Wi-Fi breathes new life into ‘The Swamp’ at the University of Florida

Florida’s Ben Hill Griffin Stadium got a full-venue Wi-Fi network this fall. Credit all photos: Paul Kapustka, MSR (click on any picture for a larger image)

Can Wi-Fi help bring new life to an old venue? In a way, that happened this fall when the University of Florida lit up a stadium-wide Wi-Fi network at Ben Hill Griffin Stadium, the 88,548-seat venue known by most as just “The Swamp.”

Though at Florida, like most SEC stadiums, the fans don’t really need any technology to fire them up, the addition of a NFL-caliber Wi-Fi network from Extreme Networks and Verizon was quickly embraced by fans in Gainesville, with one early contest against Auburn cresting the 11-terabyte mark for total data used. If nothing else, with the network in place a whole world outside of the stadium walls gets to see the arm-chomping craziness that makes Ben Hill Griffin Stadium one of the nation’s premier college football venues, thanks to social media and other apps that let fans share their game-day experience.

But beyond the obvious benefits for fans, the new network also brought new features to the Gators’ back-of-house business operations, including being able to connect a new point-of-sale system for concession stands, while also providing the potential for better digital engagement with the people in the stands. According to Florida athletic director Scott Stricklin, the addition of Wi-Fi has given Ben Hill Griffin Stadium somewhat of a new lease on life, with the ability of the new to augment the old.

“We had a lot of the inherent challenges of putting technology into a 90-year-old venue,” said Stricklin, “but it’s also interesting how technology allows you to work around those challenges.”

Under-seat APs in the club section

By partnering with stadium-application developer VenueNext, which has recently expanded its services to include a back-end POS system, Florida can now offer fans at home games a wide menu of digital-powered services, like the ability to order food and drinks ahead of time for pickup at express windows, and the ability to click on a phone to say “Water Me,” to have cold water delivered to the sunny-seat sections of the stadium.

For the business of running the stadium, the new VenueNext POS system allowed Florida to shed its old cash-drawer system to one that can now provide a connected way to manage concession stands.

“The new app and POS technology makes concessions better for everyone, it’s faster for those who order ahead of time, and the lines are shorter,” Stricklin said. “It’s a fascinating idea that technology can extend the useful life of a facility.”

Scenes from a retrofit: drilling and conduits

Editor’s note: This profile is from our latest STADIUM TECH REPORT, which is available to read instantly online or as a free PDF download! Inside the issue are profiles of the new Wi-Fi deployment at the University of Oklahoma, as well as profiles of wireless deployments at Chase Center and Fiserv Forum! Start reading the issue now online or download a free copy!

Like many other big-bowl stadiums at the big foot- ball schools, Ben Hill Griffin Stadium is a work built over time, with different renovations and additions adding layers of concrete and seating in ways that definitely did not have wireless networking in mind. And like many other schools, Florida had a tough time historically making the case for the capital outlay needed to bring Wi-Fi to a venue that might only see six or seven days of use a year.

At his previous job as athletic director for Mississippi State, Stricklin was part of an SEC advisory board that just five years ago didn’t see stadium Wi-Fi as a priority. Fast forward to 2019, and both the world in general and Stricklin have changed their views.

Flashing covers conduit leading to under-seat APs

“At one point, Wi-Fi was seen as a luxury item [for stadiums],” said Stricklin. “Now, connectivity is like running water or electricity. You’ve got to have it.”

An RFP process for a full-stadium Wi-Fi network ended up getting Florida to choose a $6.3 million proposal from Verizon and Extreme, which have paired together for similar big-stadium deployments before, mainly at NFL venues like Green Bay’s Lambeau Field and Seattle’s CenturyLink Field.

“Obviously they’re experienced,” Stricklin said of the Extreme-Verizon pairing. “The success they’ve had before played a big role in increasing our comfort level.”

Like at those stadiums, at Florida Verizon has its own separate SSID for Verizon customers, who can be automatically connected to the Wi-Fi upon entering the stadium. Other guests can sign in for free via a portal screen.

According to Matt Vincent, Florida’s director of infrastructure operations, construction of the network actually started during the 2018 season, with small-section roll-outs of the service. Over this past summer, however, the heavy lifting went in, with Extreme finishing the full-stadium design with 1,478 APs, all Wave2 802.11ac. Of that number, approximately 1,200 are in the main seating bowl, with most of those located in under-seat enclosures.

Unlike some other under-seat deployments where a separate core drill was done for each AP location, at Florida Extreme was able to reduce the number of concrete holes needed with some ingenious use of conduit and metal plating. In many areas of the stands, one hole through the concrete supports a number of APs, with conduit and metal plating covering the connections under and behind the seats and benches.

