Wednesday Wi-Fi Whispers: Panthers (and Fans) Love Their New Wi-Fi Network

Panthers President Danny Morrison

When it comes to in-stadium wireless networks, most NFL teams and their fans are still looking to the future as to when high-speed Internet access will be available. Not so the Carolina Panthers, whose stadium sports what is arguably one of the NFL’s best Wi-Fi networks, with more than 460 access points providing free wireless access to every seat in Charlotte’s Bank of America Stadium.

Mobile Sports Report got a call from Panthers president Danny Morrison last week, and the head cat in Charlotte couldn’t be prouder of the network bringing bandwidth to Panthers fans, a deployment done through a partnership between the team and telco giant AT&T. According to Morrison the Panthers started talking with AT&T about an in-stadium network after seeing what AT&T helped build at Cowboys Stadium for the Super Bowl in February of 2011.

“We entered into a partnership [with AT&T] and did a soft launch last season,” Morrison said. After testing and tweaking (including a full-bore tryout at a Kenny Chesney concert in June) Morrison said the network was ready to go this season, along with a new team app designed by YinzCam, a relatively unknown Pittsburgh firm that has quietly become the stone cold leader in NFL and sports-team app development. [Editor’s note: Look for a YinzCam profile soon!]

“The app is fantastic, you can grab all kinds of video from the [game production] truck, different replay angles, everything,” Morrison said. Even though we asked politely, Morrison didn’t disclose the terms of the network-building deal between the team and AT&T, other than to call it an “excellent partnership.”

Though the stadium also has an upgraded Distributed Antenna System (DAS) to help with straight cellular connectivity, the Wi-Fi network is the star of the show, and according to Morrison it’s all there to increase the enjoyment of the ticketholder. When we asked him if the network was put in perhaps to help drive revenue — sell more concessions, help with team operations like ticketing — he said all that matters right now is making fans’ phones work better so they can enjoy the unique experience of a live gameday that much more.

“When fans go to games, they want to send pictures to their friends, and see data from other games,” Morrison said. “That’s the world we live in. But there’s nothing like the experience of being inside the bowl at an NFL game. If you can add to that experience, it bodes well.”

Cisco Scores at Barclays Center

This is a late update (we just saw the press release blog) but it is good news for Cisco’s Sports connectivity group, a big win for the stadium Wi-Fi and digital signage biz at the Barclays Center in Brooklyn. We are on the horn to Cisco folks and will try to get a more in-depth interview for next week’s column so stay tuned.

Wednesday Wi-Fi Whispers: DAS, but no Wi-Fi, for Niners at Candlestick

There’s already buzz building in Silicon Valley for the new Niners stadium being constructed in Santa Clara, as the team is already out front saying the facility will be an example of how to do stadium technology right.

Unfortunately for Niners fans, the next two home seasons will still be played in San Francisco’s Candlestick Park, which has historically been one of the worst places to try to get a cellular signal. Though a new Distributed Antenna System (DAS) deployment should help matters some this season, there is no stadium-wide Wi-Fi in the cards, a bit of a bummer since the team’s new game-day app features lots of video — which you need Wi-Fi to watch.

With an edict from the commish Roger Goodell to put Wi-Fi into every stadium, teams across the league are moving quickly to figure out how to get that done (see the second part of this post about Carolina’s new spiffy network). Caught in the middle of this deployment strategy is Candlestick, which has to be one of the worst geographic locations for wireless traffic. Not only is the stadium hidden by a small hill directly to the west (which can block signals from nearby cell towers), it is surrounded on its three other sides by the San Francisco Bay — in case you weren’t aware, wide open spaces of water also play havoc with wireless signals, and you don’t see too many antenna towers floating around.

The historically terrible cellular situation at Candlestick was brought even more to light by last year’s “blackout” game, a Monday night tilt against the Steelers that saw the stadium lose power not once but twice. Though we didn’t hear any reports of fan panic (no shaking) we did hear from a lot of folks about how nobody knew what was going on because nobody could get a cell signal to check Twitter.

To help alleivate the problem the Niners and the top three wireless carriers — Verizon Wireless, AT&T Mobility and Sprint Nextel — collaborated on the installment of a DAS system at Candlestick, essentially a bunch of small cellular antennas mounted inside the stadium to make it easier for fans to connect. Apparently there is also a day-of-game Wi-Fi network in service at Niners games, though we haven’t been able to find any press material telling us where the service can be accessed. While we wait for the Niners’ reps to get back to us we will take a wild guess and post that it is a parking-lot or concession-area only network, and not something you can use at your seat.

So, Niners fans — even though there is a spiffy new game-day app, you probably aren’t going to get much use out of the video component at Candlestick. And since it doesn’t make sense to drop a few million bucks on a Wi-Fi network that will only be used less than a couple dozen times before the team moves south, unless the Niners can figure out how to bring in a portable Wi-Fi network the Candlestick fans are probably stuck with the DAS deployment as their best connection. Though DAS deployments are better than nothing, they simply don’t have the bandwidth that a robust Wi-Fi network can bring to the table.

