Wednesday Wi-Fi Whispers: Ruckus Goes Narrow with New Directional Antenna

Ruckus Wireless on Tuesday announced a new suite of products and an enhanced overall focus aimed at addressing high-density networking needs like stadiums, including an innovative antenna technology that can focus beams into smaller angles — all the better for servicing tightly packed crowds.

If Wi-Fi networking infrastructure deployments were originally about coverage, they’ve now switched to more concerns about capacity, said Steve Hratko, director of carrier marketing at Ruckus, who met with us at the Wireless Broadband Alliance’s Wi-Fi Global Congress conference in San Francisco Tuesday. And when it comes to deploying antennas and other infrastructure to serve high-density crowds, Hratko said, “all the rules of thumb have changed.”

One of those rules has to do with antennas. Historically antennas were designed to cast as wide a signal as possible, to cover the most airspace with the fewest number of devices. Now, with demand increasing at explosive levels, to serve high-density areas like stadiums takes some different deployment thinking, like antennas that use narrower beams. Ruckus’ new Wi-Fi access points, Hratko said, can shrink their signals into 30-degree slices, making it easier to aim them at a specific sector of seats, or other geographically specific areas, like airport waiting rooms.

“Sometimes, the beams can’t be narrow enough,” said Hratko. “It all ends up being more clever about where you put antennas.”

Ruckus, which is in the midst of preparing for an initial public offering, is also ready to help clients with its deployment smarts, which it is learning as it puts its gear into more high-density places like Time-Warner Cable Arena, where Ruckus gear helped keep the Democratic National Convention wirelessly connected earlier this summer. We’re sure we’ll hear more high-density talk from Ruckus sometime soon.

BT: Olympics Used 6 Terabytes of Wi-Fi Traffic

We’re going to try to track down the presentation — it was loaded with cool networking statistics — but one of the ones we did write down during a BT talk about Olympics network usage at the Wi-Fi conference was the staggering stat that there was 6 Terabytes of Wi-Fi traffic consumed on BT’s London networks during the games this summer — with some 697,383 separate Wi-Fi sessions initiated on the 1,500 access points BT had installed for Olympics use.

Though BT exec Chris Bruce said the network performed without many hitches — we heard some different stories — by all accounts the Wi-Fi networks on the Games sites apparently held up even in the face of record demand. It’s old news to us here at MSR but Bruce said if you didn’t believe it before, believe it now — crowds at big sporting events want to take pictures and video and share them instantly.

“Crowd behavior now is such that everyone wants to capture the moment and share the moment,” Bruce said, meaning that event hosts better have super-sturdy Wi-Fi and cellular or be ready for the inevitable immediate social-media backlash. One funny story he noted was that when planning started for the London Games 10 years out, the idea of having a Wi-Fi network wasn’t even considered. His advice for future big-event network planners?

“Take your demand model and keep revising it,” he said. “You just can’t predict it ahead of time.”

Giants Fans at AT&T Park Sent Lots of Texts During World Series, But Also Watched the Game

Our friends over at AT&T sent us some interesting wireless network stats from last week’s first two games of this year’s World Series, which were played in the San Francisco Giants’ well-wired home, AT&T Park. With the stadium’s state-of-the-art wireless infrastructure, it’s perhaps no surprise that fans consumed multiple gigabits of data, both sending and receiving.

We’ll include all the raw stats below — including some fun ones like the 53,000 SMS text messsages sent in the 6 p.m. hour of Game 1, the time span during which eventual Series MVP Pablo Sandoval hit his second and third home runs of the game — but what jumped out at us was the fact that voice calls peaked before the games started and data traffic peaked within the first hour. To us, that meant what happened was what we’ve believed all along: That fans do like to send a picture or a photo of themselves at big games, or call friends who aren’t there, but then once the games start they’re watching what’s happening on the field.

So even in Tweet-happy and iPhone-crazy San Francisco, the great fears of fans only looking at their phones and forgetting to cheer isn’t something that’s going to happen anytime soon. If nothing else, the players on the Detroit Tigers and St. Louis Cardinals can tell you that fans at AT&T Park were certainly paying attention and directing all their attention to the field, quite loudly at times. It might be some time before others believe cell phones and sporting events can co-exist, but we’re here to tell you it’s already happening now.