Gator fans can now share game memories while at the stadium

If you know what you are looking for, when you wander the maze of concourses under the seating sections you can spot a new network of conduit pipes that bring the cabling from the network out to the seats. In concourses, clubs and other areas with overhead mounting places, Extreme also used omni-directional antennas and other typical indoor equipment for coverage.

Getting to 11+ TB with fast, consistent coverage

At Florida’s biggest home game of the year, an Oct. 5 game against Auburn (a 24-13 Florida victory), Gator fans used 11.82 terabytes of data on the Wi-Fi network, one of the top totals ever seen at a college venue. Mobile Sports Report visited the stadium for a Nov. 9 game against Vanderbilt, and found strong performance on the network stadium-wide, including in harder-to-cover areas like concourses and narrow seating areas under overhangs.

Starting our testing in the club-seating lounge area, MSR got a Wi-Fi speedtest of 68.6 Mbps on the download and 65.2 Mbps on the upload, in front of a stuffed alligator with a very toothy grin. Heading down to the main entry gate, we got a mark of 50.2 Mbps / 61.8 Mbps as fans were streaming in just ahead of game time.

In a somewhat enclosed seating area on the lower level behind one end zone, we got a test of 21.9 Mbps / 29.9 Mbps just as the Gator mascots took the field for pregame activity. Moving up into the upper deck of section 43, we got a mark of 47.8 Mbps / 50.9 Mbps just after kickoff. Heading under the upper deck stands to the top concourse we got a mark of 43.6 Mbps / 55.5 Mbps, while drawing puzzled stares from fans wondering why we were taking pictures of the metal tubes running up the back of the seating floor.

An AP underneath a bench seating area

Stopping under the other end zone for a Gatorade break, we sat at some loge-type seats and got a mark of 61.2 Mbps / 64.4 Mbps. Then moving back out into the stands we got our up-close picture of the sign welcoming us to “The Swamp,” where we got a speedtest of 54.0 Mbps / 53.8 Mbps.

An island of connectivity among the crowds

While Florida’s Vincent spends most of his game days working to assure the network keeps running at top performance, he said that stadium staff enjoys the Wi-Fi as well.

“It’s been just a night and day difference for everyone since we added the Wi-Fi,” Vincent said, noting a tweet from a fan during the Auburn game that said “the only place in town his phone could connect was at the stadium.”

While saying the decision to deploy Wi-Fi was still somewhat of a leap of faith, Stricklin gave credit to the Florida staff members who prepared the reports outlining the benefits such a system could bring to the venue, for both the fans as well as for the school.

“It’s a little like Indiana Jones when he steps out [over the cliff] and doesn’t see the floor below him,” Stricklin said. “It’s an intense capital outlay [to build a Wi-Fi network] and I don’t know that we’ll ever see it all returned in terms of numbers. But again, I thank the staff and partners like VenueNext who all had a great vision of what a connected stadium could do. With mobile ticketing, you have the opportunity to learn who’s in your stadium. There are concrete ways we can use connectivity to engage, learn about fans, and keep up with them. It’s a wise investment.”

The white dots are under-seat APs

Wi-Fi coverage was good throughout ‘The Swamp’

Conduit carrying cables to under-seat APs proceeds in an orderly fashion up the underside of the stands

VenueNext debuts new strategy, products at University of Florida

VenueNext powers a new app at the University of Florida’s Ben Hill Griffin Stadium, where it also debuted new products like a POS system and a web-based app. Credit all photos: Paul Kapustka, MSR (click on any picture for a larger image)

Created in 2014 to provide stadium apps for sports teams, VenueNext has pivoted toward focusing on mobile commerce services, a strategy that includes building web-based apps for teams, schools and other large public venues as well as for big events.

Though the company hasn’t completely given up on building team and stadium apps, executives at VenueNext pointed toward the company’s partnership with the University of Florida as a good example of its new strategic focus. In addition to providing the school with a stadium app that launched this fall, VenueNext also debuted its back-house point-of-sale transaction system at Florida, as well as a web-based app for stadium services and purchases. According to VenueNext executives, the new offerings are part of a new focus on mobile transactions, one that de-emphasizes the company’s former goal of providing full-service, custom-built apps with a wide range of features, including concessions ordering, instant replay video, venue wayfinding and loyalty programs.

Cailen Wachob, VenueNext’s executive vice president for sales, retention, marketing and operations, said “we’ve been pretty quiet about it” in regards to the company’s new offerings and strategies. Originally launched as the provider of the team and stadium app for the San Francisco 49ers and Levi’s Stadium, VenueNext raised $24 million in venture funding to fuel a push into what looked like a burgeoning market for team and stadium apps as venues became increasingly connected.

