Time for The Masters — the best digital experience in sports

Gary Player (R) congratulates Jack Nicklaus after Nicklaus' hole in one (Sam Greenwood/Augusta National)

Gary Player (R) congratulates Jack Nicklaus after Nicklaus’ hole in one (Sam Greenwood/Augusta National)

There’s no small bit of irony in the fact that The Masters, one of the few places left on earth where you absolutely cannot carry a working cell phone, offers perhaps the best digital experience in all of sports. I’m biased, because I like golf and like the tradition and history of the Masters competition, but I would challenge you to find another event, team or league that offers the breadth and depth of the online/mobile experience brought forth by The Masters, CBS and IBM.

With live competition beginning Thursday morning, I’m not worried that I won’t be next to a TV set for the excellent, mostly commercial-free broadcast (Thursday-Friday on ESPN, Saturday-Sunday on CBS). That’s because if I am online or on my phone I will have access to no fewer than five different live feeds from Augusta, including featured groups as well as focused coverage on “Amen Corner,” the classic stretch between the 11th and 13th holes of the famed Augusta National course.

What makes the online and mobile experience so good? Production that parallels the TV broadcast, for one. No need for cable contract authorization, for another. That The Masters is like Harvard with its endowments — and as such doesn’t need to pander to advertisers — is nirvana for all golf fans, but especially so for those of us who watch a lot of sports action these days online. While TV commercials are easily endured (or muted, or skipped) it seems of late that broadcasters are doing their best to reclaim eyeball turf online, by subjecting digital viewers to more and more invasive ads.

During the recent NCAA Men’s Basketball Tournament there was a lot of praise for the online product, but nowhere did I see anyone report the fact we found out — that when you were watching online or on your phone, during commercials the Turner/NCAA folks kindly blocked your ability to mute the sound on the screen controls. On my phone during the great regional game between Kentucky and Notre Dame I also saw a small button with a Pizza Hut logo remain on the left side of the screen during play. You would never try that on a broadcast offering, but for many events it seems OK to smack the online viewers around for any profit possible.

During the Masters, that’s not happening. (Or at least it didn’t last year! Hope I’m not jinxing things.)

Anyway — when play starts Thursday just go to Masters.com or download the app, watch away and see if you don’t agree. If there’s another online experience that’s better, I’d like to hear about it.

BONUS: Watch the Golden Bear back one up for a hole in one during the par 3 contest.

AT&T: Final Four sees 1.52 terabytes of DAS traffic, almost double last year’s total

Lucas Oil StadiumSometimes we feel like a broken record when talking about data usage at big events — is the total ever going to stop growing? Not at the Final Four, apparently, where this year AT&T saw almost double the traffic on its in-stadium DAS, even at a smaller venue, the Lucas Oil Stadium in Indianapolis.

According to AT&T, its customers used a total of 1.52 terabytes of data on the in-stadium DAS at Lucas Oil Stadium during the three Final Four weekend games, a huge jump from the 885 GB of DAS traffic AT&T saw on its network at the last Final Four, held in AT&T Stadium. Remember, these numbers are for AT&T cellular customers only, and does not include traffic for any other wireless carriers or for the Lucas Oil Stadium Wi-Fi network. We have calls and emails in to the various players to see if we can get more numbers, but for now AT&T’s almost-double growth is pretty interesting.

Normally we’re not big fans of infographics but the one accompanying the AT&T press release about Final Four traffic is pretty interesting, since it simply shows just how much data use at big events keeps growing. AT&T’s DAS traffic numbers for the last four Final Fours (New Orleans, Atlanta, Texas and Indy) start respectively at 376 GB for 2012, then jump to 667 GB for 2013, then to 885 GB last year and the 1.52 TB mark this year. Maybe the release of the new iPhones this past fall helped with the ever-increasing totals, or the fact that new rich media applications like Vine and Instagram are gaining in use? And with new livestreaming video apps like Meerkat and Periscope joining the fray, how will wireless networks at large venues hold up?

For AT&T, big events now mean lots of resources not just inside the building, but in the surrounding public areas as well, to better handle the big crowds as they move about the event locale. Like it did for the recent South by Southwest festival in Austin, AT&T brought its big-ball antenna to Indy for the weekend, and supplemented downtown coverage with outdoor DAS deployments and improvements to the outdoor Wi-Fi hotspots it built for Super Bowl XLVI held at Lucas Oil in 2012.

AT&T Infographic about Final Four DAS data use

AT&T Infographic about Final Four DAS data use

March Madness online resets the record books with 17.8 million hours of live viewing

Screen Shot 2015-03-10 at 6.37.28 PMTurner Sports and the NCAA said that online viewing of the 2015 men’s NCAA basketball tournament once again set new records, showing (again) that the demand for live sports online is still growing steadily with no top in sight.

