Update: Super Bowl LI breaks 37 TB wireless mark

NRG Stadium during Super Bowl LI. Credit: AP / Morry Gash/ Patriots.com

NRG Stadium during Super Bowl LI. Credit: AP / Morry Gash/ Patriots.com

It’s official now, and without any doubt Super Bowl LI broke the single-day wireless data use mark, with at least 37.6 terabytes used.

The official stats for Wi-Fi at NRG Stadium are finally in, with a mark of 11.8 TB, which is a bit more than the 10.1 TB recorded at last year’s Super Bowl at Levi’s Stadium, the previous top mark. The official stats were reported Thursday by Wi-Fi gear provider Extreme Networks, which posted them on the company website.

New DAS records even without any T-Mobile stats

On the cellular side Verizon Wireless, AT&T and Sprint all set new records, with Verizon reporting 11 TB of use and AT&T reporting 9.8 TB, while Sprint (which ran on its own DAS at NRG Stadium) hit 5 TB. At last year’s Super Bowl Verizon (7 TB) and AT&T (5.2 TB) had set their respective previous high-water marks, while Sprint had reported 1.6 TB at Levi’s Stadium. Even without numbers from T-Mobile the current DAS count is 25.8 TB, much higher than the 15.9 TB cellular total from Super Bowl 50.

(Unfortunately, T-Mobile right now is refusing to provide a total data number — a spokesperson who didn’t want to be quoted claimed on a phone call that the total data number was “not relevant,” and that T-Mobile would not provide a final number. However, we did see a blog post from the company claiming it passed its 2.1 TB total from last year by halftime, so at the very least we could probably accurately add at least another 2.2 TB to the overall DAS total. So we may see a combined total of all cellular and Wi-Fi nearing 40 TB before it’s all counted up, approved or not.)

One of our close friends in the business was at the game, and was kind enough to send us a bunch of Wi-Fi speedtests from NRG Stadium (go check our Twitter timeline at @paulkaps to see the tests linked).

What was interesting was watching the speeds go down when “spike” events occurred, like touchdowns and the end of Lady Gaga’s halftime show. The incredible comeback by the New England Patriots to claim a 34-28 overtime victory kept the network busy through the night, and after the game as well during the awards ceremony.

Tom Brady with the Lombardi Trophy. Credit: AP / Patriots.com

Tom Brady with the Lombardi Trophy. Credit: AP / Patriots.com

New record for take rate

According to Extreme, fans at NRG Stadium also set new high-water marks for unique connections to the network as well as for peak concurrent connections. At Super Bowl LI Extreme said it saw 35,430 fans connect to the network, a 49 percent take rate with the attendance of 71,795. Last year at Super Bowl 50 at Levi’s Stadium a total of 27,316 fans connected to the network out of 71,088 attending, a 38 percent take rate.

On the peak concurrent-connection side, Super Bowl LI set a new mark with 27,191 fans connected at one time, according to Extreme. At the Super Bowl 50, the top concurrent-connected mark was 20,300.

Extreme also released some social-media statistics, claiming that 1.7 TB of the Wi-Fi total was social media traffic. Leading the way in order of most users to fewer were Facebook, Instagram, Snapchat and Twitter. Interestingly, Snapchat consumed almost as much data as Facebook, according to pie graphs in the Extreme infographic, which did not provide any actual numbers for those totals. Extreme also did not report what is typically the highest use of bandwidth in any stadium situation, that being Apple iOS updates and Google Gmail activity.

The NFL, which had its own game-day application for Super Bowl LI, has not released any statistics about app use.

Congrats to all the carriers, integrator 5 Bars and Wi-Fi gear supplier Extreme Networks.

