Fascinating Read: Fast Company Explores MLB.com’s Winning Strategy

If you want a primer on why we started Mobile Sports Report, the best explanation I’ve seen yet is embodied within a great story from Fast Company about how Major League Baseball’s advanced media team (BAM for short) got out ahead of the digital pack. Just about every part of this story shows why we think sports is headed online, and to mobile platforms, going forward. An incredible read.

In addition to explaining how BAM made its online offering MLB.com one of the breakout successes of online sports — according to the article it generates $620 million in revenue a year — the story exposes something Major League Baseball is trying to get in all its stadiums: Wi-Fi networks so that fans can watch video in their seats. And finally we are getting a good grasp on how much it costs to put in a network — according to the story, it’s about $3 million per stadium. Here’s a bit of the story that has the meat:

For instance, BAM is trying to assemble corporate partners to cover the costs, more than $3 million per team, to wire each ballpark for high-speed web access, so fans can check and download BAM’s apps to see video and make purchases.

There’s more great stuff in this well written synopsis of how MLB.com became an online success — it is required reading if you are in sports or sports marketing. And of course if you want continuing coverage of the news of stadium networking, well you are already in the right place if you are reading this story.

Hat tip to our pal Joe Favorito for tweeting about the story this morning.

Tablet or iPad + Wi-Fi = Mobile Sports Nirvana

One of the interesting features of the new Apple iPad it its inclusion of a 4G LTE communications chip, which will let the device connect directly with the high-speed wireless networks now being built by Verizon Wireless and AT&T in the U.S. While that’s great news for tablet users who want more power on the go, for mobile sports fans a Wi-Fi connection is going to remain the wireless link of choice going forward.

Why? Because data rates for 4G LTE are still too high to make cellular-only usage an option, especially if you want to give the tablet a regular full-game workout. There’s no set way yet to measure exactly how much cellular data you use when you are viewing live video because the answer depends on a lot of variables, including video resolution rate, your distance from the nearest cell tower, and the strength of the signal. But the bottom line for sports fans is that if you want to use the tablet exclusively for sports consumption, the smart move is to find a Wi-Fi signal whenever you can.

And since more stadiums are now putting Wi-Fi inside, bringing your tablet or iPad to the game is going to become as much a no-brainer as “buying peanuts on the outside,” to coin a phrase you hear outside Wrigley. Within the next few years we are guessing that most teams will start to implement some kind of “stadium app,” which delivers custom content and in-stadium-only goodies like multiple camera angles or replays. The old days of people wringing their hands over whether or not devices should be at games are over. The new future is folks bringing a tablet or iPad and taking it out to watch an occasional memorable replay, or to look up stats. Or to order a cold one, and have it waiting at an express window.

On the couch, the tablet is going to become as ubiquitous as the remote — hell, it might even replace the remote at some point in the future when cable providers like Comcast get their act together. Though the live streaming of the Super Bowl this year wasn’t a tremendous experience, we are betting that this year’s Masters coverage online will really move the ball forward when it comes to having a complementary viewing option. And the tablet format — big enough screen to be exciting, small enough to carry around easily — is just going to keep getting bigger, with or without a 4G LTE connection.

March Madness coming to a Tablet or Smartphone near you

Selection Sunday is just a few days away and the day after is National Bracket Day (sadly not a day off where I work), two important days as fans prepare for the annual March Madness; the NCAA Basketball Tournaments are upon us!

There are of course a wide range of viewing options available for a fan, starting with calling in sick and staying home, but for many that will not be a viable option, but what is an option is to buy into March Madness Live- formerly March Madness on Demand and watch the game anywhere, on tablet, phones or computers.

The goal of this program, launched by the NCAA, Turner Sports and CBS Sports is to make available for viewing every minute of all the games in the NCAA Men’s Division I Basketball Championship Tournament.

