Grabfan Looks to Build Fan-Against-Fan Betting ‘Challenge’ Network

Grabfan app screen grab

Don’t call it betting! That’s the legal mantra but in reality what the new sports social media app Grabfan wants to do is make fan-against-fan betting more relevant and fun by rewarding correct predictions. That’s “predictions,” otherwise known as “bets.” But don’t call it betting! At least not for now.

Set to launch (hopefully) with the San Francisco Giants’ home opener later this week, Grabfan is an app developed by two lifelong friends, CEO Steve Smith and COO Cassidy Lavin, who loved fantasy sports leagues but hated how they worked — or didn’t work.

“Fantasy sports have been around a long time, but they’re broken,” said Lavin in a recent phone interview. “If you’re out of it by the ninth week of a season you don’t care about your team any more. What we want is something that lets you feel like how you feel on that first Sunday, the excitement of the first week of the season — we want you to feel like that every day.”

Enter Grabfan, an app that aims to let fans make daily predictions about how their teams will fare, and reward them for correct calls. According to the Grabfan site, app users can create their own predictions on parts of a game small or large (like the final score, or whether a certain player will get a hit) and then “challenge” a friend or anyone who thinks they might want to verbally contest the choice. You can then also set a “confidence” level which corresponds to “Grabbucks,” the virutal currency awarded for correct choices.

According to Grabfan the Grabbucks can be redeemed for prizes like merchandise (think watch bands and sunglasses) or maybe free drinks at nearby bars. The app is available now for iPhone and iPad devices, with an Android version in the works.

While much of the Grabfan enterprise will be created on the fly as the season unfolds (the duo hope to add a lot more bells and whistles, like integrated chat, Vegas betting lines and news for that day’s games), the founding duo will be extremely active online and on the roads surrounding the home of their hometown San Francisco Giants, AT&T Park. Driving around in the yet-to-be-seen “Grabfan vehicle,” a chopped-roof VW bus with orange flames, the Grabfan founders will will conduct random giveaway contests (for orange sunglasses) for folks who do some unspecified social-media trick like text #Grabfan to promote the app. There will also be Twitter giveaways where the company will award its lower-level box seats to each Giants home game. It’s all kind of seat of the pants at the moment but there is no mistaking the Grabfan enthusiasm.

“We’re going to be heavily focused on the Giants at first,” said Smith. “Everyone in the city likes the Giants, and we’re going to drive around so if you see the bus tweet a picture of it and you might win tickets.”

Smith and Lavin also hope to add a Foursquare-like checkin functionality to the app, both so that fans can find others close by to bet with (ahem, to challenge with predictions) and to have localized sponsors like bars who might offer free drinks or meal discounts for Grabbucks. At some point in the distant future there may be a way to involve real money online — in fact some legislators in California just submitted a bill to move online betting into the real world — but that day is not here yet for apps like Grabfan. The key right now, as the founders well understand, is to keep the app’s virtual currency completely virtual and random in its worth, in order to keep the operation in the legal clear zone.

Otherwise it might look too much like betting. And that would be illegal. For now, anyway.

“Don’t call them bets!” Lavin said.

OK, we won’t. But others will. You can bet on that.

Google Glasses a boon to Sports Fans and Bettors?

Google has publicly displayed its Google Glasses, officially called Project Glass following several months of rumors about the technology and what the company intends to use it for. The answer to that question is that the Android powered spectacles are to be used for augmented reality, the company has said.

If you are like me that term really does not mean much on its own but the basic purpose of the glasses is to give users access to information via superimposed graphics without needing to stop whatever activity you are engaged in. Say projecting a map to a destination on the glasses while driving.

The advantage of this is pretty obvious, no need to stop and look at your phone, a map, or the person next you saying turn left while pointing right. The danger is just as obvious; you take your mind off the task at hand and become too intent on the displayed info.

The company is not really saying too much about what they will do in detail, when they will be available, how they will operate and a host of other pieces of information that would be interesting. There is a posted video that shows people chatting via the devices as well as doing a number of other tasks while wearing the glasses.

But think of it in context of a sports fan. You are at a basketball game you can look up the history of the two teams, the high school and college stats of the stars and both coaches’ win/loss records, all without missing a second of the action. It might even be able to explain the rules of cricket to you while watching a test match, but that might be asking too much.

Or imagine you are in a sports book at a casino you can get real time information on weather, injuries, and a host of other factors that might influence your actions. Wait, casinos get that information as fast as anybody else you say. Well twitter seems to be beating news services on a range of breaking news, and the minutes or second lead time that you gain could make a difference.

Still who knows if and when they will be made available? Over a decade ago I saw a very similar technology demonstrated at IBM’s labs in San Jose, with a full version of Windows appearing in the glasses, and as far as I know nothing ever came of this. Then again maybe all spies now wear glasses.

Kwarter Seeks to Meld Social Apps and Sports with FanCake

Kwarter, a San Francisco-based startup that is focused on developing mobile apps that will serve as a melting pot that blends social media, sports viewing and fan interaction has delivered its first product, FanCake, just in time for March Madness.

FanCake boils down the essence of what many fans do today using multiple applications and technologies. FanCake combines it all into a single app. Instead of tweeting groups, texting individuals and logging into the Internet to follow individuals, make predictions and look up trivia, it is all here, and more.

The company touts the app as having the ability to turn a televised sporting event into a interactive event with connected fans around the country. Fans can focus on players or teams and compete by predicting the next play, among other activities. The app will support all of the games during the Men’s NCAA Hoops March Madness tournament and will have an in-app contest for participating fans with a variety of FanCake related awards available.

