USA Today launches enhanced sports weekly app

usatod

While I often read USA Today online I did not realize that it had a separate sports app called USA Today Sports Weekly that is available for free from iTunes, Amazon Kindle and Google Play, and which has just been upgraded to include new interactive features.

USA Today said that the revamp was due to the changing viewership habits of its readers which are continually moving from the print copy to digital versions.

The app will feature pretty much what a user would expect from USA Today with coverage of all of the major pro and college leagues with a heavy emphasis on the NFL as well as a solid influx of news from international sports and leagues. There will be editorials, opinion pieces and polls and it will handle fantasy sports including tips and advice.

A new feature that came out with the latest rev is called Stream and it is a social feature that in real time enables a crowd sourced stream of user suggested sports news feed. It also enables users easily cut and send or save articles that interest them. This will be moderated by the community.

There are few things that a prospective user should be aware of if they download the free app, since it has that little + sign next to it, which means in app purchases ahead. The app itself is just a shell, like an embedded e-reader. To actually get the copy for each week requires an in-app purchase, which starts at $2.99 for a single issue. A three-month subscription will run a user $12.99 while the six-month version is $17.99 and the full year is $38.99. Each week provides a preview so that if you are looking just for one that focuses on a specific event or issue, say the NFL Draft, you can find that out prior to purchasing.

I will be interested to see how well the subscription model does for USA Today. While I read the publication’s sports section I also know that there are plenty of free alternatives on the web, ranging from local newspapers up to ESPN. In an age where you can find any number of dedicated bloggers that covers an issue very closely such as NFL cap issues and make their findings available for free why would someone pay for a generalists view?

Show me where to park, buy me a drink, let me see the game with friends: Using new technology to solve ‘old’ stadium problems

There was a lot of talk about new technology at the recent Stanford Graduate School of Business Sports Innovation conference, but what really caught my attention was conversations about how some smart people are planning to use new technologies to solve perennial fan pain points, like parking and concession issues, or just getting tickets close to friends who also want to see the game. I think using tech to conquer mundane problems is a great idea, and could be part of more common-sense plans that could do more to help sagging attendance than cooler ideas like video replays or Google Glass broadcasts at games.

Don’t get me wrong — I think it’s great when teams like the Indiana Pacers and the Orlando Magic push the envelope to do things like have Google Glass views shown on their arena big screens. But listening to the folks from the new ownership team at the Sacramento Kings as well as some other smart folks from the Pac-12 conference, the NBA and SAP at the April 8 conference at Stanford convinced me that we may be moving into an important second wave of stadium technology deployment, where we’re over the cool factor of the technology and are instead asking how it can be used to solve the kind of issues that keep people from buying tickets and attending games live.

To be sure, there are some table stakes to this game, and among most stadium professionals these days the need for ubiquitous connectivity inside arenas is a given. Dallas Mavericks owner Mark Cuban is semi-famous in tech circles for his desire to have fans cheering instead of looking at their phones, but new Sacramento principal owner Vivek Ranadive said not having networks in stadiums is a Luddite kind of view.

“Young people are going to look at their phones 400 times a day, whether he [Cuban] likes it or not,” Ranadive is fond of saying. Ranadive, the CEO and chairman of data-management software giant TIBCO, is the new cool kid on the NBA owners block after swooping in to save the Kings from being shuttled back to Seattle. As an all-around smart guy who likes to accomplish things, Ranadive has lots of ideas for the league and his new toy. At the Stanford conference he talked about plans to make the Kings’ new stadium one of the most digitally advanced buildings anywhere; but what was refreshing to me was his and his team’s focus on the fan experience, something that bodes well for NBA fans in and around Sacramento.

Paint your face purple: Why fans are different

As the CEO of a multi-billion dollar public concern, Ranadive knows all about keeping customers happy. But fans, he said, are much different. “Fans will paint their face purple,” he told the Stanford audience. “They will evangelize, tell everyone else about [going to a game]. Other CEOs I know are dying to have fans.”

(They also might like to have a team owner who tweets selfies with cool people like Shaq.)

