Rovell’s 2012 Sports Business Predictions Include Mobile Spin

Darren Rovell > Tebow

Powerhouse CNBC Sports Business reporter Darren Rovell today published his 2012 predictions for the sports industry.

Three of Rovell’s 2012 predictions are most relevant to the mobile sports business community:

1. The sale of game start times and final minutes will drive sports sponsorship.

MSR says: This plays into the hands of mobile sports application developers. If you own the last five minutes of a Knicks game, and there’s a lengthy television timeout, what do you do? Look for game-time sponsors to promote branded games and contests during those valuable time periods. That’s good for sports social media application developers, who today find chief marketing officers and advertising agencies are a tough sell. That won’t remain the case if Rovell’s prediction comes to pass.

2. Sponsorship and trademark will continue to thrive in the college sports arena

MSR says: In 2011, college sports emerged as proving ground for the most innovative uses of sports social media applications tied to live sporting events, and continued health of NCAA sports will foster continued advancement.

3. Teams will spend money to adequately wire stadiums and arenas

MSR says: Rovell’s comment marks one of the first times a mainstream business reporter has identified that live sporting events will need to have connectivity equal or better than the sports bar or home in order to remain competitive. In addition, for connectivity companies like Verizon, Sprint and AT&T, the stadium and arena will continue to evolve as the primary place where a large percentage of its customer base will decide whether they will keep their carrier when their service contract comes up for renewal.  Ten years from now, if mobile applications and sports information services continue to grow in importance and efficacy, the stadium or arena may be THE place where consumers decide whether their carrier has the chops to win your business the next time it comes time for the consumer to commit.

Rovell’s predictions are a must read.

 

Philadelphia 76ers Latest Pro Sports Team to Get It, Look to Hire New Media Expert

Today,  fewer than a dozen of the 124 NFL, NBA, NHL and MLB teams have mobile sports experts on staff at the vice president level, despite the fact that the fan viewing experience is rapidly evolving around their product.

However, a listing that’s circulating on the sports hiring website TeamWorkOnline.com has the industry buzzing that another major franchise is starting to get it.

In a drive led by President of Business Operations Lara Price, the Philadelphia 76ers have started scouting for a director of new media. Reporting to just-promoted VP of marketing Mark Gullett, the new hire will be responsible for fielding mobile sports sponsorship opportunities, and growing the team’s customer databases.

The 76ers say the goal of the position is to drive ticket sales, but the full description reads like something much more. It says that the new hire will implement new media initiatives designed to increase its email database, and improve retention. In addition, there’s development of new forms of online contests and promotion, and extensive work with LinkedIn, YouTube, Facebook and Twitter.

All that speaks to a professional sports team that’s looking for competitive advantage, as the sports viewing experience turns into 360-degree interaction among the fan, the game, and other fans. While the National Hockey League’s New Jersey Devils and Pittsburgh Penguins are doing a better job than most, and the NFL’s Miami Dolphins and Washington Redskins are making some waves, few professional sports teams today really know very much about their Twitter followers, email subscribers or website visitors. All teams can readily tell you the number of followers on their Twitter stream, and anyone can look that number up at any time, but few teams can tell you anything about who those followers are.

If the 76ers successfully improve their database operations, they may be able to eventually tell sponsors that, of the 44,575 followers they have on Twitter, XX percent of those followers are males. Then, through opt-in incentive programs, they may eventually be able to tell sponsors that 7 percent of those males live in zipcodes where the median income makes them likely buyers of luxury vehicles and 2 percent of that 7 percent of males have also indicated they are big fans of Elton Brand and would be open to receive an email invitation to attend a meet and greet (hosted by Brand) to see the debut of the 2013 Lexus. That’s pretty good information, especially if you sell Lexus.

When a pro sports team can do that, it is conceivable that the team will be worth more than teams that can’t, and the 76ers appear interested in adding a staffer who will drive the effort to create that infrastructure.

