October 21, 2014

Giants: NLCS stadium Wi-Fi usage at AT&T Park quadrupled since 2012

Giants senior VP and CIO Bill Schlough, at the office

Giants senior VP and CIO Bill Schlough, at the office

If you build a better stadium network, they will come… and use it even more. That’s what the San Francisco Giants are finding out, with stadium Wi-Fi data usage more than quadrupling this year compared to the last time the Giants were in the NLCS in 2012.

According to Bill Schlough, senior vice president and CIO for the Giants, fans at AT&T Park for the recent National League championship series with the St. Louis Cardinals used more than four times the Wi-Fi data that fans used in the 2012 series. Schlough said that in 2012 (also facing the Cardinals) fans at the four AT&T Park NLCS games used an average of 302 Gigabytes per game; this year, in the three games in San Francisco, that number was 1,247 GB per game.

What makes the jump in data even more interesting is the fact that the number of overall users of the Wi-Fi network only increased about 19 percent from 2012 to 2014, with an average of 16,683 users on the network this year compared to 13,509 in 2012, according to figures from Schlough and the Giants. “It definitely shows how data per connection is what is really exploding,” said Schlough in an email.

Looking back another couple years is also instructive; in 2010, during the NLCS the AT&T Park network only saw an average of 6,511 fans using Wi-Fi per game. (The team did not track data usage at that time.) Though the World Series starts today in Kansas City, fans will have to wait until Game 3 in San Francisco Friday to use Wi-Fi since the Royals’ Kaufmann Stadium is one of the 10 MLB parks that don’t have fan-facing Wi-Fi.

White box at bottom is one of the under-the-seat Wi-Fi access points at AT&T Park.

White box at bottom is one of the under-the-seat Wi-Fi access points at AT&T Park.

AT&T Park networks averaged 1.24 Terabytes per game during NLDS

attparksign1As the San Francisco Giants get set to host the St. Louis Cardinals in Game 3 of the NLCS today (weather pending!) we can be reasonably assured that AT&T Park’s wireless networks will be able to handle whatever load the fans throw at them. According to AT&T, the park’s DAS and Wi-Fi networks carried an average of 1.24 Terabytes of traffic for the two most recent postseason contests, the NLDS games against the Washington Nationals on Oct. 6-7.

According to a recent AT&T local blog post, the DAS network at AT&T Park carried an average of 314 GB of traffic between the two games, with a high of 338 GB on the Oct. 7 game. Remember, these stats only reflect traffic of AT&T customers at the park — the actual total of DAS traffic would include usage from customers of Verizon Wireless, T-Mobile and Sprint, but none of those companies have (ever) reported DAS traffic usage. Still, the AT&T number is pretty impressive all by itself.

On the Wi-Fi side, AT&T said there was an average of 926 GB of data used per game — again, impressive when you consider that AT&T Park is a baseball stadium that only seats about 41,500 folks when it’s sold out. Since the Wi-Fi network is free and open to any wireless service customer, the 926 GB number reflects total data use. Combining the two gives you a figure of 1.24 TB average traffic per game. Now let’s see if Giants fans top that number this week.

UPDATE: We just got some fresh stats from AT&T for Tuesday night’s NLCS game at AT&T Park, and no surprise, more data was consumed. According to AT&T the fans at the Oct. 14 afternoon game used 1.38 TB of total data, with 1,067 GB on Wi-Fi and another 318 GB on the cellular DAS (remember those stats are AT&T customers only on the DAS). We’ll do another roundup after the three games are played this week to get averages.

Stadium Tech Report: MLB stadium technology reports — NL West

Editor’s note: The following team-by-team capsule reports of MLB stadium technology deployments are an excerpt from our most recent Stadium Tech Report for Q2 2014, which focuses on Major League Baseball. To get all the capsules in one place as well as our featured reports, interviews and analysis, download your free copy of the full report today.


Reporting by Chris Gallo

attparksign1San Francisco Giants
AT&T Park
Seating Capacity: 41,503
Wi-Fi: Yes, 1,289 access points
DAS: Yes, 196 antennas
Beaconing: Yes

The San Francisco Giants continue to be a pioneer in stadium connectivity. The club calls AT&T Park home, where it features over 1,289 Wi-Fi access points throughout the stadium. The park seats more than 41,000 fans, which means there is one Wi-Fi access point for every 32 fans when at full capacity.