Create your own ‘Game Rooms’

There are several components to the FanCake app. Possibly first and foremost is the creation of game rooms. A game room is a chat room and one can be created for each FanCake event. This is where the fans interact with each other. They are all public venues and while in one, information on the live game as well as contests will be broadcast in all game rooms, keeping everyone up to date on what is going on.

It features a live, in-game leader board that has storable features enabling fans to find or focus on information that is relevant to them. Click on any player and it is a live button that reveals details about the individual.

The overall goal of FanCake is to not just to create online communities built along team, player or sporting events, but also around fan participation and the creation of fan communities that actively interact with each other. The app is fully integrated with Facebook and Twitter.

The free app is now available and is available at Apple’s iTunes store for iPod Touch, iPad and iPhone users.

Kwarter has managed to deliver the app in a relatively short time and with minimal outside investment, receiving $950,000 in seed money in October 2011 as its sole infusion. The company is led by co-founder and chief executive officer Carlos Diaz who has founded three previous startups and served as CEO at all of them, including Kwarter. The other two were Reflect Digital Agency that was acquired by Emakina group in 2007 and BlueKiwi Software in 2006. Sam Hickmann is co-founder and head of product at Kwarter and has worked at several other startups including peetch.com and twit, both as CEO.

Mobile Sports Gamblers Bet More and More Often, Report Says

In 2011, the average gambler using a mobile device to be on sports wagered 30 percent more and 29 percent more often than gamblers using desktop and laptop computers, according to a  just-released Sports Agent Blog report. And during the year, sports betting has become 50 percent of the global gaming marketplace.

With the price points of mobile phones and tablets declining, mobile sports betting will expand in 2012, and online gaming companies must improve mobile sports betting interfaces in order to continue to grow, Sports Agent Blog said.

The data was used to prompt online sports books to expand their development of applications for mobile devices. Today, most online sports books provide only an e-commerce user interface that allows access to their accounts, and betting. The use of sports social media and richer content is a necessity because the audience is valuable and growing, Sports Agent Blog said.

Traditionally, the mobile betting arm of an online gambling operator was situated as a utility piece for registered members…  It is very apparent that the use of mobile betting interfaces as a value added option for members is no longer a competitive position for operators to take.

Cantor Gaming Expects NBA Christmas Day Mobile Device Betting Boom

Cantor Gaming favors Miami Heat to win NBA championship

Cantor Gaming, the Las Vegas-based company poised to take advantage of nationwide gambling on mobile devices when it is legalized across the United States, said Wednesday that it expects pent-up demand for NBA wagering to drive audiences to wager on Christmas Day, when five games tip-off the 66-game regular season, according to a Sacramento Bee report.

Mike Colbert, Cantor’s Race & Sports Book Risk Director, said:

“The Heat are the favorite to win this year’s championship, followed by the Lakers, Bulls, Thunder, and Mavs.”

In the state of Nevada, Cantor’s Android-compatible mobile sports wagering application already allows people to bet on games. In addition, Cantor is an innovator in “in-running” gambling, which allows gamblers to bet on propositions as the game develops. For example, if the Heat’s LeBron James has racked up 40 points by the end of the third quarter of a game, Cantor may present a proposition on whether James will go over or under 53 total points in the game.

Reform to the Unlawful Gambling Enforcement Act and The Professional and Amateur Sports Protection Act, passed by Congress in 1992, are needed in order to allow legal sports betting on mobile devices across the United States.

Today, because of Federal law, an estimated $380 billion annually in illegal sports betting is conducted in the United States annually, according to National Gambling Impact Study Commission. Much of that is conducted through the online portals of offshore casinos, which are widely known to provide poor customer service and slow payouts. Reform would prove a boom for mobile device application developers.

Research firm Gartner Group estimated that global mobile gaming revenues reached $5.6 billion in 2010, and predicted the market would grow to $11.4 billion dollars by 2014.

 

Jersey Voters Overwhelmingly Support Sports Betting

LeRoy's Sports Book in Las Vegas has a mobile sports betting application ready to go if Federal laws are relaxed

New Jersey voters overwhelmingly supported sports betting at Atlantic City Casinos and state racetracks, paving the way for a legal challenge to Federal restrictions against legal sports betting on mobile devices.

According to a Philadelphia Media Network report, the ballot initiative passed by greater than a two-to-one ratio. Republican Gov. Chris Christie says the initiative provides him ammunition to challenge the Unlawful Gambling Enforcement Act, passed by Congress in 2006, which prohibits all states except those that already allowed sports wagering to implement sports betting systems.

“With this referendum, we have an opportunity that gives the state more solid footing to challenge the federal ban on sports wagering outside of a few select places,” Christie said before he voted in favor of Public Question 1, according to Philadelphia Media Network.

The move is significant because reform to the Unlawful Gambling Enforcement Act and The Professional and Amateur Sports Protection Act, passed by Congress in 1992, are needed in order to allow legal sports betting on mobile devices across the United States. Today, because of Federal law, an estimated $380 billion annually in illegal sports betting is conducted in the United States annually, according to National Gambling Impact Study Commission. Much of that is conducted through the online portals of offshore casinos, which are widely known to provide poor customer service and slow payouts.

New law would prove a boom for mobile device application developers. To date, Cantor Gaming, which operates the race and sports books of such Las Vegas casino powerhouses as the Hard Rock Hotel & Casino, the Tropicana Las Vegas, the Cosmopolitan of Las Vegas and The Palazzo, and American Wagering, which operates a chain of race and sports books called Leroy’s, have released sports wagering applications that work in the state of Nevada. In addition, leading sports social media application developer PlayUp USA has similar capabilities through sister companies in international markets. Numerous other mobile sports application developers are also preparing sports wagering applications.

Research firm Gartner Group estimated that global mobile gaming revenues reached $5.6 billion in 2010, and predicted the market would grow to $11.4 billion dollars by 2014.

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