There’s another upside to the 76ers hiring effort. Today, there are numerous companies innovating new ways for fans to interact at live sporting events and while watching live broadcasts of their favorite team, but barriers to entry are significant. Professional sports teams rarely have go-to visionaries who understand shifting fan viewing behavior,  or how to capitalize on it. Maybe the 76ers will emerge as a proving-ground franchise, if they find the right MSR reader to fill the new gig. Our recommendation? Go for it.

Frookie Speaks Out: STAT.US Debut Rocks Sports Information Industry

 

 

 

 

 

In a blockbuster move, Automated Insights Inc. has launched STAT.US, which allows sports fans to pick a favorite team or player and receive automated updates on their performance.

The website enables the average Twitter sports fan to quickly become a power user, and will drive traffic to the emerging StatSheet sports information network.

Make no mistake:

MobileSportsReport expects STAT.US to emerge as a killer application of Twitter in sports within a year, elevating the average sports fan into a mobile device power user.

In fact, STAT.US‘ parent company is emerging as odds-on favorite to lead the convergence of sports viewing, sports information and mobile device ubiquity.

In short, today’s launch of STAT.US, when coupled with the rest of Automated Insights’ offerings, have the potential to tilt the sports information industry on its axis.

STAT.US Explained

Sample of StatSheet's Automated Sports Content -- Powerful Stuff

In essence, STAT.US is the consumer user interface to a sports information network that Automated Insights has built using Twitter.

Automated Insights has created the Twitter accounts that feed into STAT.US, and will be responsible for updating those accounts, including game-day stats that match or exceed the most robust offerings currently available to Fantasy team owners.

Moreover, links featured on STAT.US will drive people to StatSheet content, which uses artificial intelligence to craft stories about live sporting events, and presents sophisticated statistical data in dazzling ways.

Automated Insights COO Scott Frederick

“We turn data into automated content,” Automated Insights COO Scott Frederick told Mobile Sports Report. “”We just want smarter more passionate fans.”

Easy to Use Interface

The prime reason STAT.US is such a powerful idea is because it is easy to use.

Once you go to STAT.US, you simply provide your Twitter log-in information, and then name NFL, NBA, MLB players or teams, or favorite NCAA Basketball or NCAA Basketball teams. From within the STAT.US domain, your selections are automatically added to your Twitter stream, and also presented through the STAT.US portal. Each STAT.US data stream is managed on Twitter by StatSheet.com, meaning that StatSheet’s real-time information can be promoted throughout a live sporting event via tiny URLs.

Making Money, Raising Money

Automated Insights makes no bones about its plans to monetize the STAT.US service.  Since those Twitter accounts feed into STAT.US, and a percentage of fans will opt to receive information through the STAT.US portal, Automated Insights Inc. will own the advertising, marketing and e-commerce opportunities that go along with the captured audience. Today, the website has AdChoices placed on every page. That’s simply a signal that it plans to monetize the website in more meaningful ways once a user base is established, and familiarizes consumers with the idea that they will receive marketing messages along with information services.

As of Nov. 30, greater than 250,000 fans were actively using the network, according to an email from the company.

Automated Insights CEO Robbie Allen

Automated Insights has had no trouble raising money to pursue its goals.

In 2010, it raised $1.3 million in funding, and got an additional investment of $4.0 million from Court Square Ventures and OCA Ventures in September.

The history, the team

Automated Insights and STAT.US is the brainchild of former Cisco engineer Robbie Allen, who figured out that the Twitter lists functions could be easily leveraged to provide NFL, college and NBA fans with statistical analysis, charts and stats tailored to specific players. Others on the Automated Insights team are also impressive, including former Valhalla Partners venture capitalist Frederick, who will create business opportunity for the company, VP Operations & Finance Adam Smith and VP of Product Engineering Joe Procopio.

