Zippin checkout-free system debuts at stadiums in Sacramento, Denver

A Zippin-powered checkout-free concessions stand at Golden 1 Center in Sacramento in 2019. Credit: Zippin/Sacramento Kings (click on any photo for a larger image)

Checkout-free shopping payment systems, where customers simply take items off shelves and are charged automatically as they leave the store, are now arriving in sports stadiums, with startup Zippin leading the way with active installations in Sacramento and Denver.

At the Sacramento Kings’ Golden 1 Center and at Empower Field at Mile High in Denver, trial concession stands powered by Zippin have already opened and been used by fans, both before the pandemic (in Sacramento) and during the past season at Empower Field, where the Denver Broncos had some games this fall with limited fan attendance.

The checkout-free store idea, pioneered by Amazon a few years ago, uses pre-visit payment information (collected either via an app or a credit-card swipe before entry) and a combination of in-store recognition technology — usually a mix of cameras, weight sensors and artificial intelligence software — to “see” what customers are taking off the shelves, and to charge the customers for those items as they leave the store.

While many customers are amazed the system actually works even after they leave a store, the potential checkout-free systems have to solve one of the biggest pain points of stadium visits — waiting in line for concessions — has generated considerable interest among venue owners and operators. And with transaction times in both Sacramento and Denver averaging less than a minute — and some in Sacramento as quick as 10 seconds — it’s a also good bet that fans will quickly embrace more checkout-free operations so that they can get back to their seats to watch the event they paid to attend.

Fans can’t believe it works

“It’s so intriguing to watch a fan go through the [checkout-free] process, and see how they react,” said Jay Morrison, district manager for Aramark, the concessionaire at Empower Field. At one of the Broncos games this fall Morrison was watching fans exit the Zippin-powered concession stand “and they would look around, sort of stand there and say that they can’t believe it,” Morrison said. And then, of course, the fans would share the experience on social media.

“In all my years of being in F&B, I’ve never seen somebody taking a picture of somebody buying a soda,” Morrison said.

Overhead cameras track customers as they select items. Credit: Zippin

While Amazon may have pioneered the checkout-free idea when it opened its first Amazon Go store in 2018, the market now has a growing number of startups seeking to become the back-end suppliers. But Zippin, a San Francisco-based startup with 50+ employees and $15 million in venture funding, is the first to crack into the stadium concessions market, an area that seems ripe for such innovation, especially given the new reality of supporting concession operations during a pandemic.

In Denver, Aramark had already decided to trial the Zippin technology at Mile High well before the pandemic put a premium on less human contact for transactions.

“The unintended benefit is that [checkout-free] fits perfectly with Covid and beyond,” said Aramark’s Morrison.

John Rinehart, president for business operations with the Sacramento Kings, noted that the Zippin system’s entry gate inherently delivers a way to enforce social distancing by limiting capacity inside the store as necessary.

Getting fans back to their seats

Like in Denver, Sacramento had decided to try the Zippin system well before the pandemic hit — at Golden 1 Center a Zippin-powered store was opened in September in 2019, as part of what Rinehart said is a continued desire to use technology to improve the fan experience.

“It’s kind of in our DNA to look out for these things,” said Rinehart of the arena that opened in 2016 with some of the most advanced wireless networking and display technologies, as well as one of the most innovative stadium apps.

Entry gate at Zippin stand at Empower Field. Credit: Zippin

At Golden 1 Center, the Zippin store was an open area on the main concourse, and in addition to coolers with drinks it also had an assortment of snacks, as well as a way to use Zippin to pay for hot food items like popcorn or pizza. According to Rinehart a customer would purchase a ticket for the hot items inside the Zippin store, and then go next door to a hot-food stand where their order would be fulfilled.

In Denver, Aramark added the Zippin technology to one the “Drink Market” stands it had opened at the stadium the year before, which were basically walk-through stands with self-serve glass-door drink coolers. In 2019, those stands used a unique visual-scanner system from Mashgin where fans would place items to be scanned and priced. The only staffing needed was one person at the end of the line to check IDs and to open cans and bottles before fans left.