AT&T has also installed 196 DAS antennas as part of its wireless network. Combined with Apple’s iBeacon technology, fans can easily order concessions or upgrade tickets with the MLB At the Ballpark app. When it comes to stadium connectivity, the San Francisco Giants set the standard.

Los Angeles Dodgers
Dodger Stadium
Seating Capacity: 56,000
Wi-Fi: Yes, 1,000+ access points
Beaconing: Yes

For the second consecutive year, Los Angeles Dodgers president Stan Kasten promised fans Wi-Fi would be installed by opening day. And the second time proved to be a charm. Dodger Stadium now includes more than 1,000 access points transforming the half-century old ballpark into one of the baseball’s most well-connected parks.

The 52-year-old stadium underwent a $100 million renovation a year ago, including improved connectivity and a cellular distributed antenna system. Fans can even take advantage of the MLB At the Ballpark app using their smartphone to pre-pay for parking and tickets to get into the game with iBeacons installed in Dodger Stadium.

San Diego Padres
Petco Park
Seating Capacity: 42,455
Wi-Fi: Yes, 423 access points
DAS: Yes, 460 antennas
Beaconing: Yes

After a significant upgrade in 2012, Petco Park features more than 400 Wi-Fi access points and more than 400 DAS antennas throughout the stadium. The San Diego Padres were also one of the first teams to install iBeacon technology.

The club is rolling out the technology slowly and experimenting with the MLB At the Ballpark app. When strolling through Petco Park, Padres fans can receive the day’s lineup card and real-time coupons for the team store. Backed by Qualcomm, the Padres are bringing a consistent connected experi- ence to its fans.

Arizona Diamondbacks
Chase Field
Seating Capacity: 49,003
Wi-F: Yes, 278 access points
DAS: Yes, 460 antennas
Beaconing: Yes

One of the more versatile stadiums in baseball, Chase Field turns 16 this season. Since 2011, the Diamondbacks have partnered with AT&T to make it easier to fans to enjoy the ballpark and game.

This season fans are encouraged to be part of the Ultimate Dbacks Digital Experience. This includes logging on to one over 200 different AT&T hot spots to order concessions with MLB At the Ballpark and watch instant replays of Mark Trumbo’s home runs using MLB At Bat.

Colorado Rockies
Coors Field
Seating Capacity: 50,455
Wi-Fi: Yes, 600 antennas (by July 15)
DAS: Yes for AT&T; Undergoing renovation and will have VZW and T-Mobile soon. Beaconing: Yes – Install will be complete by June 30.
The lone team in the NL West without Wi-Fi over the past few seasons, the Colorado Rockies are going to change that in 2014. The club plans to install more than 600 Wi-Fi access points by July 15. But that’s not the only upgrade to the 19-year old park.
The Rockies removed 3,500 seats in an $11 million dollar project to build the Rooftop Party Deck. This 38,000 square-foot area is open to all fans to socialize, grab a bite to eat, and watch the game. The best news is Rockies fans should be able to stay connected with iBeacon installs and improved DAS antennas also planned for deployment by this summer.

To get all the capsules in one place as well as our featured reports, interviews and analysis, download your free copy of the full report today.

Stadium Tech Report: Upgrades keep San Francisco Giants and AT&T Park at front of stadium DAS and Wi-Fi league

Outside AT&T Park. All photos, Paul Kapustka, Mobile Sports Report. (Click on any photo for larger image)

Outside AT&T Park. All photos, Paul Kapustka, Mobile Sports Report. (Click on any photo for larger image)

What’s it like when the best-connected park in Major League Baseball loses its cellular mojo for a month? This winter the San Francisco Giants found out how fun it isn’t to revisit the days of “no signal,” when a DAS upgrade meant about 30 days of little to no connectivity inside AT&T Park.

“It was painful,” said Bill Schlough, senior vice president and chief information officer for the Giants, during a recent in-person interview at AT&T Park. Though no big sporting events took place during the Feburary-to-March overhaul of the main AT&T distributed antenna system (DAS) head end, Schlough said during that time many of the roughly 200 to 300 employees who work at AT&T Park every day were forced to find daylight to make a call, just like the bad old days before DAS.

“We never really knew how much we rely on DAS [for internal operations], but having it down really drove it home,” said Schlough. The good news on the DAS front was that once the upgrade was complete, the Giants had a lot more space in their previously cramped head-end headquarters. According to Schlough, the new back-end equipment for AT&T’s DAS operations takes up less than 50 percent of the previous gear footprint, room that is likely to be filled with gear from yet another carrier slated to join the AT&T neutral-host DAS later this season.