So how are Ranadive and the Kings looking to use tech to take care of those fans? Ben Gumpert, senior vice president of marketing and strategy for the Kings, told of some ideas as part of an in-depth panel discussion later in the day at the Stanford conference. Among the ideas where tech could make a kind of background difference: By providing traffic or parking information for fans en route to a game; by knowing when a fan is in the stadium, and maybe bringing by a free drink on that fan’s birthday. Or by using Google+ Hangouts to facilitate a pre-game fan interaction time.

“We’re looking at all the negatives [of coming to a game], like traffic, where do you park, what’s the most efficient way in to the building, is there a phone charger near your seat,” said Gumpert. “We want to be early adopters and have the smartest building, but we also see a lot of technology being behind the scenes.”

Surprise and delight

From a personal standpoint, I agree with the Kings’ philosophy — even though there is an exciting NBA team here in the Bay area, the “pain points” of having to trek out to Oakland to see a game live keep me on the couch every time. Parking, commuting to the stadium and ticket procurement are all things I haven’t explored and I’m guessing there’s no easy way to figure all that out. If the Kings’ plans work out, the team app will have a lot of that info, which I think is hugely more important than, say, making sure the app has video highlights or Instagram access to player pictures.

L to R: John Abbamondi, NBA; Ben Gumpert, Sacramento Kings; Ward Bullard, SAP; David Aufhauser, Pac-12 Networks

L to R: John Abbamondi, NBA; Ben Gumpert, Sacramento Kings; Ward Bullard, SAP; David Aufhauser, Pac-12 Networks

I mean — Google Glass views are cool. But I wonder about a stadium and team ownership that is all excited about Google Glass TV views, but leaves parking up to some dude with a sign and an orange flag. Or leaves concession purchases in the 1950s, with one person taking your order, going back to get your hot dog, and then making change. If there is a trend toward using technology to fix real problems, instead of deploying technology for technology’s sake, I’m all for it.

“There need to be more ‘surprise and delight’ experiences in stadiums,” said Ward Bullard, formerly head of sports for Google+ who is now headed to a job with the sports-app division at SAP. “Using technology to bring value back to the fan hasn’t been strong enough.”

David Aufhauser, vice president and general manager of digital media for Pac-12 Networks, said there are many potential ways to use technology to improve the fan experience, especially via specialized types of access — like free ticket upgrades or giving fans the ability to watch press conferences or meet players personally. Bullard and Aufhauser, part of the panel discussion, also talked about ideas like allowing groups of fans to dynamically move their seats to sit together, or to better keep the shared experience alive.

“Sports is still one of the things people come to physically,” Bullard said. There should be a way, Bullard said, to keep the “high of the tailgate” party intact as fans move into the stadium.

“You don’t see many selfies from the couch,” said Gumpert. “What we need to do is find out which fan experiences matter most, and leverage the mechanisms” to improve the fan experience.

“It is a people business,” said John Abbamondi, vice president of team marketing and business operations for the NBA, who suggested teams use CRM to know if a person in the building is up for a season-ticket renewal. “Or [maybe] it’s their birthday, and you greet them with a special drink,” Abbamondi said. “Make it personal. It is about the high-five, the thing that gets you off the couch, That shouldn’t be overlooked.”

Mobile viewership soars in setting March Madness record

f4

Mobile digital viewers are making their collective strength known during the current NCAA tournament by blowing away last year’s then record setting totals, and doing so with the championship weekend still ahead.

The numbers of hours of live video consumed is up only slightly from last year but the amount of live video streams that fans are viewing has tremendously increased as users are voting with their tablets, computers and smartphones that streaming video is a viable delivery format for fans.

The breakdown for the tournament through its second week shows that NCAA March Madness Live has seen 13.5 million hours of video watched, a 7% increase over last year’s 12.6 million at this point in the event. That video is comprised of 64 million live video streams over that time period, a 40% increase from last year’s 45 million. To put it in a clearer context last year for the entire tournament there was a total of 49 million videos streamed.

The role of mobile usage in driving up these numbers is obvious. Simply counting the mobile portion of the total streaming viewership shows that smartphones and tablet usage saw a 71% increase over the same two weeks last year with live streaming hours on those two platforms increasing by 38% over the same span a year earlier.

