Microsoft Moves Windows 8 into Smartphone Territory

Microsoft continued its move into a more digital, mobile software provider today with the debut of its Windows Phone 8 smartphone operating systems, offering a very much revamped OS along with a number of its partners’ latest offerings.

Microsoft is looking to leverage changes it has made in its operating system , with its Windows 8 OS introduced just last week, and will now be providing a similar look and feel with the same technology core used in both platforms.

The look and feel of the OS appears to be very different from what is offered from its rivals- no static icons but rather what Microsoft is calling Live Tiles, a technology that has the apps that you use in a tile format.

The nice thing about Live Tiles is that a user can customize the startup page and place the apps and functions that they want right there, rather than being stuck with a large number of predetermined apps.

A key attribute of many of the apps is that they are live, that when you look at the phone or start it up an app such as Facebook will be up to date, even if it is still in lock screen mode.. They are also sizable with three formats and you are provided with 20 options for colors.

Microsoft has also been working on developing a much healthier app ecosystem, an area that it has received criticism in the past. Its Windows Phone Store now has 120,000 apps including most of the top rated. In the future it will have Pandora, the leading Internet radio service, in early 2013 with one year of ad-free music.

There is a feature called Data Sense that helps prevent you from going over your data plan by automating and in some cases delaying tasks. It can compress images, or defer tasks until free Wi-Fi is available. It can monitor how much data apps use and inform you when you are nearing the limit. This is used in conjunction with carriers and Verizon is expected to be the first to support it.

One clever piece of software is it’s “Kid’s Corner” an app that enables children to play games on the phone without deleting information, ordering apps or calling Peru.

Along with the Windows Phone 8 OS, Microsoft had a trio of partners delivering new phones. There will be several options available from Nokia, Samsung and HTC, that will go on sale in November at AT&T, T-Mobile and Verizon in the U.S., as well as at carriers and retailers around the world.

The move comes just hours after Google announced an update to Android, now at 4.2, along with a new Nexus phone and a revamped Nexus 7 and a new Nexus 1 tablet. Apple had a new iPhone out a few weeks back and a new iPad Mini last week.

I think that, depending on real world performance when the phones are available, Microsoft has a strong story simply because all of its products- PC OS, tablet OS and smartphone OS are compatible with each other and using Microsoft’s SkyDrive cloud service a user can start projects on one device and finish them seamlessly on another- a compelling usage model IMHO.

Wednesday Wi-Fi Whispers: Brocade, Niners Make it Official

After hinting about a relationship earlier this year, the San Francisco 49ers and networking vendor Brocade made it official Tuesday, announcing Brocade as the “exclusive and official network solutions partner of the San Francisco 49ers.” Though no details on the exact buildout are yet available, Brocade Chief Technical Officer Dave Stevens told MSR in a phone interview Tuesday that Brocade will be responsible for the “entire wired and wireless network infrastructure” for the new Niners stadium currently being built in Santa Clara.

We’ll break out more details from our interview with Stevens next week but the bottom line is, he says Brocade knows that this stadium will have to live up to a higher standard because of its location smack dab in the middle of Silicon Valley. That means the Niners and Brocade will aim for building the best Wi-Fi and cellular fan network that can be built, as well as a wireless network to run other stadium apps like signage, ticketing, security and more.

“The Niners and Brocade are looking for an unprecedented network experience,” Stevens said. What that will be is a bit of a moving target, since the stadium won’t be ready for a couple years at the earliest. While technology changes and improvements will affect deployments some, Stevens said you can probably count on Wi-Fi equipment that embraces the nascent 802.11ac standard, which supports much higher data rates than current Wi-Fi gear. As we said, more from our interview next week.

If there’s a loser right now in the game it’s Cisco, which like Brocade has its headquarters in the same San Jose/Santa Clara neighborhood as the stadium. (Cisco’s HQ is literally just down the street.) With a business unit dedicated to building out stadium networks, Cisco might have been seen as a lock for the bid and even earlier this month had hinted rather strongly that they wouldn’t be shut out of the Niners’ new stadium, which has a long list of corporate sponsors on its roster, like SAP, whose name is on the practice center. Maybe there will be some room for Cisco on the digital signage part of the buildout? Cisco reps contacted Tuesday had the “no comment” light on, but from the looks of it this Brocade deal doesn’t seem to leave much room for any Cisco gear. But it ain’t over until the access points get connected, or something like that.

