AT&T: Hoops fans use more data than hockey fans

In a somewhat-not-surprising statistical revelation, AT&T said that basketball fans used more wireless data on its network than hockey fans at the respective arenas during both leagues’ recent championship series.

Using measurements of only AT&T customer traffic from the AT&T digital antenna system (DAS) deployments in arenas in Miami, San Antonio, Los Angeles and New York, AT&T said that hoops fans at the NBA Finals had both higher average data consumption rates and peak data rates than their NHL-watching counterparts. And when it came to home-fan data use, Miami’s American Airlines Arena hit the highest mark, with an average of 177 gigabytes of data used at the two games played in South Beach.

Though the San Antonio Spurs won the NBA title, fans at AT&T Center in Texas used an average of 138 GB of data. Miami’s arena also generated the highest peak data total of 223 GB of data. Of course maybe most of that was Miami fans using OpenTable to make early dinner reservations as the Spurs started blowing the Heat off the court.

On the frozen side of things, Los Angeles won both the real title and the data title, with fans in the Staples Center using an average of 98 GB of data during the three games there during the Stanley Cup Final. The average data usage in New York at Madison Square Garden was 83 GB of data on the AT&T network.

In defense of hockey fans, it’s really no surprise that they used less data since hockey games, especially playoff games, are mostly action and excitement, and not a million time outs. Plus, we all know that had the Chicago Blackhawks been rightfully in the Final to defend their title from last year, Da Hawks fans would have pushed everyone to shame with video renditions of the Chelsea Dagger. Next year.

Guest Post: How CrowdOptic is helping the Indiana Pacers and the NBA use Google Glass

Pacers GlassEditor’s note: The following post is by Jon Fisher, CEO of CrowdOptic, the San Francisco company whose technology is helping bring Google Glass views to NBA arenas. While there’s been a lot of talk about how this is happening Fisher explains the deployment in some more detail here. The feature is being used at Bankers Life Fieldhouse for today’s opening game in the Eastern Conference Finals.

By Jon Fisher, CrowdOptic

The Pacers deployed Google Glass in real time powered by CrowdOptic in every home game since it first launched against the Miami Heat on March 26, and are deploying against Miami Sunday and through the playoffs.

Former Pacer Rik Smits with Google Glass at Sunday's game.

Former Pacer Rik Smits with Google Glass at Sunday’s game.

The solution is a package of 11 Glass devices positioned at court level — worn by a variety of Pacers employees and fans (including celebrities) to contribute immersive points of view of the action. These views are seen on the arena’s Jumbotron and have included scenes like the referees deliberating from the point of view of the game announcer right in front of them. The Pacers run this solution completely on their own logistically; they hand out Glass units and the CrowdOptic software runs on a server and laptops with dashboards in the AV room and truck.

Closer images than anything else

With the Google Glass experience, fans see faces and lips move from a more immersive perspective than a traditional broadcast camera allows. And Glass isn’t simply a GoPro-like camera in these situations (Glass is a computer) as the Pacers can text through the Glass interface telling the Glass wearers when they’re broadcasting live and/or to look in a different direction if necessary to capture a desired angle using a GUI / radar interface. The Glass wearers can dynamically change their broadcasting quality (bit rate) to conserve battery life. And the Pacers just announced the capability that anyone wearing Glass in-stadium will be able to zoom into these POVs on demand and even the POVs of the Pacers’ own stadium cameras.

Jeff Van Gundy looks very Evil Empire with Google Glass on.

Jeff Van Gundy looks very Evil Empire with Google Glass on.

This is possible using CrowdOptic technology (including U.S. Patent 8,527,340) to understand when and where the Glass units are aimed in common so inferior views of the action can be discarded for quality thereby translating the noise from the 11 Glass units into manageable broadcast streams algorithmically. Glass units aimed in the same direction can also be merged using the same technology, enabling one wearer to inherit the view of another authorized wearer.

It’s this zoom capability that the Pacers announced yesterday that we think completely changes the game. Finally, CrowdOptic is the only company currently capable of broadcasting from multiple Glass units in high density simply because we were focusing on this difficult problem early. We convert the Glass Wi-Fi signal from 2.4 to 5.0 GHz frequencies, we have optimized our code for large live events and are integrated with Wi-Fi deployers SignalShare and soon Extreme Networks, and we even have a WiMAX solution.

Jon Fisher, CEO of CrowdOptic, is a Silicon Valley entrepreneur, inventor, author and economic analyst. Earlier he co-founded and was CEO of Bharosa, an Oracle Corporation company, which produced the Oracle Adaptive Access Manager. Fisheris a named inventor on six U.S. and eight foreign patents, and three U.S. and 17 foreign patents pending. Fisher is a recipient of the Ernst and Young Entrepreneur Of The Year award.

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