Painful, but worth it.

Second major upgrade in 5 years of DAS

Giants CIO Bill Schlough (left) talks with workers in the park's main DAS head end facility.

Giants CIO Bill Schlough (left) talks with workers in the park’s main DAS head end facility.

If you’re not familiar with a neutral DAS like the one at AT&T Park, it’s an implementation where there is one set of antennas and internal wiring, and then a “head end” where each carrier puts its cellular-specific networking gear, equipment that identifies and authorizes callers and then connects those calls or messages to fiber links back out to the Internet and beyond. As the lead provider of DAS and as the namesake sponsor of the park it makes sense that AT&T has the biggest DAS requirement on site. Verizon, which has been on the AT&T Park DAS for two years now, actually houses most of its head end gear in a separate facility nearby, and links to the AT&T Park system via fiber.

Part of this year’s DAS renovations include a new room specifically being built for Sprint’s DAS equipment, a sort of re-arrange-the-house construction project that saw the ballpark wall off half its painting services workshop to make space for Sprint’s gear. During our visit we saw workers putting up the racks that will hold the Sprint head end gear, as thick fiber cables snaked in the doorway.

Additional carrier(s) would likely be placed in the same room as AT&T and Verizon, on floor space that used to hold AT&T racks before those were un-drilled from the concrete floor and new racks were installed during the February-March overhaul. According to Schlough, the DAS upgrade (which required minimal tweaks to the previously installed DAS antennas) was the second major rip-and-replace action in the 5 years the DAS has been live at AT&T Park.

DAS performance improves over time; Wi-Fi is good too

White box at bottom is one of the under-the-seat Wi-Fi access points at AT&T Park.

White box at bottom is one of the under-the-seat Wi-Fi access points at AT&T Park.

Though Wi-Fi services in stadiums gets a lot of technology headlines, in many big arenas the DAS is an equal workhorse, connecting people who either don’t know how to or prefer not to connect to Wi-Fi services. Through the first 18 games of the 2014 season, Schlough said AT&T Park was seeing average AT&T traffic loads on the DAS of 150 Megabytes on the download side (fans requesting data) and 50 MB on the upload side (fans sending data). Figures for the Wi-Fi network (which is free to all customers) for the same span of games was an average of 400 MB download, 200 MB upload per game.

Schlough said performance stats for the AT&T portion of the DAS have improved vastly since the distributed antenna system was first put in.

“Just four or five years ago, 97 percent [connection rate] was actually relatively respectable,” Schlough said. Now, Schlough said network connect rates regularly hover in the “four nines” region, with a recent report showing a success rate of 99.9925 percent of all calls or texts going through.

The Wi-Fi network at AT&T Park, the first in any major sporting arena and still among the world’s most expansive, has more than 1,200 access points, many of which are now located beneath the seats. According to Schlough this coming offseason will likely represent the final phase of a stadium-wide deployment effort for the new, under-seat access points, which are installed symmetrically under the seats that are out in the open air.

Giants senior VP and CIO Bill Schlough, at the office

Giants senior VP and CIO Bill Schlough, at the office

Since AT&T Park doesn’t have many railings alongside the seats “in the bowl” or those in the upper decks, the under-the-seat APs were the only choice to extend Wi-Fi connectivity, he said. Though the box-like antennas do take away some under-seat storage area from approximately every 40th seat, Schlough said there haven’t been many complaints from fans about the gear.

What he has seen, however, are many compliments about the network services, especially from fellow professionals in the sports IT world.

“I get friends in the business who come here and send me texts with Speedtests attached, showing how great the Wi-Fi is,” said Schlough. My own ad hoc testing before our interview (albeit during non-game hours) showed speeds of greater than 40 Mbps for Wi-Fi just outside the park near McCovey Cove, and speeds of 25+ Mbps just outside the main gate. Schlough also showed us some of the new iBeacon antennas, which are being tested at MLB parks this summer to provide near-field communication marketing opportunities, like automatically checking fans in to the official At Bat app when they pass by a beacon. It’s just another way the best-connected park in baseball seeks to continue to improve the fan experience.

According to Schlough, the connectivity at AT&T Park doesn’t hurt when it comes to ticket sales.