Ericsson Intros Stadium-Specific Wi-Fi Gear

Telecom supplier Ericsson Tuesday announced a set of stadium-specific Wi-Fi gear, the first new products coming out of the company’s acquisition of Wi-Fi specialist BelAir Networks earlier this year. According to the press release, Ericsson now has a Wi-Fi access point and a Wi-Fi controller designed specifically for stadium use. Since Ericsson sells mainly to big telecom companies like Verizon and AT&T, look for this year to be used side by side with small-cell cellular technology as the big carriers continue their quest to make fans’ phones work in stadiums worldwide.

(hat tip to Phil Harvey at Light Reading for alerting us to the news release. Phil and his crew cover Ericsson… a lot.)

AT&T Adds 4G LTE DAS to… Some Stadium in Foxboro

From the “we can’t tell you but you can figure it out file” comes a press release from AT&T today telling us of the company’s newest DAS upgrade, a 4G LTE implementation that will make fans’ cell phones work better in… a football stadium in Foxboro, Mass. Yep, because of stadium naming rights AT&T apparently can’t use the name of the place but… we are under no such restrictions. So unless there is a spaceship stadium that landed during the night we are guessing that New England Patriots fans will find their AT&T iPhones connecting a bit better now.

Mobile Sports Report TechWatch: New Tablets from Google, Acer

The latest rumor, about Google anyway, is that it is preparing to release another member of its Nexus 7 tablet family. The latest is expected to have 32GB of storage, a big leap up from the 16GB that is the current maximum storage available for users. For those looking to mark their calendar the rumor mill says it will be Oct. 24.

AT&T is planning on selling Windows 8 tablets
AT&T has announced that it will be offering a pair of tablets that will be running on the soon to be announced Windows 8 operating system. The company will offer the Asus VivoTab RT, a tablet that will be able to handle 4G LTE cellular communications. The second tablet will be the Samsung ATIV SmartPC, a system that has a removable keyboard and can be configured as either a clamshell notebook or a tablet.

AT&T is also venturing into selling antivirus by offering an app and a service that will work to keep smartphones free from infection. While AT&T Mobile Security is now only offered to businesses it has plans for a consumers offering as well.

Motorola wins one in Germany against Microsoft
The Mannheim Regional Court has ruled that Motorola Mobility did not violate a Microsoft patent on a “method and radio interface layer comprising a set of application programming interfaces (APIs).” The court gave no reason for its ruling and Microsoft is expected to appeal. This is only one of the issues that the two are fighting about in court.

Oracle readies for next round in fight with Google
Oracle has appealed the Google case, the one where the jury found that code in the Android operating system was not stolen, as Oracle had claimed. The case dealt with both patent and copyright infringement and while the jury found very minor infractions the court did not award anything to Oracle.

Acer’s Iconia W700 Tablet to cost $799
We have been a bit lax on reporting on the upcoming AcerW700 Iconia tablet so here is a quick snapshot. The Tablet will be released on Oct. 26 as part of Microsoft’s Windows 8 launch. With an expected $799 price tag it will feature an 11.6-inch display with 1920 x 1080 resolution. The tablet will include a Bluetooth keyboard, a choice of Intel processors including a Core i5 chip and will have 64GB or 128 GB of solid state storage.

Alcatel joins tablet space
Speaking of tablets it looks like communications player Alcatel has developed a 7-inch tablet that will compete with the likes of Google’s Nexus 7 and Amazon’s Kindle Fire families. The One Touch T10 Android tablet looks like it is designed for budget users and will include a 800 x 480 display and 4GB of flash storage.

MobileCon 2012 is this week
For the mobile minded the show formerly known as Fall CTIA has been renamed to MobileCon 2012 and will start Oct. 9 and run until Oct. 12 in San Diego. It should be good for some interesting handset offerings as well as most likely a host of product leaks.

One reason there might not be quite as many new products as expected is because just a short time later, on Oct. 29 to be exact, Microsoft will be officially launching its Windows 8 phone platform, a few days after it introduces Windows 8 for tablets.

Wednesday Wi-Fi Whispers: Panthers (and Fans) Love Their New Wi-Fi Network

Panthers President Danny Morrison

When it comes to in-stadium wireless networks, most NFL teams and their fans are still looking to the future as to when high-speed Internet access will be available. Not so the Carolina Panthers, whose stadium sports what is arguably one of the NFL’s best Wi-Fi networks, with more than 460 access points providing free wireless access to every seat in Charlotte’s Bank of America Stadium.

