Virtual Reality and sports stadiums: What will fans see?

Why are stadiums testing out virtual reality (VR) technology for fans, and what is the goal of giving event attendees a “virtual” experience to go along with the one they’re getting in person? Episode 6 of the Stadium Tech Report Podcast takes a look at VR use in stadiums, with hosts Phil Harvey and Paul Kapustka breaking down the reasons behind the trials, and whether or not VR will succeed or flop in stadium situations. Listen now!

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Twins to test VR for fans at Target Field

The Minnesota Twins will test virtual reality content for fans at a July 29 game at Target Field. Credit all photos: Minnesota Twins

The Minnesota Twins will test virtual reality content for fans at a July 29 game at Target Field. Credit all photos: Minnesota Twins

The Minnesota Twins are partnering with SuperSphere VR to offer 5,000 fans the chance to “virtually” walk with a Twins player onto Target Field. On the July 29 test run, the Twins plan to distribute Google cardboard style virtual reality (VR) viewers to the first 5,000 attendees of the night’s game against the Chicago White Sox. The VR viewer offers users a low-cost means of experiencing VR by placing their phones inside a foldable cardboard headset shaped like a pair of binoculars.

Chris Iles, Senior Director of Content for the Twins, sees this promotion as an excellent way to engage with fans. “It’s giving fans the opportunity to do something they’ve never done before, and we think it will enhance their ball park visit.” Iles went on to explain that enhancing fan engagement is a major, organization-wide goal for the Twins.

Demo spurs another demo

According to Iles, the Twins began exploring VR after seeing a demonstration of the technology at a spring training showcase with Major League Baseball Advanced Media.

Panoramic views are possible with VR technology

Panoramic views are possible with VR technology

Iles and the Twins “saw some potential for using virtual reality to bring fans closer to the game.” After seeing the demo and experimenting with the tech themselves, the Twins got in touch with SuperSphere VR to develop the upcoming VR experiment for Twins fans. SuperSphere VR specializes in VR content production for many applications, including sporting events.

The Twins’ VR content will be distributed to fans at the game only, using a geofencing feature within the MLB Ballpark app. Once fans check in through the Ballpark app they will be able to access the VR content on their phones. Iles expects the content will be made available to all fans, inside or outside the park, through the app later on.

The VR experience will be prerecorded on this first go-around in order to reduce the technical complexity of content delivery. “For this first foray,” Iies said, “we wanted something a little more controlled. That way we can confidently deliver that great experience.”

The Twins VR deployment may be the beginning of broader VR use for the organization. However, it’s still tough to say how VR is going to fit into a broader fan engagement strategy. For now, the Twins are among the first MLB franchises to explore the possibilities presented by VR for fan engagement on the day of the game.

Christopher Meier is an intern for Mobile Sports Report.

Cavs, Budweiser and YinzCam bring virtual reality experiment to Cleveland fans

Fan testing the virtual-reality headset at Quicken Loans Arena. All photos: Cleveland Cavaliers

Fan testing the virtual-reality headset at Quicken Loans Arena. All photos: Cleveland Cavaliers

Approximately 750 fans were able to use the Cleveland Cavaliers’ stadium app and some cardboard headsets to get a virtual-reality experience while at Quicken Loans Arena for Wednesday’s playoff game between the Cavs and the Atlanta Hawks, according to the team.

Since we weren’t at the Q we couldn’t see the videos but according to the Cavs there was some VR content available Wednesday night via the YinzCam-developed team app, which if you were lucky to get one of the 750 promotional headsets that were given away, you could insert your phone and have a true, turn-the-head feel to the VR content, according to the team. Other fans could simply view the VR content on their phones, even without the headsets, the Cavs said.

Though there was no live VR content available, the canned-video experiment is just another leading-edge innovation for the Cavs at Quicken Loans Arena, one of the most technology-forward sports arenas around. According to the team it plans to repeat the VR experiment at some future playoff games, with another 1,500 Budweiser-branded headsets to give away.

Screenshot of Cavs app showing VR content tab

Screenshot of Cavs app showing VR content tab

Cleverly, the headset “easily transforms into a handy Budweiser beer holder,” according to a press release.

“We’re always looking for new ways to connect with our fans by leveraging emerging technologies that deliver unique experiences. VR was a logical next step and an area we’re excited to explore,” said Mike Conley, Cavs VP of Digital, in a prepared statement. “The technology has endless opportunity and thanks to our partnership with Budweiser and Yinzcam, we’ve been able to get a head start in the emerging VR space with the new video content available on the Cavs App.”

No word yet on how well the headsets worked (as viewing devices or beer holders) or how many fans viewed the VR content, but it is at the very least a sign that VR may be closer to mainstream than you think, and that for savvy teams it can be an easy way to add a very visible sponsorship. Oh and by the way the Cavs also destroyed the Hawks 123-98, going up 2-0 in their series.

vrc3

Here’s what the VR content looked like (kinda) in a 2D version

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