New Report: FC Cincinnati’s West End Stadium using technology to support safer, easier fan experience

Stadium Tech Report is pleased to announce our Spring 2021 issue, with a profile of the technology being deployed at FC Cincinnati’s new West End Stadium. With an eye toward making the fan experience better and safer, the Atomic Data-led deployment of Wi-Fi, entry and concessions technologies provides a robust technology infrastructure. Read our lead profile for all the details!

Our latest issue also has some forward-thinking analysis, including Bill Anderson’s essay on why Frequency Neutral Networks are the “magic” that will provide the kind of wireless connectivity users are seeking. Paul Kapustka weighs in on why concessions are going all-digital and cashless, and why that’s a good thing for everyone involved.

We are also featuring our second interview in our “Design Vision” series, this time with Kevin Devore of ME Engineers. We also have a recap of the wireless usage from Super Bowl LV in Tampa, where the reduced-size crowd still consumed data at a rate equal to past “big games.”

If you are reading on a desktop or tablet, you can view all the stories in our web magazine format.

We’d like to take a quick moment to thank our sponsors, which for this issue include Corning, Boingo, MatSing, Cox Business/Hospitality Network, American Tower, CommScope, AmpThink, ExteNet Systems and Belden. Their generous sponsorship makes it possible for us to offer this content free of charge to our readers. We’d also like to welcome readers from the Inside Towers community, who may have found their way here via our ongoing partnership with the excellent publication Inside Towers.

Extreme Networks to provide Wi-Fi 6 to 16 Major League Baseball stadiums

Extreme Wi-Fi gear (small white box in center) at Wrigley Field. Credit: Paul Kapustka, STR

In one of the biggest sports-venue Wi-Fi deals ever, Major League Baseball said it has selected Extreme Networks as its new “official Wi-Fi solutions provider,” a deal that will see Extreme Wi-Fi 6 gear being deployed in at least 16 MLB venues, beginning with the Boston Red Sox’s Fenway Park.

In an announcement today, Extreme and MLB said the deal would bring in-stadium Wi-Fi gear as well as Extreme’s network analytics software to at least 16 stadiums by 2026.

According to Major League Baseball, the Extreme deal represents the latest step for the league’s “technology consortium,” a plan started in 2014 where the league brought together a consortium of technology and service providers to more quickly bring better connectivity to MLB venues through pre-arranged and shared pricing structures. (In the first version of the consortium plan, Cisco was the preferred Wi-Fi gear supplier.)

Truman Boyes, MLB’s senior vice president for technology infrastructure, said that adding Wi-Fi 6 technology to the consortium offerings was driven by the continued increase in network data consumption by fans at ballparks.

“We’ve seen growth [in network usage] ramp up year after year,” Boyes said.

And while an earlier version of the Wi-Fi 6 rollout plan was set to start last spring, Boyes said that the Covid pandemic and its subsequent closing of almost all venues to fans in 2020 actually helped MLB solidify its plans.

More Extreme Wi-Fi gear underneath the roof at Wrigley Field. Credit: Paul Kapustka, STR

“We did have some delays [due to the pandemic] but because there still wasn’t an actual standardized approach to Wi-Fi 6 at this time last year, it became a good time to wait it out,” Boyes said. And after evaluating all the equipment providers in the Wi-Fi space, Boyes said Extreme’s experience in large-venue Wi-Fi networks helped make Extreme MLB’s choice based on technical merit.

“When it comes to networks of 20,000 to 40,000 [users], it’s a totally different landscape,” Boyes said. With Extreme’s experience in NFL-size venues, he said, “they know how to make it scale.”

According to Boyes, 10 of the network deployments are expected to be completed by the end of the year, with Fenway’s deployment scheduled to be live by opening day. (See full list at bottom of story)

MLB deal follows NFL deal

The “official” Wi-Fi deal adds another win to Extreme’s sports-industry ledger, following the company’s current similar deal with the NFL. Next year will be Extreme’s ninth season as the official Wi-Fi supplier to the NFL, where 12 of the 30 venues use Extreme gear exclusively for Wi-Fi. Extreme’s current deal with the NFL lasts until March of 2022, according to the NFL.