With the Zippin technology, fans can either download an app or use their credit cards at the entry gate. Once they are authorized, they enter the store, select their items and simply walk out through the exit gate (again, where they would encounter one staffer for ID check and bottle/can opening).

According to Aramark’s Morrison, having support both for an app as well as walk-up credit card access was a key selling point for Zippin, since many fans have historically proven “resistant” to downloading and registering through an app.

While education on how the store works is necessary — in Denver and Sacramento both stadiums had signage as well as email instructions for the systems — Morrison also said that fans seem to learn the system quickly and are happy to tell others how it works.

And in both stadiums, operators saw fans coming back for repeated visits during a single game, since they knew they wouldn’t have to wait long.

“If you know what you want, you can get in and out in less than 10 seconds,” said the Kings’ Rinehart. Both Denver and Sacramento operators said they saw average visit times of around 45 seconds, an unthinkable speed for anyone who’s ever spent an entire baseball inning or half a football quarter waiting for a hot dog and a beer.

Minimal reconfiguration needed

According to Zippin CEO Krishna Motukuri, the Zippin-powered stands don’t need a lot of technology or networking support. The camera systems, he said, only use about 15-to-20 Mbps of network bandwidth, and the AI computations are done on the edge modules Zippin installs on the site.

Ceiling cameras seen in Zippin Denver stand. Credit: Zippin

Motukuri said Zippin operates under a software-as-a-service module, charging venue owners and operators a monthly fee and a per-transaction fee. According to Aramark’s Morrison the cost of a Zippin deployment is far cheaper than buying similar technology from Amazon, which Aramark had initially considered.

At Golden 1 Center Rinehart said the Zippin system was fairly easy to deploy, since the open-concourse setting allowed them to bring cameras down from above. In Denver, Aramark and the Broncos actually had to raise the ceiling on the area used, so that the Zippin cameras could have a better range of focus.

And according to Aramark’s Morrison the Zippin system reduced the needed real estate for checkout, using less than a third of the space required by the Mashgin systems. “That let us put four more beverage coolers into the space,” Morrison said. In addition to the cameras, a Zippin system also requires entry and exit gates, as well as sensors for all shelves holding items.

Using the pandemic to ‘leapfrog’ to the future

Zippin’s Motukuri, who founded the company in 2015, said that the Covid pandemic has exposed some of the issues that still plague other concession systems, the fact that there still may be a wait to purchase items.

“Self-checkout doesn’t get rid of lines,” Motukuri said. “Our system is not just frictionless, it’s contactless. It offers venues an opportunity to leapfrog ahead.” According to Zippin, a new Zippin-powered concession stand is set to open at the San Antonio Spurs’ AT&T Center when fans are allowed back in that building.

In Denver, Aramark’s Morrison said that the speed enabled by the Zippin system was part of the process that allowed the venue to re-open with limited attendance.

“The state of Colorado [regulators] observed us, and we had to deliver on the commitment [to safer operations],” Morrison said. “Having the self-order system was part of what enabled us to get back to having fans.”

(Zippin promotional video below)

Broncos fans get technology to help speed up concessions at Mile High

A fan uses the visual-recognition system to purchase concessions at Empower Field at Mile High earlier this fall. Credit all photos: Paul Kapustka, MSR (click on any picture for a larger image)

Can technology finally help improve one of the biggest pain points in the game-day experience, namely waiting in line for concessions? At the Denver Broncos’ Empower Field at Mile High, a number of new technology initiatives debuted this year, all designed to improve the fan experience around concession purchases by providing more choice and streamlined checkout procedures.

While there are no hard numbers yet on the experiments, a Mobile Sports Report visit to Mile High earlier this year saw heavy use of the new technologies, which mainly include touch-screen ordering and payment systems as well as an innovative visual-recognition device to tabulate items in grab-and-go scenarios. A few quick interviews with fans at the stands got mixed reactions on whether or not the new technology actually speeded up the processes, but some stopwatch clocking showed speedy checkouts, especially those using the visual-recognition technology, where items are placed on a scanner bed which then quickly recognizes and tabulates the total on an attached payment screen.

