NBC and NHL provide TV Everywhere for Stanley Cup Playoffs

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The 2014 Stanley Cup Playoffs are here and the NHL, along with its playoff broadcast partners are using a variety of mobile and digital strategies and programs to engage fans including streaming broadcasts of the games.

The highlights are probably having all of the games presented nationally across the platforms of the NBC Sports Group for the third year in a row and for the second consecutive year NBC Sports Live Extra will stream every game live. To fans that closely follow the games this might not be a surprise but for the casual fan this could be news.

The live streaming will reach a variety of devices that have downloaded the NBC Sports Live Extra app and can stream the events as they are shown on NBC, NBC Sports Network and CNBC. It will work with desktop and laptop PCs to tablets and smartphones as long as they are authenticated customers.

This is part of the growing push for “TV Everywhere” partnerships between cable providers, networks and sports leagues that all are starting to promote more aggressively. CBS and Turner Sports along with the NCAA saw strong online viewership growth for the recently concluded March Madness even when broadcast viewership slightly declined; and NBC’s push with cable partners during the Winter Olympics also produced large digital audiences. (Editor’s note: So maybe finally broadcasters are really realizing that online audiences are additive, not subtractive ones. Huzzah.)

In addition there will be a stronger social media push for this year’s playoffs including a very interesting deal with Magisto called Making Stanley Cup Movie Magic with Magisto. Magisto is a video creation and sharing app for both Android and Apple platforms and it will enable fans to create movies about experiences and events at the game such as the Blackhawks’ I Was There promotion.

The NHL and CBS are taking an interesting turn at Twitter as well this season. The @NHLonNBCSports twitter account will be handled by a variety of celebrity guests including CBS personalities, ex-players and celebrity hockey fans over the course of the playoffs.

That is just part of its much larger social campaign that also includes the basic news for the playoffs at #StanleyCup, an effort to highlight fans through photos that at #CelebrateStanley Photo Campaign for the Fans and the news and information site of NHL on NBC All-Access Social Media that is located at NBCSports.com/NHLonNBC.

It appears that select sports leagues and networks are increasingly coming to the realization that as an increasing number of fans are also cutting the cord to broadcast and cable TV the best was to reach them is via mobile digital media and programs like these from the NHL and NBC seem like the right approach to encourage that engagement.

(Editor’s second note: Not EVERY game is being shown live, there are still local blackouts… look what we got when we tried to tune in San Jose – LA:)

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AT&T’s DAS and Wi-Fi network traffic for Final Four hits multiple Terabyte levels

AT&T StadiumWant to host a big sporting event? You better have a big network. Down in Texas, where everything’s big, AT&T had to go as large as possible to keep fans at the recent Final Four connected. According to AT&T, traffic on its cellular and Wi-Fi networks in and around AT&T Stadium surpassed terabyte levels during college basketball’s biggest weekend, with just over a TB of traffic on cellular and more than 4 TB on the stadium’s Wi-Fi network.

Granted, holding the final games of the college basketball season in a football stadium is sort of a guaranteed way to push the envelope when it comes to fan-phone traffic. With 79,444 fans at the semifinal games on April 5, this year’s event set a new record for most people at a college hoops game. Understandably, cell phone traffic also set records as according to AT&T its total data usage on cellular networks inside the stadium for all three games was 885 GB, up from 667 GB used at last year’s tourney in Atlanta and up from 376 GB used 2 years ago in New Orleans. When you throw in data usage at connected areas like the stadium parking lots, AT&T reported 1,268 GB of traffic, which is a massive amount of selfies.

And remember, this is JUST AT&T traffic. No telling how much T-Mobile, Sprint and Verizon customers generated. Anyone at those companies want to let us know, please do so and we’ll add it all up.

In its press releases before the game AT&T made some noise about how it was doing cool things to prepare for the tournament crowd, like putting “stealth” DAS antennas below the court. Any hoops/hockey stadium IT director knows what’s going on there; when you put a basketball court into a facility that has normally wider fields (football or hockey rinks) you have a huge problem bringing connectivity to the VIP courtside seats. Hence, the solution for the Final Four: antennas below the court. Something that will probably be copied in a lot of arenas around the country.