The Big Picture

Sports is the tip of the iceberg for Automated Insights. Eventually, it will drive its business model into every vertical that has consumers interested in real-time data, including financial services. In so doing, it will compete with everyone from Bloomberg News Service to the local newspaper. That Automated Insights incursion begins with sports data underscores the desirable demographic sports attracts, as well as the natural fit between the live sports viewing experience and real-time information accessed through mobile devices.

Automated Insights has embarked upon a game-changing strategy in the information-services industry, and if Stat.US and other content offerings successfully grows a large user base in the year ahead, it won’t be stopped in the sports vertical.

MobileSportsReport Exclusive: OneUP Football Connect Return Rate Looks Like a Hit

OneUP Games has a unique spin on sports social media gaming. Basically, it doesn’t want to try to figure out the most compelling experience all by itself. Instead, OneUP will deliver to the market an open Application Programming Interface (API), which will allow people to change the data feed that drives a game. Fantasy sports commissioners and sports promoters will have the means to create games tuned to the leagues they lead and the teams they represent.

That’s a dramatically different strategy than we’ve seen so far, as numerous companies look for ways to tap into the evolving viewing habits of sports fans. To date, most sports social media gaming companies have developed a gaming experience in house, and then built black-box technology that delivers the game to fans. If the game is compelling enough, the developer has a hit on its hands. If its not, there is nowhere for the company to go but back to the drawing board, often with millions in venture capital burned up.

To show off its technology, OneUP Games has indeed gone live with a couple of in-house designed games, including the just-released version 1.2 of Football Connect, which is described as a bingo-type social game based on live NFL games. But OneUP isn’t saying that’s the end of the story. Available for iPhones and iPads at the App Store, nearly 10,000 people are currently playing Football Connect, and downloads are increasing at a 400 percent week-over-week pace. But Football Connect, and its predecessor Baseball Connect, are really showcases for the OneUP API.

Here’s OneUP’s description of Football Connect:

“Players start with random digital game cards that contain the many different plays that happen during Football games, such as touchdowns, first downs, interceptions, fumbles, etc. Players use strategy and game knowledge to earn more points by swapping the events with a specific player event (e.g. Aaron Rodgers TD pass) or they can play it safe and pick the team (Packers TD). When a row or “connect” is unlocked by successfully predicting a series of events, the player earns points while competing against friends.”

It may be just a showcase, but there are indications that OneUP Games could have a hit on its hands. Return play for Football Connect exceeds 50 percent.  That far outshines the return play rate of about 19 percent to 20 percent that most social game developers are experiencing, according to MobileSportsReport research.

OneUP Games is one of several developers looking to define the category of sports social media games tied to live sports events. Earlier, GiveMojo.com launched its college football-centric game, which creates a gamespace within a Twitter stream. Predictive gaming company GameSlam raised millions several months ago and started out as a very aggressive player, but it has since pulled back to rework its strategy. PrePlay Sports, like GameSlam, is focused on predictive gaming, which by definition calls on sports fans to predict upcoming plays in a live sporting event in order to win.

Predictive gaming has flaws. It often proves too much work to appeal to a mass audience. In fact, when predictive gaming platforms were released on proprietary systems at sports bars more than a decade ago, a hard-core following gravitated to the game, but not the widespread audience needed to make it a viable business. The fact is, most people watching a sporting event want to be engaged, but also want to enjoy the game and the people they are with. That’s why OneUP Games

To date, there is no clear market leader among  all companies trying to join social media and live sports, but OneUP’s return rate indicates that it may be a force to be reckoned with as the market shakes out.

OneUP CEO Daren Trousdell

OneUP Games‘ API strategy has a terrific wrinkle. The company plans to release its open API early in 2012, OneUP CEO Daren Trousdell confirmed to MobileSportsReport. This will allow third-party developers to integrate the application into other platforms or develop customized social-media experiences around games of their choosing.

