Friday Grab Bag-How is your QB rated?

Apple stays hot
The demand for the new iPhone 4S is so great that even Apple co-founder Steve Wozniak had to stand in line to get one, and not just in line, but over night! That might show the popularity of the latest phone offering from Apple, but reports from AT&T, Verizon Wireless and Sprint Nextel is that they all sold out of the phone during the preorder period. A visit to their web sites shows that versions of the phones can be back ordered with a wait ranging from one to four weeks.



While RIM keeps cooling

Research in Motion was flying high just a few years ago as its RIM platform was a must have by corporate execs who used it to free themselves from their desks. The company had an overwhelming market share and no viable competition. However it looks as if the market has bypassed the company and it is feeling pressures that it is unused to and questions are arising as to if it can react properly and in time to save itself. That is the issue that is examined by Forbes and should be a warning to all companies that get complacent about their technology and market share. The recent three day outage that RIM recently experienced will not help its standings.

Sony brings video library to Tablet S
Sony is attacking rivals on multiple fronts with the rollout of its Video Unlimited for its Tablet S platform. The company is leveraging its strengths in multiple fields ranging from technology to movie distribution. The company will offer its Video Unlimited feature, which includes more than 6,500 films and 40,000 TV episodes from a wide array of film studios and networks, and will be available not only on the S Tablet but also on Sony Ericsson phones. Now you never have to miss “Friday Night Lights!” The company will eventually move the feature to other Android based devices, but not all of them and currently has no plans to support Apple’s iOS platform due to the high fees that Apple charges.


ESPN’s QB Ratings cause a Stir.
Ever wonder if ESPN’s much ballyhooed Total QBR system would give us a true look at how well a quarterback did in any one game? Here is a look at two QBs from last week. One was 26 of 39 passes for 396 yards and two touchdowns and his team won, the other completed four of 10 passes for 79 yards and a touchdown while also running the ball six times for 38 yards and a touchdown and his team lost. Which one do you think had the better game according to QBR? People have been raging about this all week around the sports world; however my position changed after I read this well thought out piece from The Big Lead. For a slightly different look go to the stats guys at FootballOutsiders.

Fans, Teams Win With AT&T Stadium Wi-Fi Push

Fans and teams may be the big early winners in the cellular industry’s nationwide push to bring better phone reception to crowded places, an effort currently led by AT&T’s aggressive plan to build localized Wi-Fi networks inside major sporting venues like San Francisco’s AT&T Park and Chase Field in Phoenix.

To alleviate the bandwidth crush caused by the relatively new phenomenon of fans who want to shoot and instantly share pictures, videos and text messages from their seats, AT&T is partnering with teams and schools to build Wi-Fi networks directly inside the stadium walls, providing a better, faster Internet connection to those in attendance. Atlanta’s Turner Field, Stanford Stadium and Minute Maid Park in Houston have also received AT&T network attention, part of a Ma Bell strategy to improve cellular coverage by bringing in Wi-Fi and other network improvements right to the fans in the seats.

“The dynamic of what fans are doing with their phones has changed dramatically just over the last year,” said Dennis Whiteside, assistant Vice President for marketing and technical sales in AT&T’s Wi-Fi group. “People want to share the experiences of being at the game as it’s happening. And, they also want ubiquitous cellular coverage wherever they are.”

As anyone who’s ever attended a big trade show or a sporting event in the past knows, cellular coverage often deteriorates rapidly whenever a big group of folks congregates in a small geographical area, like a stadium or convention center. But the explosion of fans with smartphones like Apple’s iPhone, Whiteside said, has created a unique phenomenon of mobile use: At many games now, fans send out more cellular data then they receive, putting a whole new demand on networks that were never designed to handle big chunks of mobile video and picture-sharing in both directions.

“The whole social media phenomenon of instant sharing has led to us seeing instances where upload traffic from stadiums is greater than the download traffic,” Whiteside said. “That was something we didn’t see even just one year ago.”

While AT&T and other cellular providers are constantly upgrading and adding regular cellular towers to improve performance, the sheer numbers of fans inside a stadium makes it nearly impossible to provide sustained connectivity via the regular cellular network. Not only is it extremely costly to build out regular cellular towers — each location can cost in the hundreds of thousands of dollars — but even if you put antennas everywhere including on the goalposts, the physics of wireless spectrum at celluar frequencies still wouldn’t be able to keep up with the bandwidth crush of tens of thousands of fans all wanting to update their Facebook page.

Enter Wi-Fi, which solves the local bandwidth problem by allowing network providers to build fast networks with many inexpensive antennas and access points, using unlicensed spectrum. The best news for fans is that since almost every device made these days has a Wi-Fi chip, their phone or pad will probably connect without any modification or upgrade needed. And, in most cases, the Wi-Fi access is free, especially if you are already a paying customer of the provider running the network.

“Wi-Fi is great because it provides capacity where we need it most, either in the walkways under the stands or in the tight bowls of the stadiums,” Whiteside said. “And for the customers it’s great because using Wi-Fi doesn’t count against their [cellular] data plans.” AT&T also uses a technology called Distributed Antenna System, or DAS, to bring a greater number of smaller cellular antenna endpoints closer to crowds. Traditionally used inside buildings, DAS is now making appearances outside as well and is often used by AT&T as part of an overall network-improvement strategy.

For many new smartphone users, just figuring out how to switch to Wi-Fi can be a challenge given all the new buttons, screens and icons they have to learn. That’s why AT&T and other providers like Verizon are doing their best to make it easy for users to switch over to Wi-Fi, even automating the process in some cases. In AT&T networked parks, Whiteside said, AT&T customers can configure their devices to switch automatically to a Wi-Fi network if one is available, a kind of simplicity he said is becoming the expected norm.

