Friday Grab Bag: ESPN pushing its World Cup coverage

ESPN is expecting to see growing interest in the upcoming World Cup in terms of audience numbers, and is working to fan the flames with strong pre-tournament coverage prior to the 2014 games, the last it will be broadcasting for some time, having lost the rights to the 2018 and 2022 tourneys to Fox Sports and Telemundo.

But for now ESPN has been pushing to alert fans that it will have the games and has even spun off its very popular 30 for 30 series to now include Soccer Stories in advance of the games. A benefit for ESPN is that the World Cup time zone in Rio is only one hour ahead of the East Coast and so fans will not be forced to watch tape delayed games or watch matches starting at 3 a.m.. At least in the U.S.

One additional World Cup note from ESPN is that the network hired Gilberto Silva, the Brazilian who helped his team win the World Cup in 2002 and former Dutch star Rudd van Nistelrooy as studio analysts. They will work on pre-match, halftime and post game shows.

Time change for 2022 World Cup?
However the winner of the rights going forward, Fox Sports, may be a bit upset these days by a move coming from the World Cup. The event, which is held in the summer every four years is being moved to the winter for the 2022 games. That is prime NFL time for Fox and while the World Cup is increasingly popular in the U.S. it does not come close to rivaling football, at least not currently.

The reason is obvious — the heat. The games are to be held in Qatar, where temperatures an soar above 120 degrees during June and July when the games are traditionally held. The nation was supposed to build a series of climate controlled arenas to host the event, but there appear to be issues. Still no final decision is expected until next year.

More NFL games on Thursday
It looks like the NFL is shopping additional games to be broadcast on Thursday night, creating a new Thursday night package that would be part existing games and part additional games that the NFL plans to add, despite its recent denials that it was looking to do so.

According to Awful Announcing, the current slate of 13 games, at least the last 2 years, would be expanded to 16 games and then part of that would be offered out to bid. The NFL is looking for approximately $800 million in a 1-year deal. Currently the Thursday Night games are carried by the NFL’s own network.

MLB expands instant replay for 2014

MLB has been slowly expanding its instant replay over the last few years and now it looks like it is going in whole hog with a massive expansion of the program in a move that will also allow stadium scoreboards to show close plays, even when they are not reviewed. I am sure the umpires will love that.

While balls and strikes will continue to be excluded from the replays, which is about all that the new system will exclude as almost everything else will now be reviewable. Hopefully it will not lead to NFL style delays.

NFL should take a chance on open APIs and gigabit Wi-Fi if it really wants to engage fans

When it comes to using technology, the NFL talks a really good game — but when it comes to decisions and deployments, the shield moves slower than a 3-yard cloud of dust. And it’s frustrating fans, who are looking for something along the lines of a run-and-shoot.

This week’s announcement of an agreement with Extreme Networks under which the technology company became the “official supplier of Wi-Fi analytics” is a good example of the NFL’s go-slow philosophy. While the deal is a small feather for Extreme and validation of its stadium Wi-Fi smarts, in the end it really doesn’t move many needles since it’s not a binding deal (meaning teams don’t have to use Extreme gear if they don’t want to) and also since many NFL stadiums don’t yet have fan-facing Wi-Fi. So while the NFL uses press events around such announcements to talk grandly of techno-fan engagement, what it really should be doing is spending some of its hoard of cash to help teams install super-fast networks in stadiums right now, instead of waiting for teams to do so on their own.

I get it that the networks are an asset for stadium owners, and in the long run they will want to reap the full benefits of their costs of deployment. And it’s hard to say there are things the NFL could be doing better, since the sport enjoys immense popularity for both its live and televised offerings. But nothing lasts forever. And if the NFL wants to keep justifying its hundreds-of-dollars ticket prices, it should offer its fans a game-day experience like no other — which should include super-fast, aka “gigabit” Wi-Fi. Fast Wi-Fi that connects instantly, and lets fans share photos, videos and more while at the game.

How much would that cost? Several million dollars to 10 million dollars per team? Even at the high end, it’s not like the league doesn’t have that kind of money to toss around. It does. Just its cellphone live-action rights contract alone — $1 billion from Verizon over 4 years — is enough to cover league-wide Wi-Fi deployments and more. And once those networks are in place, the NFL would be supremely set up to control and benefit from the possible coming explosion of in-stadium mobile device use. An explosion which could be even bigger if the NFL takes another radical step to open up its content and information to third-party developers.

Team apps are losing the battle

Right now whenever a stadium network is launched there is usually a grand accompanying plan for a “team app,” which promises just about everything a fan could possibly want, in the team’s eyes. The problem with these apps — which so far are largely being ignored — is that they are all developed from a team’s perspective, not a fan’s. My biggest complaint with most of the team apps (and this goes for other events and sports media channels as well) is that they try to do too much, and instead of being helpful are just a pain in the butt to use, with too much information and too many choices and constipated navigation.

