Fans Must Pay $3.99 to Watch NCAA Hoops via Mobile Devices

There’s no such thing as a free lunch, and now there’s no such thing as free access to the NCAA Men’s basketball tournament for mobile devices. According to an extremely unclear press release and FAQ released today, it appears you will have to pay $3.99 for access to the games via the March Madness application, whether you are using it on a PC or on a mobile platform, including Apple iPhones and iPads as well as Android-based devices.

Since it’s early and we haven’t had coffee yet this post might have later corrections but for right now here’s how it apparently breaks down: If you want to watch the games for free you have to go to the broadcasters websites. According to the press release you won’t be charged for the Turner-broadcast games if you can validate that you have a cable TV plan that includes the Turner Networks TBS, TNT and truTV. We are guessing that most people with a standards sports cable package will be covered, but you might need to check your plan. And right now there is no info on how that validation will happen. CBS says it will show all its broadcast games on CBSSports.com for free.

But if you want to use a mobile device to watch games online via the March Madness application, which includes a lot of bracket info and other goodies, the free lunch is over. It’ll cost you a one-time fee of $3.99, after which you will get a logon to use over any other device or platform you want. Apparently there is some messiness involved with using Android devices, and I am sure this won’t be the last post we do on the subject since the press release and FAQ look like they were also written without coffee or at least a decent proofreader.

If you want to try to avoid the $3.99 fee there is apparently some promotion coming next week involving Coke Zero where they will grant some folks free access, probably for surrendering your email address and your first-born child. Our quick prediction is that this news will cause howls of pain from the general hoops-loving public, who will start to wonder about government inquiries into the NCAA and its business practices. Maybe it’s time for coffee. And a search through the couch cushions for $3.99.

NFL Stars Steven Jackson, Stevie Johnson Will ‘Hang Out’ On PlayUp for Super Bowl

Fan-interaction app PlayUp has recruited NFL stars Steven Jackson and Stevie Johnson to “hang out” during Sunday’s Super Bowl, when fans can message and follow the stars’ take on the big game between the New England Patriots and the New York Giants.

Rams running back Jackson, owner of seven straight 1,000-yard seasons, can be found Sunday on PlayUp under the username “sj39,” while Buffalo’s electric reciever Johnson can be found under the username “StevieJohnson13.” According to PlayUp, both players will create their own public virtual rooms in the PlayUp app to chat with fans, and will also visit other public virtual rooms to further interact with fans using PlayUp to chat, talk and share smack about the game.

“We are thrilled that both stars are choosing PlayUp to engage with passionate football fans over the Super Bowl,” said Dennis Lee, PlayUp USA CEO, in a statement. According to PlayUp, both players are already active in other social media forums: Jackson has more than 138,000 Twitter followers and almost 48,000 Facebook fans, while Johnson currently has more than 78,800 Twitter followers and 17,400 Facebook fans, according to PlayUp.

Pre Play Sports Scores Subway Sponsor Deal for Super Bowl

Screen grab of a typical Pre Play app, where you predict the play before it happens.

In a field that’s going to become extremely competitive, predictive-gaming startup PrePlay announced a sponsorship deal with sandwich giant Subway, just in time for this Sunday’s Super Bowl.

If you’re not familiar with predictive gaming, don’t feel alone. It’s a new category of apps that allow smartphone or tablet users to challenge each other in trying to predict play-by-play outcomes of sporting events as they are happening live. MSR identified several of the players in the space last year, but with Subway sponsor dollars in its pocket Pre Play has clearly done something to attract attention. Even so, the company is using the Subway deal to “re-launch” its app, usually a sign that the initial iteration didn’t quite catch on.

The iOS-only Pre Play app can be freely downloaded from iTunes. Then you assemble a group of friends or family members with Apple devices and can compete to see who can better predict plays before they happen, earning points in the process for correct calls.

To perhaps better explain how it all works, here’s a Pre Play demo video. Maybe this is better than me screaming “FAKE! FAKE!” at the TV screen on every field-goal attempt. At least my neighbors might be happier.

ESPN: We Design First for the Mobile Experience

There’s a lot of talk on the interwebs today about ESPN saying that it designs its content sites and programs first for the mobile experience, a statement that is not so surprising on its face but still probably somewhat of a shock to the general public who still thinks of ESPN as something you watch on a TV, either in a bar or in your living room.

But as our old pal Om Malik notes, with 400 million smartphones out there it’s pretty clear what’s going to happen. Om says:

With more than 400 million smartphones expected to be sold, it makes perfect sense for sports to get the mobile bump. I mean, don’t we want the baseball gossip, score updates or results of the F1 race when on the go?

The obvious takeaway from ESPN is: The future of fat profits in content is mobile, and we’re all over it. What that means for startups and established players looking to get into the mobile-sports arena is that your business plan better have a provision for what you will do when the WorldWide Leader becomes your competitor.

The design-for-mobile-first mantra is widespread in the sports content world — it is even part of our internal thinking here at humble MSR — but when big players like ESPN and Bleacher Report start talking about how mobile isn’t something in the future but something that is here now it makes sense.