Like its NFL deal, Extreme’s contract with MLB does not require venues to use Extreme equipment; it simply provides teams with a league-approved deal that most likely has economics that are potentially more favorable than those available outside the consortium pricing, given that Extreme is both a supplier and a sponsor to the league.

“Teams can join if they want to share in the benefits of centralized management,” said Boyes of MLB’s consortium efforts. While 16 MLB teams have committed to the Wi-Fi 6 deal with Extreme, Boyes said there is “interest from other teams” as well. Currently, Boyes said 20 of MLB’s 30 teams have used consortium deals for connectivity in the past.

Extreme currently has two existing MLB customers for stadium Wi-Fi, the Chicago Cubs’ Wrigley Field and the Baltimore Orioles’ home, Oriole Park at Camden Yards. The Orioles’ deal with Extreme had not been previously reported, other than that Verizon had paid for Wi-Fi at the park.

While Extreme has gotten big visibility out of its NFL deal — one which allows Extreme to control the announcement of network-usage results from the Super Bowl each year, even if Extreme gear is not used at the venue — it has also not won any recent deals for new NFL Wi-Fi networks. The two newest NFL venues, SoFi Stadium in Los Angeles and Allegiant Stadium in Las Vegas, both chose Cisco as their Wi-Fi 6 gear supplier.

However, some long-standing Extreme customers in the NFL have recently stuck with Extreme for renovations, including updates at the last two Super Bowl venues, Miami’s Hard Rock Stadium and Tampa Bay’s Raymond James Stadium. Extreme and the Seattle Seahawks were also set to announce a Wi-Fi 6 upgrade to the network at Lumen Field this past year, but that announcement was delayed by the team due to the Covid pandemic.

Wes Durow, chief marketing officer for Extreme, said in a phone interview that Extreme’s focus on analytics makes it a great fit with Major League Baseball, which he said has been out in front of the entire sports world when it comes to emphasizing new statistics as a way to engage fans more closely.

And while acknowledging that a sponsorship with MLB was part of the equation, he said “that’s not what drove this deal. They [MLB] needeed to make a technology decision first.”

Consortium focusing on Wi-Fi

Unlike the past version of the consortium efforts, which included cellular distributed antenna network (DAS) systems as well as Wi-Fi, Boyes said the MLB consortium would “focus on Wi-Fi” going forward.

Part of MLB’s stance of “keeping DAS a little bit at arm’s length for now,” Boyes said, has to do with the complexity of 5G cellular deployments. Unlike 4G LTE cellular, where the top U.S. carriers all used similar spectrum spaces, the early 5G deployments from the top carriers all use different spectrum bands, which doesn’t work with a shared-antenna system.

MLB Stadiums that will get Extreme Wi-Fi 6:

Fenway Park (Boston Red Sox)
Chase Field (Arizona Diamondbacks)
Guaranteed Rate Field (Chicago White Sox)
Great American Ballpark (Cincinnati Reds)
Progressive Field (Cleveland Indians)
Comerica Park (Detroit Tigers)
Minute Maid Park (Houston Astros)
Kauffman Stadium (Kansas City Royals)
Marlins Park (Miami Marlins)
Citi Field (New York Mets)
Citizens Bank Park (Philadelphia Phillies)
PNC Park (Pittsburgh Pirates)
Petco Park (San Diego Padres)
T-Mobile Park (Seattle Mariners)
Busch Stadium (St. Louis Cardinals)
Nationals Park (Washington Nationals)

Super Bowl LV Wi-Fi: Low total, but per-fan usage remains steady

Fans at Super Bowl LV in Tampa used 13.97 TB of Wi-Fi data during the game. Credit: Preston Mack/Tampa Bay Buccaneers

Thanks to the reduced crowd size due to the Covid pandemic, the total Wi-Fi data used at Super Bowl LV was well below previous years’ numbers — but the data used per device was nearly equal to last year’s number, showing that fans are still using their devices at the “big game” with gusto.