For those of us who are now (maybe unwillingly) becoming accustomed to checking out our own items at supermarket self-checkout terminals, the Broncos’ stands that utilize the visual-recognition devices (from a company called Mashgin) are far easier to use than trying to scan a barcode for each item. At Mile High, the scanners are the perfect endpoint for a series of stands called “Drink MKT,” which are basically spaces with coolers filled with multiple beverage choices, from bottled water through multiple types of beer and other alcoholic drinks, including $100 bottles of John Elway Cabernet. At those stands fans simply walk in, choose what they want from a cooler and queue up for the scanners. When items are placed on the scanner beds the system’s cameras detect the items and generate a total bill, which is paid for by credit card on an attached terminal. Human-staff intervention is only needed to check IDs and to help fans open up the beverages before they leave the stand.

Fans line up to order fried chicken via a digital-screen kiosk.

While one fully jammed Drink MKT stand on the main concourse level didn’t seem to be moving any more quickly than traditional concessions windows (“It’s not faster, but there are way more choices,” said one fan), on the top-level concourse a stream of fans grabbed beverages just after the game’s start, with each transaction taking only a minute or less from setting the items on the scanner to leaving the stand. “It’s fun!” said two fans leaving the Drink MKT stand on the top-level concourse. “And it’s way faster.”

The Mashgin scanners were also in use at another stand clearly designed to speed up the food-getting process, a walk-through type arrangement where fans could grab from a limited selection of food and beverage items (pizza, popcorn, hot dogs, plus beer and soft drinks) before paying at a Mashgin scanner. Again, the only human interaction from a staffing point was to check IDs, help customers with the payment system, and ensure all beverages were opened before the fans left the stands. Truly, the interaction that took the longest was the can opening process, which is tricky to do yourself if you are carrying several items (there are no bags to carry the concessions from the stands). The Mashgin systems are showing up in other sports venues, including this report of it being combined with the Clear system to speed up payments even more.

Display ordering and payment systems also emerge

Another self-service technology (which many have probably seen in fast-food restaurants or other venues like airports) in use at Mile High is the use of digital display screens to let fans order from on-screen menus and pay with a credit card at the same terminal. At Mile High, like other systems used at some stadiums and at many fast-food restaurants, the digital terminals spit out a paper slip with an order number that fans use to pick up their items at a separate window.

Fans with club-level seats can order drinks and food for delivery to their seats via the team app.

On the main lower-level concourse at Mile High, such a system was in heavy use at a fried-chicken food stand, with many fans clearly comfortable with the ordering, payment and pickup process. MSR saw some similar systems in use at Chase Center, the Golden State Warriors’ new home, on a recent visit there this fall.

The Broncos also have another type of digital-screen ordering system in one of their premium club areas, where fans can order items from several different “stands,” each with a different entree or dessert item. Again, a paper ticket is generated that the fans then take to the food-preparation stands to pick up their orders.

Club-level fans also have the opportunity at Mile High to order food and drink to be delivered to their seats, via the team app. The food ordering and delivery function is powered by Tap.in2, a company we’ve profiled before.

We’ll circle back with the Broncos after this season to try to get some stats on whether or not the new stands and technologies won over fans and improved the service, but it’s heartening to see stadiums and teams push the envelope a bit to help fans get back to their seats more quickly. More photos below!


A look at the entry to one of the Drink MKT stands

The grab-and-go format of the Drink MKT stands offers fans a lot of choice

Technology can help, but the just-before-kickoff crush will always produce a line

The order-and-pay kiosks at a fried chicken stand are familiar to anyone who’s done fast food recently


A club-level kiosk system allows fans to pick from several different food stands


Most kiosk systems seemed to have a good amount of customization available

The club-level stands offer flexible choices


The Mashgin checkout systems were also used at a grab-and-go food/beverage stand


Tailgating at Mile High can still be classy and old-school


In case you hadn’t heard, the place has a new name

Hard to beat a sunny Sunday at Mile High

Ohio State adds another top-5 Wi-Fi day; Nebraska, Mile High also add to list

Even in the middle of a game-long rainstorm, fans at Ohio Stadium for Ohio State’s 38-7 victory over visiting Wisconsin on Oct. 25 still used 17.0 terabytes of data on the stadium’s new Wi-Fi network, a total that is the fourth-highest number we know of in our ongoing unofficial tally of big stadium Wi-Fi events.