For most desktop Internet connections, bandwidth, screen size and network latency generally aren’t problems when it comes to site experience. On a small handset with extreme variables in network connection, screen size and local processing power, how a site is designed has a huge impact on how it is seen. And you don’t need any exhaustive usability studies to tell you that people don’t come back to a site that doesn’t load or isn’t usable on a small screen. With development resources in demand everywhere, it makes sense to put an emphasis on mobile, which is growing fast and has the more-stringent demands.

At least it does to ESPN. If you’re a business looking at the mobile-sports space, the question is now: if the leader is already there, what are you doing to design for mobile?

The MediaPost recap by Mark Walsh of the keynote speech from Michael Bayle, vice president and general manager of ESPN Mobile, is worth a long read because it touches on a lot of places where ESPN sees mobile going. But a quick grab of a stat from the post should make it easily understandable why ESPN cares so much:

Bayle pointed out that its mobile audience across its mobile properties has surpassed 20 million, with users spending 45% more time with ESPN mobile content in 2011 than the prior year. ESPN Mobile now ranks as the company’s fourth-largest network and it has 150,000 people plugged into its mobile offerings at any given time.

Sounds like it’s more than just cowboys at horse troughs watching ESPN in a mobile fashion. And it will be more so going forward.

PlayUp Signs Exclusive Deal with Fordham Athletics

In what is expected to be the first of a series of school-exclusive deals, fan-based social network app provider PlayUp is partnering with Fordham Athletics to be the exclusive “fan engagement partner” for the sports teams at the New York-based Fordham University.

Fordham said the PlayUp app, which gives sports fans the ability to track teams, scores and to converse with other fans in either small or large, or private or public groups, is a good fit for schools like Fordham who have interested alumni who might not be able to view games in person. From the press release announcing the deal:

“PlayUp is a very unique service that allows fans who cannot attend Fordham games in person to actively chat on their mobile device while following the action,” said Julio Diaz, Associate Athletic Director/Marketing and Promotions, Fordham Athletics.

According to PlayUp, the company will promote its app live at four upcoming Fordham men’s basketball games, and will be featured in television ads shown during the game broadcasts. PlayUP said it will also have in-game contests and promotions, part of a strategic move to make PlayUp the app fans check in with first when they are at a live sporting event. Here’s the PlayUp quote from the presser:

“We are very pleased to be Fordham Athletics’ Official Fan Engagement Partner,” said David Brody, PlayUp U.S. Head of Marketing. “This partnership will help Fordham fans, friends, family and alumni alike, connect worldwide over Fordham Athletics. Even if they’re hundreds or thousands of miles away, they can hangout together in the PlayUp app. Our app breaks down geographical barriers and allows real interaction between fans all over the globe.”

MSR will track PlayUp (which just launched a beta version of a website component) and its competitors in the fan-conversation market closely. If you are a PlayUp user, give us a holler in the comments below and tell us what you think of the service.

MSR Profile: Stadiums a Target for Wi-Fi Gear Maker Xirrus

Add Wi-Fi gear maker Xirrus to the expanding list of technology providers targeting stadium owners who are looking to better serve the wireless needs of both the fans sitting in the seats, as well stadium owners looking for wireless applications to help run their business better.

Like networking giant Cisco, which has created an entire business unit dedicated to stadium installations, the relative newcomer Xirrus is going to aggressively pursue more stadium clients this year, according to Steven Wastie, chief marketing officer for Xirrus. Last year Xirrus’s high-performance wireless network arrays (the antennas and other gear that provide the wireless link between Wi-Fi user and the network) helped bring video services and Wi-Fi power to business applications inside Gillette Stadium, home of the New England Patriots.

In a snappy video (embedded below) you get not only a customer’s explanation of the benefits Wi-Fi can bring to teams (wirelessly enabling point of sale systems allows for greater building flexibility), but also a quick data point on why you need Wi-Fi to provide features like video highlights — the Patriots’ content guy talks about how each video highlight stream takes up 300K of bandwidth, something that would be nearly impossible to provide using cellular airwaves.

The Xirrus xr4000, which can fit up to 8 wireless radios into its smoke detector-like housing. Other arrays can fit as few as two or as many as 16 radios.

The edge Xirrus brings to the stadium Wi-Fi game is its “high density” arrays, which can fit up to 16 wireless radios into a single device and are highly configurable especially directionally. By comparison, the wireless router in your home or business probably has just two antennas, which are pretty much just set to broadcast out in a circle as far as they can reach.

Being able to have more throughput per device, Wastie said, is key for stadium deployments where there are a lot of people in one place, all trying to do the same thing on their mobile device. “It’s very different from just two years ago,” Wastie said in a recent interview. “Back then high density situations were a niche. Now high density is everywhere.”

Having arrays that support more users also gives Xirrus a technology edge over competitors, since it can cover a stadium with fewer devices and less network infrastructure — often meaning significantly lower costs. Mobile Sports Report will be watching Xirrus closely throughout 2012, to see if its less-is-more wireless message gets across to stadium owners and operators.

Founded in 2004 by CEO Dirk Gates and some of his pals from chip manufacturer Xircom, the Thousand Oaks, Calif.-based Xirrus is privately held.

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