NASCAR and Twitter Reach out to Racing Fans

If you noted something a bit different while following last week’s NASCAR race at the Pocono 400 Presented by NASCAR it could have been the results of an alliance between Twitter and NASCAR designed to ratchet up fans’ participation in the sport.

The two launched #NASCAR as a tool to bring fans into the mix during races and it will feature a curated site that will focus on races and select other events and will include Tweets and photos from race drivers, teams and fans. NASCAR also has a @NASCAR account

It’s funny when I was watching the race last week on TNT I noticed that they had started running Tweets from race teams, and I am not totally sold on it, at least in the manner in which it appeared in the middle of the screen rather than at the top of bottom, which I prefer. But it did bring some interesting info into the mix.

The effort is still a work in progress and it looks like some drivers and teams are much more active than others, but then it takes some time to just establish this in your routine, so I suspect that it will improve as everybody gets used to tweeting on a regular basis.

I do not follow any of the drivers on a regular basis but have found that Brad Keselowski has been uniformly amusing and engaging, which is probably why he was selected to be in the first ad that was run about the partnership. His tweet about the crash at Daytona 500 was a huge hit earlier this year.

I hope that NASCAR continues on this trend and brings its partners further into the fold. Having spent some time on many of the circuits track’s web site I have found that they vary greatly in what they offer fans.

The best of them include track Twitter feeds, videos and photos as well as areas where fans can participate. Then there are some where the site basically just serves an online ticket office, providing little if no interaction with the fans.

In addition I hope that the tracks ensure that they have enough wireless capacity to carry the Twitter traffic, it can be very disappointing to try and connect and get nothing. Both MLB and the NFL are working to upgrade their capabilities in this area.

I would not like them to follow the MLB direction where all the team sites are almost identical, different tracks’ should have different personalities, just as the drivers do. But encouraging them to have a more powerful online presence will only enhance the sports appeal to fans.

MSR Profile: San Francisco Giants, AT&T Continue to Push the Wireless Envelope at AT&T Park

It’s fun to look back at the news from 2004 to see just how novel an idea it was to put a Wi-Fi network into a ballpark. “SBC Park a hot spot for fans lugging laptops,” said an article in the San Francisco Chronicle, complete with a photo of a fan hunched over a laptop. According to the story, some 200 fans per game might have used the network right after it was launched. Woo-hoo!

Fast forward to 2012, and here are some eye-popping stats from a recent Giants homestand against the Cubs: According to the Giants and AT&T, at one game there were 10,000 fans using the stadium’s Wi-Fi network, and another 10,000 connecting via the various cellular antennas — all using a data app, not even counting phone calls. Still think this is just something for power geeks trying to program in between innings? Or has the wireless fan finally become mainstream?

As impressive as those totals are, what’s a more compelling story is the fact that the Giants and AT&T were ready for that bandwidth demand, with a layered cellular and Wi-Fi network that overdelivers, instead of dropping connections. Why did they put the network in, and how did they make it a success — and a role model for stadiums and teams everywhere? To get the answer to those questions, Mobile Sports Report recently spent a couple hours at the ballpark with Bill Schlough, senior vice president and chief information officer for the San Francisco Giants Baseball Club, and Terry Stenzel, vice president and general manager for Northern California and Reno for AT&T, to hear about lessons learned and where wireless and sports are headed in the future.

The Super-Connected Fans of San Francisco and Silicon Valley

Back when AT&T was still known as SBC, the ballpark with its name seemed as likely a place as any to put in a wireless network. Though it wasn’t even the first in the Bay area — Candlestick Park, former home of the Giants and still host to the football 49ers, had some limited wireless access back in 2000 thanks to then-stadium-naming sponsor 3Com — the network that went live at the China Basin ballpark in 2004 was well received by the wired constituents of the greater SF Bay area. After all, this was Silicon Valley — where folks didn’t mind going to Best Buy to get a wireless LAN card to put in a PCMCIA slot.

The Giants' Bill Schlough, in orange shirt, talks about stadium Wi-Fi. Credit: John Britton, AT&T.

For the Giants and Schlough, every year afterward it became apparent that the initial outlay of 121 Wi-Fi access points wasn’t going to be enough. The 50 bearded guys with laptops from the Valley became a few hundred a night, then pushed into the thousands. By 2010, the network-use number was up to 3,300 per game, with no end in sight to its growth.

“I point to the fans” when asked about where the vision for the network comes from, said Schlough. “In any other city it’d probably be different — anywhere else is probably a couple years behind [in network demand]. Fans here are making it apparent that if they can’t stay connected they’re going to stay home. What we need to do is stay one step ahead.”