Viewing options will range from smartphones, both Apple iOS and Android powered, as well as iPod Touch and iPads as well as broadcast the games on-line so that viewers in an office can catch the action.

While a quick glance online the day of games will tell a fan that is staying home what is on and where, the online and mobile world is a little different, and has a price tag attached as well.

The Turner Sports Interactive produced NCAA March Madness Live is a suite of live products that are designed for those without the luxury of watching from home or the local watering hole. Starting today, Wed. March 7, it will make available to subscribers access across multiple screens and devices including online, iPad, iPhone and iPod touch app and, for the first time, on Android phones, all for $3.99.

Even if you have the ability to watch at home you can subscribe and stream a version, an alternate games, over Wi-Fi. Live video is not all a user will gain. The app also features video highlights from games, game alerts and a radio option from Westwood One/Dial Global Radio Network, for all 67 games.

The app will feature live streaming video of every broadcast for the 2012 NCAA Division I Men’s Basketball Championship as they are televised by TBS, CBS, TNT and truTV, starting with the NCAA Basketball Selection Show on Sunday, March 11, and continuing through the Men’s Final Four and National Championship Game from New Orleans on March 31 and April 2.

For years I have seen articles written around this time of year cited some massive number as the amount of productivity that American businesses lose due to the NCAA Tournament. Most of them I just discount because people simply shift their goof off/idle time at work from one area to another rather than cease work. This year it could be different!

MSR Profile: Stadiums a Target for Wi-Fi Gear Maker Xirrus

Add Wi-Fi gear maker Xirrus to the expanding list of technology providers targeting stadium owners who are looking to better serve the wireless needs of both the fans sitting in the seats, as well stadium owners looking for wireless applications to help run their business better.

Like networking giant Cisco, which has created an entire business unit dedicated to stadium installations, the relative newcomer Xirrus is going to aggressively pursue more stadium clients this year, according to Steven Wastie, chief marketing officer for Xirrus. Last year Xirrus’s high-performance wireless network arrays (the antennas and other gear that provide the wireless link between Wi-Fi user and the network) helped bring video services and Wi-Fi power to business applications inside Gillette Stadium, home of the New England Patriots.

In a snappy video (embedded below) you get not only a customer’s explanation of the benefits Wi-Fi can bring to teams (wirelessly enabling point of sale systems allows for greater building flexibility), but also a quick data point on why you need Wi-Fi to provide features like video highlights — the Patriots’ content guy talks about how each video highlight stream takes up 300K of bandwidth, something that would be nearly impossible to provide using cellular airwaves.

The Xirrus xr4000, which can fit up to 8 wireless radios into its smoke detector-like housing. Other arrays can fit as few as two or as many as 16 radios.

The edge Xirrus brings to the stadium Wi-Fi game is its “high density” arrays, which can fit up to 16 wireless radios into a single device and are highly configurable especially directionally. By comparison, the wireless router in your home or business probably has just two antennas, which are pretty much just set to broadcast out in a circle as far as they can reach.

Being able to have more throughput per device, Wastie said, is key for stadium deployments where there are a lot of people in one place, all trying to do the same thing on their mobile device. “It’s very different from just two years ago,” Wastie said in a recent interview. “Back then high density situations were a niche. Now high density is everywhere.”

Having arrays that support more users also gives Xirrus a technology edge over competitors, since it can cover a stadium with fewer devices and less network infrastructure — often meaning significantly lower costs. Mobile Sports Report will be watching Xirrus closely throughout 2012, to see if its less-is-more wireless message gets across to stadium owners and operators.

Founded in 2004 by CEO Dirk Gates and some of his pals from chip manufacturer Xircom, the Thousand Oaks, Calif.-based Xirrus is privately held.

Mobile Sports Report TechWatch: Barnes & Noble Enhances Nook Color

OnLine’s new apps mean Tablets can be gaming consoles
Cloud gaming developer OnLive has developed a set of apps that bring console gaming to tablet and mobile (i.e smartphones) platforms. The company said that this will open up top ranked, high performance games that were once only available on consoles to a market that is at least 500 million strong.