(Stats and figures below courtesy of AT&T, describing the stats their network folks compiled based on fans’ usage of our network during Games 1 and 2 of the World Series at AT&T Park in San Francisco.)

2012 World Series – games 1 & 2

· Fans still love the long ball – More than 15 percent more data was uploaded and nearly 20,000 more texts were shared on our network inside the park (between the hours of 4-9pm PST) during game one than game two of the 2012 World Series at AT&T Park.

· A text speaks 1,000 words – AT&T mobile users sent and received more than 350,000 texts across our network during the first two games of the World Series (between the hours of 4-9pm PST).

· Hush up, the game’s about to start – For both of the first two games of the 2012 World Series at AT&T Park (between the hours of 4-9pm PST) the most calls made on AT&T’s Network occurred during the hour directly preceding the game’s first pitch (4-5 pm PST).

· Fastest fingers – The hourly data upload and hourly total data peaks occurred in the first hour (5-6 pm PST) of both game one and two (between the hours of 4-9pm PST). Data uploaded as well as total data volumes decreased during each hour the game went on (between the hours of 4-9pm PST).

Additional Data

Game 1

· The hourly data upload peak of 16.2 GB (between the hours of 4-9pm PST) occurred in the hour in which Pablo Sandoval hit his first home run

· The peak point in hourly total data consumption (between the hours of 4-9pm PST) happened in the first hour of the game with a total volume of 35.3 GB passing through AT&T’s Network.

· AT&T subscribers downloaded the most data – 18.3 GB – during the 6 pm hour (between the hours of 4-9pm PST)

· AT&T mobile users sent and received the most texts (between the hours of 4-9pm PST) during the 6pm hour, the hour in which Pablo Sandoval hit his second and then his historic third home run, with more than 53,000 SMS texts sent and delivered across AT&T’s Network. That’s more than one text for every fan in the stadium. (Total attendance – 42,855)

· For the opening game of the 2012 World Series at AT&T Park (between the hours of 4-9pm PST) the most calls made on AT&T’s Network occurred during the hour directly preceding the game’s first pitch.

Game 2

· The hourly data upload peak of 13.8 GB (between the hours of 4-9pm PST) occurred in the hour in which the first pitch was thrown

· The peak point in hourly total data consumption (between the hours of 4-9pm PST) happened in the first hour of the game with a total volume of 33.1 GB passing through AT&T’s Network.

· AT&T subscribers downloaded the most data – 20.6 GB – during the 6 pm hour (between the hours of 4-9pm PST)

· AT&T mobile users sent and received the most texts (between the hours of 4-9pm PST) during the 7pm hour with more than 42,000 SMS texts sent and delivered across AT&T’s Network. That’s nearly one text for every fan in the stadium. (Total attendance – 42,982)

· For the second game of the 2012 World Series at AT&T Park (between the hours of 4-9pm PST) the most calls made on AT&T’s Network occurred during the hour directly preceding the game’s first pitch.

Wednesday Wi-Fi Whispers: Brocade and the Niners, Part 2

Just a quick promised expansion of last week’s top story, the official signing of Brocade as the provider for the upcoming network in the new San Francsico 49ers stadium. Dave Stevens, Brocade CTO, told us that the deal between the networking gear provider and the team had been brewing for several years, while Brocade was building its new headquarters near the team’s Santa Clara training and business facility.

“Brocade’s campus buildings were all about being green, with photovoltaic power and LEED certification,” said Stevens, noting that some similar design guidelines (solar, sustainable) are being used in the Niners’ new stadium. “I think there was some commonality between them and us with vision.”

In terms of whether or not Brocade has the experience to build a stadium-ready infrastructure, Stevens said the company has already installed a couple stadium networks, but hasn’t publicized them. He also noted that Brocade typically sells to customers like large national telecom carriers and other big mission-critical enterprise businesses. “We grew up on that, so we’re confident with that [high pressure] environment,” Stevens said. In terms of stadium networks, he added, “we’re familiar with what has to be done.”

