Stadium Tech Report: World Series set new wireless records at AT&T Park

AT&T Park during the World Series. Photo: SF Giants (click on any photo for a larger image)

AT&T Park during the World Series. Photo: SF Giants (click on any photo for a larger image)

The most-connected park in all of baseball is still finding ways to serve more people more data, as proven by the wireless consumption records set by the San Francisco Giants during last year’s World Series.

The traffic generated at the three games at AT&T Park was “definitely more than anything we had ever experienced before,” said Bill Schlough, senior vice president and chief information officer for the Giants. The combined download and upload numbers for both the park’s Wi-Fi network and AT&T traffic on its DAS network averaged 2.08 terabytes per game, Schlough said, with a high of 2.14 TB of total traffic for Game 4.

Since AT&T Park has had Wi-Fi longer than any sports stadium in the U.S. – this season will be its 12th with stadium-wide Wi-Fi – and since last year was the Giants’ third World Series in five years – Schlough’s team was perhaps a bit more prepared than most IT staffs for the expected demands.

“The traffic followed the standard trend, where each round [of the playoffs] saw successively higher demand,” Schlough said. Upload totals also increase as the team progresses through the playoffs, he said, perhaps more so now that fans of all types are getting more adept at adding multimedia to their messaging.

“You don’t just send a text anymore,” Schlough said. “The expectation is that you will send a picture and or a video.”

Replacing Jay Z and Beyonce at the top

Editor’s note: This story is reprinted from our latest Stadium Tech Report, the BASEBALL (and Soccer!) ISSUE, which is available now for free download from our site. The report includes a focus on baseball and soccer stadium technology deployments, and team-by-team coverage of technology deployments for all 30 MLS teams — AND all 20 MLS teams. DOWNLOAD THE REPORT now and read for yourself!

The spoils of victory. Photo: Paul Kapustka, MSR

The spoils of victory. Photo: Paul Kapustka, MSR

Prior to last year’s games with the Kansas City Royals, the top Wi-Fi traffic event at AT&T Park had been a couple concerts earlier in the sum- mer starring Jay Z and Beyonce, where Schlough and his staff saw upload totals of 410 GB on the second night of the show. The World Series games blew by that previous record total with an average of 700 GB uploaded per game, with a high of 750 GB for Game 5.

Wi-Fi download numbers for the three series games averaged 890 GB, Schlough said, with a max of 940 GB during Game 3. For the AT&T customers on the park’s DAS, download num- bers for the Series averaged 320 GB per game with a maximum of 350 GB for Game 4. DAS upload totals were an average of 170 GB per game.

Not even knowing you’re on Wi-Fi

What amazed or satisfied Schlough even more than the raw data numbers was the Wi-Fi take rate, or the number of fans connected to the network. For the Series it hovered right around 50 percent, meaning that every other fan in the 42,000-seat venue was using the network.

The view from left field corner. Photo: Paul Kapustka, MSR

The view from left field corner. Photo: Paul Kapustka, MSR

Regular-season Wi-Fi take rates, he said, were usually in the 30-percent range, climbing to 40 percent as the playoffs progressed. One thing that helps people connect to the Wi-Fi network at AT&T Park is the overall ubiquity of AT&T hotspots – “If you’ve accessed another AT&T hotspot anywhere else, you get automatically activated when you’re here [at AT&T Park],” Schlough said.

Fan surveys, he said, showed that many people didn’t even know they were connected to the Wi-Fi network instead of the cellular networks. “I think that’s cool,” Schlough said. “Fans should come to an event and be universally connected, without having to think about it. They should just be able to turn on their phones and share.”

More APs for the upper deck

For 2015, Schlough and his team will finish off the latest Wi-Fi upgrade with the installation of another 400 under-seat APs for the stadium’s upper decks, which will bring the park’s AP total to almost 1,700 when it’s finished. Already this year Schlough said that fans at Giants games are using more data than last year – an average of 1.1 TB per game over the first 10 games of the 2015 season, compared to an average of 650 GB per game over the same time period in 2014.