Mobile Sports Report got a call from Panthers president Danny Morrison last week, and the head cat in Charlotte couldn’t be prouder of the network bringing bandwidth to Panthers fans, a deployment done through a partnership between the team and telco giant AT&T. According to Morrison the Panthers started talking with AT&T about an in-stadium network after seeing what AT&T helped build at Cowboys Stadium for the Super Bowl in February of 2011.

“We entered into a partnership [with AT&T] and did a soft launch last season,” Morrison said. After testing and tweaking (including a full-bore tryout at a Kenny Chesney concert in June) Morrison said the network was ready to go this season, along with a new team app designed by YinzCam, a relatively unknown Pittsburgh firm that has quietly become the stone cold leader in NFL and sports-team app development. [Editor’s note: Look for a YinzCam profile soon!]

“The app is fantastic, you can grab all kinds of video from the [game production] truck, different replay angles, everything,” Morrison said. Even though we asked politely, Morrison didn’t disclose the terms of the network-building deal between the team and AT&T, other than to call it an “excellent partnership.”

Though the stadium also has an upgraded Distributed Antenna System (DAS) to help with straight cellular connectivity, the Wi-Fi network is the star of the show, and according to Morrison it’s all there to increase the enjoyment of the ticketholder. When we asked him if the network was put in perhaps to help drive revenue — sell more concessions, help with team operations like ticketing — he said all that matters right now is making fans’ phones work better so they can enjoy the unique experience of a live gameday that much more.

“When fans go to games, they want to send pictures to their friends, and see data from other games,” Morrison said. “That’s the world we live in. But there’s nothing like the experience of being inside the bowl at an NFL game. If you can add to that experience, it bodes well.”

Cisco Scores at Barclays Center

This is a late update (we just saw the press release blog) but it is good news for Cisco’s Sports connectivity group, a big win for the stadium Wi-Fi and digital signage biz at the Barclays Center in Brooklyn. We are on the horn to Cisco folks and will try to get a more in-depth interview for next week’s column so stay tuned.

New Antenna Design Helps AT&T Improve Stadium, Event Cell Coverage

When it comes to cellular phone innovation, the things that immediately come to mind are the highly advertised advancements, like 4G networks and the latest handsets. But AT&T has turned to the often overlooked cell-tower antenna to find an innovative way to help improve cellular reception in crowded public places, like big outdoor events and sports stadiums.

According to an AT&T blog post as well as an interview with some of the team members behind the innovation, Ma Bell has found a way to significantly improve cellular reception in crowded spaces by by building a new antenna that splits a regular signal into five separate “beams.” By splitting one spectral signal into several smaller but more focused ones, AT&T says it can gain approximately a 5x increase throughput from each antenna, a big necessary jump when confronted by crowds of tens of thousands of smartphone users.

Without getting too deep into the physics, the multi-beam approach is roughly the equivalent of adding four new cell towers, without the added expense of having to site, install and maintain new antenna placements. Though there is a tradeoff of having a narrower range of coverage (since the multi-beam signals are smaller in geographic footprint than those from traditional antennas) that isn’t a problem inside stadiums or at events, where phone users don’t move too much. AT&T has produced a cartoony video that kind of explains the advancements, albeit in a great-for-AT&T way (see end of post for the video).

According to AT&T folks we talked to the antenna was developed jointly by AT&T and a “boutique” antenna manufacturer AT&T declined to identify. The need for a better-performing antenna came out of AT&T’s challenges of bringing cellular service to the crowds at the Coachella music festival in Southern California, an event that can attract up to 85,000 fans each day.

Though we don’t have a geekout photo to share with you, the AT&T folks we talked to said the antennas are already being rolled out to numerous big-event venues, including NFL stadiums in Nashville and Minneapolis, collegiate stadiums in Hawaii and North Carolina, as well as golf and tennis events. The antenna seems to be a valuable part of AT&T’s ongoing arsenal of tricks to improve wireless coverage overall, which includes DAS installations as well as expanded Wi-Fi. For cell users at big events, any and all advancements are welcome.

MSR Profile: San Francisco Giants, AT&T Continue to Push the Wireless Envelope at AT&T Park

It’s fun to look back at the news from 2004 to see just how novel an idea it was to put a Wi-Fi network into a ballpark. “SBC Park a hot spot for fans lugging laptops,” said an article in the San Francisco Chronicle, complete with a photo of a fan hunched over a laptop. According to the story, some 200 fans per game might have used the network right after it was launched. Woo-hoo!