From the round of 64 to One Shining Moment this year’s March Madness Live audience racked up 17.8 million hours of online viewing, according to figures released by Turner Sports and the NCAA Tuesday. The 80.7 million individual live streams were an increase of 17 percent over the 2014 tournament coverage, and the total hours watched was up 19 percent from last year.

Things really ramped up online for this past weekend’s Final Four games, with the Saturday semifinal doubleheader recording 6 million live video streams (an increase of 59 percent over 2014) and 1.5 million hours (an increase of 53 percent) of online watching, according to Turner and the NCAA. Monday’s championship game saw 3.4 million video streams started, with 1 million hours of live video consumed — totals that increased 66 percent and 69 percent, respectively, from 2014 figures. Overall, the NCAA and Turner Sports also said that mobile-only viewing also surged, increasing 20 percent in both views and hours from last year, though they did not provide a breakout figure for mobile-only viewing.

What is helping the increase in online watching? For one the ease in which March Madness could be consumed — watching this year on various platforms I noticed that the sign-in procedure with my cable contract info didn’t need to be repeated — ever — on my desktop or on my mobile device; in previous years the sign-in technology had been somewhat of a gating factor, and in the earliest years the extra-charge fee for watching games online almost certainly kept the audience much lower than it could be.

And now that fans know the games will be available online in an easy to find place — MarchMadness.com — they seem to know to go there for the early games that take place during work hours. In fact, the most-watched game online after the Final Four was a Round of 64 game between Notre Dame and Northeastern, which took place in the morning of March 19 — with 3.9 million video streams, it was clear that people at work got wind of the potential upset in the making and tuned in.

For once I have no complaints about the technical parts of the online March Madness offering — I watched the entire second half of the gripping Notre Dame-Kentucky regional game on my phone over Wi-Fi, and had no glitches, buffering or any other transmission problems. The only nit I would pick is why broadcasters like Turner feel it’s OK to impose technical control over online viewers, like blocking the mute button on the video screen during commercials, or by floating the little “Pizza Hut” icon on the left of the screen during game play, a small annoyance but noticeable. You’d be crucified for trying stunts like that on broadcast TV, so why insult viewers online just because you can?

Fans are using Periscope and Meerkat to stream Opening Day baseball action — how will MLB respond?

Ended Meerkat stream from MLB opening day

Ended Meerkat stream from MLB opening day

The question we asked about how the use of livestreaming apps like Meerkat and Periscope might affect stadium networks is getting some real-world trials today, as fans are clearly using the apps to show live video from the various opening day games for Major League Baseball. So far, we’ve seen reports that fans are using the apps from the New York Yankees’ home opener agains the Toronto Blue Jays, and at the Detroit Tigers’ home opener against the Minnesota Twins. We’ve tried to catch a live broadcast of game action, but so far no luck!

UPDATE: The Wall Street Journal got MLB to comment… and the league doesn’t like live streaming, no wonder. Still, no word on how it’s going to be enforced.

UPDATE 2: Well, MLB has responded… and it made the WSJ issue a correction, no small thing there. According to MLBAM’s Bob Bowman the league will “monitor” people who are livestreaming, but won’t take any action. Apparently Bowman thinks that fans won’t spend their time at games livestreaming, which we would put in the “remains to be seen” category. Also, nothing has been said so far about how livestreaming might affect stadium wireless network performance; so we are still betting that we haven’t yet heard the end of potential Meerkat/Periscope bans, especially from other sports like football. Stay tuned!

Though live streaming of game action seems to be in direct violation of MLB broadcast rights, we still haven’t heard back from the league about what it plans to do, if anything, about livestream feeds from games. For what it’s worth, the Meerkat terms of service seem to absolve the app or the company from any infraction, saying it’s the user’s responsibility to not use it to show content that is copyrighted or otherwise protected. But we all remember YouTube, right?

Since the live streams aren’t archived it’s possible that the league may just let them slide; and there probably aren’t more than a handful of people streaming yet at each game, so it’s doubtful that stadium networks are yet feeling any huge strain from the apps.

Small text snippet from Meerkat TOS... you are own your own when it comes to rights violations!

Small text snippet from Meerkat TOS… you are own your own when it comes to rights violations!

But it’s also not too hard to look into the near future at a “big game” and see hundreds or thousands of fans bringing a stadium network to its knees with live video streaming. So far, none of our stadium sources seems willing to talk publicly about the potential problem; we also have calls and emails in to both Twitter and Meerkat, and will update this post as we hear more.

Twitter, which bought Periscope, has a relationship with MLB so you are likely to see lots of Vines and photos from teams. But so far on the Twitter Sports blog, no Periscope. Let us know if you see any live action streams… we will keep updating this post as we hear more.

UPDATE: Just saw some live video of introductions in DC thanks to our old pal David Joachim (hey Dave!)…

UPDATE 2: Just had to add this tweet from one of my favorite writers, Steve Rushin… of course they’re on their phones!