Carolina Gets Stadium-Wide Wi-Fi, Courtesy of AT&T

In stark contrast to the situation at Candlestick is the news from the Carolina Panthers, who will have a powerful new Wi-Fi network at Bank of America stadium in Charlotte this year, courtesy of Ma Bell.

You can read the press release and from it what jumps out at us is the 460 Wi-Fi access points, a huge number that should keep everyone there connected. According to the release the Wi-Fi access is free and easy for AT&T customers, with users of other carrier systems having to connect via a “simple login.” Anyone out there in Panther land sample the new network yet? If so give us some SpeedTest results in the comments.

NFL’s Mobile Device Stadium Strategy Slowly Coming into View

There is no official announcement we have seen but if you peruse any NFL team web page you will see a bunch of little widgets popping up saying things like “Watch 49ers games online” with a link to the new preseason and rewind tablet apps that Greg Quick wrote about last week. There are also several teams, like the Niners, who apparently have some kind of GameDay Live-branded app — if this reminds you at all of MLB.com and its AtBat app strategy, it’s not a coincidence. You don’t need a press release to see what is happening, albeit a bit slowly — the NFL, like baseball, is moving to a single app for live mobile-device action, and it will cost you a bunch of extra dollars to watch it.

I think the fly in the ointment right now is the NFL’s current exclusive deal with Verizon for the NFL Mobile app, but I think that contract is up soon and I would be surprised if the NFL renews it. More likely we will see an MLB.com strategy emerge, where you purchase mobile-device access on a monthly or season-long basis. For the current year the NFL will take baby steps as it tries to help teams get networks put into stadiums. But I bet by next year there is a cohesive digital device content strategy that will cost fans a few more bucks. Might be worth it though, to get other games and RedZone while you are tailgating or waiting through halftime.

MSR Launches First ‘e-Report,’ an In-Depth Look at ‘The Connected Event Dilemma’

It’s no secret to any cell phone user that finding a good signal at a big sporting event is sometimes a challenge. But what exactly are the reasons behind why it’s hard to bring wireless access to crowded places? And what are the business opportunities for stadium and event operators, application developers and sports marketers once high-quality wireless is installed?

The answers to those questions and more can be found in The Connected Event Dilemma, the first in-depth “e-report” from Mobile Sports Report. Available as a free download thanks to a sponsorship from Wi-Fi gear vendor Xirrus Inc., our completely objective report (meaning, the sponsor did not control our research or reporting) looks at the dilemma faced by many operators of big events that draw lots of connected attendees — how do you best bring Internet access to the crowd, and what are the benefits of doing so?

In a nutshell, the report explains why traditional cellular infrastructures can’t handle the current and expected future demands of the connected fan, and why high quality Wi-Fi is needed to keep up with the rapid advancements in personal digital device technology, and fans’ desires to stay connected and to share experiences while at large public events. But there’s lots more in the 11 pages of editorial goodness, including explanations about:

– How fan behavior has recently shifted to include heavy use of wireless devices while at big events or games
– Why the current regular cellular infrastructure can’t keep up with big-event demands
– What leading teams and stadium organizations are doing to address their wireless Internet access needs, now
– How you and your organization can start crafting a plan to ensure your stadium, event or other large public space isn’t left behind

This report is designed for readers who may be part of a stadium or event ownership group, or developers, investors and entrepreneurs looking to break into the rapidly growing space of stadium- and event-focused apps. It is also a great primer for sports marketers who need to get quickly up to speed on the “connected event” trend. And the great thing is — it’s free to you for just filling out a quick contact form.

We should have a version available for Kindles fairly soon, but you can download the PDF today. Please do so and let us know what you find interesting or missing from the first of what we hope is many long-form reports.

Wednesday Wi-Fi Whispers: Olympic Road Race was a Missed Wi-Fi Opportunity

We’re still scratching our heads here at Mobile Sports Report over the apparent lack of infrastructure planning that led to cellular congestion problems during last weekend’s Olympic men’s cycling road race. Our big, unanswered question: Why didn’t organizers put a temporary Wi-Fi network in place to handle the totally expected wireless traffic?

It can’t be a surprise anymore to anyone that people in general and sports fans in particular are going to be big users of mobile devices at events. Cycling races, especially loop-course races like the Olympics, are probably going to be at the top tier when it comes to mobile data usage since people typically sit in one place along the course to see the riders as they come by every lap — and then spend a lot of time waiting in between.

These days, that waiting is filled with mobile device use and it was a huge miss to not turn the Olympic race into some kind of Wi-Fi endeavor that could have benefitted multiple parties, including the fans. That organizers didn’t do something like install one of the mobile Wi-Fi networks our friends at Xirrus set up during the Tour de France seems to be a huge error, like Michael Phelps forgetting how to finish a butterfly race.