Because of needs to socially distance, this year’s Super Bowl LV at Tampa’s Raymond James Stadium only saw 24,835 fans in attendance, much lower than the sellout crowds usually seen at the NFL’s championship game. According to numbers compiled by Extreme Networks, fans who connected to the stadium’s Wi-Fi network used a total of 13.97 terabytes of data, far below last year’s total of 26.42 TB used at Super Bowl LIV at Hard Rock Stadium in Miami, when 62,417 fans were at the game.

The fans watching Tampa Bay’s 31-9 victory over the Kansas City Chiefs live, however, used almost as much data per device as last year. According to Extreme 23,766 devices were seen on the stadium’s Wi-Fi network before and during the game. That works out to a per-user bandwidth usage rate of 587.8 MB per device, comparable to the 595.6 MB per user mark seen at last year’s big game.

Only 24,835 fans were in attendance at Super Bowl LV due to safety restrictions. Credit: Preston Mack/Tampa Bay Buccaneers

According to Extreme the 23,766 total-devices number includes 3,891 devices that connected to the network before the gates were open, utilizing an expanded Wi-Fi network in and around the stadium entry areas and the parking lots. Once the gates opened, Extreme said it saw 19,875 devices connect inside the venue, for an approximate “take rate” of 80 percent. At last year’s game Extreme saw a take rate of 71 percent, with 44,358 unique devices connected to the network.

Some more interesting nuggets from the Extreme numbers:
— Peak bandwidth usage was 7.9 Gbps, and peak concurrent users on the network was 12,288.
— The fans used 2.58 TB of Wi-Fi data before kickoff, and 11.39 TB afterwards.
— Top app used by fans was Facebook, accounting for 1.6 TB of all data used.

In part because of the pandemic safety measures, this was the first Super Bowl ever to go completely cashless for concessions and all-digital for ticketing. According to Extreme the company added some temporary Wi-Fi infrastructure to handle the increased needs for connectivity in areas like entry gates and other places outside the stadium.

Smaller crowd leads to smaller cellular numbers at Super Bowl LV

A MatSing antenna (white ball on right hand side of structure) hangs from the light tower at Raymond James Stadium in Tampa, Fla., during Super Bowl LV. Credit: MatSing

With limited attendance due to the Covid pandemic, the best bet on Super Bowl LV was that the fans’ wireless traffic usage totals — which in past history have only gone up every year — would be diminished from previous events.

And even as the carriers continue to report numbers with parameters that make them hard to analyze, the bottom line from Sunday’s big game — which had 24,835 fans in attendance — was a total of 17.7 terabytes combined for AT&T and Verizon (with no numbers reported by T-Mobile), about half the usage when compared to last year’s game.

Once again, it is impossible to compare apples to apples as Verizon’s reported total of 4G and 5G data used, 7 TB, is from Raymond James Stadium only. AT&T, meanwhile, reported 10.7 TB of 4G and 5G data used, but from an area “in and around the stadium,” with no exact description of how far out “around the stadium” meant.

Still, taken at the highest totals the traffic pales compared to that seen at the most recent Super Bowls, where cellular traffic reported was above 35 TB for AT&T and Verizon last year and somewhere north of 50 TB two years ago, when Sprint (now part of T-Mobile) also reported numbers.

Verizon, which did say that 56 percent of the attendees were Verizon customers (which if you use the official attendance as a starting point gives you 13,907 Verizon customers at the game), gave us a chance to do some bandwidth-per-user math. Our unofficial calculations show Verizon customers using an average of 503 megabytes per user, a fairly solid metric when compared to last year’s Super Bowl Wi-Fi per-user usage total, 595.6 MB per user. (Wi-Fi total usage for Super Bowl LV has not yet been reported.) According to Verizon, its 5G customers saw an average download speed of 817 Mbps, with peak speeds reaching “over 2 Gbps.”

AT&T, meanwhile, claimed that its average 5G customer download speed was 1.261 Gbps with a peak download speed of 1.71 Gbps. However, since AT&T didn’t give us any way to calculate approximately how many customers it had at the game, it’s hard to measure its speeds directly with Verizon’s since there is no way of comparing how many devices AT&T had to support. T-Mobile, which claimed before the game that it had done as much as anyone else to support its customers at the game with 5G services, does not report traffic statistics from big events.