Giants fans check out the three WS trophies, at a 2015 season game. Photo: Paul Kapustka, MSR

Giants fans check out the three WS trophies, at a 2015 season game. Photo: Paul Kapustka, MSR

Though he didn’t want to dive into details, since last year Schlough said the network is seeing “a lot more photos and a lot more videos.” He also said his team is on the lookout for use of livestreaming apps like Periscope and Meerkat,
which he expects might happen at AT&T Park before it happens anywhere else, perhaps due to the overall technological bent of the local populace.

“We feel we have a relatively unique fan base,” Schlough said. “If anyone is going to do it [livestream during games] it’ll probably happen first in this region.”

MLB Stadium Tech Reports — NL West

Editor’s note: The following team-by-team capsule reports of MLB stadium technology deployments are an excerpt from our most recent Stadium Tech Report, THE BASEBALL (And Soccer!) ISSUE. To get all the capsules in one place as well as our featured reports, interviews and analysis, download your free copy of the full report today.

NL West

Reporting by Paul Kapustka

San Francisco Giants
AT&T Park
Seating Capacity: 41,503
Wi-Fi – Yes
DAS – Yes

atp7AT&T Park is nearing the completion of its latest Wi-Fi upgrade, which will see installation of under-the-seat access points in the upper decks. When it’s done, Giants fans will have use of almost 1,700 Wi-Fi APs throughout the stadium. On the DAS side, T-Mobile is finally in the system, giving the park all of the four major wireless carriers on its AT&T neutral-host DAS, which uses gear from CommScope. We said it before and we will keep saying it: When it comes to baseball stadium connectivity, the San Francisco Giants set the standard.

Los Angeles Dodgers
Dodger Stadium
Seating Capacity: 56,000
Wi-Fi – Yes
DAS – Yes

A $100 million renovation two years ago and help from MLBAM last year should mean a solid Wi-Fi experience for fans at Dodger Stadium.

San Diego Padres
Petco Park
Seating Capacity: 42,455
Wi-Fi – Yes
DAS – Yes

Petco Park’s existing Wi-Fi underwent upgrades over the offseason which should result in an even better experience for fans this year. Fans can now use the MLB At the Ballpark app to manage tickets, and to store e-cash for in-stadium purchases.

Arizona Diamondbacks
Chase Field
Seating Capacity: 49,003
Wi-Fi – Yes
DAS – Yes

One of the venues that has had Wi-Fi the longest, Chase Field is due to have its network upgraded this year as part of the MLB Wi-Fi program. That means even better service for Diamondbacks fans.

Colorado Rockies
Coors Field
Seating Capacity: 50,455
Wi-Fi – Yes
DAS – Yes

Fans at Coors Field are among the earliest beneficiaries of MLB’s Wi-Fi everywhere program, as the install started last season is now complete.

Stadium Tech Report: San Francisco’s AT&T Park lives up to its wireless reputation

Another tough day at the office for MSR. Credit all photos: Paul Kapustka, MSR. (Click on any picture for a larger image)

Another tough day at the office for MSR. Credit all photos: Paul Kapustka, MSR. (Click on any picture for a larger image)

Many times here at Mobile Sports Report we’ve referred to AT&T Park as the “most connected” or “best connected” stadium in baseball, if not for all sports anywhere. But even after multiple network tours and numerous reports from stats given to us by Giants CIO Bill Schlough and his staff I realized that one thing I’ve never done is to roam around the park on a game day, checking to see if its renowned Wi-Fi and DAS networks perform as promised.

Now after attending a recent day game as the guest of AT&T, I can tell you that the stadium that first put in fan-facing Wi-Fi for every seat is still at the forefront of ballpark connectivity, with Wi-Fi and DAS performance that knocks the ball out of the park almost every time. I say “almost” because during my walkaround tour I was able to find one place in the park that had almost no connectivity at all — but I will also bet you that as soon as this story is published, Schlough and his team will likely be out there the next day installing some kind of coverage since he and they have an almost unmatched enthusiasm for making their fan-facing network the best it can be. That, plus a strong partnership with AT&T, gives fans at Giants games perhaps the best stadium network anywhere, with performance so good for so long that it has almost become somewhat of an afterthought, one of the best kind of compliments a network staff can receive.

