CBS Sports Enhances High School Coverage with New Partnerships

cbssporta

Increasingly fans are following not just college teams and players but looking at the incoming prep classes and watching where the top high school star athletes end up, and also increasingly this is being catered to by the broadcast networks

The latest to head this way is CBS Interactive which has lined up a pair of partners, 247Sports and MaxPreps.com to enhance its coverage and provide fans with year round coverage in the area of recruitment and emerging stars.

CBS has already had a trial run with 247Sports, teaming with the site for coverage for the 2013 National Signing Day, a partnership that CBS reported had strong viewership. The relationship will have CBSSports.com carry news, analysis and rankings of the Top 247 players in football and basketball.

CBSSports.com will use the content that 247Sports generates to complement its existing coverage of college football and basketball and will be running a web page called “Signing Day”.

The deal with MaxPreps.com provides an additional layer of information for fans, following the athletes during their high school years so that dedicated fans are informed about the quality of the players that are part of the favorite, or arch enemy’s next recruiting class. This will also be carried on line at CBSSports.com, along with blogs and on-demand and live video.

For fans of both high school athletics and collegiate level this looks to be a great place to garner information on teams and players and to hear how future draft classes and individual players are shaping up. With the recent recruiting rule changes from the NCAA, if they are not rescinded, coaches can start contacting players earlier so it will be important for fans to know who the coaches are contacting and what they are capable of doing on the court or field

March Madness Ended Like it Started for Mobile Users: Strongly

mardas

The mobile and online viewing market for the most recent MCAA Division 1 basketball tournament ended just like it started, setting records for viewership and total amount of live game video streamed to fans.

The tournament was a huge televised hit, with the final between Louisville and Michigan garnering a an average 23.4 million viewers, up 12% from last year and a 19 year high, the online virewership was also record setting.

The overall mobile and online viewership hit 49 million live video streams, an increase of 168% from last year with more than 14 million hours of live video consumed by the fans. Both of these numbers set new records.

Not surprisingly the mobile space, with the strong growth of tablets in the last year and the powerful presence of smartphones, saw very strong growth for the tournament. Minutes were up 309% for mobile phones and 194% for tablet users.

PC users still represent a strong viewing group with broadband users represented 5.8 million unique visitors who watched games from their systems and they averaged 105 minutes of live video watched per user while mobile users averaged 70 minutes.

Social media users were also out in force, with the National Championship game netting a total of 3.5 million comments across all social media monitored, up 144% from last year. For the tournament as a whole there were 16.3 million comments, up 112% from last year.

The top ranked games across digital platforms during the 2013 NCAA Tournament, based on live video streams. Interesting to note that the final was not the top game

Valparaiso vs. Michigan State – 1,844,000
Bucknell vs. Butler – 1,784,000
Mississippi vs. Wisconsin – 1,778,000
Michigan vs. Louisville – 1,620,000
Albany vs. Duke – 1,488,000

March Madness Maintains Torrid Mobile Viewing Pace

final4

This year’s March Madness has been one of the best in over two decades in terms of television viewers but it is the best all time in terms of mobile access as increasingly fans use mobile devices to track games and video of their favorite teams or hot match ups.

The first week’s results were strong, as we recounted here, and things have not only not slowed, but as the tournament heads towards its final week viewership is increasing, even with fewer matchups to view.

The mobile and online viewership, which encompasses PCs as well as tablets and smartphones, has seen a total of 12.6 million hours of video consumed, an increase of 201% from last year with a total of 45 million live video streams for the first two weeks of the tournament, this represents a 158% increase over last year’s tournament viewership. Last year the event registered 18.3 million live video streams for the entire tournament last year.

Breaking it down to exactly what platforms are drawing the most users shows that broadband had 5 million unique visitors, up 139% while mobile apps had 3.2 million unique visitors, up 93% compared to the entire tournament last year.

If you have not viewed the games from the tournament on a mobile device but are interested there are several options. The March Madness Live app was developed in a partnership that included the NCAA, Turner Sports and CBS Sports and can be launched from CBSsports.com, NCAA.com/marchmadness or bleacherreport.com for computers and the mobile app is available from both the App Store and Google Play.

NCAA March Madness Live app has ranked No. 1 as the top sports app in the App Store and Google Play over the first two weeks of the tournament. It was also the No. 1 free app across all categories in the App Store during that same time period.

March Madness a Huge Hit with Online and Mobile Users

march2

To the surprise of probably no one the first round of the annual NCAA Division 1 Basketball tournament has see resounding television viewership numbers (best in 18 years), but what might pass unnoticed is how strong its mobile and online viewership is as well.

Strong actually may be understating it, in the first week viewership via PCs, smartphones and tablets accounted for 10 million hours of video stream consumed by fans accessing all of the different online digital properties showing the tournament.

The results coupled with the strong online viewership the recent London Summer Olympics enjoyed should put to rest the arguments that making live sports action available for mobile and online users will hurt television viewership that some sports leagues still adhere to.

There were 4.2 million unique visitors watching games, and what is telling about how fast this has become an alternative method to watch the event, that number represents a 161% increase from just a year ago.

Broadband users were the top consumers of video averaging 105 minutes of viewing time while the mobile segment, the smartphone and tablet users, consumed 61 minutes per user.