On the Wi-Fi side, AT&T has one of the bigger and better Wi-Fi networks inside its namesake stadium, and it was put to heavy use as well. According to AT&T its stadium Wi-Fi network carried 4,035 GB of traffic total for the three games. Is your network ready for that kind of pressure? How high will this usage surge go? Have we seen the top yet or are connected fans just getting started?

Nike+ Fuel Lab powers up in San Francisco with new partnerships

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As per its previous announcement Nike has gotten its development lab up and running in San Francisco. The lab designed to help enhance and expand the ecosystem of apps and hardware that can partner with its line of NikeFuel-based sports technology.

The announcement coincided with that of three partnerships with Nike. The three are MyFitnessPal, RunKeeper and Strava all of which will be integrating Nike technology into their own products, hoping to expose Nike’s technology to millions of potential additional users.

Strava develops running and cycling GPS-based apps that enable users to take any GPS device out on a run or ride and then view their route on a map after the fact using its app on a PC. RunKeeper is an app for both Apple iOS and Android devices that tracks a users pace, distance and other factors including weight loss. Despite its name it can be used for more than just running as it works well with cycling, or for less active users, walking. MyFitnessPal is a calorie counting app.

Using the ability of NikeFuel to monitor activity, and for that matter inactivity, is core to what Nike is providing to these developers. The Nike+ NikeFuel line has expanded to include arrange of products some broadly focused and others targeting more specific activities. In the lineup are Nike+ FuelBand SE which includes Nike+ Groups and Sessions; Nike+ Running which includes Nike+Coach; Nike+ Training Club that includes more than 100 workouts and then there is Nike+Move.

It will be interesting to see how widespread the adoption of this technology will be. I wonder if Nike can leverage this partner strategy to the level of ubiquity that Facebook has achieved in getting comment sections to accept a Facebook login as a standard mode?

RBI Baseball is here; Best ballparks for craft beer

MLB has released R.B.I Baseball 14 to the joy of long-suffering fans of the game who have been waiting and hoping for years that the title would be reinvented and reinvigorated for a new generation of fans as well as older fans.

The game is the first one for consoles developed by the MLBAM and is available as a digital download for Xbox 360 and PlayStation 3 entertainment systems as well as for iPhones and iPads. The original game was discontinued around 20 years ago.

Quidditch is a real thing?
Apparently not only can you really play quidditch, there is an actual World Cup for the sport. The game that was made famous via the Harry Potter franchise of books and movies, sans magical brooms and a few other minor details, is being played around the globe these days.

Not only is it being played but it is gaining a bit of international support as teams from Canada and Australia will be among the 80 teams participated in the sport’s seventh World Cup in South Carolina last weekend. As a spoiler the University of Texas retained its crown beating Texas State University. Time to start practicing for next year.


Cubs’ fans disappointment may continue for 6 more years

When a new owner comes to town to take over a forlorn franchise there is always hope that they will manage to achieve what so many have failed to do in the past, create a winning atmosphere that will help make up for past failure.

That is what Cubs fans were certainly hoping for when Tom Ricketts et al took over the team. Yet it seems that a stadium and team that do very well in attendance and broadcasting viewership need to wait for new contracts and rebuilding. Or it could be the way the loan is structured and they don’t want to talk about that.

The 10 best ballparks for craft beer
When I started going to baseball games the options for food and beverages were very limited but that has really changed for the better. Now the Daily Meal has taken in upon itself to track down which stadiums have the best craft beer — why is this not a job assignment that I am ever given?

They list #1 as Safeco Field in Seattle, and the overall West Coast is well represented with AT&T and Petco also listed. Also did you know that at Yankee Stadium the space where they sell crafty beer is called ‘beer mixology destination?” Beer Mixology, really?

Qatar World Cup construction worker death rates continue
The World Cup that is due to be played in Qatar has already been under a cloud due to complaints about corruption and the fact that the tournament might have to be moved from summer to winter due to, what else, hot weather. But one issue that also seems to be running under the radar is worker treatment.

According to a piece in Slate 1,200 workers have already died building the facilities for the 2022 event. However FIFA said that it would look into it, which since it is responsible for the awarding of the games in the first place seems like the fox watching the hen house.