After an initial flurry of professional team customer wins, including other NFL teams like the Minnesota Vikings, NBA teams including the Orlando Magic, Minnesota Timberwolves, Charlotte Hornets and Utah Jazz, and the NHL’s San Jose Sharks, VenueNext did not have any big-name announcements in the past year. In mid-2018, VenueNext founding CEO John Paul was replaced by Anthony Perez, former chief marketing officer for the Orlando Magic, a point at which the company “took a step back to look at what we wanted to do, moving forward,” Wachob said.

An express pickup window for concession orders made on the Florida app.

What that turned into was a new focus more on helping teams, venues and events with mobile commerce activities, rather than a strict direction of just providing a do-everything app with bells and whistles like instant replay video. That combination proved alluring for Florida, which is VenueNext’s first big-college customer.

“We wanted to pick a lane and focus on that, rather than be a custom developer shop,” Wachob said. That means that while VenueNext will still build team apps, it may use third-party functionality as needed.

“We’re more focused on the venue commerce utility,” Wachob said. “We’re not going to be focused on building out things like replay and video.”

Tough market, lots of competition

Since VenueNext’s launch, the stadium and team app has gotten extremely competitive, with multiple players joining the game. Early market leader YinzCam remains the player with the most customers, but it has been joined by a list of providers that includes Venuetize, Hopscotch, Built.io and Rover.io as well as older apps from operations like CBS Interactive and Sidearm Sports. The problem all app providers face, however, is the lukewarm adoption of stadium apps by fans in general. While teams and venues all tout the idea of a stadium app as a way for fans to have a so-called “remote control” for their game-day visits, the reality is that most fans don’t download or use the apps widely, except when forced to for things like digital ticketing.

Screenshot of the web-app ordering system at Florida.

While teams and venues (and the app providers) may claim that fans use stadium apps, the reality is that actual statistics for fan app use are rarely ever provided. In the few instances where teams or venues do provide statistics for things like app usage at games, team and stadium apps fall far behind general-purpose mobile apps like social media apps, email and application updates.

In-venue transactions, however, do offer a way for teams and venues to lure fans to an app or web platform, either by requiring it (in the case of digital ticketing) or by making it an attractive feature, by supporting things like in-seat delivery, raffles and games, order-ahead concessions or in-venue “experience” purchases like seat upgrades or things like on-field tours, or meet-the-players gatherings.

VenueNext famously had an ambitious goal of providing in-seat concessions delivery services for all seating areas at Levi’s Stadium, but that program was shelved in 2017 after limited use and challenges in providing the service to 70,000-plus potential customers.

What has emerged in the market as a more manageable solution are less-ambitious programs like offering delivery to limited seating areas (usually premium club areas) or mobile order-ahead services with express window pickup. The app for Florida’s Ben Hill Griffin Stadium offers the latter, with several areas around the venue having pick-up windows set aside for the mobile orders.

POS, kiosk ordering and web-based apps

Wachob said that Florida was also the first live customer for VenueNext’s new POS software system, a product that puts VenueNext into competition with players like Oracle’s Micros and Appetize. The system supports 180 different stands at Ben Hill Griffin Stadium, which Wachob said had previously used a cash-drawer system. VenueNext’s website also now includes promotion of kiosk-based self-serve concession systems, a rapidly growing service in sports venues.

VenueNext also rolled out its first live web-based app for Florida, where fans can interact with venue services without having to download an app. Once an unthinkable move for a company devoted to apps, the new service even has its own name and website, ordernext.com, linked to the main VenueNext site. The ordernext platform at Florida provided a way for fans to simply click on a link that said “Water Me” to get cold water delivered to seats in the stadium’s sunny section. Wachob said the site also allowed fans to purchase in-venue experiences, like an on-field pass or a visit with the Gator mascots.

“The new app and POS technology makes concessions better for everyone, it’s faster for those who order ahead of time, and the lines are shorter,” said Scott Stricklin, Florida’s athletic director.

The ordernext platform puts VenueNext into direct competition with providers like Rover.io, which tout the fast performance and greater flexibility of a web approach as opposed to a standalone app. Notably, Rover lists the Vikings and the Hornets as customers, even though those teams also have a VenueNext app. Stadium tech integrator AmpThink helped launch a similar program a year ago at Texas A&M, where the 12thmanlive.com site provided quick links to contests, discounts and other game-day activities.

To VenueNext’s Wachob, not being religious about whether services are offered in an app or on the web is part of the company’s new focus on mobile commerce first.

“Sometimes fans at the venue might not want to download the app,” Wachob said. “The ability to just go to a site [for a transaction] is really powerful. That’s the power of mobile — allowing the fan to determine what’s important to them.”