“People do come here more frequently, I think, because they know there will be good connectivity,” said Schlough. “There’s no compromise. I do think that’s part of why we’re currently riding the third longest sellout streak in MLB history.”


Can you find the iBeacon in the bowels of AT&T Park? It's the small grey box to the left of the other antenna.

Can you find the iBeacon in the bowels of AT&T Park? It’s the small grey box to the left of the other antenna.

Sprint's new DAS room at AT&T Park.

Sprint’s new DAS room at AT&T Park.

A close-up of the under-seat AP. Each AP requires holes drilled through concrete to provide wiring access. APs are weather-sealed, according to the Giants.

A close-up of the under-seat AP. Each AP requires holes drilled through concrete to provide wiring access. APs are weather-sealed, according to the Giants.

Bill Schlough's "old phones" collection. How many of these can you identify?

Bill Schlough’s “old phones” collection. How many of these can you identify?

AT&T Park gets more Wi-Fi, new DAS backend, and iBeacon… plus seat upgrade app

Generally recognized as perhaps the best-connected sports stadium anywhere, AT&T Park in San Francisco will greet fans for the 2014 baseball season with upgrades to make the technology experience even better than before, with upgraded Wi-Fi and DAS, as well as Apple’s new iBeacon technology.

In a press release sent out earlier this week the Giants said that they and partner AT&T had been busy this offseason adding upgrades to the Wi-Fi network that has hosted more than 1.85 million visitors since it first went online in 2004. According to the Giants the park now has 1,289 access points for its free Wi-Fi service, second in number only to the Dallas Cowboys’ home, cavernous AT&T Stadium in Dallas.

On the DAS side of things AT&T Park now has a completely new headend system that fully supports both AT&T and Verizon versions of 4G LTE signals. According to the release T-Mobile and Sprint services will join the DAS later this year.

Like many other MLB parks the Giants’ home will now feature Apple’s iBeacon technology, which is basically low-power Bluetooth connections that can communicate with nearby Apple iOS7 devices. Though phones may now run out of juice quicker at the park if you need to leave both Wi-Fi and Bluetooth on, it should be interesting to see how fans respond to the iBeacon deployments, whether they find them helpful or annoying. MSR will keep following the iBeacon deployments through the year, and we encourage any and all fans who use the system to tell us how it worked.

This year the Giants will also be working in partnership with the Pogoseat app for instant at-the-game ticket upgrades. The feature will be available in the Giants version of MLB’s At the Ballpark app, where Giants fans will be able to search for better seats to pay for while at the park. Of course you can always try the time-honored method of just sneaking into empty seats in later innings of the game, but there is no app for that.

49ers Embrace Social Media In Deal With Yahoo


Have you ever dreamed of seeing your name, or at least your picture, up in lights for all to see? Well for 49er fans, and I guess any fan that attends games at the new 49er Levi’s Stadium that has become a possibility due to a deal between the team and Yahoo.

Yahoo has signed on with the team as the team and stadium’s “exclusive online sports content, social networking, and photo and video sharing partner” which is quite a mouthful. The terms of the 10 year deal have not been announced, or even reliably leaked.

Part of the deal will enable fans to appear on the big screen, that is the stadium big screen. Fans that take photos can upload them to Flikr during the game, which just happens to be a Yahoo property, and there is the possibility that they will be displayed on the big screen.

Fans can use specific booths that will be situated around the stadium’s concourse to upload the photos into the 49ers Flikr photo gallery, from which selections will be displayed at the game. Yahoo will also have the ability to tout its Yahoo Sports Fantasy Football.

The deal enables the company to name the lounge in the stadium’s suites and its adjacent viewing platforms the Fantasy Football Lounge. But the deal is more than just static naming- the 49ers said that they intend to integrate Yahoo and its properties into its broadcast and digital media.

It is not surprising that the 49ers have gone out and signed a deal with a major Internet player; expect to see this as the trend of the future as fans increasingly use smartphones and tablets to upload imagery and comments from sporting events, a trend that has been growing at a tremendous rate for the past few years.

With the increased adoption of social media at stadiums will also come the increasing need for better networking and communications technology. Anybody that has tried to get online at a sporting event knows the long delays that can entail, even when the mobile device shows that the signal is strong.

MLB has already signed a deal with Qualcomm to develop and implement a fan to help solve this issue. The San Francisco Giants, which planned for these issues from the start of AT&T Park, have still had to continually upgrade the stadiums’ capacity as users’ demands increased.