For the new Niners stadium, Stevens acknowledged that its location in the middle of Silicon Valley raises the bar for expectations about network performance. “It’s a much higher bar than for any other venue,” he agreed. “It’s the middle of Silicon Valley. But we should be able to put an infrastructure in place with enough capacity to drive whatever apps people can dream up.”

Right now Stevens said Brocade is guessing that a lot of the Wi-Fi gear will incorporate the new 802.11ac standard, which holds the promise of much greater throughput and much better antenna performance. But he also knows that in the ensuing two years before the stadium is scheduled to open, advances in mobile devices will probably continue to push the envelope for mobile data networks.

“There’s just an unprecedented amount of I/O capacity that’s now being carried around in people’s pockets,” Stevens said. “If you’re a tech guy it’s scary. But we are looking to deliver an unprecedented [wireless] experience, and make sure it’s ready by day one.”

GoPro takes Hero to Level 3

GoPro has enhanced its popular Hero line of action cameras with the unveiling of its Hero3 family that should meet the needs of the most demanding user by following the company’s tried and true method of continually making the devices faster and more powerful.

The Hero3 moves GoPro into the realm of the 4k resolution capabilities in its top end offerings. The Hero3 family has a trio of models, each designed for different users at different price points, starting with the Hero3 Black at the high end.

The Black comes with 4k resolution, or ultra high definition, capabilities and has a 12MP image sensor that is coupled with an enhanced low light performance. It is capable of recording video at 1080p, 1440p, 960p and 720p resolutions.

The $399.99 camera supports up to 64GB MicroSD cards for storage and has built-in Wi-Fi making it very easy to transfer images and video to more permanent storage or to large screen displays for viewing. It can take still in three resolutions, 12MP, 7MP and 5MP and has burst speed of 30 frames per second and also has both time lapse and continuous capabilities. It has a waterproof case good to 197 feet and is gear mountable.

Next up is the $299.99 Silver Edition, targeted as the natural replacement for the company’s previous workhorse offering, the Hero2, but it comes it 25% lighter at under 3 ounces and 30% smaller while sharing the same basic specifications such as the ability to capturing ultra-wide 1080p 30 fps and 720p 60 fps video plus 11MP photos at a rate of 10 photos per second but also has built-in Wi-Fi.

The $199.99 entry level White Edition is waterproof to 197 feet, and is capable of capturing 1080p 30 fps and 720p 60 fps video plus 5MP photos at a rate of 3 photos per second. As with all of the new generation Hero3 cameras it has built-in Wi-Fi. All of the cameras are expected to be available by the end of the month.

There are a growing number of developers in this space with Polaroid jumping into the market recently with a trio of offerings while Sony has been making waves with its Bloggie Sports Camera line.

Wednesday Wi-Fi Whispers: Brocade, Niners Make it Official

After hinting about a relationship earlier this year, the San Francisco 49ers and networking vendor Brocade made it official Tuesday, announcing Brocade as the “exclusive and official network solutions partner of the San Francisco 49ers.” Though no details on the exact buildout are yet available, Brocade Chief Technical Officer Dave Stevens told MSR in a phone interview Tuesday that Brocade will be responsible for the “entire wired and wireless network infrastructure” for the new Niners stadium currently being built in Santa Clara.

We’ll break out more details from our interview with Stevens next week but the bottom line is, he says Brocade knows that this stadium will have to live up to a higher standard because of its location smack dab in the middle of Silicon Valley. That means the Niners and Brocade will aim for building the best Wi-Fi and cellular fan network that can be built, as well as a wireless network to run other stadium apps like signage, ticketing, security and more.

“The Niners and Brocade are looking for an unprecedented network experience,” Stevens said. What that will be is a bit of a moving target, since the stadium won’t be ready for a couple years at the earliest. While technology changes and improvements will affect deployments some, Stevens said you can probably count on Wi-Fi equipment that embraces the nascent 802.11ac standard, which supports much higher data rates than current Wi-Fi gear. As we said, more from our interview next week.

