excellent online coverage.

“Mobile is an increasingly strategic part of our marketing strategy,” said Joe Goode, managing director of communications for the USGA. “It’s an interesting group and for the first round USOpen.com and the apps will be the only way to watch the first 90 minutes.”

The online coverage of the marquee group will continue throughout their round, so you can keep watching online if you can’t get to a TV screen when ESPN comes on live at 9 a.m.

Fancru Takes up the Sports Fan Chat Challenge

Fans like to talk with fans, at least ones that share similar allegiances, and Fancru is seeking to exploit that with its sports app that will enable groups of like minded fans to chat as well as allowing you to reach out to your friends.

If this sounds a bit familiar it is. There are several other apps that are seeking to establish themselves as platform for fan interaction and FanCru realizes that it has to step up to the plate big time to enable it to be recognized above the noise in this space.

The app, currently only available for the iPhone (it will work on an iPad but is not optimized) is the brainchild of John Wagner, Fancru’s co-founder and president and Bill Diamond, co-founder and CEO. Wagner is a self proclaimed sports nut who constantly watches games and saw this as an opportunity for fans to share experiences with others both attending the sporting events and those following elsewhere.

The app has several different distinct functions, and in some ways it reminds you of a host of other apps such as Foursquare, since you can log in your location, ESPN, since it gives you scores, and rival apps such as Recapp which provide news articles about selected teams.

Similarities aside it has a game feed that connects you to other fans following an event. Then on top of that there is the Cheer & Vent function that allows you to vent etc as well as post images from where ever you are.

You establish an account and then select the sports teams and leagues that you want to follow-NFL, NCAA Football, MLB, NBA, NHL, MLS and Brazilian Soccer. Add the teams you want and then you can connect to them via Facebook, Twitter, searching your address book, SMS and the old fashion way by including their names manually. You can check to see which teams have the most fans and earn points for prizes by doing various actions.

The company’s first version of the app, for all practical purposes a beta release, provided it with plenty of user feedback that it used to incorporate in its current offering. But it is not just listening to what fans think of the product that is important to the company. Available now for the iPhone the company is working on an Android release and then will optimize its iPhone app to efficiently run on iPads.

Fancru is taking an interesting approach in that it is seeking to engage teams and leagues into using its technology as possibly a front end to an app that the teams might be developing by opening up its SDK and APIs up to the market freely available.

It is hard to predict how that will work out for the larger, more established leagues such as the NFL and MLB. Right now MLB has AtBat as its official app, which it own. However MLB has been very proactive in trying to engage fans via a series of apps and contests and having like minded fans chat during games would seem to fall into the direction it is taking. There is also an effort to allow teams to add a local flavor to AtBat so that while the league might not adopt the technology local teams might have that option.

In addition Fancru has been accruing analytics about what its users are doing and so it would enable teams to better meet fans wants and needs, Wager points out. He sees the app as a valuable tool to teams that want to bring fans out to the events in a day when many have huge high definition televisions and are content with watching at home.

By enabling a team to have contests that could be centered on a game, a player or a section of seats it can bring fans into more active participation and with that more active attendance.

A challenge to an app of this sort will be breaking through the noise. The Apple App store has almost a million apps currently. There are slightly older rival apps that either point to a single sport such as GolfGamebook or are also more broadly based such as GrabFan, PlayUp and Kwarter.

Being a relatively new category helps since there really is not established leader and they are all facing the same uphill battle. In addition stadiums and leagues are only ow upgrading their wireless capabilities to enable in-game fan interaction. I suspect that within a year or two a huge number of fans will be using a chat technology that connects them to others in and out of the stadium.

New Windows 8 Tablets from Acer and Asus Just the Start

Windows 8 got a boost at the Computex trade show last week in Taipei when it was talked up by a number of hardware developers ranging from tablet developers to microprocessor purveyors, creating some momentum prior to the release of the operating system.

As we noted last week Intel took the bull by the horns and talked about how 20 of its OEMs have tablets in development using its Atom Z2760 processor family as the company seeks to establish itself as a player in the tablet market.

But some of the Windows hardware developers were a good deal more specific about what they had in development, specifically Acer and Asus, both of which have been working hard in the Android spac to establish themselves as tablet developers and now look to Microsoft for a boost.

Acer is developing a pair of tablets for the market, and will use the letter “W” to indicate that the products are for Windows. The two are the Iconia Tab W510 and the Iconia Tab W700. The 10.1-inch W510 is a hybrid design that can be used as a touch screen and docked with a keyboard.

