Nvidia Delivers Complete Low Cost Tablet Platform

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Nvidia has joined Microsoft, Google, Amazon and a host of others this week as it became the latest company to break from its traditional role in the hi-tech industry and deliver a hardware product designed for the consumer and business market, in this case a 7-inch tablet.

The company teased the market months ago with a brief demo of the product, and discussed its plans for a low cost platform last year but now the Nvidia Tegra Note is a reality, and has a basic structure that the company will then offer to third party customers who can add their own features in order to differentiate their products.

The Tegra Note features Nvidia technology to power the system and its graphics and includes a Tegra 4 with a 72-core GeForce GPU and quad-core Cortex-A15 CPU with a fifth battery-saver core. It has a 7-inch display that has 1280 x 800 resolution.

A key technology that the company is touting is its DirectStylus that it claims is a significant improvement over other stylus technology with faster response time, a finer point and broader stroke control. It calls older stylus technology passive in comparison

It will run the latest version of the Android operating system, feature 16GB of storage with an expansion microSD slot, an HDMI port, a rear 5MP camera with a VGA front facing one and what the company calls HD Audio speakers. All for $199.

The company has a host of new as well as established partners that plan to deliver tablets based on this basic platform including EVGA and PNY Technologies in North America; EVGA, Oysters and ZOTAC in Europe; Colorful, Shenzhen Homecare Technology and ZOTAC in Asia-Pacific; and XOLO in India. They join other partners, including HP, ASUS, Toshiba, Kobo and Xiaomi, which have already announced Tegra 4-based products.

As tablets have seen their popularity soar over the last year it will be interesting to see how this cookie cutter method will work. Will the developers be able to create differentiated products or ones that have specialized and localized features that will make them appealing to the market?

It does seem that time to market could be cut for many of the developers because they have an almost finished product to start with, but then in reality so do a lot of other established players such as Samsung, Google and Apple.

Big DAS Deals: AT&T Bringing DAS to Pac-12, Extenet Scores with AEG

Though no specific stadium installation plans have yet been made public, two big DAS deals were announced in the past week, with AT&T on track to bring DAS deployments to the Pac-12 conference, while ExteNet scored an exclusive DAS deal with entertainment giant AEG.

I don’t have confirmation but I do believe that AT&T’s agreement to be the exclusive wireless sponsor for the Pac-12 is the first such deal signed with one of the top collegiate conferences. Though agreements and details will have to be worked out on a stadium-by-stadium basis, the opportunity to be the exclusive provider of DAS infrastructure for all big facilities at the 12 major universities is a big win for AT&T. Jon Wilner over at the Mercury News has a good explanation of the full deal, which also includes content agreements for carrying Pac-12 broadcasts on AT&T U-Verse.

After deploying DAS (Distributed Antenna System) networks to all stadiums by next year, it will be interesting to see if AT&T helps the schools financially with any corresponding Wi-Fi network buildouts. AT&T has gone on the record publicly to say that it doesn’t want to help fund Wi-Fi, but that stance might be different if AT&T has exclusive deals like this one. In other DAS news AT&T also was announced as the supplier of new DAS deployments at CenturyLink Field in Seattle; you have to believe that when it comes to stadium DAS AT&T is the market leader, all part of a big push toward the small cellular antenna systems started a few years ago by CTO John Donovan.

ExteNet and AEG

But even with AT&T’s big wins, that doesn’t mean there isn’t DAS opportunity for multiple players. Infrastructure experts ExteNet proved that with the announcement of its exclusive-rights deal to build DAS and other wireless infrastructure for AEG facilities. In terms of venues, AEG owns or is affiliated with a long list of big facilites, like the Staples Center in LA, the Sprint Center in Kansas City, O2 in London, and more.

With no announced specific plans yet a deal like this is what we call “a work in progress.” And some of the AEG facilities already have networks, so it’s unclear what the total opportunity is. Still, not a bad win for ExteNet, which has put networks in places for customers like the University of Michigan and the Miami Marlins and the Barclays Center.

“We are working with individual [AEG] venues to understand the level of coverage, if any, in their venues,” said ExteNet VP Jon Davis in an email reply to our questions. “The specific venues we are engaged with have limited, if any, in-building coverage. There is a mix of sports and music concerts in these venues and the demand is for high bandwidth mobile connectivity to cater to the coverage and, increasingly more important, capacity needs for these venues.”