THE NEW TOP 6 FOR WI-FI

1. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
2. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
3. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
4. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB
5. Alabama vs. Texas A&M, Kyle Field, College Station, Texas, Oct. 17, 2015: Wi-Fi: 5.7 TB
6. Pittsburgh Steelers vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 22, 2017: Wi-Fi: 5.11 TB

THE NEW TOP 4 FOR TOTAL USAGE

1. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8; DAS: 25.8 TB**; Total: 37.6 TB
2. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB; DAS: 15.9 TB; Total: 26 TB
3. Super Bowl XLIX, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB; DAS: 6.56 TB**; Total: 12.79 TB**
4. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB; DAS: 1.9 TB*; Total: 8.6 TB*

* = AT&T DAS stats only
** = AT&T, Verizon Wireless and Sprint DAS stats only

March Madness viewing: More digital options, plus some virtual reality

MML_iPhone_01-WatchRemember when college basketball tournament season only had a small slice of games available online? Or when you had to pay extra to watch online? It wasn’t that long ago. Thankfully though the future is here now and for 2016 the college hoops postseason has even more ways to watch games mobile or online, including one option to watch games via virtual reality programming.

Like last year, if you have a qualifying cable contract, you are basically covered and should be able to watch all the NCAA Men’s Basketball Tournament games live, on whichever platform you want. The best way to start is to head to the NCAA’s March Madness home page, where you should be able to find any and all information on devices, apps and other avenues to streaming coverage. According to Turner Sports, the NCAA and CBS Sports the games will be available live on 12 different platforms, including Amazon Fire TV, Apple TV, Roku players and Roku TV models. The new March Madness Live app isn’t avalable until Thursday, so check back soon for the go-to app for everything March Madness.

Also like last year, you should be able to watch a few minutes of the first game you see without having to log in — great if you are just trying to catch a buzzer beater. The games of course will be available on regular TV, and the March Madness home page has what may be a great time saver, a widget that helps you find those obscure cable channels other than CBS or TNT where the games might be on. Since we’ve just moved, MSR’s NCAA viewing team might make good use of the Zip Code-powered channel finder.

Screen Shot 2016-03-08 at 12.14.34 PMEven if you don’t have a cable contract you can still watch a lot of games that are streamed online; games broadcast on CBS will be available for no charge on desktop, mobile and tablet platforms, while games broadcast on the other channels (TNT, TBS, truTV and local channels) should be available on those providers’ websites. Again, if you get stuck or lost just defaulting back to the March Madness home page should give you a path to whatever game it is you’re looking for.

Big East tourney available in VR

If you have a NextVR platform you will be able to watch the 2016 Big East tournament (it starts Thursday, March 10) thanks to a partnership between FOX Sports and NextVR. We’re not VR-savvy here at MSR headquarters yet but with seven games and 15 hours of programming scheduled this might be a cool treat for VR fans. NextVR has an instruction page on how to watch the games in VR; if anyone tries this out, send us an email with a report on how it worked (or didn’t) and we’ll let everyone else know.

Also, don’t forget — this year for the first time the NCAA Men’s Championship game, scheduled for Monday, April 4, will be on TBS, NOT on CBS, the first time the champs game has been only on cable. And, there will be streaming options as well during Final Four weekend, according to the official announcement:

For the NCAA Final Four National Semifinals on Saturday, April 2, from Houston, NCAA March Madness Live will provide three distinct live video streams of both games to provide unprecedented viewing options for fans – live streaming of the traditional game coverage provided on TBS, along with “Team Stream by Bleacher Report” coverage or team-specific presentations offered via TNT and truTV. This year’s NCAA Tournament will include the National Championship airing on TBS, the first time the championship has ever been televised on cable television.

All-Star Wi-Fi: Cincinnati crowds used 4.3 TB over All-Star Game activities

Fans at All-Star Game taking pictures of Pete Rose. Photo: Screenshot courtesy Fox Sports/Cincinnati Reds

Fans at All-Star Game taking pictures of Pete Rose. Photo: Screenshot courtesy Fox Sports/Cincinnati Reds

Like a player added to the roster just before game time, the new Wi-Fi network at the Great American Ball Park in Cincinnati handled some all-star traffic levels, carrying a total of 4.3 terabytes of data over the three separate events that made up Major League Baseball’s All-Star Game festivities earlier this week, according to IT execs at the ballpark.