Of course in terms of percentages the growth appears to be leveling off since in 2013 the growth rate for live video streams was 145% over 2012 and the number of hours was up 201% from 2012, but it shows that strong growth is still occurring and is likely to maintain a strong pace going forward.

According to video delivery technology firm Ooyala the amount of minutes video minutes that have been viewed on tablets and smartphones has grown 719% in the last two years and that sports fans spent 62% of the time viewing videos longer than 10 minutes. It estimates that mobile viewership will encompass half of all video viewed by 2016.

Two Final Four Apps Launched
NCAA.com and Turner Sports are launching a pair of event-based apps to take advantage of the interest in the Men’s and Women’s Final Four tournaments this weekend available for Android and Apple mobile devices.

The two apps, NCAA Final Four North Texas app presented by AT&T and Women’s Final Four Nashville will serve fans at the events as well as those that will be following them remotely. For fans in the two towns where the games will be played the app can serve as a guide to the city and event with information such as schedule information, interactive maps, tickets, free Wi-Fi locations in the cities, news, and social media features.

The Men’s app appears to be the more feature rich and has a number of events such as AT&T Final Four Photo Hunt- a scavenger hunt around North Texas, the Coke Zero NCAA Social Arena. Both have an interactive map, the ability to buy tickets and merchandise and a daily events schedule.

Fan engagement app CheckinLine gains traction

checkin

One of the major challenges that any new app faces is how does it separate itself from the pack. Simply having solid features and an easy to use interface is no longer enough in these days when a user has millions of apps to choose from.
CheckinLine is one of the new types of apps that are designed to engage fans, an area that others have tried to gain traction in and then fallen by the wayside. Yet CheckinLine might be able to break that mold as it has not just had a successful beta test but also gained support and recommendations from some major sports teams. It also helps that the app is taking a slightly different approach to addressing fan engagement, with solid metrics for teams to use on the back end.

In reality the app is half about fan engagement and half about access to tickets to sporting events, and how one can naturally lead to the other. The app enables fans to “check in” to get in line for tickets to select events. Then they can demonstrate to others who are also checked in how big a fan they are in conversation and other ways. The focus of the latter part is determined by the sports agency or school that is using the mobile program. There can be games such as quizzes and trivia contests to gain access to tickets, either as rewards or permission to purchase or simply moving up in the queue.

While the app has been adopted already in Australia by teams and stadiums in the Australian rules football league such as Hawthorn FC, Stadium Australia (ANZ Stadium), Etihad Stadium, Octagon and St Kilda FC it is still in the testing level in the U.S. but is making progress toward widespread adoption.

CheckinLine said it has just completed a beta test with Arizona State University and it said that it has received commitments from several schools such as The University of California at Berkeley, Boise State University and Illinois State University and claims that a host of additional schools are looking to come on board later this year. It has also gained support from The Aspire Group, a fan relations management group that has 25 colleges as clients and has recommended the app to them.

While the app can provide advantages to fans in that it might enable them to get tickets to sporting events that they otherwise might not have access to, it also brings advantages to the schools in that it enables them to harvest a huge amount of data about its fans and so tailor programs to continue engaging them. The app can also be used to sell advertising to companies seeking to reach the demographics that the app has revealed.

It will be interesting to see how the app fares in the U.S. when it gets a real world test. Even devout fans can be forgetful to check into mobile apps, since it’s not quite the same as going to the team fan page but it looks like CheckinLine has a boost in the right direction to keep its users.

MLB delivers completely revamped At The Ballpark app

mlbcom

With the start of the Major League Baseball season just days away the league has delivered a complete rebuilt At The Ballpark app that includes a great deal more local customization, new technology integration and support.

The app has been available for 4 years and the facelift will add many features that will give users a greater ability to customize the app to meet their personal needs and usage model. It is available now for 20 ballparks and runs on both Android and Apple’s iOS operating system with additional customization in the latest release for the iOS 7 operating system.

The first of the two key technologies that have been incorporated is mapping and directions provided by a MapQuest-powered engine. MapQuest has a deal with MLBAM that will call for the delivery of additional MLB-focused features that will be available soon for both operating systems that At The Ballpark supports. In addition MapQuest and MLBAM also are co-creating an original video series, expected to debut in May 2014.