Why didn’t Cisco, which issued several press releases before the Olympics touting its role in helping with the IT infrastructure of the games, push to make the road race a commercial for its sports services? It’s not my marketing budget to spend, but I think Cisco could have done a really cool job by putting in a Wi-Fi network, having digital displays all around the course so that fans could see the action away from where they were sitting, and maybe have an app (like the cool Tour Tracker app) that people could download to stay abreast of the action on their phones and tablets.

Instead — we are left with a lot of finger-pointing, companies saying it wasn’t their problem, blah, blah, blah. The fact that a big crowd was going to be at the race and that it would want to use mobile devices wasn’t a last-minute secret. Big event organizers everywhere should learn from the Olympic failure and think ahead to see if there isn’t a Wi-Fi opportunity that can produce a positive outcome for all involved.

Ruckus Gets London Wi-Fi Gig

More Wi-Fi London news — the folks at Ruckus have won a contract to supply outdoor Wi-Fi antennas in London for operator Telefonika U.K.’s O2, which according to Light Reading have already been appearing on lampposts. Though it’s not a stadium win, it is another vote for Ruckus’ architecture.

Olympics Wireless Network Gets Overloaded on Day 1: Organizers Ask Fans Not to Tweet

Well, despite lots of planning and press releases, it turns out that the folks behind the wireless networks at the London Olympics weren’t prepared for the smartphone revolution. According to a Reuters story today, fans effectively shut down TV coverage from the men’s cycling road race by overwhelming the wireless network with their communications, leading the games organizers to ask fans not to tweet so much.

(As Gizmodo says, good luck with that.)

Of course we here at Mobile Sports Report have been covering the whole Wi-Fi at events topic pretty closely, but from here it looks like we’re about to get a new failure data point, for what happens when big-event organizers underestimate the connectivity needs of the crowd. (Stay tuned this week for an in-depth report on the subject.)

According to the Reuters story, the men’s cycling road race Saturday didn’t get key broadcast information during the race because the hundreds of thousands of fans lining the course apparently gummed up the wireless network. Sunday, the games asked folks to back off on Twitter use:

An International Olympic Committee spokesman said the network problem had been caused by the messages sent by the hundreds of thousands of fans who lined the streets to cheer on the British team.

“Of course, if you want to send something, we are not going to say ‘Don’t, you can’t do it’, and we would certainly never prevent people,” he said. “It’s just – if it’s not an urgent, urgent one, please kind of take it easy.”

We are trying to get a response from networking gear vendor Cisco, which made much about its involvement with service provider BT, formerly known as British Telecom, the main service provider in and around London. While Cisco touted its networking chops before the games, like Michael Phelps the network’s performance so far is something short of gold.

Anyone over there in London have any downtime experiences? Let us know in the comments. More on this as we hear from Cisco.

Xirrus Gets Yellow Jersey for Successful Tour de France Mobile Wi-Fi Network

That white circular thing at upper right is a Xirrus wireless array, doing its duty in a Tour de France press room. Credit: Xirrus.

Just like Britain’s Bradley Wiggins, Wi-Fi gear vendor Xirrus had a pretty good Tour de France, as its wireless arrays finished off a successful string of supporting the demanding needs of the world’s media during the 21-stage event.

According to a Xirrus press release, the company supplied its gear to French wireless supplier Orange, which delivered Internet access to the race’s start and finish areas, a challenging task that involved quick setup and teardown in the host cities. The Xirrus release said that its network for Orange supported “125 TV broadcasters, 2,300 journalists, 70 radio stations, and 450 newspapers transferring enormous amounts of media-rich files from the Tour’s Start Village, Timing Locations, Sprint Locations, Media Centers, and Finish Lines.”

If you’re not familiar with the demands of sport media, the still cameras alone at a big event like the Tour de France can account for millions of megapixels. Typically the photographers, who spend most of race days on motorcycles, decamp at the finish line press tents and start immediately downloading huge files of photos to their main offices, where the images are posted on web sites or readied for print publications. And they are just a subset of the throng of local broadcasters, national and international print writers and radio commentators who all need big broadband pipes to get their information from race site to website.

That’s where Xirrus and Orange came in, designing a highly mobile network infrastructure that featured Xirrus’ modular access points, which can be configured with more radios as are needed to handle bandwidth demands. That Xirrus was as up to the task as Wiggins and all the other riders who traversed the race’s thousands of kilometers was proven in part by the money quote from the apparently satisfied client, Henri Terreaux, Events Projects Manager at the French Operation Division of Orange:

“Orange is focused on providing the Tour de France, NBC Sports, government dignitaries, and thousands of media professionals during the race with reliable, high-performance wireless connectivity. Xirrus makes it easy to support the thousands of devices, simultaneously transferring large amounts of video and photo files through a robust network that, due to the race, must be redeployed on a daily basis, across 21 cities, in extreme environments. The array-based platform is the most powerful and trusted solution we’ve tested, and very quick to set-up.”

Here are some more details on the Xirrus blog.