According to figures provided to us by Ohio State, there were 61,997 unique devices connected to the Wi-Fi network during the Wisconsin game, with a peak concurrent connection mark of 35,074. Though still one of the biggest Wi-Fi days ever, the Wisconsin numbers did not hit the record levels set earlier this fall when Michigan State played at Ohio Stadium and a record 25.6 TB of data was seen on the network.

Editor’s note: You can now read our Stadium Tech Report profile of the new Ohio State network instantly online, with no registration or email address needed! JUST CLICK RIGHT HERE and start reading our latest report today!

More Wi-Fi at Mile High, and Nebraska’s Memorial Stadium

The stadium now known as Empower Field at Mile High also saw some recent big Wi-Fi days, including a couple concerts and a couple Denver Broncos home games. According to statistics provided to us by Russ Trainor, senior vice president for IT for the Broncos, the new top mark at the venue came during a Garth Brooks concert on June 8, 2019, with 12.63 TB used (now good for 10th on the new version of the Wi-Fi list, below). The Garth Brooks show also produced a record number for unique connections at Mile High, with 48,442 devices on the network.

The recently refreshed Wi-Fi network at Mile High seems to be producing regular totals in the 8-9 TB range, as Trainor said several other events this year crested the 8 TB mark, including 8.98 TB for an Oct. 13 game against the Tennessee Titans; 8.47 TB for a Rolling Stones concert on Aug. 10; and 8.09 TB for a Sept. 15 game against the Chicago Bears. The Bears game saw a Mile High record set for most concurrent Wi-Fi connections, at 37,163, while the Stones concert saw the highest stadium throughput mark, at 22.5 Gbps. According to Trainor the 8+ TB average event data marks at Mile High are up from an average in the 6 TB range a year ago.

At Nebraska, whose network we profiled a year ago, a similar range of Wi-Fi traffic days has been seen at home games this fall, with a high-water mark of 11.2 TB seen in and around the stadium on Sept. 28, when ESPN’s College Gameday was in town for the Ohio State-Nebraska matchup. According to statistics provided to us by Dan Floyd, director of IT for Nebraska Athletics, and Andrew Becker, Nebraska venue technology specialist, Memorial Stadium also saw 9.2 TB for a Oct. 5 game with Northwestern, and 8.5 TB for a Sept. 14 game with Northern Illinois, and 8.3 TB for the Aug. 31 home opener against South Alabama.

For the Ohio State game, Nebraska said it saw a top peak concurrent connected user number of 38,062, out of 89,759 in attendance that day.

New list coming soon!

On a final note for this post, please enjoy the “final” version of our all-time Wi-Fi list below, in its current format. Stay tuned for a post (coming soon) explaining some new thinking we are going to put into place regarding venue Wi-Fi totals reporting, an idea that will try to encompass some of the great and varied feedback we’ve been getting all fall. In that post we will finally explain why the current list keeps expanding without a bottom… and what new figures we think may be more interesting than just total tonnage. Stay tuned!