Though it only came online a couple weeks before the big event, the GABP Wi-Fi network held up admirably for the big game, carrying 2.36 TB during Tuesday night’s main event, according to Brian Keys, vice president of technology for the Cincinnati Reds. Almost another 2 TB was recorded during the ancillary events, the futures game and the Home Run Derby, proving once again that “big event” crowds like their Wi-Fi and are adept and finding and using in-stadium wireless networks. We don’t have DAS stats yet but it’s an easy guess that all four DAS deployments inside the stadium also carried significant traffic loads during the All-Star activities.

In a phone interview Friday, Keys said that the peak concurrent Wi-Fi user number hit 9,700 at one point during the actual All-Star Game, with a total of 12,000 unique Wi-Fi connections over all of Tuesday night. And even though the game attracts a national audience, the hometown fans provided the biggest traffic surges during Cincinnati Reds-specific moments — like at the end of Monday’s Home Run Derby when local hero Todd Frazier won in dramatic fashion, and when former Reds star Pete Rose had a brief pre-game introduction.

“Especially when Todd [Frazier] got up to bat, that really tested the limits of our [bandwidth] pipe,” Keys said. The Rose introduction, he said, put similar stress on the 576 Wi-Fi access points, but with Keys’ staff as well as a special group from Wi-Fi gear provider Cisco on hand to help out, the new network performed in big-league fashion, Keys said.

During construction, the IT team had to overcome one structural hurdle, namely the lack of any railings in the lower bowl to mount Wi-Fi APs on. Keys said some of that was solved by putting APs at the bottom of seating rows pointing up, and using overhang space for other antenna mounts. The Great American Ball Park did not use any under-seat APs, Keys said.

Pete Rose. Photo: Screen shot of Fox Sports broadcast courtesy of Cincinnati Reds.

Pete Rose. Photo: Screen shot of Fox Sports broadcast courtesy of Cincinnati Reds.

Though the ballpark had explored putting Wi-Fi in last season, the initial deployment was stalled last summer due to what Keys called contract issues. But with the All-Star game coming this season, the park re-started its Wi-Fi deployment, which was part of the Major League Baseball Advanced Media (MLBAM) plan to bring Wi-Fi to all parks for this season. Keys said the new network deployment began in March and finished up on June 26, giving his team a few home dates to kick the tires and tune it up quickly for its big event.

Going forward, Keys said the four-DAS deployment — with four sets of antennas and four different headends — will be consolidated into a single, neutral host DAS operation. Keys is also looking forward to adding features enabled by the Wi-Fi network, like expanded food ordering and greater use of beacon technology. “It’ll be great to add more things to improve the fan experience,” he said.

Reports: Free Wi-Fi now available at Kansas City’s Kauffman Stadium for World Series

Screen Shot 2014-10-22 at 2.38.07 PMAccording to reports from Kansas City, the previously Wi-Fi-less Kauffman Stadium now has a working free Wi-Fi network for fans, apparently installed recently by Major League Baseball’s advanced media group. Though we haven’t yet received any official confirmation about the network’s launch from either the Royals organization or from MLBAM, two separate sources confirmed that free Wi-Fi is available in the stadium, and apparently has been for a few weeks now.

In our reporting about MLB Wi-Fi deployments for our Q2 Stadium Tech Report, we found that Kauffman Stadium was one of 10 MLB parks not yet offering Wi-Fi for fans in the seats. But since this spring MLBAM has publicly said that it plans to help install Wi-Fi in the remaining parks that need it, including helping to pay for the deployment if necessary. One possible reason for the speedy deployment at Kauffman could be the joint marketing deal between Apple, MasterCard and MLBAM to promote the use of the new Apple Pay service, which is being offered at both Kauffman Stadium and AT&T Park during the World Series. San Francisco’s AT&T Park already has Wi-Fi, a service the Giants have offered fans since 2004.