Avaya Stadium fans used 256 GB of Wi-Fi during Earthquakes’ MLS home opener

Connecting to Wi-Fi was easy

Connecting to Wi-Fi was easy

Fans at the San Jose Earthquakes’ MLS home opener at the brand-new Avaya Stadium used 256 gigabytes of data on the venue’s Wi-Fi network, according to statistics provided by Avaya, which also runs the wireless network in its new namesake stadium.

With a sellout crowd of 18,000 on hand to jam the new stadium, almost 25 percent of the attendees logged on to the Wi-Fi network, with a total of 4,217 unique connections during the March 22 game, Avaya representatives said. The peak number of simultaneous connections during the 2-1 Earthquakes victory over the Chicago Fire was 2,735, Avaya said, with an average connection number of 1,247 fans on the Wi-Fi network during the game.

Our unofficial testing of the Wi-Fi network during the game found some spots where connectivity was challenged, but with 256 GB over a few hours the 170+ Wi-Fi access points appeared to have done their job. We expect connectivity at Avaya Stadium to improve when Mobilitie finishes deploying its neutral-host DAS in the stadium, which currently does not have any enhanced cellular connectivity.

Will Periscope and Meerkat swamp stadium networks?

Three thoughts to start your week off, of a completely unrelated nature. First one up is about a couple of live video-streaming services that you might have heard of or seen, Meerkat and Periscope. I successfully avoided watching any super-selfimportant types video themselves using Meerkat from SXSW, and I’ve been too wrapped up in March Madness to care yet about Periscope. So far I haven’t seen any coverage that details how much bandwidth the apps use up. Probably not much if you are livestreaming something all by yourself. But what if a bunch of people decide to livestream, and they’re all in the same place? So I do wonder how stadium networks will handle the idea of live video streams.

Will the Wi-Fi and DAS networks be able to handle the traffic? Anyone looking into this yet? Discuss. You can do so in the comments, or send me some longer thoughts via email and I will relay them to the crowd. Will Periscope and Meerkat be banned in-stadium? If so how can that happen? Will live video streams be the final straw that makes teams and leagues realize that Twitter may not be such a great content partner after all? I don’t have any answers yet but I assure you this is a question that will be asked the rest of the year in stadium IT shops — as well as in the lawyers’ offices where content and TV rights are negotiated and protected. Selfies may be fine, and Vine may be OK. But live streams of sports events are bound to get someone’s attention, fast.

Thought No. 2: Twenty-three years ago, I remember exactly where I was when I saw this:

I was in Beaver Creek, Colo., in a swanky hotel room that I normally couldn’t afford, watching the Duke-Kentucky game after covering pro ski racing during the day on the slopes of Beaver Creek. Because it was near the end of the ski season the still-new Beaver Creek wasn’t too full, so us members of the media got special rates to stay in the slopeside hotel rooms that now will cost you an arm, a leg and maybe a first-born. That is not important to this thought, though. What is important is that I remember watching the game on a nice TV. Which was the only way you could watch, 22 years ago.

Fast forward to Saturday night, when another classic NCAA tournament match involving Kentucky came down to the wire, and a last-second shot, on the exact anniversary of the Laettner shot. That Kentucky prevailed this time in another classic also doesn’t really matter here; what does is how I watched the second half — on my phone in my backyard while cooking dinner on the grill, over a Wi-Fi connection to a router inside the house. The thing I thought about afterwards was how completely normal it seemed to do something that was unthinkable 22 years ago, namely watch a live game via a handheld device through multiple connectivity junctures — and it all just worked. In the future I will probably remember the game more, and the key free throws and the crazy defense of the last play. But right now I’m still a little in wonder in how far the idea of watching sports on your phone has come.

Third thought: Some more history here — does anyone out there remember the 2009 version of SXSW, when Foursquare was launched and the huge influx of attendees using Twitter on their iPhones brought the AT&T network to its knees? Here’s another link to the historical moment when AT&T got pantsed publicly for not knowing how much bandwidth its customers would need at a gathering like SXSW.

Fast forward again to this year’s SXSW, and man, was AT&T ready for record network usage. Not only did it trot out the huge big-ball cellular antenna that it used at Coachella last year, it beefed up regular network connections and brought in a whole herd of COWs (cell trucks on wheels) to satisfy a mobile bandwidth demand that doesn’t seem to be able to stay flat or go down. According to AT&T, its network saw 37 terabytes of data used during the SXSW event — that’s like three-plus Super Bowls worth of traffic, and this is just on AT&T’s networks, so not counting other carrier traffic.

We concentrate a lot here on stadiums and the particular problems for wireless communications caused by a tight geographic grouping of device-holding people. But what about towns with festivals like SXSW, or other big gatherings? Is your event ready for massive wireless bandwidth needs? If not what is your plan going forward?