Archives for 2011

Frookie Speaks Out: “Yahoo! Sports: If You Can’t Stand the Heat Stay Off the Internet”

John Evan Frook, aka Frookie, is senior editor for MobileSportsReport

Apparently, sports social media is too much for one Yahoo Sports contributor to stand, and Yahoo Sports editors are clueless when it comes to timing.

In a column titled Where Did the “Classy” Sports Fans Go?, Yahoo Sports contributor Elden Hardesty today writes about going online after Sunday’s Baltimore Ravens versus Pittsburgh Steelers game on Nov. 6 and being shocked by online discussions encountered on ESPN, NFL.com and Yahoo! Sports.

“Hatred and the lack of class seems to have no boundaries and is becoming a disturbing trend on the discussion boards,” Hardesty writes.

Hardesty complains that people posting to online forums after the Ravens beat the Steelers on national television in a three-point squeaker bitched too much about the officiating. In addition, Hardesty took offense that some people participating in forums reveled in helmet-to-helmet contact likely to produce three separate fines from the National Football League office.

“It looks like a majority of the people who go online to discuss a game now only go there to slam everyone else, guess it makes them feel more like a man,” Hardesty writes. “The only thing worse than a sore loser is a sore winner and it appears both have taken control of the sports discussion boards.”

Hardesty’s outrage is simply misplaced. Sports social media is akin to sports radio of the 1980s, except it is unfiltered by producers. There are no bleeps and no 10-second delays. And NFL football is a world of passionate patriotism for a specific team. If you go on the websites of such major sports providers as ESPN, NFL.com and Yahoo! Sports right after an NFL game, you are going to find jingoism, sour grapes, and blood lust. This is the NFL, where early in life the average sports fan swears allegiance to a team and spends the rest of that lifetime living and dying with that team’s successes and setbacks.  As they have been for greater than a decade now, online forums are where the tribes gather after a war. After a war, there are no cool heads. That’s not outrageous. That’s reality.

And, as the column’s title suggests, Hardesty wonders where classy fans went, the answer is nowhere. They are still in the corporate suites, top-deck seats, at bars, in front of televisions at home or at work. The difference is that a growing number of them have mobile devices, and use them to find the people with whom they’d most want to interact. Some of them use handles like RayLewisSucks, BensADouche or Steelersin2012, and others don’t. They all have something to say, and most of them say it. Just don’t expect them to say what you want, or you’re going to be disappointed.

Hardesty is really not to blame. He had no back up. If Hardesty proposes there ought to be a place where bitching about officiating or expressing blood lust isn’t allowed, he should consider working with some of the better sports social media applications already on the market. Those apps allow you to easily pick and choose with whom you participate. For Yahoo! editors to pass the column off to the general public without getting Hardesty to insert analysis of sports social media applications for mobile devices is just piss poor editing. Sure, Hardesty’s column appeared on Yahoo!’s contributor network, and contributor networks are simply a place for a media outlet to get a few more eyeballs. But allowing decent writers like Hardesty to publish without enough quality control to recognize the boom in mobile sports applications is more than myopic. It is downright blind, relegating Yahoo! to the lowly status of content farm.

And here is the kicker. And not that idiot Ravens’ player Joe Flacco, who benefited from poor officiating and ought to have been knocked out by Steeler’s James Harrison’s helmet before he got a chance to engineer a last-minute, 92-yard drive that defeated the Steelers on Sunday night. Flacco is a quarterback. Here’s the real kicker:

The timing by Yahoo! Sports editors in posting Hardesty’s column was awful. Hardesty’s column appeared second in Google search results on the same day news that Joe Paterno would resign as head coach of Penn State broke as a national news story.  The Penn State story, including Tweets by Joe Paterno’s son amid questions whether his father would resign, was a story that took sports social media to new levels. If Ravens-Steelers commentary was profane and loud, as Hardesty asserts, Penn State commentary was four times more profane, and four times louder.  Hardesty’s uninformed column appearing on a day when the biggest college football story of its kind advanced in one of its most significant ways, underscores that sports content producers are going to need to watch every gate they keep, or appear embarrassingly out of touch with a rapidly changing sporting world.

Jersey Voters Overwhelmingly Support Sports Betting

LeRoy's Sports Book in Las Vegas has a mobile sports betting application ready to go if Federal laws are relaxed

New Jersey voters overwhelmingly supported sports betting at Atlantic City Casinos and state racetracks, paving the way for a legal challenge to Federal restrictions against legal sports betting on mobile devices.

According to a Philadelphia Media Network report, the ballot initiative passed by greater than a two-to-one ratio. Republican Gov. Chris Christie says the initiative provides him ammunition to challenge the Unlawful Gambling Enforcement Act, passed by Congress in 2006, which prohibits all states except those that already allowed sports wagering to implement sports betting systems.

“With this referendum, we have an opportunity that gives the state more solid footing to challenge the federal ban on sports wagering outside of a few select places,” Christie said before he voted in favor of Public Question 1, according to Philadelphia Media Network.