Though a thorough search of the Kansas City Royals’ team website shows no mention of Wi-Fi services available at Kauffman stadium, one Twitter user has reported finding a free “speedy” Wi-Fi service at recent playoff games there, and another visitor to the park for yesterday’s World Series opener also reported a live Wi-Fi service available to fans. Another tipster has told us that the network uses Cisco Wi-Fi gear, but again, nothing has yet been officially confirmed.

Anyone lucky enough to have a ticket to tonight’s Game 2, send us a Wi-Fi speedtest if you can…

Fox to live stream baseball’s All-Star game

Target Field, the downtown home of the Minnesota Twins. Credit: Minnesota Twins

Target Field, the downtown home of the Minnesota Twins. Credit: Minnesota Twins

Fox Sports Go will live streaming online coverage of Major League Baseball’s All-Star game on Tuesday, starting at 7:30 p.m. Eastern time, according to Fox. Good news for those of you who prefer commentary in Spanish, Fox will also provide a stream with commentary from the FOX Deportes telecast. (No word on whether we can also get an “anybody but Joe Buck” version of the play-by-play, but Spanish or mute should work if not.)

P.S. — if you look here I think the home run derby is live online right now.

Like previous Fox Sports Go online efforts, the stream will be available to subscribers of “participating video providers,” so if your cable or TV provider is listed here, you just authenticate and you are good to go. According to Fox, here is the list of devices and URLs where you can watch the stream:

“FOX Sports GO is currently available for iOS, Android, and Kindle phones and tablets, select Windows devices, and on desktops through FOXSportsGO.com.”

According to Fox this is the first time the MLB All-Star game is being streamed live online, but our guess is it won’t be the last. If you’re not near a TV, please enjoy Bud Selig’s “meaningful” game. Also if you are at the game live please send us a Wi-Fi and/or DAS network report from the new Target Field network … good luck Twins hosts!

The U.S. Open’s last hurrah on NBC, ESPN — last chance for good online golf?

If there’s one thing that’s been a bonus of ESPN’s coverage of the U.S. Open golf championship, it’s the fact that for those of us on the West coast, coverage starts at 6 a.m. local time. That means that by the time most of us are at our computers Thursday or Friday, there’s already live golf to be found. For one last time, we’ll enjoy it as the lads tee it up at Pinehurst No. 2 starting Thursday morn.

Will it be the same next year when Fox takes over? Though Fox did a decent job of the Super Bowl online this past big game, there’s no telling how good or how bad Fox’s golf broadcasts will be, and much less how much Fox will devote to online efforts. If the past is any clue, we may see a regression of sorts when it comes to online options from Fox. For this year, anyway, we’ll still have the rich options usually available from ESPN (including the WatchESPN app) as well as the above-decent online offerings from NBC for the weekend play.

You can, of course, also use the official U.S. Open apps or mobile websites to get mobile/online coverage of two featured groups and featured holes, a la the Masters but with less depth. And if you can stand the amount of time it takes for all the dumb features to load, the PGA’s new home page will certainly be kept up to date with scores and video highlights, as well as pointers to where you can watch live stuff.

NBC, which earned all kinds of honors recently for its online coverage (especially its Olympic streaming efforts) still, in my book, is learning how to do all this. Yes, there was lots of Olympics stuff online, but you had to hunt really hard to find the actual live programming late at night from Sochi — and when you did, the NBC window could spoil the results for you, since the integrated Twitter feed was usually a minute or two AHEAD of the NBC “live” online broadcast. Still, NBC and the NBC-owned Golf Channel should have more info and analysis than you could possibly want all weekend.

If you are watching on an actual television set, the ESPN coverage on Thursday and Friday goes from 9 a.m. Eastern to 3 p.m. ET, then you switch over to NBC for two hours, and then back to ESPN for the last two hours of coverage. On the weekend, it’ll be the last call for Johnny “63” Miller as lead broadcaster, as NBC covers things from noon ET to 7:30 p.m. Saturday, and Sunday from noon until the winning putt drops. Or until there’s a tie and an 18-hole Monday playoff.

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