If there’s a loser right now in the game it’s Cisco, which like Brocade has its headquarters in the same San Jose/Santa Clara neighborhood as the stadium. (Cisco’s HQ is literally just down the street.) With a business unit dedicated to building out stadium networks, Cisco might have been seen as a lock for the bid and even earlier this month had hinted rather strongly that they wouldn’t be shut out of the Niners’ new stadium, which has a long list of corporate sponsors on its roster, like SAP, whose name is on the practice center. Maybe there will be some room for Cisco on the digital signage part of the buildout? Cisco reps contacted Tuesday had the “no comment” light on, but from the looks of it this Brocade deal doesn’t seem to leave much room for any Cisco gear. But it ain’t over until the access points get connected, or something like that.

Ericsson Intros Stadium-Specific Wi-Fi Gear

Telecom supplier Ericsson Tuesday announced a set of stadium-specific Wi-Fi gear, the first new products coming out of the company’s acquisition of Wi-Fi specialist BelAir Networks earlier this year. According to the press release, Ericsson now has a Wi-Fi access point and a Wi-Fi controller designed specifically for stadium use. Since Ericsson sells mainly to big telecom companies like Verizon and AT&T, look for this year to be used side by side with small-cell cellular technology as the big carriers continue their quest to make fans’ phones work in stadiums worldwide.

(hat tip to Phil Harvey at Light Reading for alerting us to the news release. Phil and his crew cover Ericsson… a lot.)

AT&T Adds 4G LTE DAS to… Some Stadium in Foxboro

From the “we can’t tell you but you can figure it out file” comes a press release from AT&T today telling us of the company’s newest DAS upgrade, a 4G LTE implementation that will make fans’ cell phones work better in… a football stadium in Foxboro, Mass. Yep, because of stadium naming rights AT&T apparently can’t use the name of the place but… we are under no such restrictions. So unless there is a spaceship stadium that landed during the night we are guessing that New England Patriots fans will find their AT&T iPhones connecting a bit better now.

Wednesday Wi-Fi Whispers: Ruckus Files for IPO, Qualcomm Stadium Gets DAS

It’s about as far from a whisper as you can get, but in the Wi-Fi world the big news of the week was Wi-Fi vendor Ruckus Wireless filing for a $100 million IPO last Friday. As you’ve read here earlier Ruckus is heavily involved with the growing market for big-space Wi-Fi (like stadiums, racetracks and other event areas) and with healthy revenues ($120 million in 2011) the long-rumored move became a reality with the SEC Filing that makes for such good hard-data reading.

The part we like the best in Ruckus’ S-1 is this bit about how big the market is getting for what Ruckus calls its “carrier class” Wi-Fi products:

According to Infonetics, the market for Wi-Fi networking solutions for carriers is expected to grow from $296 million in 2011 to $2.8 billion in 2016, representing a 57% compound annual growth rate. According to Gartner, the market for Wi-Fi networking solutions for enterprises is expected to grow from $3.4 billion in 2011 to $6.9 billion in 2016, representing a 15% compound annual growth rate. Carrier-class Wi-Fi addresses the needs of both of these markets.

Stadium and sports deployments probably fall somewhere in the middle of those markets, since many such deals are being done as partnerships between enterprises (teams) and carriers. But the good news for vendors like Ruckus is, there’s no getting away from the need for Wi-Fi. And the gear needs to be better than earlier technology to handle the needs of big events.

Qualcomm Stadium Gets AT&T DAS; N.Carolina State, U of Kentucky also get upgrades

We’ve always found it more than a bit ironic that Qualcomm Stadium in San Diego, namesake of the chip giant, didn’t have any Wi-Fi to speak of and from what we heard, it had bad cell coverage too. That should change going forward at least a little bit thanks to a new DAS (Distributed Antenna System) deployment AT&T has installed at the home of the Chargers, which will bring AT&T’s new 4G LTE network to football fans in SoCal.

AT&T is also putting some cellular upgrades into college stadiums, including N.C. State’s Carter-Finley Stadium in Raleigh, N.C., which is getting some of the cool new multi-beam antennas. The University of Kentucky’s Commonwealth Stadium in Lexington, Ky., is also getting an upgrade via an AT&T DAS, so SEC fans should be able to get their mobile game on better while cheering on the Wildcats.