The move is significant because reform to the Unlawful Gambling Enforcement Act and The Professional and Amateur Sports Protection Act, passed by Congress in 1992, are needed in order to allow legal sports betting on mobile devices across the United States. Today, because of Federal law, an estimated $380 billion annually in illegal sports betting is conducted in the United States annually, according to National Gambling Impact Study Commission. Much of that is conducted through the online portals of offshore casinos, which are widely known to provide poor customer service and slow payouts.

New law would prove a boom for mobile device application developers. To date, Cantor Gaming, which operates the race and sports books of such Las Vegas casino powerhouses as the Hard Rock Hotel & Casino, the Tropicana Las Vegas, the Cosmopolitan of Las Vegas and The Palazzo, and American Wagering, which operates a chain of race and sports books called Leroy’s, have released sports wagering applications that work in the state of Nevada. In addition, leading sports social media application developer PlayUp USA has similar capabilities through sister companies in international markets. Numerous other mobile sports application developers are also preparing sports wagering applications.

Research firm Gartner Group estimated that global mobile gaming revenues reached $5.6 billion in 2010, and predicted the market would grow to $11.4 billion dollars by 2014.

Need to see if your team is Bowl Bound? There is an App for that.

ESPN updates Bowl tracking App

ESPN has updated its ESPN Bowl Bound application, and the 2011 edition sports new features as well as the established features such as providing news, video and the ever important tweets about favorite teams.

One key new feature, which works with users of the Watch ESPN mobile app, gives fans the option to stream live games on their mobile devices. Some of the new features are simply tweaking the program such as adding refresh to the scoreboard and being able to set up video alerts to key games.

A key feature for fans that looks to really appeal to a range of fans, particularly those that do not live near the teams they root for is the Bowl Bound Team Clubhouse. The Clubhouse is a customizable feature that allows fans to add their favorite team as well as its logo and colors. It includes team Twitter feeds specifically tailored for the fans school and has a Conversation feature that enables a user to chat with similar fans and trash talk rivals.
The Clubhouse includes 240 FBS and FCS team clubhouses and has a host of information about the teams including rosters, schedules, stats and a flow of news and video t keep fans up to date.

The program has a host of other features, some also available in other ESPN programs. Weekly schedules and scores for instance. Other features include weekly projections for all 35 bowl games, aggregated Twitter feed from ESPN’s college football people, weekly team rankings and poll results.

In addition you can follow ESPN’s Bowl news at @ESPN_BowlBound on Twitter. Currently the app is only available of the iOS 4.0 or later environment, or to the uninitiated Apple’s iPad, iPod touch and iPhone.

Give Mojo Introduces Trash Talk Sports Social Media Game

Passion is what sports is all about. Just ask radio host Jim Rome. And that’s what Give Mojo drives at with a new college football sports social media application that allows fans to select a game they want to participate in, and then let loose with competitive commentary.

Called Give Mojo, the game has some interesting twists. After signing up with Facebook or Twitter, the interface allows you to select a specific college football game. When you do, you are placed into a “smack stream.” where you participate in ongoing banter with others in the stream. Comments are virtually identical to Twitter posts, except a favorite comment is a Hi-5 and a retweeted comment is a resmack.

Fans earn points for themselves and their favorite college football team by posting comments on behalf of their team, sharing smack on Facebook and Twitter or buying points through Give Mojo.

Give Mojo is co-founded by Karl Meinhardt, who is best known for developing an e-commerce website for grocery store chain Albertsons. Give Mojo plans to extend its sports social media platform into other arenas, including politics.

Give Mojo is optimized for mobile web browsers, but not distributed as an application. It works with IE9, or the latest versions of Firefox, Chrome, or Safari.

 

Monday’s Tech Tidbits: Motorola Edition

Motorola goes Xoom Xoom
Motorola has added two Xoom models to its tablet offerings. Both Xoom 2 models run Google’s Honeycomb 3.2 version of the Android operating system that is designed for tablets. The Xoom 2 features a 8.2-inch display and the Xoom 2 Media Edition comes with a 10.1 inch display and runs on a 1.2GHz processor and includes 1GB RAM and 16GB of storage. They are now only available in the United Kingdom and Ireland with no announced U.S. release date.

Smartphone adoption in US approaching 50%
According to the latest mobile user survey from Nielsen only 43% of all U.S. mobile phone users have a smartphone, but the figure graphs higher with most younger age groups. While the 12-17 and 45-54 segments only have a 40% smartphone average, 62% of the 25-34 age group and 54% of both the 18-24 and the 35-44 age groups use a smartphone. The Android OS is the most popular with 43% of the market followed by Apple’s iOS with 28%.

New Motorola Tablet prototype outed.
Multiple sources are reported what they claim are the features for the pending Motorola Corvair, a 6-inch tablet that will be running the Android 2.3 operating system. What sets this device apart is that it is designed to work with a television, both as a remote control device but also use the TV as a display to mirror what is on the tablet’s screen. It is expected to be a low cost device the question will be will Motorola sell it on the retail market or work with cable companies to get it into users’ hands?