I haven’t been to that many games lately but at the ones I’ve been to, here’s what I see people using their phones for at the games: Twitter. Instagram. Facebook. And text messaging. What’s the common denominator there? Simple, one-step apps that are already built into the user’s social sphere. And they’re more lively, too, with many pro athletes participating in places like Twitter with real, unvarnished conversations, unlike the team apps which are as boring and as sanitized as the only-good-plays replays on the stadium TV screens. If the NFL really wants to engage fans digitally, it should open up its APIs and free its video content, allowing third-party developers to build apps with real NFL content. (Why not try an open version of Megacast?) It’s a strategy that worked pretty well for Apple and the iPhone, where Apple gets a chunk of profits from an incredible ecosystem that was created simply by allowing the outside world to have access to the iPhone screen.

My guess is that what will happen is the exact opposite — the NFL, watching the success of MLB’s digital efforts, will sometime soon corral all its digital assets into a single NFL-sanctioned bucket, which it will then charge fans even more for. Get ready for your “NFL Digital Package,” maybe $200 more a year to get live video and highlights on your phone. And no, you won’t be able to share that content or create GIFs or Loops or Vines any of the other fun stuff that is going on right now in the sort of Wild West version of the digital sports world. Even though I would probably pay it, that direction sounds like hell. I’d rather see the NFL really embrace the future and let the creativity of all the fans and smart thinkers out there blossom. To revisit our opening metaphor, why not try a few deep downfield passes, NFL? Why keep running the ball inside?

Extreme Networks, NFL announce deal for Wi-Fi analytics

Extreme Networks and the NFL today announced a deal that makes Extreme the league’s official provider of Wi-Fi analytics, a non-binding agreement that simply makes Extreme’s diagnostics technology available to teams with Wi-Fi networks in their stadiums.

Extreme will also be the official provider of Wi-Fi analytics for the upcoming Super Bowl at MetLife Stadium in New Jersey, one of four NFL facilities currently using Extreme’s analytics technology. Two of those stadiums, the New England Patriots’ Gillette Stadium in Foxborough, Mass., and the Philadelphia Eagles’ Lincoln Financial Field in Philadelphia, use Extreme equipment for their entire Wi-Fi installation.

While the deal does not mean that the NFL will be paying for any team to install full Wi-Fi networks using Extreme technology and equipment, it does give Extreme a bit of a leg up and some league-approved exposure as teams continue to look for suppliers to help them build out their internal wireless infrastructures. Wi-Fi analytics technology, typically housed in back-end networking gear, helps provide real-time looks into network performance, along with detailed statistics about how customers are using the networks, from what types of content they are uploading or downloading, to how long they are staying engaged. Operators can use such performance statistics to fine-tune networks as well as to figure out strategies for providing compelling, engaging content and a better overall fan experience with wireless.

“Enhancing the fan experience is one the NFL’s top priorities and the decision to team up with Extreme for Wi-Fi analytics is a great step forward in achieving our goals,” said NFL CIO Michelle McKenna-Doyle, in a prepared statement. “We were impressed with Extreme’s implementations with the Patriots and the Eagles and we believe this agreement will help our clubs deliver on the high standards we have put in place to give our fans the type of experience they deserve.”

In addition to its own deployments for the Eagles and Patriots, Extreme is also providing Wi-Fi analytics at MetLife Stadium and at Ford Field in Detroit, even though the overall Wi-Fi infrastructure at those fields uses equipment from different providers. John Brams, director of sports and entertainment at Extreme, said analytics provide a key component of stadium networks, giving operators valuable insight into performance metrics and into how and what users are using the network do to.

“When you ask questions like how do you measure the return on investment for the network, to answer those questions you need the stats,” Brams said in a phone interview. “One of the biggest things teams can leverage is visibility into their environment.”

Do new deals show MLBAM set for IPO?

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When you think of the WWE do you think of baseball? No? How about Sony? How about Whistle Partners- even heard of them? What they all have in common is a connection to Major League Baseball’s Advanced Media arm, a partnership created by all MLB teams that handles its Internet, digital and interactive technology, everything from behind the scenes backroom technology to the latest in games.

If you wonder why this is important consider that MLBAM is estimated to have earned $620 million in 2012, and is rapidly extending its reach into both baseball and non baseball activities. Aside from running the MLB and Minor League Baseball websites it also runs websites for YES Networks, SportsNet NewYork and others. In backroom technology it delivers infrastructure to a variety of entities including Southwest Airlines, CBSSportsline and WatchESPN.

It has recently expanded with a flurry of new deals and announcements in the last few weeks. It now will provide back end infrastructure for Sony when that company delivers its planned cloud-based TV service. It will also be providing the technology that backs the World Wrestling Entertainment’s planned 24/7 streaming network that is expected to launch next month.

It has also entered into a deal with The Whistle, a new sports entertainment network that is targeted at young fans and athletes. MLBAM will be providing technology services and infrastructure support for the network.

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In the area of games it already has one of the most popular apps of all time at the Apple app store with MLB.Com At Bat, and that is just one of a host of games that it has available for fans during the season, and you can now add another to that list, or will be able to soon.

The MLBAM has announced that it will bring back from the dead RBI Baseball, to be called RBI Baseball 14, a game that has not been available for 20 years. Details are not available as yet as to what the latest generation of the game will look like but it is expected to be available for consoles as well as for smartphones and tablets.