The second technology has been much more talked about in recent months, and that is the inclusion of iBeacon, a low powered micro-location technology that was introduced with iOS 7. MLBAM has equipped 20 ballparks with dozens of iBeacons each, and starting with Opening Day fans can check in at the ballpark and then receive offers and information from locations within the park as they travel around or sit in their seats.

Currently there are only a select few applications for the technology at the ball yards but MLBAM is working to create more and expects to deliver them later this year, as well as expand the number of fields that have the technology.

For fans who have been using At The Ballpark in the past it will still have the familiar functions including the ability to use MyTickets Mobile for delivery and storage of all MLB tickets sold as well as seat upgrade functions in select clubs. Some clubs also allow you to order food and beverages with the app.

You can view team stats, schedule and watch video of games, a number of hooks into social media and rewards for check-ins as well as more mundane features such as ballpark guides, parking and directions are all among the functions of the app.

This is a great upgrade to the app and really enables fans to not just customize their experience but will provide even seasoned baseball game attendees the ability to make the experience easier and more enjoyable.

Google teams with NCAA, Turner Sports and CBS Sports for March Madness promo

google

Google is seeking to make waves during the NCAA’s March Madness basketball tournament in an effort that teams the Internet giant with the NCAA and its broadcasting and software development partners Turner Sports and CBS Sports.

The effort will revolve around Google’s social network application called Google+, a rival to industry leader Facebook, and it will be interesting to see if Google publishes the results from the effort. You constantly see Facebook listed as an almost default player in this type of event and a major push by Google into sports and other avenues will make for an interesting fight.

The effort actually started on Selection Sunday but will run the length of the tournament. A wide range of NCAA March Madness digital products will be flowing through Google’s pages including NCAA March Madness Live™, the Capital One March Madness NCAA Bracket Challenge™, the NCAA On Demand YouTube channel and the NCAA March Madness Google+ page.

However Google has taken steps to help steer fans who might not be aware of the effort or who might need a gentle reminder of the tournament on a daily basis. It has teamed with its partners to feature March Madness related search insights in Google Trends. This means that fans using Google for search and looking at what is trending will see the topics and teams from the tournament that are popular on Google Search.

Other efforts by the partnership include such features as Turner integrating Google sign-in technology into the NCAA Bracket Challenge game. Fans that follow up from seeing information in the Google Trends can go to a “Google Bracket” that will rank teams throughout the tournament based on Search interest.

Google has also created a number of “Google+ Hangouts” that are related to March Madness. These are social networking microsites where fans can discuss related issues and share photos, among other tasks. The Google+ Hangouts On Air enables fans to interact with Turner Sports and CBS Sports on-air talent and can be entered either from NCAA.com/hangouts or the NCAA March Madness Google+ page.

Google+ has seemed to be an afterthought to many, although any program that counts its membership in the hundreds of millions should be taken seriously. However this could help promote the company into a more mainstream awareness position with the sporting public at large, or it might just be like a 16 seed and go one and done. Game on, Google.

https://duwit.ukdw.ac.id/document/pengadaan/slot777/

https://mtsnupakis.sch.id/wp-content/zeusslot/

https://insankamilsidoarjo.sch.id/wp-content/slot-zeus/

https://smpbhayangkari1sby.sch.id/wp-content/slot-zeus/

https://alhikamsurabaya.sch.id/wp-content/slot-thailand/

https://mtsnupakis.sch.id/wp-content/bonus-new-member/

https://smptagsby.sch.id/wp-content/slot-bet-200/

https://lookahindonesia.com/wp-content/bonus-new-member/

https://ponpesalkhairattanjungselor.sch.id/wp-content/mahjong-slot/

https://mtsnupakis.sch.id/wp-content/slot777/

https://sdlabum.sch.id/wp-content/slot777/

https://sdlabumblitar.sch.id/wp-content/bonus-new-member/

https://sdlabumblitar.sch.id/wp-content/spaceman/

https://paudlabumblitar.sch.id/wp-content/spaceman/