Fast forward to 2012, and here are some eye-popping stats from a recent Giants homestand against the Cubs: According to the Giants and AT&T, at one game there were 10,000 fans using the stadium’s Wi-Fi network, and another 10,000 connecting via the various cellular antennas — all using a data app, not even counting phone calls. Still think this is just something for power geeks trying to program in between innings? Or has the wireless fan finally become mainstream?

As impressive as those totals are, what’s a more compelling story is the fact that the Giants and AT&T were ready for that bandwidth demand, with a layered cellular and Wi-Fi network that overdelivers, instead of dropping connections. Why did they put the network in, and how did they make it a success — and a role model for stadiums and teams everywhere? To get the answer to those questions, Mobile Sports Report recently spent a couple hours at the ballpark with Bill Schlough, senior vice president and chief information officer for the San Francisco Giants Baseball Club, and Terry Stenzel, vice president and general manager for Northern California and Reno for AT&T, to hear about lessons learned and where wireless and sports are headed in the future.

The Super-Connected Fans of San Francisco and Silicon Valley

Back when AT&T was still known as SBC, the ballpark with its name seemed as likely a place as any to put in a wireless network. Though it wasn’t even the first in the Bay area — Candlestick Park, former home of the Giants and still host to the football 49ers, had some limited wireless access back in 2000 thanks to then-stadium-naming sponsor 3Com — the network that went live at the China Basin ballpark in 2004 was well received by the wired constituents of the greater SF Bay area. After all, this was Silicon Valley — where folks didn’t mind going to Best Buy to get a wireless LAN card to put in a PCMCIA slot.

The Giants' Bill Schlough, in orange shirt, talks about stadium Wi-Fi. Credit: John Britton, AT&T.

For the Giants and Schlough, every year afterward it became apparent that the initial outlay of 121 Wi-Fi access points wasn’t going to be enough. The 50 bearded guys with laptops from the Valley became a few hundred a night, then pushed into the thousands. By 2010, the network-use number was up to 3,300 per game, with no end in sight to its growth.

“I point to the fans” when asked about where the vision for the network comes from, said Schlough. “In any other city it’d probably be different — anywhere else is probably a couple years behind [in network demand]. Fans here are making it apparent that if they can’t stay connected they’re going to stay home. What we need to do is stay one step ahead.”

Lately, that means staying ahead by blending cellular and Wi-Fi networks, using a “layered” approach that improves not only Wi-Fi coverage inside the stadium, but also reception for 2G, 3G and 4G LTE cell phones. It even means reaching out to rival Verizon Wireless, which is in the process of attaching its own wireless services to the Giants’ stadium network, so that Verizon customers can enjoy improved coverage just like AT&T customers do when in their seats. Even with network loads of 20,000 combined users, the Giants and AT&T right now seem like they’re ahead of the technology curve; but even fairly recently, that wasn’t always the case. Take the start of the 2009 season, when the network became, as AT&T’s Stenzel said, “an absolute disaster.”

A Network Brought to its Knees — by Apps and the iPhone

Perhaps fueled by the twin arrivals in 2008 of the iPhone 3G and the accompanying Apple Appstore, the fan demand for in-stadium bandwidth completely overwhelmed the AT&T Park network at the start of the 2009 season, an epic fail that was quickly noticed by many. The surge in wireless data demand — which also caught AT&T by surprise at that year’s South by Southwest Interactive conference, where iPhones and Twitter brought the network in Austin to a halt — was a harbinger of the future, forcing cellular providers everywhere to scramble to upgrade their networks.

AT&T VP Terry Stenzel points to a Wi-Fi antenna inside a suite at AT&T Park. Credit: John Britton, AT&T.

While Schlough and AT&T responded by doing what they could to fine tune and increase wireless bandwidth, the duo also started installing what is known in the cellular industry as DAS — short for Distributed Antenna System, basically an array of small cellular antennas that improve coverage by bringing the wireless signal closer to the customer. For AT&T Park, that means as close as inside the hallway of the stadium’s suite level, where DAS antennas disguised by small plastic inverted cones keep the well-heeled fans and their inevitable iPhones connected to the outside world.

The DAS antennas help provide what Schlough and Stenzel call their “layered” approach to wireless connectivity, meaning that a blend of Wi-Fi and improved cellular is the best way to achieve the highest level of connectivity. With a layered approach, some fans can use the Wi-Fi network while others use the cellular network — hopefully, using the best signal where it is available.

“The stadium is the perfect example of what’s going on in the outside world,” said AT&T’s Stenzel, whose company of late is investing heavily in both DAS and Wi-Fi for public hotspots in cities, big buildings and campuses to offload some of its cellular-network demand. “You can’t build a network with Wi-Fi only or [4G] LTE only. You need layers of technology.”