Florida sees 11.82 TB of Wi-Fi for Auburn game

Florida’s Ben Hill Griffin Stadium saw 11.82 TB of Wi-Fi data used Saturday at Florida’s home game against Auburn. Credit all photos: Floridagators.com and University of Florida

The new Wi-Fi network at the University of Florida’s Ben Hill Griffin Stadium saw 11.82 terabytes of data used during Saturday’s home game against Auburn, a new high-water mark for the Extreme Networks-powered network in “The Swamp.”

According to figures provided by Extreme and the University of Florida, the network saw more than 51,000 unique connections during the game day, out of 90,584 in attendance, approximately a 56 percent “take rate.” A story on the Floridagators.com website said the data totals from Saturday’s game (a 24-13 win by Florida over previously undefeated and No. 7-ranked Auburn) “swamped” the previous high Wi-Fi mark of 6.94 TB at a home game against Tennessee two weeks ago. The total put Florida into the top 10 on the unofficial MSR “Top 27” list for single-day Wi-Fi marks, squeezing past Super Bowl 51 to claim the No. 10 position.

Figures provided by Extreme said 1.3 TB of traffic was seen before kickoff, and there was a high throughput mark of 9.4 Gbps. The average bandwidth consumed per connected user for the day was approximately 232 Megabytes, and according to the Floridagators.com story the top three applications used were, in order of usage, Snapchat, Instagram, and Facebook.

MSR is planning to visit “The Swamp” later this season for an in-person look at the new Wi-Fi network, work on which was started in 2018. According to the Floridagators.com story the network has approximately 1,100 access points, with many of those in the seating bowl using an under-seat deployment method.

THE MSR TOP 27 FOR WI-FI

1. Michigan State vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 5, 2019: Wi-Fi: 25.6 TB
2. Super Bowl 53, Mercedes-Benz Stadium, Atlanta, Ga., Feb. 3, 2019: Wi-Fi: 24.05 TB
3. NCAA Men’s 2019 Final Four semifinals, U.S. Bank Stadium, Minneapolis, Minn., April 6, 2019: Wi-Fi: 17.8 TB
4. Super Bowl 52, U.S. Bank Stadium, Minneapolis, Minn., Feb. 4, 2018: Wi-Fi: 16.31 TB
5. Miami (Ohio) vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 21, 2019: Wi-Fi: 13.7 TB
6. NCAA Men’s 2019 Final Four championship, U.S. Bank Stadium, Minneapolis, Minn., April 8, 2019: Wi-Fi: 13.4 TB
7. Florida Atlantic vs. Ohio State, Ohio Stadium, Columbus, Ohio, Aug. 31, 2019: Wi-Fi: 13.3 TB
8. Cincinnati vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 7, 2019: Wi-Fi: 12.7 TB
9. 2018 College Football Playoff Championship, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Jan. 8, 2018: Wi-Fi: 12.0 TB*
10. Auburn vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Oct. 5, 2019: Wi-Fi: 11.82 TB
11. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
12. Pittsburgh Steelers vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 8, 2019: Wi-Fi: 11.58 TB
13. Atlanta Falcons vs. Philadelphia Eagles, Lincoln Financial Field, Philadelphia, Pa., Sept. 6, 2018: Wi-Fi: 10.86 TB
14. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
15. Taylor Swift Reputation Tour, Gillette Stadium, Foxborough, Mass., July 27, 2018: Wi-Fi: 9.76 TB
16. Minnesota Vikings vs. Philadelphia Eagles, NFC Championship Game, Lincoln Financial Field, Philadelphia, Pa., Jan. 21, 2018: Wi-Fi: 8.76 TB
17. Jacksonville Jaguars vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 21, 2018: Wi-Fi: 8.53 TB
18. Taylor Swift Reputation Tour, Broncos Stadium at Mile High, May 25, 2018: Wi-Fi: 8.1 TB
19. Kansas City Chiefs vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 7, 2017: Wi-Fi: 8.08 TB
20. SEC Championship Game, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Dec. 1, 2018: Wi-Fi: 8.06 TB*
21. Green Bay Packers vs. Dallas Cowboys, Divisional Playoffs, AT&T Stadium, Arlington, Texas, Jan. 15, 2017: Wi-Fi: 7.25 TB
22. Stanford vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Sept. 29, 2018: 7.19 TB
23. (tie) Southern California vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Oct. 21, 2017: 7.0 TB
Arkansas State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 2, 2017: Wi-Fi: 7.0 TB
24. Tennessee vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Sept. 21, 2019: Wi-Fi: 6.94 TB
25. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
26. Wisconsin vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 7, 2017: Wi-Fi: 6.3 TB
27. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB

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