In other words, the sports information director of a Triple A baseball team could create a customized application tuned to his team’s players and a select opponent, and give away prizes to whatever fan in attendance racks up the most points by predicting what is about to happen next. This is the first time a sports social media game developer has announced plans to release an open API, according to Mobile Sports Report research. OneUp has dubbed that strategy “gamification.”

Trousdell, who heads the six-person OneUP Games, is a former digital marketing executive, who sold his firm Mindblossom to Isobar three years ago.  Trousdell sees the open API as competitive advantage few in the sports social media space can match.

“It means we can scale our ideas, and produce hundreds of different versions of a game without re-architecting (server) systems or the (interface),” said Trousdell.

For more about Trousdell, StartUp Beat published an interview with him in August. Trousdell’s personal website is also worth a look.

#HAILSTATE Eggs on Mississippi State Tweeters

#Hailstate appeared in one end zone during Mississippi State's grudge match with Ole Miss

Mississippi State used a Twitter hashtag in its end zone during its annual Egg Bowl game versus Ole Miss on Saturday, and the results were as good as its 31-3 victory over its cross state rivals.

The use of the #Hailstate hash tag, placed in the north end zone at the game, spurred continued Twitter activity through Nov. 28, with some fans suggesting use of #Hailstate on helmets and uniforms in future games.

Dallas Mavericks owner Mark Cuban also approved, according to a Mashable report.

“It’s a fun way to involve social media at the game, and to TV viewers it’s going to stir up some emotions between both teams,” Cuban said.

Cuban said he would consider using a similar approach at Dallas Mavericks games, but NBA licensing rules would be a significant hurdle for Cuban to clear before he could make good on that promise.

Club de Fútbol Jaguares de Chiapas' jerseys feature player's handles in the same color scheme and font as Twitter

Although we’ll believe Cuban when we see something like @the_real-dirk on the back of Dirk Nowitzki’s jersey, the use of Twitter hashtags is indeed an emerging trend at sporting events. Mississippi State’s #Hailstate comes fewer than three weeks after Mexican premiere division soccer team Club de Fútbol Jaguares de Chiapas replaced players’ names with their Twitter handles on the back of team jerseys.

In the United States, this Twitter-tactic is most likely to receive widespread use at the high-school level, where school administrators have greater latitude over what they put on playing fields. It is a solid way to indelibly etch in the minds of attendees that an active Twitter stream is available. Increased fan engagement in high-school and minor college sporting events benefits such blogging sites as BleacherReport.com and SBNation.com because they are capable of covering high school and minor college teams better than ESPN, CBS Sports, Fox Sports and others, who all have to focus on national stories to maintain interest in the major college and professional sporting events they pay hundreds of millions of dollars to broadcast.

Ironically, Mississippi State is one of the least Twitter-savvy college football programs, counting only 10,663 followers for @mstateathletics. In addition, the Twitter handle @hailstate is independently run, and has just 640 followers.  Here’s @hailstate retweeting  a far-more-widely-followed Ole Miss commentary minutes before this blog post was published on MobileSportsReport:

The endzone where your player scratched out an obscenity? RT @ Dear State, you look dumb as shit hashtagging your endzone.

@hailstate

hailstate

PlayUp pushes to China

PlayUp plans to launch in China in January, according to a China Daily report.

PlayUp is rapidly establishing itself as a global leader in sports social media applications for mobile devices. Launched in the United States in October, PlayUp has already downloaded 75,000 applications worldwide, according to an earlier MobileSportsReport article. By pushing into China, PlayUp establishes a presence in each of the three top markets for mobile sports. It is already active in India and Brazil.

The PlayUp application mixes live sports scores with sports social media. Its interface allows people to pick games to comment on, and easily filter conversations.

According to China’s Ministry of Industry and Information Technology (MIIT), there are over 952 million mobile phone users in the country, including over 102 million on 3G mobile networks.

PlayUp will be the first application of its kind available in China when it debuts in January, according to China Daily.

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