University of Oregon embraces Social Media with Quack Cave

Oregon's Quack Cave

The PAC-12 Network’s introduction yesterday of its Pac-12 Now for iPad is just the latest conference effort to expand its brand to a wider market but some of the individual schools are also making a push to create a stronger bond with their fans and alumni.

One school at the forefront of this effort is the University of Oregon which has been aggressive in the past with programs such as its GoDucks.com web site and other initiatives but now has gone another step with its Quack Cave.

Touted as the first social media hub in college sports and modeled after an effort by the NHL’s New Jersey Devils the school has outfitted a room that would be the envy of any technophile, filled with flat screens connected to iPads.

While the site is not just sports specific it looks like it will be sports centric. The Quack Cave will be charged with representing the school on a wide variety of social medias including Facebook, Twitter, Instagram, Pinterest and YouTube.

The schools previous efforts at digital outreach have been very successful, with approximately 500,000 Facebook and Twitter followers, but the current effort could make that number seem small potatoes. Housed in a former storage unit near the school’s Autzen Stadium

The school is still in the process of setting up the effort and the site www.QuackCave.com was not active as of this writing but I expect that a big push is underway in order to get it up and running by this weekend when the football season opens for much of the nation. Fans can also follow at @QuackCave on Twitter.

I think this is a great idea, not just for Oregon, but any school. It seems that it will have a much more immediate and personal impact than the conference efforts, which will have to be more balanced (hopefully). If your school is doing something similar drop me a line at gquick@mobilesportsreport.com

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Microsoft Slowly Pushing So.Cl Social Media Engine to Public

Microsoft has expanded the scope of who can use its So.Cl (pronounced social) social media search technology to everybody after a quiet beta push, as it seeks to establish it as a mainstream player in the social media environment.

So.Cl is a search engine that is designed to find and share social media, enabling you to connect with other users that have similar searches and interests and hopefully create an engagement between the participants. It enables users to take an assortment of media such as video, texts and photos, combine them into posts and then share them.

It is one of the many efforts under development at the company’s FUSE Labs and Microsoft has taken a low and cautious rollout for the product, quite the opposite of some of its efforts in the past. The company designed the technology for students and select schools were the first beta sites including University of Washington and New York University.

The student focus is intentional as the company has said that it believes that the features of the program reflect on how schools are teaching and how students are learning today, and not just computer science or technical students but for a range of scholastic focuses.

While focused on students I wonder how this will evolve, assuming that it does get off the ground. New sports blogs, apps for teaching players what to look for in an NFL defense, with commentary and past results listed in the frame? I have seen some pretty advanced sports pages and the ability to bring a large number of like minded fans, say baseball stat people, with live video examples etc.. could be compelling.

The effort was decidedly low key and that of course might have simply been because Microsoft did not want to try to be heard over all of the noise coming from the Facebook IPO or just because it is taking a different approach to establishing the technology.

So far it has had mixed reviews (I have not tried it yet) with Digital Trends decidedly unimpressed and with Cnet much more impressed with all of the features that the service provides.

Callaway Readies Re-Launch of GPS Golf Course Device, and Golf Social Media Site

After an initial launch that was scrubbed due to technical glitches, golf manufacturer Callaway is readying a May 30 debut of its Upro MX+ GPS course-guide device, as well as a revamped social media site where golfers can trade reviews, scores and conversation about golf courses the world over.

We haven’t had a chance to play with the Upro MX+ yet, but the $249 device looks like it could be an instant contender in the course-info-device marketplace. Here’s the promo blurb from the Callaway website, which also has some other details about the device’s ability to basically tell you where you’re at and how far it is to the green, no matter where you are playing since it comes pre-loaded with info on some 25,000 courses. Ah, the wonders of memory!

ProMode provides a realistic view of the course using actual aerial photography (not renderings) with precise yardage to hazards and key points selected using AnyPoint Technology. In this mode you can pan the entire hole with the swipe of a finger and zoom in and out to see more or less detail, allowing you to make better decisions and play with confidence.

What’s even more potentially interesting than the device itself is Callaway’s Uexplore site, which has been on-again off-again with the hiccup in the Upro launch. What Uexplore is designed to do is allow golfers to record scores and reviews of courses, with the idea that such user-generated content could mushroom into a big conversation about golf with Callaway at the middle. Of course, this idea has been somewhat of the Holy Grail for the golf business roughly since about the invention of the browser. The innerwebs, unfortunately, are filled with ghost towns of “user course reviews” that never got off the ground for probably the simple reason being that most people don’t really want to sit down and write about their rounds after they’re done.

But if the Upro offers golfers an easy way to track scores while they play and then lets them upload the info directly to the site, it could be the potential solution to tapping into the great wealth of knowledge currently locked into golfers’ minds. More as we hear more from Callaway, which we are betting we will with the U.S. Open coming up soon.

Facebook gains Mobile App Developer Team ahead of IPO

Mobile consumer app developer Lightbox, known for its Lightbox Photo mobile app, has announced that it is joining Facebook, but that Facebook did not purchase the company. Still it looks as if it is shutting down its operation and will release as open source portions of its code.

Seven employees will join Facebook but no user data or technology will come with them. The deal, is not that surprising although before the IPO is a bit of a surprise. Facebook is just days away from its IPO and it has talked about mobile apps pretty much non-stop for the last few weeks.