Wilson brings digital data collection to basketball
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Golfers can get a version of a smartwatch that tracks their game and provides real time feedback, there is a host of apps for runners and bicyclists to track their efforts and skiers can get goggles that lay out the run and show speed and slope. Soon recreational basketball will join the digital world with an app that will help Sunday morning athletes track their efforts.

There is more than just an app in the Wilson Smart Basketball program; there is of course a basketball that helps feed in the data. The app and accompanying basketball are scheduled for release for this year’s holiday season.

CBS to get ‘strong’ Thursday Night NFL slate
After outbidding rivals for the newest set of games that the NFL will be playing on Thursday nights CBS appears to be receiving an extra with the deal. It has been reported that the NFL will be taking steps to make those games between what are viewed as strong teams, not necessarily quality teams, but ones that will bring strong viewership.

Of course the quality of the games at the early point of the season, when offensive lines have not yet jelled, rookies are still learning the playbooks and teams have their new coaches is sometimes average at best and add in the fact that teams really only get two days to prepare for Thursday games I am not sure I would put the quality tag on any of these games just yet.

TV Everywhere drives strong growth in March Madness viewership

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The push to entice digital viewers to follow this year’s NCAA Basketball tournament was a resounding success for NCAA.com and Turner Sports as their NCAA March Madness Live push underwent continued growth in a year when the championship game was down a bit from the previous year on broadcast television.

The broadcasting of the championship game saw a 10% decline in viewership on television. However the match between Kentucky and Connecticut generated two million live video streams, up 30% when compared with last year’s championship game.

The digital streaming effort, which includes its TV Everywhere initiative, maintained strong support from the digital space even in the face of a number of the better know and more popular schools being eliminated early in the tournament this year.

It set a new record for video consumption, as it has in the past few years, with this year’s event with a 42% increase in live video streaming over last year to bring the collective total over all platforms to 69.7 million live video streams. NCAA March Madness Live registered 15 million hours of live video streaming, a new high and up 7% from 2013.

The mobile space, where tablets and smartphones are still undergoing strong growth themselves, experienced very strong growth with an increase of 71% in live streams over the course of the tournament, and the total hours grew by 38% over last year.

In addition to more viewers, they stayed on longer while viewing watching an average of 67% more minutes than non-registered viewers. While a user can register and watch TV Everywhere on a PC, the use of that platform as a second screen appears to be fading in favor of mobile devices. The live streams on logged-in mobile devices representing 52% of the total TV Everywhere usage for the entire tournament

The growth was in a good part helped by the variety of ways that fans could access the tournament aside from mainstream broadcast television that NCAA.com and its partners Turner Sports and CBS Sports made available. There was an option of any one of three web sites available as well as NCAA March Madness Live available via the Amazon Appstore, Apple App Store, Google Play and Windows Store. On top of all of that fans could watch games via live streaming on TNT, TBS and truTV’s digital platforms, as well as participating TV provider websites.

Can the NBA’s stadium networks handle live Google Glass camera views?

STR coverThe news that NBA teams are now partnering with San Francisco’s CrowdOptic to deliver Google Glass views to stadium big screens is a pretty interesting development to contemplate, on the heels of our Stadium Tech Report for Q1 2014, which looks at wireless network deployments in NBA stadiums. Done in a team-approved, controlled fashion, a few Google Glass streams could be pretty interesting. But CrowdOptic’s capabilities, as I understand them, are much bigger, and could theoretically allow for fans to see what other fans are seeing, if both are wearing Google Glass. The question we have for that latter idea is: Can the stadium networks handle all that traffic?

A good place to start to figure out the answer to that question is by downloading our Stadium Tech Report for Q1 2014, available free right now from our site. The 35-page PDF report delivers a capsule profile of each and every NBA team and whether or not it has Wi-Fi and DAS services in its stadiums. In our research we found Wi-Fi to be almost universal, with 79 percent — or 23 of 29 NBA facilities — all having fan-facing Wi-Fi. There is also a DAS (Distributed Antenna System) for enhanced cellular in almost every arena, and the ones that don’t have it are either installing it now or plan to soon.

But can those networks handle a crowd of Google Glass wearers, all broadcasting video of their court views? A good question for the next report, maybe. But you’ll need to know what the current network deployment situation is first, so… DOWNLOAD THE REPORT!