Lately, that means staying ahead by blending cellular and Wi-Fi networks, using a “layered” approach that improves not only Wi-Fi coverage inside the stadium, but also reception for 2G, 3G and 4G LTE cell phones. It even means reaching out to rival Verizon Wireless, which is in the process of attaching its own wireless services to the Giants’ stadium network, so that Verizon customers can enjoy improved coverage just like AT&T customers do when in their seats. Even with network loads of 20,000 combined users, the Giants and AT&T right now seem like they’re ahead of the technology curve; but even fairly recently, that wasn’t always the case. Take the start of the 2009 season, when the network became, as AT&T’s Stenzel said, “an absolute disaster.”

A Network Brought to its Knees — by Apps and the iPhone

Perhaps fueled by the twin arrivals in 2008 of the iPhone 3G and the accompanying Apple Appstore, the fan demand for in-stadium bandwidth completely overwhelmed the AT&T Park network at the start of the 2009 season, an epic fail that was quickly noticed by many. The surge in wireless data demand — which also caught AT&T by surprise at that year’s South by Southwest Interactive conference, where iPhones and Twitter brought the network in Austin to a halt — was a harbinger of the future, forcing cellular providers everywhere to scramble to upgrade their networks.

AT&T VP Terry Stenzel points to a Wi-Fi antenna inside a suite at AT&T Park. Credit: John Britton, AT&T.

While Schlough and AT&T responded by doing what they could to fine tune and increase wireless bandwidth, the duo also started installing what is known in the cellular industry as DAS — short for Distributed Antenna System, basically an array of small cellular antennas that improve coverage by bringing the wireless signal closer to the customer. For AT&T Park, that means as close as inside the hallway of the stadium’s suite level, where DAS antennas disguised by small plastic inverted cones keep the well-heeled fans and their inevitable iPhones connected to the outside world.

The DAS antennas help provide what Schlough and Stenzel call their “layered” approach to wireless connectivity, meaning that a blend of Wi-Fi and improved cellular is the best way to achieve the highest level of connectivity. With a layered approach, some fans can use the Wi-Fi network while others use the cellular network — hopefully, using the best signal where it is available.

“The stadium is the perfect example of what’s going on in the outside world,” said AT&T’s Stenzel, whose company of late is investing heavily in both DAS and Wi-Fi for public hotspots in cities, big buildings and campuses to offload some of its cellular-network demand. “You can’t build a network with Wi-Fi only or [4G] LTE only. You need layers of technology.”

The Giants' Bill Schlough in front of some hard-working wireless network hardware. Credit: John Britton, AT&T.

“Cellular sometimes flows better around obstacles or people,” Schlough said. And he should know, since he said he’s always finding new ways to improve the network.

“Thank god we’re not football,” said Schlough. “This isn’t something that you plug it in and it works. We have 81 games a season here, and every day we’re learning something.”

Trials, Errors, and ‘Leaky Coax’

For Giants fans or even other visitors, Schlough has a wireless quest: “I’d challenge anyone to walk in here and find 100 antennas,” he said. With 334 Wi-Fi access points and 196 additional DAS antennas scattered about that seems like it might be easy. But even certified network geeks probably couldn’t spot the DAS antenna that Schlough said was in plain sight, providing access to the outdoor seats on the suite level.

Can you spot the DAS antenna? Look inside the pipe. Credit: Paul Kapustka, MSR.

While your reporter valiantly looked for a telltale wireless box, it was in vain. Schlough finally solved the puzzle by turning us around and pointing at a black-painted conduit pipe just above the seagull net — inside which Schlough said was some leaky coax, or partially unshielded networking cable that allows a signal to pass through parts of its length, in essence acting as a long, thin “antenna.”

“You’ve got to get creative” to solve stadium networking problems, said Schlough, whose team needed to point Wi-Fi antennas upward to serve three rows of upper-deck seats that are located in front of a thick concrete wall. In some parts of the stadium, Wi-Fi antennas are painted dark green to match the stadium metalwork. In the suites, Wi-Fi antennas are tucked into plastic housings that look like smoke detectors, and some DAS antennas are inside small inverted plastic cones — all painted the same color as the ceilings to blend in like wireless chameleons.

“The biggest challenge may be in hiding all the wires” connecting the antennas, Stenzel said. “Nobody wants to see wires hanging down in a stadium.”

One App Will Rule Them All — Unless the Giants get to Tinker

Perhaps the only place where Schlough, the Giants and AT&T have had to take a step backwards — our opinion, not theirs — is on the application side. Until last year, the Giants led in the app innovation arena as well, with a service called “Digital Dugout” which provided lots of AT&T-specific information, like park maps, food ordering, and extended Giants video highlights, among other features. But as part of Major League Baseball the Giants are now in lockstep with the rest of the league and only offer MLB.com’s AtBat app as the in-game app of choice — a strategic move made by the league last year to increase the profitability of its flagship online app and service.

The white inverted cone? A DAS antenna in the AT&T Park suite level hallway. Credit: Paul Kapustka, MSR.