Demand to be included in the IPO is great, and it was recently reported that the company recently is raising its initial public offering from $34 to $38 a share, a move that will raise as much as $12.8 billion and give the company a valuation of as much as $104.2 billion.

Some cracks in the IPO facade
While it has been relatively smooth sailing for Facebook and its executives doing its pre-IPO road show, they have run into a few issues and more seem to be bubbling to the surface. At the most obvious level is its admission that it has almost no revenue from its huge mobile presence and that will be its top priority going forward.

This of course is very important to app developers looking to leverage Facebook’s huge presence in the mobile space. How will Facebook seek to monetize this area and will it tap app developers as a potential source?
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As should be expected with an event that has generated as much attention as the IPO, there are two sides to the analysts positions on the company, with some saying that the valuation is simply too high for a company with this type of business model while others say it is not high enough. Will it have the staying power of AOL and Second Life or Apple and Microsoft? Who knows and we will probably not know for years to come.

Of course the fact that Facebook’s offer of 337.4 million shares is already oversubscribed says a lot about the impact of these types of warnings. Hold on, it has just been reported that the company is adding an additional 85 million shares to the offering, bringing the value of the IPO to an estimated $16 billion.

However its mainstream model has taken a high profile hit this week when General Motors said that it would cease advertising on Facebook. The giant car maker revealed that it had spent a total of $40 million on advertising, with $10 million going directly to Facebook, yet it sees no real results from that effort. Instead it will continue its use of the free pages that Facebook provides.

A second troubling sign could be seen in the results of this recent Associated Press/CNBC poll that shows a large number of people see Facebook as a fad. Of course I have to wonder if that was also true with the automobile and the telephone? Still 51% also have a favorable opinion of the company and the difference in opinion on a wide variety of topics facing the company is strongly divided, with users much more favorable to the company than non-users. The poll has a wealth of data that can be seen here.

So why do we care about Facebook here at Mobile Sports Report? Well take a look for a sports league on it. It has the usual such as the NHL and NFL but also a huge number of sports that might not readily come to mind such as Foosball and Disc Golf. Many sites list apps or other programs in links. It presents a huge opportunity for app developers to leverage social media to enhance and advertise their products.

One recent example of that opportunity is that the Facebook travel app Gogobot has just hit 1 million registered users, according to Mashable. Now fad or not but 900 million users, or whatever the number is now, is a huge market and something that a developer wants to exploit. As with all markets it is good to know the positive as well as the negative.

Mobile Data Consumption Set to Explode- Will Sports Cash in?

A recent report is highlighting the massive growth that is expected in mobile data consumption as users of smartphones increasingly use their devices for watching video, playing games, interacting with a variety of social media and other uses.

According a report from Informa Telecoms & Media, by the year 2016 mobile users will consume eight times more social media than currently, downloading 14 times as many megabytes of applications and browsing will increase six fold.

The two driving factors will be the increased use of smartphones, which currently are roughly half the handsets sold and the increase in overall mobile users. Not listed in the report but most likely also a driving factor is faster networks.

This presents a major opportunity not only for sports teams and leagues but also for the growing ecosystem of app developers involved in this space, from office league sponsored developments such as MLB At Bat 12 to sports aggregation news readers such as Recapp. With smartphones increasing in storage capacity app developers can also make larger, fuller featured products to grab users attention.

Currently mobile users can get access to a growing number of live sporting events including a wide range of college football, Major League Baseball, National Football League, National Hockey League and Soccer matches are all available, however they are often limited to a single carrier of you need to subscribe to the correct cable network.

If sports continue this path it seems that they will be missing out on a larger opportunity. It is nice that Verizon has hockey, but I don’t have Verizon. If I want NFL and hockey do I need two phones? To really cash in the leagues will need to come up with something other than exclusive deals with a single carrier, otherwise they are intentionally missing a huge segment of the market.

Will the Facebook App Center be a Boon to Sports App Developers?

The list of places that you can go and search for the app that scratches your most current itch has just gotten one stop longer as Facebook has formally launched its latest service that it is calling the App Center.

What makes the site look like it might have real legs is that it is not just focused on one operating system or platform, but rather seeks to be a one stop shop for the Mobile Web, Android and iOS users, and the company said that it believes that it can be the destination site for mobile application users.
A user can view apps, select the one that they want and then download it vie either from the App Store or from Google Play. There is one caveat, the apps have to be designed to be used on Facebook and all apps need to have a Facebook login.

While one of the problems that I have found in recent times perusing app stores is that there are just so many I spend a good deal of time either honing down my search or just reading the specifications of a specific app.

Facebook is seeking to help with this issue by prominently displaying apps that garner solid reviews and ratings from users while dropping ones that continually get poor numbers. In addition it has established developer quality guidelines and apps that do not follow them will also not be displayed.

I wonder if and how sports apps will take advantage of this. Drop by a team’s official web page and you can see how popular it is and how often it gets ‘likes’ I chose the San Francisco Giants and the page has 1.4 million likes. Boy does that give a developer of an app about the team a focused market.

Of course MLB might have something to say about apps being liked on the page, a quick look shows that the huge majority of links on the site are to official MLB sites, but not all of them. This is the same with all major sports but could actually be a better tool for developers looking at niche markets.

Rather than hope a fan of say rugby is going to search iTunes for rugby apps, they could have the app mentioned on a team page with a link to the Facebook App pages. Since this effort is just getting off the ground and the paid app portion is still in beat it will take a while to see if this shakes out well for the app developers in sports and out.

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