We are not even mentioning the programs that MLBAM has set up for baseball that include Facebook, Instagram and other social media or its move to allow fans to upgrade tickets, order food and other activities with mobile devices. These are capabilities that it could also expand on and help other sports leagues deploy for their fans.

What do all of the activities mean? It could be a sign that it is getting all of its ducks in a row prior to making a run at an IPO, according to Forbes and other sources. It is estimated that MLBAM is worth as much as $6 to $8 billion and that with the current hot IPO market MLB could cash in on its media arm, even keeping half to retain control would result in a pretty penny in all of the teams’ owners pockets.

Updated PGA Tour 14 app greets new season

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The PGA Tour has revamped its existing PGA Tour ’14 app from the ground up to offer an enhanced experience for fans that are both attending its events as well as ones that are following tournaments from remote locations.

Using apps at events is very popular because a fan might be following one group but is interested in a host of players and how they are doing not just hole by hole but shot by shot and the app addresses this and much more with enhanced existing features as well as additional ones.

Starting off it gives you a live, up to the second leaderboard. As a leaderboard feature there are players’ listings that can provide a thumbnail profile of the player, current scorecards and video of select shots. From there the fan, if they so desire, can follow an individual players’ live scorecard that now features play by play with shot trails and live up to date stats. The tee shot trails feature is only available at courses that support ShotLink laser technology.

Moving from the individual to the group there is the ability to check on groupings with both time and location of tee times. There is video on demand that provides a wide variety of features including player features, recaps of every round and tournament highlights. Of course the entire season schedule is also available.

The PGA Tour ’14 app covers approximately 130 tournaments featuring the PGA Tour, Champions Tour, Web.com Tour, NEC Series-PGA TOUR Latinoamérica, PGA TOUR Canada and PGA TOUR China. The app is available for both Android and iOS devices.

Sony adds HD POV action cam

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Sony has used the largest stage in consumer electronics, last week’s 2014 International CES show in Las Vegas to bring out a high-end action cam that combine high quality images with a portability that will enable users to capture and display their feats and those of others, athletic of otherwise.

The Sony HDR-AS100V Action Cam is a POV (point-of-view) device that is designed for high-end users who want the best in video quality with a simple interface that is easy to use, important features if you are say, hanging on the side of a mountain filming your climb.

Basic Features
At the very start the HDR-AS100V comes in a splashproof case so when using around water, or snow as the season and situation dictate, it does not have to be encased in a waterproof housing, although that is needed for underwater work. It has a media/battery indicator that informs users of how much capacity and recordable time is available. Its on-screen indicators inform users of both recording and shooting mode as well as GPS Tracking States and image stabilization. It has a display panel that enables users to view settings and images. A waterproof casing is also included.

Advanced Image quality
However the camera offers much more including the ability to record high quality, 1080/24p video and high-speed 720/120p or 720/240p shooting. It has a built-in stereo microphone for use with the images. For still images it functions as a 13.5 megapixel camera and has multiple functions including the ability to do time-lapse photography.

The key to the image quality starts with the camera’s support of XAVC 5, a version of the codec that was developed for the emerging 4K/HD video space. This enables very high speed bit transfer that in turn allows the camera to capture live video in quality HD. The next step is its ultra-wide Carl Zeiss Tessar lens that provides a 170-degree viewing angle. To augment that there is Sony’s SteadyShot Image Stabilization, a huge enhancement over Sony’s previous stabilization offering, providing double the camera’s stability over the older technology. When on it limits the lens’s viewing angle to 120 degrees.

The Action Cam AS100V features a lens that is ideal for panoramic shots that is not all the camera is capable of, it features an enhanced 18 megapixel sensor for use in low light and night conditions, perfect for everything from spelunking to night skiing.

Connectivity
Currently the camera cannot do live video streaming but Sony is promising that an update this summer with provide that capability. However despite that there are a number of very nice futures including both Wi-Fi and Near Field Communications (NFC) support that enable to share content on smartphones and tablets using the free PlayMemories Mobile app that supports both Android and iOS devices.

For the technically minded there is the ability to control up to five Action Cam AS100V devices using the optional Live View Remote model RM-LVR1, a wristwatch sized controlling device that features an LCD that is waterproof and synchs automatically with the cameras. The HDR-AS100V with the RM-LVR1 as a bundle that is being called the HDR-AS100VR.

Mount Options
While users of portable cams often find new and unusual mounting issues for the device, Sony Electronics has worked hard to head off issues in this area. It ships with a tripod adapter that can be used with the cameras when they are out of the waterproof housing. That however is just the start as it also has at least 26 different mounting attachments with a number of new ones joining the already established mounts that the company had made available for earlier models. He newest mounts include an Action Monopod (VCT-AMP1), Hard Lens Protector (AKA-HLP1), Camera Leash Pack (AKA-LSP1), Arm Kit (VCT-AMK1) and the aforementioned Live-View Remote Kit (HDR-AS100VR).

The $299.99 HDR-AS100V is currently only available as a pre-order from Sony but the company said that it expects it to hit the market in March.