Interesting parking-lot poles and MatSings for the field

As part of the connectivity expansion ahead of the Super Bowl, poles like the one seen here may have 4G LTE, 5G and Wi-Fi for outside-the-venue coverage. Credit: ConcealFab

A couple of interesting notes: We want to tell you a bit more about the parking-lot pole enclosures that the carriers (and the Wi-Fi providers) used to cover the areas outside the venue. The supplier, a company called ConcealFab from Colorado Springs, Colo., said the pole enclosures (see picture) were designed and manufactured in-house, and can support a heady mix of wireless gear in what we consider an attractive ensemble.

Though not every pole had every bit of equipment, according to ConcealFab the enclosures “conceal low & mid-band 4G radio equipment and has a pole top shroud that contains omnidirectional 4G and public WiFi signals. 5G radios are mounted with shrouds that have clearWave™ technology that has been tested and approved for mmW frequency.” The company said that some of the poles had lights and security cameras mounted atop them as well.

Inside, the poles were a veritable United Nations of supplier gear. According to ConcealFab, here’s which suppliers brought what to the table:
— Ericsson radios (mmW) inside modular shrouds
— CommScope radios (AWS, PCS, CBRS) in the base and along the pole body
— JMA canister antenna inside the pole top concealment
— Extreme Networks access points and Wi-Fi antenna inside the pole top concealment
— Leotek LED luminaires
— Axis cameras

We’d also like to note that MatSing Lens antennas once again played a role in providing cellular coverage, with a couple of the distinctive ball-shaped devices used at Raymond James Stadium to provide cellular coverage to the field. MatSing antennas, which have recently been installed at Allegiant Stadium and AT&T Stadium, have been part of the past four Super Bowls by our account.

Fewer fans a challenge for Super Bowl LV Wi-Fi

As part of the connectivity expansion ahead of the Super Bowl, poles like the one seen here may have 4G LTE, 5G and Wi-Fi for outside-the-venue coverage. Credit: ConcealFab

The diminished crowd size that will watch Super Bowl LV live Feb. 7 at Raymond James Stadium presents a unique challenge for the venue’s Wi-Fi network operators, who had to fine-tune a wireless deployment that is designed to support a full house.

“It’s all about optimization of RF [radio frequency],” said John Brams, senior director, venues, retail and logistics at Extreme Networks, the supplier of the gear behind the fan-facing Wi-Fi network in the Tampa Bay Buccaneers’ home stadium. But instead of the expected sellout of approximately 70,000 spectators, Raymond James Stadium will only have somewhere between 22,000 and 25,000 people in attendance for Super Bowl LV, due to Covid-19 safety restrictions for social distancing.

When Extreme put a new Wi-Fi network into the venue a couple years ago, it installed approximately 1,400 Wi-Fi access points, including 950 in the seating bowl with most of those in under-seat enclosures. Like most under-seat deployments, the network at Raymond James Stadium was designed to use the bodies of fans — known in the RF industry as “waterbags” — to block wireless signals in a beneficial way, allowing network operators to place APs closer to each other without generating interference.

With fewer fans in the building, Extreme and the Raymond James Stadium IT team had to figure out just how to “tune” the network to balance connectivity with potential interference.

Limited attendance games provided a testing ground

While Brams said Extreme and the stadium had “five different scenarios” planned for various attendance levels, from empty to full, the last few home games during the Bucs’ regular season gave the network operators a good testing ground for the eventual Super Bowl plan. At the team’s last home game on Jan. 3, there were 16,009 fans in the stands, enough to give Extreme a way to test the eventual network operation plan for Super Bowl LV.

The limited crowd, Brams said, “gave us a broad sense of what we would have to work with” for Super Bowl LV. One benefit of the under-seat deployment is that by being under seats, the APs are less likely to cause interference with other APs, unlike top-down Wi-Fi deployments where signals are more out in the open.

But even as the game will assuredly fall short of the trend of previous Super Bowls — which set overall Wi-Fi usage records year after year — Brams said Extreme still added Wi-Fi capacity to other areas of the venue, especially areas just outside the stadium, to support connectivity for other Covid-related needs, like all-digital ticketing and cashless concession operations.