Nothing beats a strong team

Dynasty is a word fans like to use around Third and King Street in San Francisco, especially after the Giants won their third World Series title in 5 years last fall. Schlough, who loves baseball and the Giants as much as he loves networks, used the press-day gathering to show off his most recent Series ring, a chunk of gold and diamonds that probably gives you a wrist-curl workout when you put it on.

AT&T Park CIO Bill Schlough shows off his World Series bling.

AT&T Park CIO Bill Schlough shows off his World Series bling.

(Point of reference: Schlough offered the ring to me to try on, but as a dyed-blue Cubs fan I refused. “Waiting for one with ‘Cubs’ on it,” I told him. As we say in Chicago, “if it takes forever.”)

You might have heard some of the early Wi-Fi stories from AT&T Park before, but they’re fun to repeat. Then known as SBC Park, after the sponsoring “Baby Bell” that would later revive the family name of AT&T, the Wi-Fi network that debuted in 2004 attracted an average of about 94 fans a game, Schlough said, diehard geeks who would have to put up with people mocking them for bringing laptops to a ballgame. Remember, the iPhone was still 3 years away from existing, and you had to stick a PC card in a laptop to connect to Wi-Fi.

Fast forward to 2015, and now for regular season games the Giants see an average of just more than 13,000 people connecting to the Wi-Fi network, a number that has basically leveled off over the past 3 years, Schlough said. What hasn’t leveled off, however, is data use — even from last season, when fans used an average of 591 gigabytes of data per game, so far this season they’re averaging 915 GB per game. That’s why this season Schlough and team will be busy adding another 400+ Cisco Wi-Fi access points to the park, a total that should hit 1,700 by the time October rolls around.

“We’ll be working hand in hand with AT&T trying to stay one step ahead of demand,” Schlough said.

AT&T Park cabling runs are SRO

AT&T Park cabling runs are SRO

Scott Mair, AT&T’s senior vice president of technology, was on hand to help lead network tours before the game and to talk about how AT&T was using a new device called the EchoBOT to help gauge network performance in the park. Though it’s a bit of inside baseball, EchoBOT — which is basically an off-the-shelf cell phone that sits in a ruggedized box — is the kind of thing that can come out of the smart-person pool at a technology giant like AT&T. Invented in-house, the EchoBOT basically gives network operators an on-the-spot way to determine not just how the network is working, but what the actual user experience is like from the end-user point of view.

With 18 EchBOTs scattered throughout AT&T Park, Schlough and AT&T can get a much more granular view of how the stadium’s network is performing, just another way of using the resources of one of the world’s biggest telecom companies helps the fan experience at AT&T Park.

The one place without Wi-Fi

With our network tours concluded and some crispy chicken fingers inhaled in the comfy confines of the AT&T suite just above the third-base line, it was time to go to work to see if the AT&T Park network could deliver as promised. Since I’ve sat in seats at the park many times and had great connectivity there, I spent my time during the afternoon game seeking out what I thought might be some of the hardest places to bring connectivity. The first, in the second-level concourse, looked like it might be a tough antenna spot, with narrow halls and lots of concrete. But bam, on my Verizon iPhone 6 Plus I got a Wi-Fi signal of 31 Mbps down, 21 Mbps up; on my companion loaner device from AT&T, an LG Optimus G Pro, I got a 4G LTE connection of 26.15 Mbps down, 18.02 up. (For all remaining measurements I’ll just use the down/up convention to save time; I was using the standard Speedtest.net app from Ookla for all measurements.)

So yeah, you can connect while you’re in line to get a hot dog.

Here's the only place we couldn't find decent Wi-Fi. #firstworldproblem

Here’s the only place we couldn’t find decent Wi-Fi. #firstworldproblem

Strolling through the concourse toward right field, I saw several Wi-Fi advertisement signs, letting fans know they should definitely connect to the network. That’s a sign of deployment confidence, unlike many parks that install Wi-Fi but don’t really promote it, perhaps in order to keep user numbers down. After walking outside to get a view of McCovey Cove and the kayaks waiting for home-run balls to clear the park’s fences for a “splash landing,” I found a spot with almost zero connectivity — in the standing-room-only area backed up against the wall overlooking the bay.