The Giants' Bill Schlough in front of some hard-working wireless network hardware. Credit: John Britton, AT&T.

“Cellular sometimes flows better around obstacles or people,” Schlough said. And he should know, since he said he’s always finding new ways to improve the network.

“Thank god we’re not football,” said Schlough. “This isn’t something that you plug it in and it works. We have 81 games a season here, and every day we’re learning something.”

Trials, Errors, and ‘Leaky Coax’

For Giants fans or even other visitors, Schlough has a wireless quest: “I’d challenge anyone to walk in here and find 100 antennas,” he said. With 334 Wi-Fi access points and 196 additional DAS antennas scattered about that seems like it might be easy. But even certified network geeks probably couldn’t spot the DAS antenna that Schlough said was in plain sight, providing access to the outdoor seats on the suite level.

Can you spot the DAS antenna? Look inside the pipe. Credit: Paul Kapustka, MSR.

While your reporter valiantly looked for a telltale wireless box, it was in vain. Schlough finally solved the puzzle by turning us around and pointing at a black-painted conduit pipe just above the seagull net — inside which Schlough said was some leaky coax, or partially unshielded networking cable that allows a signal to pass through parts of its length, in essence acting as a long, thin “antenna.”

“You’ve got to get creative” to solve stadium networking problems, said Schlough, whose team needed to point Wi-Fi antennas upward to serve three rows of upper-deck seats that are located in front of a thick concrete wall. In some parts of the stadium, Wi-Fi antennas are painted dark green to match the stadium metalwork. In the suites, Wi-Fi antennas are tucked into plastic housings that look like smoke detectors, and some DAS antennas are inside small inverted plastic cones — all painted the same color as the ceilings to blend in like wireless chameleons.

“The biggest challenge may be in hiding all the wires” connecting the antennas, Stenzel said. “Nobody wants to see wires hanging down in a stadium.”

One App Will Rule Them All — Unless the Giants get to Tinker

Perhaps the only place where Schlough, the Giants and AT&T have had to take a step backwards — our opinion, not theirs — is on the application side. Until last year, the Giants led in the app innovation arena as well, with a service called “Digital Dugout” which provided lots of AT&T-specific information, like park maps, food ordering, and extended Giants video highlights, among other features. But as part of Major League Baseball the Giants are now in lockstep with the rest of the league and only offer MLB.com’s AtBat app as the in-game app of choice — a strategic move made by the league last year to increase the profitability of its flagship online app and service.

The white inverted cone? A DAS antenna in the AT&T Park suite level hallway. Credit: Paul Kapustka, MSR.

“When we were building the network up and had 3,300 users per game in 2010, there was nobody else doing what we did, and nobody had an eye on us,” Schlough said. Now, with in-game network usage nearing 30 percent plus, the moneymen of baseball aren’t just looking at in-stadium apps, they already have a strategy to put a network in every stadium, and get every fan there using AtBat. What Schlough hopes is that MLB will let teams leverage and add their own features and garlic-fries flavor to the AtBat app, an idea that hasn’t yet reached any conclusion.

“We’re working with MLB to see if we can add any [local] functionality to AtBat,” Schlough said. “We’re the first team to dip our toes into that water.”

Internally, the Giants have become big wireless users themselves. According to Schlough the team now uses its wireless network to run tasks like ticketing, some concession kiosks, the media needs and digital message boards. That’s probably why the team now has two full network-operation rooms in the bowels of AT&T Park, crammed with every flavor of telecom gear from 2G, 3G and 4G cellular to Wi-Fi controllers and a whole assortment of Internet routers, servers and other associated rack-mounted hardware sporting the logos of companies like Cisco, Juniper, Dell and HP.

Can you see the Wi-Fi antenna? It's the green box on the left with two tubes. Credit: Paul Kapustka, MSR.

But after spending some $10 million to build the network over time — a cost shared by the Giants and AT&T, whose unique relationship is intertwined in the stadium sponsorship — in the end, it’s about the fan experience and ensuring fans stay for the experience that keeps Schlough, Stenzel and their teams running to stay in the lead.

“The most common app we see used at the games is maps,” said Stenzel. “It’s all about, ‘where am I going from here,’ for dinner or drinks. A ballgame is a social event, a fan experience that you’re going to remember.”

As long as you stay — and stay connected, that is.

“Now if the DAS goes down, people leave,” Schlough said. And you get the feeling that he was only half joking.