“When we were building the network up and had 3,300 users per game in 2010, there was nobody else doing what we did, and nobody had an eye on us,” Schlough said. Now, with in-game network usage nearing 30 percent plus, the moneymen of baseball aren’t just looking at in-stadium apps, they already have a strategy to put a network in every stadium, and get every fan there using AtBat. What Schlough hopes is that MLB will let teams leverage and add their own features and garlic-fries flavor to the AtBat app, an idea that hasn’t yet reached any conclusion.

“We’re working with MLB to see if we can add any [local] functionality to AtBat,” Schlough said. “We’re the first team to dip our toes into that water.”

Internally, the Giants have become big wireless users themselves. According to Schlough the team now uses its wireless network to run tasks like ticketing, some concession kiosks, the media needs and digital message boards. That’s probably why the team now has two full network-operation rooms in the bowels of AT&T Park, crammed with every flavor of telecom gear from 2G, 3G and 4G cellular to Wi-Fi controllers and a whole assortment of Internet routers, servers and other associated rack-mounted hardware sporting the logos of companies like Cisco, Juniper, Dell and HP.

Can you see the Wi-Fi antenna? It's the green box on the left with two tubes. Credit: Paul Kapustka, MSR.

But after spending some $10 million to build the network over time — a cost shared by the Giants and AT&T, whose unique relationship is intertwined in the stadium sponsorship — in the end, it’s about the fan experience and ensuring fans stay for the experience that keeps Schlough, Stenzel and their teams running to stay in the lead.

“The most common app we see used at the games is maps,” said Stenzel. “It’s all about, ‘where am I going from here,’ for dinner or drinks. A ballgame is a social event, a fan experience that you’re going to remember.”

As long as you stay — and stay connected, that is.

“Now if the DAS goes down, people leave,” Schlough said. And you get the feeling that he was only half joking.

Fancru Takes up the Sports Fan Chat Challenge

Fans like to talk with fans, at least ones that share similar allegiances, and Fancru is seeking to exploit that with its sports app that will enable groups of like minded fans to chat as well as allowing you to reach out to your friends.

If this sounds a bit familiar it is. There are several other apps that are seeking to establish themselves as platform for fan interaction and FanCru realizes that it has to step up to the plate big time to enable it to be recognized above the noise in this space.

The app, currently only available for the iPhone (it will work on an iPad but is not optimized) is the brainchild of John Wagner, Fancru’s co-founder and president and Bill Diamond, co-founder and CEO. Wagner is a self proclaimed sports nut who constantly watches games and saw this as an opportunity for fans to share experiences with others both attending the sporting events and those following elsewhere.

The app has several different distinct functions, and in some ways it reminds you of a host of other apps such as Foursquare, since you can log in your location, ESPN, since it gives you scores, and rival apps such as Recapp which provide news articles about selected teams.

Similarities aside it has a game feed that connects you to other fans following an event. Then on top of that there is the Cheer & Vent function that allows you to vent etc as well as post images from where ever you are.

You establish an account and then select the sports teams and leagues that you want to follow-NFL, NCAA Football, MLB, NBA, NHL, MLS and Brazilian Soccer. Add the teams you want and then you can connect to them via Facebook, Twitter, searching your address book, SMS and the old fashion way by including their names manually. You can check to see which teams have the most fans and earn points for prizes by doing various actions.

The company’s first version of the app, for all practical purposes a beta release, provided it with plenty of user feedback that it used to incorporate in its current offering. But it is not just listening to what fans think of the product that is important to the company. Available now for the iPhone the company is working on an Android release and then will optimize its iPhone app to efficiently run on iPads.

Fancru is taking an interesting approach in that it is seeking to engage teams and leagues into using its technology as possibly a front end to an app that the teams might be developing by opening up its SDK and APIs up to the market freely available.

It is hard to predict how that will work out for the larger, more established leagues such as the NFL and MLB. Right now MLB has AtBat as its official app, which it own. However MLB has been very proactive in trying to engage fans via a series of apps and contests and having like minded fans chat during games would seem to fall into the direction it is taking. There is also an effort to allow teams to add a local flavor to AtBat so that while the league might not adopt the technology local teams might have that option.

In addition Fancru has been accruing analytics about what its users are doing and so it would enable teams to better meet fans wants and needs, Wager points out. He sees the app as a valuable tool to teams that want to bring fans out to the events in a day when many have huge high definition televisions and are content with watching at home.

By enabling a team to have contests that could be centered on a game, a player or a section of seats it can bring fans into more active participation and with that more active attendance.

A challenge to an app of this sort will be breaking through the noise. The Apple App store has almost a million apps currently. There are slightly older rival apps that either point to a single sport such as GolfGamebook or are also more broadly based such as GrabFan, PlayUp and Kwarter.