The Universal OnLive Wireless Controller enable a player to use a Wi-Fi network to play a program that is stored in the cloud and streamed live to the tablet, phone, PC or Mac. A user must own the program and once purchased it can be used on any device.

OnLive currently has a stable of 25 games that have been adapted to work with touch screen devices including L.A. Noire, Batman: Arkham City, Assassin’s Creed: Revelations and Lord of the Rings: War in the North, and Defense Grid Gold. The Universal OnLive Wireless Controller uses technology that the company is expected to be available soon for a list price of $49.99.

Barnes & Noble enhances Nook software
Barnes & Noble has released a software upgrade for its Nook Color, a move that brings the low cost device closer in features and capabilities to its more expensive Nook Tablet as well as rivals from other developers.

Among the new found features is access to Barnes & Noble’s huge Marvel graphic novel collection via Nook Comic, streaming movies and TV shows via Netflix as well as the Flixster app for on-the-go access to digital streaming media.

In all the company said that it added 100 enhancements that ranged from increased font size to the ability to read books in either landscape or portrait mode. Head over to Cnet for a fuller listing of features as well as some issues with the product.

Microsoft to offer Open Source Apps for Windows 8
ExtreameTech has reported that the advocates for Open Source software have won an unexpected ally with the announcement that Microsoft will allow open source apps at its Windows 8 app store.

Microsoft has long been a foe of the open source movement, but entering the app space much later than rivals Apple and the Android lineup it needs a boost and it appears it is taking a chance that one of its rivals is willing to take.

While Apple prohibits open source apps for its iOS in its store Microsoft has stated that it will allow apps developed under a license from the Open Source Initiative and that the OSI license will trump the Microsoft Standard Application License Terms that have tough sharing provisions.

The lack of open source apps has not seemed to hurt Apple yet as it just reported that it just had its 100 millionth app downloaded from its Mac App Store.

The Patent wars heat up
Motorola won an important ruling in German courts last week that could shackle Apple and force the company to pay out royalties and make changes to its technology. The court ruled that Apple has failed to license one of Motorola Mobility’s patent technologies.

Motorola could seek an injunction preventing Apple from selling products that contain the technology in dispute, which basically means no iPhone or iPad sales in Germany if granted. Apple said that t will appeal the ruling.
If Motorola wishes to have a sales injunction enforced against Apple it will need to post a $133 million bond to cover costs in case Apple later prevails in court. Motorola has licensed the technology in question to others but wanted to charge Apple at a higher rate.

Looking for an Android to call your own?
Not exactly what Harrison Ford was in a search and destroy mode in “Blade Runner”, but not like any phone you have used before, a strange new communications technology is emerging from the Advanced Telecommunications Research Institute International (ATR) .

Called the Elfoid P1, it is a prototype tele-operated android that will, in the future, mimic motion and appearance of that of the users, hopefully conveying a more human sense to phone conversations.

Sadly it is not a machine that you can send to work in your place but rather a pint sized device that stands in as a phone and resembles, well here is a photo you can decide for yourself what it resembles. Not sure I would want to whip one of these out of my pocket at a business meeting to update my calendar.

CES
If you have an interesting product or app showing at next month’s Consumer Electronics Show that you think we might be interested in drop us a line.

Fans, Teams Win With AT&T Stadium Wi-Fi Push

Fans and teams may be the big early winners in the cellular industry’s nationwide push to bring better phone reception to crowded places, an effort currently led by AT&T’s aggressive plan to build localized Wi-Fi networks inside major sporting venues like San Francisco’s AT&T Park and Chase Field in Phoenix.