Despite Macintosh Issues, NBC Records Record Audiences for Sunday Night Football Online Streams

Even though Macintosh users are now second-class citizens when it comes to watching NFL games online, NBC this season has still racked up record numbers of online streams of live action, according to NBC.

The NFL’s season opening game, carried by NBC on Thursday Sept. 5, accounted for more than 20 million minutes of online streaming, making it the biggest-ever online sports event that wasn’t a Super Bowl or Olympics, according to NBC. And this past Sunday’s game between the San Francisco 49ers and the Seattle Seahawks racked up another 18 million-plus online minutes, making it the new #2 such online event (surpassing the Week 1 Sunday night show, which totaled nearly 12 million online minutes, according to NBC).

“It’s safe to say we’re definitely seeing a significant increase in online viewing,” said an NBC spokesperson, who spoke with us via phone on Tuesday.

In regards to the issues we (and some of our readers) had in accessing the live game streams from Macintosh computers, NBC had this official response:

“We [NBC] have the ability to stream our linear Sunday Night Football coverage to all desktops, and to tablets through the browser. However, for the 2013 season, we do not have the ability to stream our enriched package, which includes alternate camera angles, to non-Microsoft operating systems.”

Why are Mac platforms second-class citizens this year? It’s an educated guess, but it can probably be traced to the NFL’s deal with Microsoft made earlier this year, though we have no official confirmation of that being the reason. You make the call. What does that mean for Mac users? On Sunday night online, only Windows devices will have access to the “enhanced” online features, including multiple camera angles and social media links. Mac users should still be able to view live action, but only using Safari browsers — Chrome or Firefox won’t work.

So why do some Mac users see no video at all? In my case, I suspect that my reluctance to upgrade my desktop OS or an older version of Safari (which I only use sparingly) is behind my inability to see live video. While some readers said that de-installing Safari AdBlocker allowed them to see live video, others were like me, and couldn’t get the stream to work at all. The NBC spokesperson said they aren’t seeing or hearing about any widespread problems; readers who still have problems next week Sunday, please let us know!

It’s possible that all the problems of favored or shunned client platforms could become a thing of the past in the short-term future, when new NFL TV contracts kick in next year. Part of the problems are simply that technology is moving faster than TV rights contracts — the last time the NFL signed TV deals, tablets didn’t exist at all, so there was no legal language spelling out who could and who couldn’t use them to access live action. Verizon’s NFL Mobile package suffers from similar restrictions, with viewers able to only use cellphones and not tablets via a cellular connection to view live action via the NFL Mobile app. It’s a mess right now, and viewers are paying the price in more ways than one.

What is clear is that many more viewers see online as just another method to access content they have already paid for, either via a cable contract or a cellular or a satellite deal. The onus, I think, is on the league and its content partners to take better care of its customers, who are just trying to watch their favorite sport. They shouldn’t have to both pay and experience the pain of little or no support.

MLBAM adds Ticket functions to At the Ballpark App

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Major League Baseball Advanced Media (MLBAM) continues to push the envelope in providing fan friendly apps that do everything from allow you to listen to games on the road, seat upgrades to ordering food at select ballparks and has now expanded its At the Ballpark app to allow access to tickets.

MLBAM has developed the feature with Tickets.com to create MyTickets Mobile, a feature that will reside in the already shipping At the Ballpark app. The app is designed for not only season ticket holders but also fans that have purchased a single game ducat.

Using the At the Ballpark app a user can access their ticket, which will include what is expected such as opponent, seat, row, section, game time and secure bar code that are on a printed ticket. So now the ease with which you can show a plane boarding pass or pay for your coffee at leading outlets is also available for baseball fans.

The app will also support users of Apple’s Passbook so that tickets can be stored there for use and overall the app is supported by both Apple iOS devices as well as ones that run the Android operating system.

The program will not be available at all ballparks upon release with only these 12 teams supporting the program: Baltimore Orioles, Boston Red Sox, Chicago Cubs, Kansas City Royals, Miami Marlins, Milwaukee Brewers, Minnesota Twins, New York Mets, Oakland Athletics, Philadelphia Phillies, Pittsburgh Pirates and San Francisco Giants. MLBAM said that additional clubs are expected to support the app at some point in the future.