In total, the venue now has 1,522 APs ready for use at the Super Bowl, with 1,439 permanent placements and 83 temporary devices. Some of those APs were mounted on poles installed by Verizon to cover the parking lots, blending 4G LTE, 5G cellular and Wi-Fi to provide complete coverage for fans’ devices. According to Extreme, the Wi-Fi APs are all 802.11ac Wave 2 (Wi-Fi 5) devices.

Per-device usage still expected to be high

One number Brams still expects to grow is the metric Stadium Tech Report has highlighted the past few years — average bandwidth used per device. While the “big number” of total tonnage at large events is usually tied to overall capacity — making it hard to compare big-event Wi-Fi totals fairly — the average bandwidth per device metric seems to be the best way to measure a large venue’s network performance, since it hones in on what is most important — how well users can use the network.

“In some of the limited-crowd venue events [at Extreme venues] we’ve seen the per-device numbers continue to grow,” said Brams. Last year at Super Bowl LIV at Miami’s Hard Rock Stadium, an Extreme-powered Wi-Fi network saw a record per-device number of 595.6 megabytes per user, a jump of more than 100 mbps from Super Bowl LIII.

Converged innovation: SoFi Stadium’s networks break new ground

SoFi Stadium’s integrated technology is designed to elevate the fan experience at all levels. Credit: Jeff Lewis/LA Rams

When you spend more than $5 billion building a revolutionary-looking new sports and entertainment venue, it’s a good bet that the technology found inside is the best that can be found.

What’s truly innovative at the new SoFi Stadium in Los Angeles is not just the quality and functionality of the technology’s pieces and parts, but also the venue’s embrace of a converged network design, where all network-attached devices connect to a single Cisco Catalyst-based network.

Led by Skarpi Hedinsson, chief technology officer, SoFi Stadium and Hollywood Park, and master technology integrator AmpThink, the networking and compute environment deployed inside the building (as well as in Hollywood Park’s neighboring retail, commercial and residential area) is unlike most large venues, where different systems typically exist in their own silos, often with their own separate and different network.

Instead, the SoFi Stadium network brings all building functionality – including the wireless networks (among the largest built anywhere), the server compute platform, the telephone system, the IPTV network, the indoor and outdoor digital signage (including the massive oval dual-sided 4K main videoboard), the television broadcast systems, and the building management systems – into one converged platform, with a single vendor/single format structure.

“What we delivered is a scalable platform that simplifies Day 2 operations on Day 1,” said AmpThink president Bill Anderson.

Over the coming months, Stadium Tech Report plans to do deep technical dives on each segment of the stadium’s different technology deployments. Consider this story a sort of “executive summary” that will attempt to at the very least introduce all the technology elements that are part of the stunning new venue, which hosted its first NFL games for both stadium tenants, the Los Angeles Rams and the Los Angeles Chargers, in early September.

Converged network a revolution for stadiums

Editor’s note: This story is from our recent STADIUM TECH REPORT Fall 2020 issue, which you can read right now, no email or registration required! Also in this issue is a profile of the technology behind Allegiant Stadium in Las Vegas. START READING NOW!

If the stunning architecture of SoFi Stadium and its innovative elements like the oval, dual-sided videoboard represent the realization of Rams owner and Hollywood Park developer Stan Kroenke’s “art of the possible,” then the converged network and its interlocking technologies perhaps represent “the art of the practical,” at a scale somewhat unprecedented inside a large public venue.

If you poke your head inside older sports venues, you are most likely to see separate networks and operation centers for many of the different systems – wireless, wired networks, broadcast, and building operations. Historically the case has been made that those who know those systems best are responsible for building their operations – but the silo approach often brings headaches to those in charge of overall operations for the venue as a whole, as they deal with the proliferation of different systems to operate and manage.