Apple losing patent fights with Google, Samsung?
A German court has dealt a blow to Apple, ruling that it has violated a pair of Motorola Mobility patents and forbidding Apple from selling any mobile device in the country. The ruling, by the Mannheim Regional Court prevents Apple from selling its popular iPad and iPhone products in Europe’s largest market.. Apple is suing three major Android developers, Samsung, HTC and Motorola and they in turn have launched legal counter attacks against Apple.


US Cellular to iPhone-No Thanks!

US Cellular said that turned down the opportunity to carry Apple’s popular iPhone but decided not to because it is too expensive, the company said. The sixth-largest U.S. cellphone company said that the terms were unacceptable from a risk and profitability standpoint. While Apple charges customers $199 for the entry level iPhone 4S, it charges phone companies $600. The companies are expected to make up the difference on service contracts.
http://www.reghardware.com/2011/11/07/mobile_internet_sales_to_hit_record_15_per_cent_of_total/

Mobile Devices impacting online sales
It is estimated that a full 15% of all web purchases will be made from devices that run either the Apple iOS or the Google Android operating system. According to research from IBM the two operating systems impact is three times what it was a year ago in terms of being the platforms used to make purchases. The two represented 11% of the market in October and the estimate is for the holiday season in the U.S. market.

Verizon: MNF a ‘Big Draw’ for NFL Mobile App

The ability to watch Monday Night Football on your phone — like tonight’s game between the Philadelphia Eagles and the Chicago Bears — has drawn a lot of new fans to Verizon Wireless’s NFL Mobile app, according to a company executive in charge of the service.

“The NFL Mobile app is very popular, and we continue to see growth [in user numbers],” said Mitch Dornich, Verizon Wireless marketing director for entertainment and sponsorships, in a phone interview. Though Dornich would not disclose updated subscriber numbers, last year Verizon reportedly had at least 4.5 million of its wireless customers using the NFL Mobile app — a number that has almost certainly grown thanks to the addition of live Monday Night Football games to the app’s premium-service tier this season.

“Last year, we had Thursday night games, Sunday night games, the NFL Network shows and the RedZone,” said Dornich. “This year we added Monday Night Football and it’s been a big lift. RedZone as a companion device during other broadcasts and Monday Night Football seem to be our biggest draws.”

Audio Broadcasts Also Popular

Though Verizon’s promotions of the NFL Mobile app center around live video and the company’s new, fast 4G LTE network, it is good old audio broadcasts that account for another big chunk of NFL Mobile use.

“Audio consumption is very high, probably because it’s the perfect companion if you’re doing something like driving, where you can’t watch the screen,” Dornich said. With both home and away audio broadcast choices NFL Mobile can satisfy fans of either side of any NFL contest, and couples the live audio with instantly updated text play-by-play.

According to Dornich, many Verizon wireless customers may start out with the basic free version of the NFL Mobile app, which supports features like the audio broadcasts and play-by-play, and then upgrade to the premium version after getting a taste of the video choices available. Verizon added some video-on-demand features, like in-game highlights, to the basic package this season and Dornich guessed the appetizer has enticed many fans to upgrade for the full meal deal.

For Verizon customers with 3G phones that support video (like the iPhone 4 or the iPhone 4s) the premium NFL Mobile package requires a $10 per month “Verizon Video” fee in addition to any other data plan.

“This year we put the VOD into the basic package so people could see the value,” Dornich said. Verizon is also waiving the $10 monthly fee for the rest of the 2011-12 season for customers who purchase 4G LTE phones. In and of itself, the NFL Mobile app is a bit of a promotional tool for the 4G LTE network, Dornich said.

“It’s really good for us, because [the NFL Mobile app] helps us differentiate our network from the competition,” Dornich said. “It shows customers what the network is capable of.”

Technical Challenges: Getting Good Video to Handsets

One of the biggest challenges for Verizon is optimizing the video streams to the many different handsets that are supported, which include Android smartphones as well as a long list of BlackBerry devices. “It’s not just about delivering the highest bit rate, since you may deliver something that a handset processor could choke on,” Dornich said. “The challenge for us is how to optimize the stream, so it’s right-sized for a particular handset.”

Though the NFL Mobile app is not yet supported on what is fast becoming the couch potato’s favorite companion device — the Apple iPad and its tablet imitators — Dornich said to “stay tuned” for news about iPad and NFL Mobile.

Verizon also takes care to alert potential NFL Mobile heavy users that watching a lot of video on your phone may be hazardous to the health of your monthly data plan. “We are always pretty clear up front that high usage [of NFL Mobile video] may impact your data plan,” Dornich said. One way fans can keep data consumption under control is to seek out Wi-Fi hotspots when they know they are going to watch a lot of video, Dornich said.

Verizon Wireless, which also has mobile apps for fans of the National Hockey League and IndyCar auto racing, said it is happy with the results of its $720 million deal with the NFL, which gives Verizon exclusive rights to cellphone viewing (though fans with other paid packages, like DirecTV’s Sunday Ticket or the Slingbox can also watch their services via a mobile connection).

“We’re very happy with the agreement,” Dornich said. “Our expectations have been validated.”