To alleviate the bandwidth crush caused by the relatively new phenomenon of fans who want to shoot and instantly share pictures, videos and text messages from their seats, AT&T is partnering with teams and schools to build Wi-Fi networks directly inside the stadium walls, providing a better, faster Internet connection to those in attendance. Atlanta’s Turner Field, Stanford Stadium and Minute Maid Park in Houston have also received AT&T network attention, part of a Ma Bell strategy to improve cellular coverage by bringing in Wi-Fi and other network improvements right to the fans in the seats.

“The dynamic of what fans are doing with their phones has changed dramatically just over the last year,” said Dennis Whiteside, assistant Vice President for marketing and technical sales in AT&T’s Wi-Fi group. “People want to share the experiences of being at the game as it’s happening. And, they also want ubiquitous cellular coverage wherever they are.”

As anyone who’s ever attended a big trade show or a sporting event in the past knows, cellular coverage often deteriorates rapidly whenever a big group of folks congregates in a small geographical area, like a stadium or convention center. But the explosion of fans with smartphones like Apple’s iPhone, Whiteside said, has created a unique phenomenon of mobile use: At many games now, fans send out more cellular data then they receive, putting a whole new demand on networks that were never designed to handle big chunks of mobile video and picture-sharing in both directions.

“The whole social media phenomenon of instant sharing has led to us seeing instances where upload traffic from stadiums is greater than the download traffic,” Whiteside said. “That was something we didn’t see even just one year ago.”

While AT&T and other cellular providers are constantly upgrading and adding regular cellular towers to improve performance, the sheer numbers of fans inside a stadium makes it nearly impossible to provide sustained connectivity via the regular cellular network. Not only is it extremely costly to build out regular cellular towers — each location can cost in the hundreds of thousands of dollars — but even if you put antennas everywhere including on the goalposts, the physics of wireless spectrum at celluar frequencies still wouldn’t be able to keep up with the bandwidth crush of tens of thousands of fans all wanting to update their Facebook page.

Enter Wi-Fi, which solves the local bandwidth problem by allowing network providers to build fast networks with many inexpensive antennas and access points, using unlicensed spectrum. The best news for fans is that since almost every device made these days has a Wi-Fi chip, their phone or pad will probably connect without any modification or upgrade needed. And, in most cases, the Wi-Fi access is free, especially if you are already a paying customer of the provider running the network.

“Wi-Fi is great because it provides capacity where we need it most, either in the walkways under the stands or in the tight bowls of the stadiums,” Whiteside said. “And for the customers it’s great because using Wi-Fi doesn’t count against their [cellular] data plans.” AT&T also uses a technology called Distributed Antenna System, or DAS, to bring a greater number of smaller cellular antenna endpoints closer to crowds. Traditionally used inside buildings, DAS is now making appearances outside as well and is often used by AT&T as part of an overall network-improvement strategy.

For many new smartphone users, just figuring out how to switch to Wi-Fi can be a challenge given all the new buttons, screens and icons they have to learn. That’s why AT&T and other providers like Verizon are doing their best to make it easy for users to switch over to Wi-Fi, even automating the process in some cases. In AT&T networked parks, Whiteside said, AT&T customers can configure their devices to switch automatically to a Wi-Fi network if one is available, a kind of simplicity he said is becoming the expected norm.

“Our customers expect us to deliver great wireless access, and they don’t want to have to figure out where that is,” Whiteside said. “Awareness of Wi-Fi as a feature is very high — people know they can use it at home or when they are on the road. But letting them know exactly where they can go and where they can use it in non-standard places [like stadiums] is still a challenge.”

For teams and schools, the benefits of a souped-up stadium network may just be emerging in features like the ability to communicate with fans at the game, to offer wireless concessions orders, show instant replay video, and maybe just to help with ticket sales.

“People want to be at the stadium and have the game-time experience, but they also want to be able to communicate,” Whiteside said. “The competition for buying a ticket is usually the home theater or the couch. For owners of stadiums, having a solid network is a great benefit.”

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