With a Wi-Fi reading of 0.93/2.23 on the Verizon device and a 0.94/3.24 on Verizon 4G the SRO perch on the promenade was easily the poorest connection I found all day. But looking around, it’s kind of a silly place to be looking at your phone since from one direction a well-hit ball might be landing on your head and in the other direction there’s great views of the San Franicsco Bay. But still it does go to show that even in the most-connected stadium perhaps on earth, it’s not easy to get a signal everywhere. With no roof overhead and no railings close by, there simply isn’t a place to put an antenna out there. (But I bet Schlough and team will soon come up with a solution.)

Concourses covered, and upper deck too

I kept wandering around the outfield concourse and found decent connectivity at the centerfield Coors Light bar, 9.32/17.31 for Wi-Fi on the Verizon device and 14.21/43.00 for Wi-Fi on the AT&T device, as well as outside the Giants’ social media cafe in left-center, 14.32/32.20 for Wi-Fi on the Verizon device and 13.61/34.70 for Wi-Fi on the AT&T phone. Unless you’re a Wi-Fi geek like me you probably won’t ever see the APs since they are painted to match the structures they’re attached to. But I could see multiple APs hanging off the centerfield scoreboard structure, a piece of architecture that helps to deliver such solid connectivity to the open outside areas.

You can see Wi-FI APs -- if you know where to look.

You can see Wi-FI APs — if you know where to look.

Taking a break in a standing area behind the left field foul pole I got a smoking result for Wi-Fi on the Verizon phone, 22.46 Mbps on the download side and an amazing 52.05 on the upload. (I think it’s important to note that some of the best signals were on a device from an AT&T competitor, a sign that the facility does a great job of ensuring that any customer will get a good signal, no matter where you purchased your phone or service plan.) Climbing the stairwells to the view deck I still got a good signal on the concourse behind the seats in upper left field — 7.24/8.75 on the Verizon phone.

Since it was getting windy and cold (summer in SF!) I ducked back inside and found an empty seat in section 332, near the upper left field corner of the park. There I got a Verizon Wi-Fi mark of 17.52/24.33, and a Verizon 4G LTE mark of 5.62/6.81, again showing that the AT&T Park DAS is also delivering solid performance for customers on other carriers. The AT&T phone at that location saw 12.46/18.79 on Wi-Fi and 12.68/17.06 on 4G LTE. According to Schlough, the AT&T neutral-host DAS, which uses CommScope ION equipment, is so good that many fans don’t even bother to switch their phones to Wi-Fi. The upper deck, or view level, is scheduled to get many of the APs slated for installation this summer, in the under-the-seat enclosures that bring the network right into the seating areas.

Conclusion: Like the Giants, AT&T Park is tough to beat

Here at MSR we get the question a lot — “what’s the park with the best network?” — and I would have to say that like its tenants, AT&T Park is tough to beat. Schlough and the impressive IT team down at AT&T Stadium have a friendly rivalry, and you can’t have the most-connected discussion without mentioning Levi’s Stadium. But the park that did Wi-Fi first continues to improve year in and year out, never resting on its historic laurels. That’s a “dynasty” that is perhaps as impressive as the one built by the team on the field.

(More AT&T Park visit pictures below)

A little hard to see, but if you look closely you can see the Giants showing fan social media posts on the big screen.

A little hard to see, but if you look closely you can see the Giants showing fan social media posts on the big screen.

These signs are up all over the park

These signs are up all over the park

EchoBOT enclosures (white) next to a Wi-FI AP

EchoBOT enclosures (white) next to a Wi-FI AP

View from the Coors Light concourse walk-up bar in center field

View from the Coors Light concourse walk-up bar in center field

Good connectivity here in left field. Maybe the buttons on the hat improved reception?

Good connectivity here in left field. Maybe the buttons on the hat improved reception?

MLB app ads greet you as you walk up the stairs at AT&T Park

MLB app ads greet you as you walk up the stairs at AT&T Park

Nice place for a ballpark, don't you think?

Nice place for a ballpark, don’t you think?