THE MSR TOP 36 FOR WI-FI

1. Michigan State vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 5, 2019: Wi-Fi: 25.6 TB
2. Super Bowl 53, Mercedes-Benz Stadium, Atlanta, Ga., Feb. 3, 2019: Wi-Fi: 24.05 TB
3. NCAA Men’s 2019 Final Four semifinals, U.S. Bank Stadium, Minneapolis, Minn., April 6, 2019: Wi-Fi: 17.8 TB
4. Wisconsin vs. Ohio State, Ohio Stadium, Columbus, Ohio, Oct. 25, 2019: Wi-Fi: 17.0 TB
5. Super Bowl 52, U.S. Bank Stadium, Minneapolis, Minn., Feb. 4, 2018: Wi-Fi: 16.31 TB
6. Miami (Ohio) vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 21, 2019: Wi-Fi: 13.7 TB
7. NCAA Men’s 2019 Final Four championship, U.S. Bank Stadium, Minneapolis, Minn., April 8, 2019: Wi-Fi: 13.4 TB
8. Florida Atlantic vs. Ohio State, Ohio Stadium, Columbus, Ohio, Aug. 31, 2019: Wi-Fi: 13.3 TB
9. Cincinnati vs. Ohio State, Ohio Stadium, Columbus, Ohio, Sept. 7, 2019: Wi-Fi: 12.7 TB
10. Garth Brooks Stadium Tour, Empower Field at Mile High, Denver, Colo., June 8, 2019: Wi-Fi: 12.63 TB
11. 2018 College Football Playoff Championship, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Jan. 8, 2018: Wi-Fi: 12.0 TB
12. Auburn vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Oct. 5, 2019: Wi-Fi: 11.82 TB
13. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
14. Pittsburgh Steelers vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 8, 2019: Wi-Fi: 11.58 TB
15. Ohio State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 28, 2019: Wi-Fi: 11.2 TB
16. Atlanta Falcons vs. Philadelphia Eagles, Lincoln Financial Field, Philadelphia, Pa., Sept. 6, 2018: Wi-Fi: 10.86 TB
17. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
18. Taylor Swift Reputation Tour, Gillette Stadium, Foxborough, Mass., July 27, 2018: Wi-Fi: 9.76 TB
19. Northwestern vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 5, 2019: Wi-Fi: 9.2 TB
20. Tennessee Titans vs. Denver Broncos, Empower Field at Mile High, Denver, Colo., Oct. 13, 2019: Wi-Fi: 8.98 TB
21. Minnesota Vikings vs. Philadelphia Eagles, NFC Championship Game, Lincoln Financial Field, Philadelphia, Pa., Jan. 21, 2018: Wi-Fi: 8.76 TB
22. Jacksonville Jaguars vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 21, 2018: Wi-Fi: 8.53 TB
23. Northern Illinois vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept. 14, 2019: Wi-Fi: 8.5 TB
24. Rolling Stones No Filter Tour, Empower Field at Mile High, Denver, Colo., Aug. 10, 2019: Wi-Fi: 8.47 TB
25. South Alabama vs. Nebraska, Memorial Stadium, Lincoln, Neb., Aug. 31, 2019: Wi-Fi: 8.3 TB
26. Taylor Swift Reputation Tour, Broncos Stadium at Mile High, May 25, 2018: Wi-Fi: 8.1 TB
27. Chicago Bears vs. Denver Broncos, Empower Field at Mile High, Denver, Colo., Sept. 15, 2019: Wi-Fi: 8.09 TB
28. Kansas City Chiefs vs. New England Patriots, Gillette Stadium, Foxborough, Mass., Sept. 7, 2017: Wi-Fi: 8.08 TB
29. SEC Championship Game, Alabama vs. Georgia, Mercedes-Benz Stadium, Atlanta, Ga., Dec. 1, 2018: Wi-Fi: 8.06 TB
30. Green Bay Packers vs. Dallas Cowboys, Divisional Playoffs, AT&T Stadium, Arlington, Texas, Jan. 15, 2017: Wi-Fi: 7.25 TB
31. Stanford vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Sept. 29, 2018: 7.19 TB
32. (tie) Southern California vs. Notre Dame, Notre Dame Stadium, South Bend, Ind., Oct. 21, 2017: 7.0 TB
Arkansas State vs. Nebraska, Memorial Stadium, Lincoln, Neb., Sept 2, 2017: Wi-Fi: 7.0 TB
33. Tennessee vs. Florida, Ben Hill Griffin Stadium, Gainesville, Fla., Sept. 21, 2019: Wi-Fi: 6.94 TB
34. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
35. Wisconsin vs. Nebraska, Memorial Stadium, Lincoln, Neb., Oct. 7, 2017: Wi-Fi: 6.3 TB
36. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB

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