The mobile aspect of this is increasingly important. Mobile viewers represented for 43% of live video streams on Thursday, 48% on Friday, 59% on Saturday and 60% on Sunday. These numbers both show how important reaching mobile users and that by addressing them how an event can expand its viewership by reaching fans that might be at work and prohibited from using work PCs to view or people that are out and about but still want to catch a game. Hopefully others, such as the NFL, will take this to heart and make more games available online.

Friday Grab Bag: No $99 Kindle Fire, ESPN Carries Frisbee

Screen savers have come a long way since the days of flying toasters. Apple has just filed a patent entitled “Protective Mechanism for an Electronic Device” that is designed to recognize when a iPhone, or other device, is in freefall and takes automatic steps to save the screen, according to Apple Insider.

It looks like the technology discussed in the patent is designed to do one of two things, either protect the data on the screen and in use or to realign the device while falling in order to have it land in a manner that will not damage the screen. Sounds a bit farfetched but would be interesting if real.

A nice look at Google Glass’ future
Google Glass has been an interesting platform since its introduction about a year ago, with people speculating on uses and at least one place already banning the as yet unreleased commercial model, but what are the real challenges and opportunities that they will provide users?

Mashable has a nice outlook piece of the platform that talks about a host of challenges that the platform will face from connectivity, how commands and control are implemented to safety issues that they might present. Head on over.

Athletic Directors Pay too high?
Sports on Earth’s Patrick Hruby has an interesting piece on the issue of paying college athletes, taking a different approach than most do by looking at how well paid executives in athletic departments are at top schools.

The issue is of importance because a lawsuit against the NCAA is slowly making its way through the court systems and the NCAA is saying that it will destroy amateurism in sports, although a cycnic might think that the organization was more concerned with its tax exempt status.

ESPN adds a new league with USA Ultimate deal
USA Ultimate may not ring a bell but now you will be able to watch its matches on the network’s channels as ESPN has reached a deal with the governing body of the sport of Ultimate Frisbee in the United States.

The deal calls for ESPN to broadcast the sports three major events; the College Champions, the US Open and the National Championship. There will be both live and tape delayed coverage on the network’s ESPN3 and ESPNU channels.

Survey Says: Mobile Apps win over mobile net
A survey run by Compuware found that the speed and convenience of mobile apps makes them a clear favorite among smartphone users over mobile web sites, with 85% of those surveyed giving the mobiles apps the thumbs up.

It looks as if the convenience factor was a major factor since the poll also showed that only 28% felt that the apps gave a better user experience. Another interesting fact from the study was that the number of apps that smartphone users have on their devices grew 28% last year and now stands at 41.

No $99 Kindle Fire
For the last several weeks there has been a rumor that Amazon was going to break new pricing ground by offering a version of the Kindle Fire for $99. It was supposed to be a 7-inch tablet and would ship later this year.

Not so fast Amazon has replied. Talking to Business Insider, as reported by the Inquistr, the company has responded saying that it is simply not happening. So it is no longer necessary to wait for the fall releases if you were waiting for that device.

New 2013 ESPN Bracket Bound app for Smartphones and Tablets now available

bracket

It comes as no surprise that ESPN is reaching out to mobile users to offer leagues for users to enter for the upcoming NCAA Basketball Tournaments, but it is nice to know that there are features that will appeal to the diehard basketball fan as well as to people that only pay attention at this time of year.

The free “ESPN Bracket Bound” app, designed for use with both Android and Apple’s iOS mobile devices provides fans with the chance to enter both the Men’s and Women’s tournaments with either the ESPN Men’s Tournament Challenge, presented by Allstate, Acura and Taco Bell or the ESPN Women’s Tournament Challenge presented by Capitol One.

The app also allows fans to participate in the ESPN College Hoops Pick’Em challenge that allows fans to predict the winner of each tournament match up, with bonus points for correctly picking games where the lower seeded team wins.

The app can be customized to allow fans to follow individual teams and specify games that they are interested in following by providing the scores and schedules. Other features of the ESPN Bracket Bound app include game clips, video analysis from ESPN’s college basketball experts and analysts, bracketology, game previews, recaps, analysis and highlights

ESPN.com also provides several levels of support and information to help fans select their teams. Available for all fans is access to its college basketball experts and analysts. For members of ESPN Insider there are additional predictor and analysis tools available.

The tournaments are not just for bragging rights. When the Men’s tournament is over the top 1% are entered into a random drawing to win a $10,000 Best Buy Gift Card and the top 1% in the Women’s bracket will be in a drawing to take home a $5,000 card from Best Buy.

https://duwit.ukdw.ac.id/document/pengadaan/slot777/

https://mtsnupakis.sch.id/wp-content/zeusslot/

https://insankamilsidoarjo.sch.id/wp-content/slot-zeus/

https://smpbhayangkari1sby.sch.id/wp-content/slot-zeus/

https://alhikamsurabaya.sch.id/wp-content/slot-thailand/

https://mtsnupakis.sch.id/wp-content/bonus-new-member/

https://smptagsby.sch.id/wp-content/slot-bet-200/

https://lookahindonesia.com/wp-content/bonus-new-member/

https://ponpesalkhairattanjungselor.sch.id/wp-content/mahjong-slot/

https://mtsnupakis.sch.id/wp-content/slot777/

https://sdlabum.sch.id/wp-content/slot777/

https://sdlabumblitar.sch.id/wp-content/bonus-new-member/

https://sdlabumblitar.sch.id/wp-content/spaceman/

https://paudlabumblitar.sch.id/wp-content/spaceman/