Digital technologies helps SoFi Stadium be able to rebrand for each of its two “home” teams. Credit: Ty Nowell/Los Angeles Chargers

AmpThink, which has deployed networks in more than 70 venues across the country, pioneered the idea of a single, converged stadium network when it built the prototype at the 14,000-seat Dickies Arena last year. But the size and scope of the converged network project at SoFi Stadium – which will hold 70,000 fans for NFL games and up to 100,000 for special events like the Super Bowl – was much larger. Still, according to AmpThink’s Anderson, the planned outcome was the same: to deliver the best outcome for the customer.

“It all works together, because it’s designed to work together,” said Anderson. “Instead of fighting to see if one switch works with another, you can focus on the business.”

With 120 separate remote telecommunications rooms – including some hardened for hot weather conditions in the outside areas of Hollywood Park – the SoFi Stadium converged network is designed to present a “single pane of glass” management structure, where there are no “islands” requiring special attention.

Even the live video production system, usually a completely separate entity, is run on a connected Cisco Nexus switched environment. Every telecommunications closet or cabinet is directly connected via fiber to the campus core. According to AmpThink, all the telecom rooms have edge switches that use 25 Gbps optics and a minimum of two connections per closet/cabinet to provide an aggregate of 50 Gbps of campus interconnectivity.

The blanket of Wi-Fi and cellular coverage

On the Wi-Fi side, the SoFi Stadium network is the biggest AmpThink has built in a stadium, with approximately 2,400 APs inside the venue and another 300 in the surrounding Hollywood Park area. For the full Wi-Fi 6 Cisco deployment, AmpThink used an under-seat deployment in the main bowl. Before expanding to include full stadium technology integration, AmpThink made its name in successful big-venue Wi-Fi network design and deployment, with networks built most recently at Mercedes-Benz Stadium in Atlanta, and last year at Ohio State and Oklahoma University, the first two large-stadium networks to move exclusively to the new Wi-Fi 6 standard.

An outside view of the stadium. Credit: SoFi Stadium/LA Rams

In a commitment to offering the best possible connectivity to consumer devices no matter which network they use, the Wi-Fi and cellular distributed antenna system (DAS) at SoFi Stadium were both designed to each provide 100 percent venue coverage. The DAS, designed and deployed by DAS Group Professionals using gear from JMA Wireless, is the largest ever deployed. According to Hedinsson, the network has 2,400 antennas and 3,200 remotes, and is capable of covering all licensed spectrum bands between 600 MHz to 6 GHz.

As cellular carriers move toward the 5G future, the DAS is capable of supporting all the low- and mid-band spectrum currently planned for use. According to Hedinsson, there will also be millimeter-wave 5G services in the stadium, from a carrier to be named later. The stadium networks are supported by 50 Gbps backbone links.

Bringing data center strategies to the stadium

While hyper-convergence of server use is common in the data center space, that has traditionally not been the case in sports and entertainment venue operations. But the eventual compute network built for SoFi Stadium’s operations even surprised AmpThink’s Anderson, whose company originally estimated a compute environment with perhaps 20 to 30 virtual machines.

As it stands now, Anderson said the compute environment has almost 100 VMs, which host applications for all the network operations as well as varied building management needs like power, light, HVAC, security, and even specialized systems like irrigation and seismic monitoring. Instead of a mix of servers running siloed applications on separate physical machines with different operating systems, the SoFi Stadium compute environment is a unified platform and includes a seamless integration into Google Cloud, allowing it to be easily scaled to meet current and future needs.

A digital stadium with displays big and small

Any discussion of digital displays at SoFi Stadium has to start with the main videoboard, a one-of-a-kind design of a 120-foot long oval that circles the playing field, with dual-sided 4K screens, some 40 feet in height. (Please see our detailed profile of the main videoboard in our recent Venue Display Report.)

The digital display footprint goes far beyond the main screen, with some 2,600 other smaller boards deployed throughout the venue and in Hollywood Park. According to Hedinsson, the ability of the Cisco Vision display management system is a key part of the “digital stadium” design, especially when you consider that the venue has two main tenants, each with their own branding and look and feel.

“Being digital means we can switch over the branding [by changing displays] instead of physically having to move signs,” said Hedinsson. “That’s why we have Cisco Vision. We have digital ‘playbooks’ for the different scenarios, and we can just push them out as needed.”

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