For Giants fans only: I swear that thing weighs about 3 pounds

For Giants fans only: I swear that thing weighs about 3 pounds

MSR editor Paul Kapustka, your man on the Wi-Fi scene.

MSR editor Paul Kapustka, your man on the Wi-Fi scene.

Stadium Tech Professionals: Time to take our 2015 stadium tech survey!

SOS14_thumbIf you are a stadium technology professional working for a school, team or stadium ownership group, it’s that time of year again — we need your participation to make our 2015 State of the Stadium Technology Survey our best yet! Now in its third year of existence, the “State of the Stadium” survey is the only independent, large-public-venue research that charts deployments of stadium technology like Wi-Fi, DAS, Digital Signage and Beaconing, and the use of digital sports marketing tools like CRM and social media. If you are part of a stadium operations group and know the answers, take the 2015 survey right now!

Before I get to a deeper explanation of the survey, a quick story: During last year’s survey season, I called a team IT exec that I knew well and asked why nobody from his organization had taken the survey. “Well, we don’t have Wi-Fi installed yet,” the exec said. “We’ll take the survey next year after it’s deployed.” I didn’t have the heart to say it at the time but — his take was completely the WRONG ANSWER. Why? Because this is an ANONYMOUS, AGGREGATED INFORMATION ONLY survey, which means that answers aren’t tied to any school, team or individual. Just look at last year’s survey to see how the answers are reported. That also means that all answers are completely confidential, and will not be sold, marketed or otherwise communicated in any way, shape or form outside of the ANONYMOUS TOTALS used in the survey report.

So since we’re trying to find out aggregate numbers — not individual details — it’s just as important for all of us to know who doesn’t have Wi-Fi as well as who does. So even if your school or team or stadium doesn’t have Wi-Fi — and may never have Wi-Fi — you should still TAKE THE SURVEY and add your organization’s information to the total. The more answers we get, the better the data are for everyone.

Survey time is time well spent

And that “everyone” thing leads me to my next point: If you’re a regular reader here you can and should consider the few minutes it takes to complete the survey as a small way of “paying back” to the rest of the members of this fine industry, many of whom make time for the interviews, visits and emails that form the core of all the excellent free content available here on the MSR site and through our long-form reports. We know you are busy, and that spending time answering a list of technology questions may not seem like the highest priority on your to-do list. But a little bit of your time can really help us all.

That’s because we also know, from our website statistics and from our report download numbers and just from conversations with many of you, that our audience of stadium technology professionals appreciates the honest, objective stories and analysis we provide. (We humbly thank you for making us a regular reading choice.) And now, by taking the survey, you can help make the site and our work even better, just by adding your team, school or stadium’s technology deployment information into the 2015 State of the Stadium Technology Survey. The more results we get, the better and more informative the survey becomes — and that’s something that’s truly a win-win situation for all involved.

Once again the State of the Stadium Technology Survey will be exclusively delivered first to the attendees of the SEAT Conference, being held this year in our home town of San Francisco, July 19-22. Production of this year’s survey is made possible by the sponsorship of Mobilitie, and through our partnership with the SEAT Consortium, owners and operators of the excellent SEAT event. All those who participate in the survey will receive a full digital copy of the final report, whether you attend the SEAT Conference or not.

Final reminder: This survey is meant to be taken ONLY by stadium technology professionals, executives, and team or school representatives who can accurately describe the deployments in place at their organization. It is NOT a survey to be taken by everyone, only by those who have a deployment to describe. If you have any questions about whether you should take the survey or not, send an email to me at kaps at mobilesportsreport.com. Thanks in advance for your time and participation!

AT&T sees almost double DAS traffic for MLB’s season-opening series

Head-end room cabling at AT&T Park. Credit: AT&T/San Francisco Giants

Head-end room cabling at AT&T Park. Credit: AT&T/San Francisco Giants

According to AT&T, the season-opening series for Major League Baseball saw fans use almost twice as much cellular data as the year before, across the 19 ballparks where AT&T has in-stadium cellular networks in place.