“Our customers expect us to deliver great wireless access, and they don’t want to have to figure out where that is,” Whiteside said. “Awareness of Wi-Fi as a feature is very high — people know they can use it at home or when they are on the road. But letting them know exactly where they can go and where they can use it in non-standard places [like stadiums] is still a challenge.”

For teams and schools, the benefits of a souped-up stadium network may just be emerging in features like the ability to communicate with fans at the game, to offer wireless concessions orders, show instant replay video, and maybe just to help with ticket sales.

“People want to be at the stadium and have the game-time experience, but they also want to be able to communicate,” Whiteside said. “The competition for buying a ticket is usually the home theater or the couch. For owners of stadiums, having a solid network is a great benefit.”

Friday Grab Bag: No More MRIs on Twitter for Arian Foster

Just a quick roundup of some Mobile Sports-related topics today, including Arian Foster telling Jim Rome that he probably isn’t going to put any more MRI photos on Twitter anytime soon.

AT&T Adds Wi-Fi to Xcel Energy Center in Minnesota:

While we will have a longer feature coming up soon about AT&T’s push to bring Wi-Fi to more stadiums we didn’t want to pass up the news of Ma Bell adding enhanced Wi-Fi access to the Xcel Energy Center, home of hockey’s Minnesota Wild. Among the features added by AT&T are on-site access to video replays and the ability to order food from your seat. What more does a fan want? Like we said, stay tuned for a longer feature on AT&T’s Wi-Fi stadium strategy.

Is Twitter Video the Next Big Thing?

Twitter pros already know how to put photos on the web for instant sharing, but what about video clips? According to GigaOM a company called Keek has just raised $5.5 million to help build out its short-video messaging service. Get ready for a lot of “Dude, we’re here at the game!” posts soon.

How to get customized ESPN radio feeds on your smart phone, iPad

ESPN RADIO

Until now, mobile sports fans who wanted to listen to such popular ESPN programming as “Mike and Mike in the Morning,” The Herd with Colin Cowherd” and “The Scott Van Pelt Show” couldn’t cache the programs on smartphone memory cards. Listening to ESPN radio required a network connection and drew down battery life. A solution to that problem has arrived, for a fee.

This week, ESPN went into partnership with San Diego-based Slacker Inc. to provide ESPN on Slacker Radio, including premium services priced at $3.99 and $9.99 per month which allow people to store radio programming locally.

If you don’t want to pay to listen to what you want, when you want, Slacker is also delivering a near-instantenous free feed of content from The Death Star (ESPN) 

Slacker is the first digital radio distribution service to feature ESPN Radio, and the agreement turns up the heat on such competitors as Last.fm and Pandora to angle for similar deals with ESPN. The deal signals that ESPN is unafraid to be aggressive in flowing digital rights to its content for mobile distribution, which is considered key to the growth of the mobile sports viewing experience. According to Juniper Research, mobile sports content and services like the Slacker/ESPN offering could reach $3.8 billion in 2011.

Verizon Wireless, T-Mobile USA and AT&T subscribers can bill premium services directly to their accounts via Android and Blackberry smartphone applications, which are already available. A similar iOS application for iPhone and iPad is pending Apple’s approval.

Verizon Using 4G LTE, not Wi-Fi, for Stadium Upgrades



Though putting dedicated Wi-Fi networks inside stadiums and other large gathering areas is all the rage this year, Verizon Wireless seems to be taking a different path and is instead adding more cell towers with its 4G LTE cellular service to handle the bandwidth crush brought on by phone-wielding fans.

According to two recent press releases Verizon Wireless is beefing up its 4G coverage by adding four cell towers around the football stadiums at both Notre Dame and the University of Wisconsin, to better handle cell traffic at each place on game days.

Though the self-serving press releases sound wonderful — who doesn’t want better cell coverage? — the caveat in this case is that you may only benefit from the improvements if you have one of Verizon’s newer, expensive 4G phones. Other carriers, most notably Verizon’s chief competitor AT&T, seem to be leaning in favor of adding Wi-Fi coverage to stadium sites, perhaps because A) it’s typically easier and cheaper to put in Wi-Fi and B) it can accomodate all types of smartphones since most advanced handsets these days also come with Wi-Fi connectivity built in.

The caveat for the AT&T Wi-Fi announcements is that to benefit you must already be an AT&T customer, meaning that many fans might not see any improvements. There is some talk about AT&T possibly allowing non-customers to use their public Wi-Fi hotspots for a daily fee — such as the one AT&T just turned on in downtown Palo Alto. More on this tomorrow, when we are scheduled to speak with some Ma Bell types at an event in that very university town.

Sports Media Pages Load Too Slow, Researcher Says

Technology performance company Gomez Benchmarks said Friday Aug. 26 that only one in 12 sports media websites can load pages in five seconds or less, disappointing millions of sports fans every time they use their smartphones to get news and buzz.

A division of Compuware Corporation, Gomez Benchmarks measured four carrier/device combinations — AT&T/iPhone, Sprint/HTC Hero, T-Mobile/HTC Dream and Verizon/Droid — against 12 popular sports media websites. While the website of the WWE averaged an acceptable 4.5 seconds per page, such media outlets as ESPN.com, NFL.com and CBS Sports.com were way too slow to satisfy sports fans.

See how your favorite fan sites did:

NHL.com — 8.3 seconds average response time

NBA.com — 10.68 second average response time   

NASCAR.com — 13.16 second average response time

 NBC Sports — 14.04 second average response time

ESPN.com — 14.06 second average response time

MLB.com – 14.33 second average response time

NFL.com — 14.93 second average response time

CBS Sports — 15.41 second average response time

About.com Sports — 20.11 second average response time