SideDraft App Designed for Peer-to-Peer NFL Fantasy Betting

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So you have won your NFL Fantasy League for 2 years running and are now looking for greater fields for your talent? Then you might give a new mobile app, SideDraft, a try and see how you do with the cash prizes as the goal at the end of the rainbow.

The app, slated to be released Sept. 17 by Blue Ox Entertainment, is a departure from traditional fantasy football programs in that a player’s lineup is different each week, or against each new opponent, so while your powerhouse team may not be able to dominate for a season, conversely if several of your star players turn out to be monumental busts you are not stuck with them for 16 games either.

A player funds his account and then SideDraft has a player draft each week. A player selects a payout that can range from nothing to $1,000. They then select an opponent and the two have a draft, each alternating for six selections each.

Then the real players hit the field and accumulate points for their respective teams, and obviously the one with the most points wins. The app tracks the games in real time and afterwards it’s time to brag or hang your head low, depending on the outcome. That and collect your winnings if you fell into the first category.

Depending on your confidence and budget a player is not limited to a single match each week but can offer multiple challenges and field a number of teams, using the week between games to conduct the drafts needed to fill out their fantasy rosters.

SideDraft officially launches Sept. 17 and initially will only be available on iPhones and iPads.

The area of sports and social betting is one that apps have been addressing for some time, and while it’s hard to judge it does not look as if any have really risen to the top of the pack. In part that is likely because there is such an overwhelming number of apps out there that even interested parties have a tough time sorting through the chaff to find the gems.

This is Blue Ox Entertainment’s second dip into the betting pool, with its SideBet app having been released in 2011 and then updated and enhanced last year, an app that enables individuals to bet against each other. There have been a variety of other betting apps released such as 2Bet2, GrabFan and Pickmoto.

Pro Football seems like it has the potential to be the space that breaks open this market. Its national viewership is massive. According to Fantasy Sports Trade Association (FSTA), more than 23 million Americans will play fantasy football in 2013, and NFL betting is the single largest betting segment at sportsbooks, so SideDraft has a huge potential market to draw from. It will be interesting to see if it can gain the market awareness needed to break out in this space.

Sunday Sermon: More Support and Execution Needed for Mobile Sports Apps

So far this NFL season, we’ve had two weeks and two big failures on the mobile football-viewing application front. For the opener there was the (still unexplained) meltdown of Verizon Wireless’ NFL Mobile app, a snafu that probably caused millions to miss live coverage that they had paid for on their phones.

This weekend, we’re still not sure of the extent of the problem (or whether it was something NBC knew about) but I was unable to view NBC’s Sunday Night Football game on the web, even though as a Comcast subscriber and a Mac user NBC’s own site tells me that I can. Attempts to watch in Chrome or Firefox met with error messages pointing me to Safari. And while some of our readers said that disabling an ad-blocking extension allowed them to use Safari to watch SNF online, even using Safari I wasn’t able to connect and neither were other readers. The bigger question is, why, in 2013, is a major network restricting access to different browsers and OSes? Aren’t we past all that?

Apparently not. The bigger problem, I think, is that there’s too much money and attention being spent promoting online and wireless sports-viewing apps, and not enough spent on the coding and technical support. When I finally got through to a Verizon support rep on opening day that person tried to say that errors couldn’t be fixed because “high call volume,” as if that’s a believable phrase anymore, was taking resources away from tech support. And even the NFL Mobile support’s efforts to pass off Verizon’s errors as a “server hiccup” are lame. Verizon makes something like $40 billion a quarter, and can pay $1 billion just for mobile NFL rights. But they can’t keep their phone banks staffed or their biggest sports app working on opening day? That is a priority decision that is a head slap to the users who pay $5 extra a month for NFL Mobile. But it’s apparently about the norm for mobile sports viewing apps.

NBC’s apparent decision to alienate Macintosh users is harder to figure out. At the very least, if they are going to take money from Microsoft and that is behind why NBC is “enhancing” things for Windows viewers online, be honest and tell Mac users upfront that you’re not going to get access.

If I can send any advice to teams thinking about putting in stadium apps, it would be to make sure you also have budget for technical support. I know it’s not easy to design an app or a web service that works with the dizzying amount of client devices and software install versions out in the world today. But when the biggest companies out there now are falling down on the job, it’s not a good sign for the industry overall. More support for mobile apps, please — before users stop trying them out of sheer frustration.