Remember, these numbers represent only cellular traffic and only for AT&T customers on the AT&T stadium-specific networks, which are almost all of the distrubuted antenna system (DAS) type. Though some stadiums saw much more traffic than others, the average series-long total of 215 gigabytes per venue was almost double the same statistic from the 2014 season-opening series, where AT&T saw an average of 111 GB per venue. And if AT&T’s traffic is doubling you can probably safely bet that all other metrics — Wi-Fi, and traffic for other carriers — has increased as well.

Thanks to our friends at AT&T, here is the full list for series-long DAS traffic at MLB venues where AT&T has stadium-specific networks. Stay tuned to MSR for our Q2 Stadium Tech Report later this spring, when we’ll take a team-by-team look at MLB technology deployments, specifically focusing on Wi-Fi and DAS. So far, it looks like fans are already in mid-season selfie form.

OPENING SERIES DAS TOTALS (AT&T customer traffic only, on AT&T stadium-specific networks)

1. Arlington, TX (Rangers): 655GB

2. St. Louis (Cardinals): 466GB

3. Los Angeles (Dodgers): 396GB

4. Atlanta (Braves): 375GB

5. Anaheim (Angels): 270GB

6. Denver (Rockies): 251GB

7. Philadelphia (Phillies): 250GB

8. Chicago (Cubs): 227GB

9. New York (Yankees): 189GB

10. Cincinnati (Reds): 185GB

11. Miami (Marlins): 183GB

12. Boston (Red Sox): 162GB

13. San Francisco (Giants): 158GB

14. Oakland (A’s): 149GB

15. Seattle (Mariners): 139GB

16. Washington, D.C. (Nationals): 132GB

17. Milwaukee (Brewers): 129GB

18. Houston (Astros): 102GB

19. Minnesota (Twins): 86GB

20. Phoenix (Diamondbacks): 85GB

21. New York (Mets): 80GB

22. San Diego (Padres): 58GB

AT&T: DAS network also set traffic records for 2014 World Series games at AT&T Park

Giants CIO Bill Schlough (left) talks with workers in the park's main DAS head end facility.

Giants CIO Bill Schlough (left) talks with workers in the park’s main DAS head end facility.

In addition to the over-the-top Wi-Fi usage numbers, it turns out that the in-stadium AT&T cellular network also experienced record usage during the recent World Series games at AT&T Park, with Saturday night’s crowd using 477 Gigabytes of data, according to AT&T.

In case you’re not familiar with the DAS acronym, it stands for distributed antenna system, and basically is a network of small antennas that bring cellular service to the tightly packed fans inside stadiums or other large public venues. At AT&T Park, AT&T runs the network as a neutral host, meaning that Verizon Wireless, Sprint and T-Mobile customers can also use the DAS to connect. If you’re in the park and you haven’t enabled your device to connect via Wi-Fi, you’re probably connected via the DAS. However, the stats provided here are only for AT&T customers on the DAS, since AT&T doesn’t have visibility into the other carriers’ metrics. Since the Wi-Fi network is open to all, the Wi-Fi numbers we reported earlier are for all customers, no matter who their provider is.

But even just the AT&T cellular numbers are pretty impressive, perhaps not surprisingly so since a good-weather World Series game is a bucket-list event for most attendees, meaning that texts, tweets, selfies and Vines were likely flowing freely at all three games in San Francisco. Here’s a breakdown from AT&T about how much more data was used during the games last weekend:

— Fans used an average of approximately 447GB of data per game over the weekend on the AT&T cellular network. This is equivalent to more than 1.27M social media post with photos.

— The numbers represent an increase of approximately 29 percent in cellular data usage compared to the average game during the League Championship series vs. St. Louis.

— It’s an increase of approximately 109 percent in cellular data usage compared to the average game during the final home series of the regular season vs. San Diego (9/25-9/28).

— The peak hour of data usage during three home games was on 10/25 was from 5-6pm PT, the hour in which the first pitch occurred. In this hour more than 83GB of data crossed the AT&T venue-specific cellular network.

According to AT&T, the total combined Wi-Fi and AT&T DAS traffic hit a record high of 2.09 Terabytes on Oct. 25, the highest single-game total in AT&T Park network history. What would be even more interesting would be if we could get DAS statistics from Verizon, Sprint and T-Mobile to get the total-total number for wireless data consumed during the biggest games of the year.

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