The Iconia Tab W700 has an 11.6-inch display with 1920 x 1080 pixels and will also include a docking station like the W510. It has the ability to display at a 70 degree angle, much greater than is commonly found in tablets. Both will use Intel processors, although the exact one was not revealed. The W510 is expected top be the workhorse while the W700 is the high end offring in the family.

Asustek has also come to the table last week with the Asus Tablet 600, but it will not be sporting Intel, using an Nvidia Tegra 3 processor. The 10-inch tablet will be using a version of Windows called Windows RT. The basic specs are that it will have 2GB of RAM, a 32GB storage capacity and Office 15 software.

Mobile Sports Report TechWatch: Judge Kills Patent Suit- Wave of the Future?

One of the many patent lawsuits from around the globe has been canceled by the presiding judge, although this may not end the case. In an Apple/Google lawsuit Judge Richard Posner has entered a tentative order dismissing the case because he believes that neither party can establish relief.

According to Foss Patents, which had previously speculated that this might occur, this is more likely a bigger setback to Google, but that it will take future court cases to see if that is true. One of the more interesting aspects of this ruling is the esteem with which Judge Posner is held in legal circles and his apparent disgust with the two companies and the patent system. I wonder if this is a trend that will continue going forward as judges try to clear up the huge logjam of patent cases?

Android not ready for quad core?
It appears Intel is complaining about the poor performance of the Android operating system when used on devices that feature quad core processors, according to the Android Guys. It seems that the guys at Intel are not so much complaining about the OS but rather the chips that it runs on in the smartphones.

It should be noted of course that virtually all of those chips are made by rivals, and that Intel is just now selling its processors t developers that create smartphones. In addition Intel does not currently offer a quad core in this space.

Will Windows Phone win out?
A recent study by market research firm IDC predicts the demise of the Android phone and the ascendency of the Windows Phone by 2016. The report predicts that Android phones will still be the dominate operating system over tge next 5 years but that its market share will peak this year.

Apple’s iOS operating system is expected to continue to grow, albeit at a slower rate than in the past. The winner over the next five years will be Microsoft’s Windows 7 operating system, which it claims will gain a 16% market share over the next few years.

Not everybody is on board with this bold prediction however, and a number of pieces have been published questioning the predictions. One that took the time to examine past IDC predictions with the subsequent results was run in The Street.

RIM kills one model of BlackBerry PlayBook
Research in Motion has killed its 16GB BlackBerry PlayBook tablet as the mobile device developer continues to find footing in the new market for connected devices. The company said that while it remains committed to the market overall it would discontinue the 16GB version but would continue to ship the 32GB and 64GB versions. A new generation of tablets is expected from RIM later this year.

Adding insult to injury in Oracle/Google case
A judge has ordered Oracle to pay Google’s legal fees after the outcome of Oracle’s patent and copyright suit against the search giant did not go its way. Apparently Judge William Alsup had told Oracle that if it brought the case to court (it had failed twice before) that it would have to pay Google’s expenses, which apparently ran to $300,000.

Facebook’s app center opens
Facebook has officially opened its App Center and already has 600 apps available for Facebook users. The center is operating system agnostic and so there are apps for Android, iOS and others available. The purpose of the center is to encourage app developers to create programs that use Facebook as its front end, helping it in the mobile space.

Motorola, others violate RF patent?
EETimes is reporting that the International Trade Commission is investigating the use of select RF chips by Motorola Mobility, HTC Corp. and RF Micro Devices. The complaint was brought by Peregrine Semiconductor that claims that chips used by the companies violated its patents.

Mobile Apps in New York this month
If you happen to be in New York City and are interested in mobile technology, specifically mobile apps, then the Mobile App Showdown might be right up your alley. The two day showcase starts the 25th but if you want to vote online for the best app you can go online on June 15th and cast your vote. It should be interesting t see what direction the voting takes.

LinkedIn stops collecting calendar data
It appears that one of the fallouts from LinkedIn’s security breach that led to the loss of 6.5 million passwords was the revelation that the professional networking site had been surreptitiously collecting data from the private calendars of its members, at least iPad and iPhone users. The company has now said that it will discontinue that practice.

Asus PadFone hits the States

It looks like the Asus PadFone, a mobile device that combines a smartphone with a tablet to make a platform that can be used as a single product or separated into two distinct devices has finally made it to the US.