Being a relatively new category helps since there really is not established leader and they are all facing the same uphill battle. In addition stadiums and leagues are only ow upgrading their wireless capabilities to enable in-game fan interaction. I suspect that within a year or two a huge number of fans will be using a chat technology that connects them to others in and out of the stadium.

Another day, another MLB Contest

I was watching a ball game the other day and on came an ad that featured Cal Ripken Jr. I was in a local watering hole and so could not hear what he was saying as he snagged foul ball after foul ball as a spectator in the stands (and he is still wearing his jersey)

Then it flashed up that this was a new contest from Major League Baseball called “Stay in the Game Sweepstakes.” This is the kind of sweepstakes that I like, just enter and cross your fingers, so it is a level playing field for me.

The event is cosponsored by One A Day vitamins as well as the Cal Ripken Jr. and the purpose of the promotion appears to encourage people to stay in shape, particularly as they get older, and that if you have not been exercising it is not too late to start, judging by the accompanying video.

The One a Day partner is also donating to Cal Ripken Sr.’s Foundation that brings baseball and softball programs to disadvantaged youths in America and also helps teach them life lessons. There is nothing on the web page that exactly explains the purpose of the promotion, which is too bad, particularly if it is for a good cause.

The prizes look pretty good- first place is a round trip for five to the 2013 MLB All-Star Game with Cal Ripken Jr. That will include round trip airfare, 5 VIP gift bags, 3 night stay for you and your posse, $500 in cash as well as tickets to the 2013 MLB Home Run Derby. Each week prior to the awarding of the grand prize a $100 gift card that can be used on the MLB web site will be awarded so you too can have a Cal Ripken Jr. jersey if you so wish! Or the classic Billy Ripken baseball card.

Major League Baseball’s Draft Starts Today

The ever popular Rule 4 Draft starts today. Not sure what that is? Well it is Major League Baseball’s draft of first year players from college and high school and will be an interesting 40 round affair that will occur over the next three days.

Teams pick in reverse order to standings and this year there are a few changes to the rules, based on the last Collective Barging Agreement between MLB and the players. Teams will have a ‘bonus pool’ and if they exceed that they will be taxed, and the tax rate increases quickly to 100% of the overage, with a simply 5% overage being taxed at 75%. Each team’s bonus pool is different.

Of more interest is the changing of the signing date. If a player is not signed they go back into the draft the following year. It has been moved up a month to July 13th, thus allowing players to play in the season they were drafted. Several players over the years have signed with less than two minutes left before they would go back in the draft.

The first five picks are owned by the Houston Astros, Minnesota Twins, Seattle Mariners, Baltimore Oriels and the Kansas City Royals respectively. For the full first round list look here. To watch the draft you can tune into the MLB Network starting at 7 pm ET, on June 5 and 6 the event starts at noon ET. It will also be live streamed at MLB.Com

Not surprising there is a number of sites that focus on the draft including MLB Draft Insider, Minor League Ball, Baseball America and a number of other informed and opinionated sites available. If you are looking for past information on the draft MLB a lot of that stored here.

Will MLB’s draft ever achieve the news worthiness and anticipation of the NFL’s and NBA’s? I doubt it. In those sports you see the impact, for better or worse, of the players in just a year’s time. With MLB the player often starts in the short season Single A level and then works their way up, skipping a level or two for players that really shine but aside from the very rare case of somebody like Stephen Strasburg.

Also players in high school and college baseball do not receive anywhere the notoriety and fame that the players in basketball and football do. Still the event is well worth watching so that you get an idea of where your team is looking and if they might one day shore up the week up the middle defense.

Know your baseball? You could win $1 million from MLB!

I follow the growing number of apps and games that are emerging from Major League Baseball with solid approval. While not everything MLB does is great (I hate interleague play for instance) but most of the apps and programs serve to enhance baseball’s fans experience.

I only glanced over the Million Dollar Pick’em game the first time I noticed it but did not really give it any thought. Then while waiting for some of the Friday night games to start so that I could have one running on my computer I noticed an article at MLB.Com.

It talked about how three fans were in the running to win a million dollars this weekend playing the game, and laid out a number that had won thousands of dollars already playing the game.

The game is simple to understand, but hard to win. All you have to do is pick all of the winning teams on both Tuesday and Friday in the same week to win the $1 million prize. Picks must be in by 7 pm ET, but can be changed up to that point A few other rules, US citizens only, you must be at least 18 years old to play. Easy right? I tried it for Friday and did not win, and was not that close to be honest.

The game is free, so the entry price is no barrier, and the top weekly score is $1,000. I am a bit surprised that no one has won yet, or if they have I have not seen it publicized yet. The reason is not that I see a lot of experts picking games, instead I view it much like the NCAA’s March Madness, there always seems to be someone that picks everybody, or close to it, and since this keeps repeating, there are more chances.